Dragonnord wrote: »It's not as though my information was intentionally misleading. The same information was told to me by others.Please, stop misinforming people. There is no difference in animation speed between all 1h weapons. They are all the same.
Just to ensure, I did a search and, sure enough, my information is not correct. Sorry about that.
But more telling: quite a few people carry this misconception.
It's not like the game has the best tutorial.
I'd venture to say it probably stemmed from the animation. Daggers do look faster when compared to the others.
Well, now that I'm more informed... I have some axes to grind.
It's really great when people (especially on these forums) are able to recognize when they made a small mistake and can correct it. I know I've made more than my share of them...
@Marginis Glad you accept your mistake after pointing me to see what others were incorrectly saying. I've been dual wielding for 4 years now (that's why I firmly said they have no speed difference) and so I really had no need to "trust" in what others were trying to GUESS here.
See below.Dragonnord wrote: »Speed difference between 1H daggers, swords, axes and maces? LOL! Who said that atrocity?Yeah, there is. Test it out by heavy attacking with daggers, and then with other 1h weapons. You will feel the difference.Oh my, yes.Bigevilpeter wrote: »Is there really an attack speed difference between weapons?
Daggers > swords > axes > macesSkills may cast at the same time (they're technically spells), but LA/HA are not the same.I mean skills have the same speed with any weapon and LA and HA I think are also the same
Try it out. Swing a dagger vs a mace and you should see the dagger works faster.
LMAO at people thinking there's difference in attack speed on weapon types and spreading misinformation.
Daggers provide more critical chance.
Swords provide more raw damage.
Axes provide bleed.
Maces provide penetration.
That's it.
Also even if there were difference in attack speeds it would make little difference since you're not weapon swinging back to back - you only do light and heavy attacks in between using abilities.
So it's either a heavy attack weaved into a skill (the skill cancels some of the animation of the heavy attack) or a skill weaved into a light attack (the light attack cancels some of the animation of the skill).
The only time attack speed was a thing in this game was back before the trait overhaul where you had one of the traits provide attack speed. This was literally useless because of animation cancelling and was thus replaced with Charged or something else - I can't remember.
As of right now as far as I'm aware, this is correct. There should not currently be any differences in attack speed in ESO. If there were, there probably wouldn't be the ability to make your axe look like a dagger in the outfit customization. TESV: Skyrim had differences, but this is ESO, not TESV.
This is good info because I mostly do pvp. Yeah they all have their place in pvp I feel depending on your build. Bleeds that ignore resists are good, and with all the resistances you get a lot more out of maces too there.
Bigevilpeter wrote: »I mean it ignores 20% of enemy resistance where bosses have around 18k resistances is equivalent to almost 4k penetration.
Yes in good groups there is high penetration, but if it was enough then people wouldn't be using Twice fanged snake.
Why would people even rather go for swords over maces in PvE?