Why aren't maces a thing in PvE??

  • Marginis
    Marginis
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    Dragonnord wrote: »
    Marginis wrote: »
    Violynne wrote: »
    Royaji wrote: »
    Please, stop misinforming people. There is no difference in animation speed between all 1h weapons. They are all the same.
    It's not as though my information was intentionally misleading. The same information was told to me by others.

    Just to ensure, I did a search and, sure enough, my information is not correct. Sorry about that.

    But more telling: quite a few people carry this misconception.

    It's not like the game has the best tutorial.

    I'd venture to say it probably stemmed from the animation. Daggers do look faster when compared to the others.

    Well, now that I'm more informed... I have some axes to grind.


    It's really great when people (especially on these forums) are able to recognize when they made a small mistake and can correct it. I know I've made more than my share of them...

    @Marginis Glad you accept your mistake after pointing me to see what others were incorrectly saying. I've been dual wielding for 4 years now (that's why I firmly said they have no speed difference) and so I really had no need to "trust" in what others were trying to GUESS here.

    I actually said that there was not a difference in attack speed. If you are referring to
    Marginis wrote: »
    Dragonnord wrote: »
    Speed difference between 1H daggers, swords, axes and maces? LOL! Who said that atrocity?
    See below.
    Guarlet wrote: »
    Yeah, there is. Test it out by heavy attacking with daggers, and then with other 1h weapons. You will feel the difference.
    Violynne wrote: »
    Is there really an attack speed difference between weapons?
    Oh my, yes.

    Daggers > swords > axes > maces
    I mean skills have the same speed with any weapon and LA and HA I think are also the same
    Skills may cast at the same time (they're technically spells), but LA/HA are not the same.

    Try it out. Swing a dagger vs a mace and you should see the dagger works faster.

    I was simply answering your question, not promoting the information as correct. My previous post
    Marginis wrote: »
    Zinaroth wrote: »
    LMAO at people thinking there's difference in attack speed on weapon types and spreading misinformation.

    Daggers provide more critical chance.
    Swords provide more raw damage.
    Axes provide bleed.
    Maces provide penetration.

    That's it.

    Also even if there were difference in attack speeds it would make little difference since you're not weapon swinging back to back - you only do light and heavy attacks in between using abilities.

    So it's either a heavy attack weaved into a skill (the skill cancels some of the animation of the heavy attack) or a skill weaved into a light attack (the light attack cancels some of the animation of the skill).

    The only time attack speed was a thing in this game was back before the trait overhaul where you had one of the traits provide attack speed. This was literally useless because of animation cancelling and was thus replaced with Charged or something else - I can't remember.

    As of right now as far as I'm aware, this is correct. There should not currently be any differences in attack speed in ESO. If there were, there probably wouldn't be the ability to make your axe look like a dagger in the outfit customization. TESV: Skyrim had differences, but this is ESO, not TESV.

    should have made that clear. I'm sorry if it wasn't.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • pzschrek
    pzschrek
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    This is good info because I mostly do pvp. Yeah they all have their place in pvp I feel depending on your build. Bleeds that ignore resists are good, and with all the resistances you get a lot more out of maces too there.
    “The enemy is anybody who's going to get you killed, no matter which side he is on.”
  • DeadlyRecluse
    DeadlyRecluse
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    pzschrek wrote: »
    This is good info because I mostly do pvp. Yeah they all have their place in pvp I feel depending on your build. Bleeds that ignore resists are good, and with all the resistances you get a lot more out of maces too there.

    My biggest reason to avoid maces in PvP is that they do zilch against shields (and aren't that great compared to swords against medium armor builds).

    Thrice Empress, Forever Scrub
  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    I mean it ignores 20% of enemy resistance where bosses have around 18k resistances is equivalent to almost 4k penetration.

    Yes in good groups there is high penetration, but if it was enough then people wouldn't be using Twice fanged snake.

    Why would people even rather go for swords over maces in PvE?

    The 20 percent mitigation applies on the boss or mobs current penetration so when the boss or mob is debuffed by major breach major fracture the 20 percent applies after that so the benefit of maces becomes worse and worse with each type of debuff applied to the boss.
  • Path
    Path
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    I'm too vain to carry a mace.
    Fairy Tales Really Do Come True...Kinda.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Maces were a thing like 3 years ago. Everyone was running maces. It was like Elder Maces Online.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Mannox
    Mannox
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    I've always thought Maces should do damage through shields. As in shields cast from skills. Perhaps a 5% or 10% increase to couple up nicely with shield-breaker setups. Make it a flat % gain after all other bonuses are calculated. Or, make it cumulative. Through 3 successive light attacks or just 1 heavy attack. It's my hope that the developers remove direct penetration bonuses from the game. Instead, let the players rely only on the up-time of Major and Minor debuffs. I think it would be more fun. It should certainly make it easier to balance burst (where it matters - PvP) and it would bring life to maces as a weapon choice.

    While typing this I thought of another idea. Perhaps maces increase up-time on buffs or debuffs. There's a lot ZOS could do to fix maces and make them attractive.
    Edited by Mannox on April 24, 2018 9:43PM
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