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Psijic skill line leveling Will be a HATED experiance

Aliyavana
Aliyavana
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Especially to those of us who plan to level several characters through the psijiic rift quests for its skills. Currently they feel a bit boring, a simple fix would to add flashbacks to important events near rifts that show important lore events from that zone. Skyrim zones can show ysgramor and the dragon cult in their prime and morrowind zones can show nerevar prior to his death.
What if the player had the option to go through the rifts and interact with past important figures? Players on a rush don't have to go the rp rift route

Good suggestions will be posted here
Edited by Aliyavana on April 24, 2018 3:15AM
  • KingShocker
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    I thought there was going to be a lot more to the rifts scattered across tameriel. like they're hidden in secret locations or they're portals to new places. Oh, they could of taken you to the same place but in a different time to show you important events that happened there... but instead it's a boring ass scavenger hunt.

  • Aliyavana
    Aliyavana
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    I thought there was going to be a lot more to the rifts scattered across tameriel. like they're hidden in secret locations or they're portals to new places. Oh, they could of taken you to the same place but in a different time to show you important events that happened there... but instead it's a boring ass scavenger hunt.

    boring ass scavenger hunt is a precise way to put it.
  • Gilvoth
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    i have to agree, i hated it the moment i found out how to even start the quest, i am still have not opened the skill line even though doing all people told me to do, it just seems to go on and on and on and no real rewards to the skill line.

    i'm sorry, just being honest.
  • Aliyavana
    Aliyavana
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    i have to agree, i hated it the moment i found out how to even start the quest, i am still have not opened the skill line even though doing all people told me to do, it just seems to go on and on and on and no real rewards to the skill line.

    i'm sorry, just being honest.

    I'm just hoping this topic stays alive so the devs can see and do something
  • SoulReaperSyn93
    SoulReaperSyn93
    Soul Shriven
    I agree maybe implement a way for it to be less of grind for more veteran players wantign to only get the skills and maybe a different version for those who enjoy the hunt? could be a nice solution for everyone!
  • Iselin
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    It may be dull for most but I'll take a map reading, travel and exploration grind I can knock off quickly over the Undaunted grind that is limited to 4 activities per day to advance the line by a tiny amount... or the riding ability 135+ days grind or the Fighters guild or Mage's Guild grinds any day of the week.

    It might be dull and it surely could be better but I'm not going to lose any sleep over it. I'll just grit my teeth and do it in a couple of days per character.

    EDIT: PS. If you haven't noticed where the real grind is with this chapter just head over to the Jewelry Crafting station without taking advantage of any of the template character skills or goodies and tell me how long it takes you to take a blue ring you already have from your favorite set and make it purple. And notice I said just purple because making it gold or asking you to also transmute it to infused would just be cruel and unusual punishment. Let's see if you can do just one upgrade to purple before the next character wipe in 2 weeks :)
    Edited by Iselin on April 24, 2018 5:45AM
  • Seraphayel
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    Aliyavana wrote: »
    i have to agree, i hated it the moment i found out how to even start the quest, i am still have not opened the skill line even though doing all people told me to do, it just seems to go on and on and on and no real rewards to the skill line.

    i'm sorry, just being honest.

    I'm just hoping this topic stays alive so the devs can see and do something

    What should they do? Summerset developing is done. There will be class and skill tweaks, that's it. Don't expect anything to be changed gameplay-wise. Maybe they'll reduce the amount of portals you need to level up but that's it.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • victoriana-blue
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    I'm torn, because I'm really happy to have a clued scavenger hunt that actually means something in the game.

    I like poking in nooks & crannies. I think mat farming is relaxing. I nearly cleared my alliance zones of Mages Guild books just by poking around while questing & levelling, no add-ons or maps required, and I discovered the lost Library before I cleared the actual ancestor shrines. This kind of quest is My Jam.

