KingShocker wrote: »I thought there was going to be a lot more to the rifts scattered across tameriel. like they're hidden in secret locations or they're portals to new places. Oh, they could of taken you to the same place but in a different time to show you important events that happened there... but instead it's a boring ass scavenger hunt.
dwemer_paleologist wrote: »i have to agree, i hated it the moment i found out how to even start the quest, i am still have not opened the skill line even though doing all people told me to do, it just seems to go on and on and on and no real rewards to the skill line.
i'm sorry, just being honest.
dwemer_paleologist wrote: »i have to agree, i hated it the moment i found out how to even start the quest, i am still have not opened the skill line even though doing all people told me to do, it just seems to go on and on and on and no real rewards to the skill line.
i'm sorry, just being honest.
I'm just hoping this topic stays alive so the devs can see and do something
Harrdarrzarr wrote: »Get over it. It's just an activity that can be done with your brain turned off, have a beer, listen to some music and run around a bit closing time breaches. On live, you will have all wayshrines anyway. It's way better than having to farm all those skyshards anyway.
i don´t have much issue with it.
it´s way faster than mages guild and less grindy than fighters guild.
on prexisting chars with all wayshrines it really shouldn´t take all that long.
i don´t have much issue with it.
it´s way faster than mages guild and less grindy than fighters guild.
on prexisting chars with all wayshrines it really shouldn´t take all that long.
Ok with this. Only because based on these forums, leveling Mage's Guild is hated, leveling Undaunted is hated, and leveling the PvP Assault and Support skill lines is hated. Adding a new skill line that people will hate to level seems equitable.
In fact, no one complains about leveling Fighter's Guild, maybe that needs to be a more challenging grind
Fighters Guild 10: grind dolmens for 5-6h
Undaunted 10: about a week of doing all 3 pledges for 5-6 keys ~1.5 hours a day, ~10h in total
Thieves Guild 12: can do the main quests as they become available, do the heist(s) and grind Covetous Countess, can be done in ~10 hours over a couple of days.
Dark Brotherhood 12: can do the main quests as they become available, do the sacrament(s) and grind Spree missions, can be done in about ~10 hours over a couple of days.
Mages Guild 10: get all lore books from 2 alliances, can be done in one day if your riding is trained and you have an addon.
Assault & Support 10: about 4-5 days in Cyrodiil, probably less in Battle Grounds since there aren't any dead times
Now I've done Fighters Guild on 10 characters, and all the others on 5. Compared to each of them, how tedious is grinding Psijic to maximum rank?
SaintSubwayy wrote: »Fighters Guild 10: grind dolmens for 5-6h
Undaunted 10: about a week of doing all 3 pledges for 5-6 keys ~1.5 hours a day, ~10h in total
Thieves Guild 12: can do the main quests as they become available, do the heist(s) and grind Covetous Countess, can be done in ~10 hours over a couple of days.
Dark Brotherhood 12: can do the main quests as they become available, do the sacrament(s) and grind Spree missions, can be done in about ~10 hours over a couple of days.
Mages Guild 10: get all lore books from 2 alliances, can be done in one day if your riding is trained and you have an addon.
Assault & Support 10: about 4-5 days in Cyrodiil, probably less in Battle Grounds since there aren't any dead times
Now I've done Fighters Guild on 10 characters, and all the others on 5. Compared to each of them, how tedious is grinding Psijic to maximum rank?
I did it in approx 4hrs on the PTS, on live it will take maybe 2-3hrs
Depending on the money you wana spend to travel to wayshrines, when they arent of CD yet. Furthermore you have (hopefully) all wayshrines anyways, so its a alot faster than on the PTS.
Its still too many craks that have to be closed, reduce the ammount for each quest by 1 or 2 and its okey.
The Problem is not the Time we spend doing this, its just boring riding arround and closing that ***, if there would spawn adds or so before you can close it, that would make it a bit more fun.