    I think it's a great development on the museum and ancestor tomb quests in Orsinium and Morrowind, respectively. It's nice to have an exploration thing that's more important to the game than a title or furnishing (no matter how cool the Vvardenfell map is). The psijic maps are nicely specific: I always knew what direction to head and they were easy to review, as opposed to Morrowind's "Here's a giant blank space with all kinds of blind turns, better make sure to cover all the roads both ways and hope you don't have to go back to the city to check." (I'd make the maps quick-slottable, though.) The rifts I closed were in places that generally made sense - visible from far away or behind objects which were visible from far away - and if I didn't see them immediately upon entering the search area, I only needed a minute or two of running around to pull up the quest marker. Plus the Augur has exactly the surreal/non-sequitur humour I love so much about Night Vale and his alien-ness is great. A+ writing and delivery, there.

    On the other hand, people who don't like noodling around collecting flowers obviously hate the quests. :/ It's only a couple hours of running around instead of the many hours to clear Cyrodiil delves for PvE or to farm dungeons for PvP gear, but I guess that's too many for some people* and I can't think of suggestions to make everyone happy.

    *That's not a shot or an insult. I thought running random 10 BGs for Pelinal achievements last year was too many, and that was a pretty small time commitment
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • Kaxxi
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    we are all waiting for you to change Psijic skill line leveling
  • GeorgeBlack
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    I wont bother with it.
    None of the skills fit a warrior.
    I wish Fighters Guild gets looked into.
    DBoS finds its way in EVERY BUILD.
    The rest of the abilities are weak.
    I wont spend time on something that is not fun or useful.
    (Dolmen difficulty should be updated. Aoe dmg from spawning mobs should be instakill. You wanna lv up that FG skill line? Go to Cold Harbour. Leave the epic moments be epic. Offtopic....)
    Edited by GeorgeBlack on April 24, 2018 6:02AM
  • Harrdarrzarr
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    Get over it. It's just an activity that can be done with your brain turned off, have a beer, listen to some music and run around a bit closing time breaches. On live, you will have all wayshrines anyway. It's way better than having to farm all those skyshards anyway.
  • Aliyavana
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    Get over it. It's just an activity that can be done with your brain turned off, have a beer, listen to some music and run around a bit closing time breaches. On live, you will have all wayshrines anyway. It's way better than having to farm all those skyshards anyway.

    this is a discussion about how to improve them, this comment isn't exactly constuctive
  • Still_Mind
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    Meh, it will never beat Undaunted on my personal hate-o-meter.

    Still, I do believe it could use some tweaking.
    "I'm not *giving* him cake, I'm *assaulting* him with cake!"
  • Derra
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    i don´t have much issue with it.
    it´s way faster than mages guild and less grindy than fighters guild.

    on prexisting chars with all wayshrines it really shouldn´t take all that long.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Turelus
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    They're just keeping to the expectations of the ESO guild levelling experience. :tongue:

    But yeah... if we could have one guild which isn't a monotonous grind to level on every character that would be nice.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Cinbri
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    Derra wrote: »
    i don´t have much issue with it.
    it´s way faster than mages guild and less grindy than fighters guild.

    on prexisting chars with all wayshrines it really shouldn´t take all that long.

    Same. Even on template without overland portals it take couple hours to get psijic to lvl9-10. Boring, but easy and far from grindy leveling.
  • Dragonnord
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    Aliyavana wrote: »
    I'm just hoping this topic stays alive so the devs can see and do something

    It's way too late already.
  • Sweetpea704
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    Derra wrote: »
    i don´t have much issue with it.
    it´s way faster than mages guild and less grindy than fighters guild.

    on prexisting chars with all wayshrines it really shouldn´t take all that long.

    But, they could have made it more like Dark Brotherhood, where, for example, saving the life of the head of the Psijic Order would definitely level the skill line too.

    Pea
  • Ley
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    I'll take a several hour grind over a several days or several weeks grind any day.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Asardes
    Asardes
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    Fighters Guild 10: grind dolmens for 5-6h
    Undaunted 10: about a week of doing all 3 pledges for 5-6 keys ~1.5 hours a day, ~10h in total
    Thieves Guild 12: can do the main quests as they become available, do the heist(s) and grind Covetous Countess, can be done in ~10 hours over a couple of days.
    Dark Brotherhood 12: can do the main quests as they become available, do the sacrament(s) and grind Spree missions, can be done in about ~10 hours over a couple of days.
    Mages Guild 10: get all lore books from 2 alliances, can be done in one day if your riding is trained and you have an addon.
    Assault & Support 10: about 4-5 days in Cyrodiil, probably less in Battle Grounds since there aren't any dead times

    Now I've done Fighters Guild on 10 characters, and all the others on 5. Compared to each of them, how tedious is grinding Psijic to maximum rank?
    Edited by Asardes on April 24, 2018 1:43PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

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    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Mix
    Mix
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    I love the Augur's commentary - it is the only thing that made the breach closing bearable:P

    It does feel like there should be more to do than find breach and /use to close it - and 9 per quest is too many.

    Maybe 3 per quest and add something like suggested above - step through to another time, fix something/kill something and then close it or w/e.
  • Reverb
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    Ok with this. Only because based on these forums, leveling Mage's Guild is hated, leveling Undaunted is hated, and leveling the PvP Assault and Support skill lines is hated. Adding a new skill line that people will hate to level seems equitable.

    In fact, no one complains about leveling Fighter's Guild, maybe that needs to be a more challenging grind :trollface:
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Marteene
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    I like it, I feel the skill line is far too rewarding to not have a solid grind to access.
  • Ley
    Ley
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    Reverb wrote: »
    Ok with this. Only because based on these forums, leveling Mage's Guild is hated, leveling Undaunted is hated, and leveling the PvP Assault and Support skill lines is hated. Adding a new skill line that people will hate to level seems equitable.

    In fact, no one complains about leveling Fighter's Guild, maybe that needs to be a more challenging grind :trollface:

    I've never really had to go out of my way to level Fighter's Guild. It just sort of happened and until it happened I just used a different ultimate. I think people complain about it less because it can be leveled just by playing the game. You don't really have to go out of your way to level it.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • SaintSubwayy
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    Asardes wrote: »
    Fighters Guild 10: grind dolmens for 5-6h
    Undaunted 10: about a week of doing all 3 pledges for 5-6 keys ~1.5 hours a day, ~10h in total
    Thieves Guild 12: can do the main quests as they become available, do the heist(s) and grind Covetous Countess, can be done in ~10 hours over a couple of days.
    Dark Brotherhood 12: can do the main quests as they become available, do the sacrament(s) and grind Spree missions, can be done in about ~10 hours over a couple of days.
    Mages Guild 10: get all lore books from 2 alliances, can be done in one day if your riding is trained and you have an addon.
    Assault & Support 10: about 4-5 days in Cyrodiil, probably less in Battle Grounds since there aren't any dead times

    Now I've done Fighters Guild on 10 characters, and all the others on 5. Compared to each of them, how tedious is grinding Psijic to maximum rank?

    I did it in approx 4hrs on the PTS, on live it will take maybe 2-3hrs
    Depending on the money you wana spend to travel to wayshrines, when they arent of CD yet. Furthermore you have (hopefully) all wayshrines anyways, so its a alot faster than on the PTS.

    Its still too many craks that have to be closed, reduce the ammount for each quest by 1 or 2 and its okey.
    The Problem is not the Time we spend doing this, its just boring riding arround and closing that ***, if there would spawn adds or so before you can close it, that would make it a bit more fun.
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Hmm what's new? Many people complain about leveling process in MMO's yet that's what they're all about.

    The real issue IMO is dealing with the same leveling experience for several characters, thus making it feel extremely repetitive.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Asardes
    Asardes
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    Asardes wrote: »
    Fighters Guild 10: grind dolmens for 5-6h
    Undaunted 10: about a week of doing all 3 pledges for 5-6 keys ~1.5 hours a day, ~10h in total
    Thieves Guild 12: can do the main quests as they become available, do the heist(s) and grind Covetous Countess, can be done in ~10 hours over a couple of days.
    Dark Brotherhood 12: can do the main quests as they become available, do the sacrament(s) and grind Spree missions, can be done in about ~10 hours over a couple of days.
    Mages Guild 10: get all lore books from 2 alliances, can be done in one day if your riding is trained and you have an addon.
    Assault & Support 10: about 4-5 days in Cyrodiil, probably less in Battle Grounds since there aren't any dead times

    Now I've done Fighters Guild on 10 characters, and all the others on 5. Compared to each of them, how tedious is grinding Psijic to maximum rank?

    I did it in approx 4hrs on the PTS, on live it will take maybe 2-3hrs
    Depending on the money you wana spend to travel to wayshrines, when they arent of CD yet. Furthermore you have (hopefully) all wayshrines anyways, so its a alot faster than on the PTS.

    Its still too many craks that have to be closed, reduce the ammount for each quest by 1 or 2 and its okey.
    The Problem is not the Time we spend doing this, its just boring riding arround and closing that ***, if there would spawn adds or so before you can close it, that would make it a bit more fun.

    Well, I'll only do it on those 2 out of those 5 characters which are magicka for starters, and they have cleared all overland content so they have all the shrines discovered. I swallowed a lot of bitter pills over my 2.5 years of playing this game, redoing content to the point of almost rage-quitting the game for good, so this will be relatively mild :)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Footfalls
    Footfalls
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    Psijic time breaches are boring! Here are some suggestions for improvements.

    Levelling the Psijic guild quest line as it is on PTS is a total joke in my opinion, and the absolute worst kind of MMO quest - go to these 9 places and press X. Now do this 5 more times.

    That's it, that's all you have to do to become a master Psijic mage - an incredibly mind-numbingly dull and boring grind to do on even one character. I have been praising ZOS all this time for coming up with good Elder-Scrolls RPG style quest designs that makes people interested in listening to dialogue and reading lore books while playing the game, but Psijic levelling harkens back to the release state of ESO. The main problem is the gameplay is not interesting (and the skull's comments, while interesting, aren't enough to mitigate that).

    Just compare gaining ranks in the Psijic Guild to levelling up in the Thieves Guild and Dark Brotherhood. The TG and DB dailies were actually interesting for a thief or assassin to do, you had to steal things, pick pockets, or kill people. You even had daily heists and sacraments. You had to stealth to avoid guards. You had bounty penalties if you were caught. This is what I'd call involving, fun gameplay.

    My suggestion is to add time-shifted monsters to the time rifts. Reduce the amount of breaches to like, 3-5 per quest to keep the grind time the same, but have the player fight waves of random time-displaced enemies at each breach. We could have things like Oblivion guards leaving the breach saying "HALT! YOU HAVE VIOLATED THE LAW!" or just whatever monster models you have at hand (there's plenty of models you can use ingame, sand gargoyles, Haj Mota, vampires, anything you can think of really). Lore-wise these monsters could have become insane and can't be reasoned with, give them a line or two of dialogue as well for flavour purposes to indicate this.

    Maybe physically time-travelling monsters aren't lore friendly, so have them be ghostly echoes instead, and give them a ghost effect. Run this by the Loremaster if not sure.

    Please ZOS, I think you will be strongly criticized (or even crucified) if Psijic time breaches remain as they are upon launch. They are without doubt a horrific downgrade in gameplay compared to the previous DLC Guild Lines you've done (TG, DB), which in comparison were fantastic.

    What do you guys think?
    Edited by Footfalls on April 24, 2018 6:43PM
  • Saturn
    Saturn
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    The whole going out to close rifts is really really boring, and it's honestly surprising how no one at Zenimax thought it was a stupid thing to do. I don't know if there's any actual story quests at the end of the quests, but after spending a few hours going through all of those "close the rift" or "activate this and follow a trail" quests I sort of gave up on it. Not sure if I'll even do them again on the pts now that our progress was reset with the more up-to-date character copies. I do think levelling Mage's Guild and Fighter's guild can be boring at times too, but at least their questlines were interesting. The Psijic questline is just really boring from what I've experienced so far (reached rank 6).
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
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