TequilaFire wrote: »Skoria was already severely nerfed in the past and if you can't dodge it you deserve to get hit.
TequilaFire wrote: »Skoria was already severely nerfed in the past and if you can't dodge it you deserve to get hit.
Skoria is undodgeable it doesn't matter if you dodge or not you will be hit
Also skoria got a mix of buffs and nerfs over the years
TequilaFire wrote: »Skoria was already severely nerfed in the past and if you can't dodge it you deserve to get hit.
Skoria is undodgeable it doesn't matter if you dodge or not you will be hit
Also skoria got a mix of buffs and nerfs over the years
TequilaFire wrote: »Skoria was already severely nerfed in the past and if you can't dodge it you deserve to get hit.
Skoria is undodgeable it doesn't matter if you dodge or not you will be hit
Also skoria got a mix of buffs and nerfs over the years
How to avoid Skoria: don't get DoTs on you.
The only thing that can truly proc Skoria without "counterplay" is channeled ranged attacks, everything else (DoTs included) can be dodged, leading to no Skoria procs for the opponent.
well skoria does have a indicator just not visual just really loud noise that can be heard over anything.Skoria, first of all, needs a visual indicator around your feet like the Meteor ultie. Just different colour perhaps. They are both undodgeable and I can't see why a 200 cost ultie warns the target that he's about to be hit, but a set that procs every 5" does not. Other proc sets, like Selene or Veli give you a better visual and audio warning.
Currently Skoria only has a sound effect, which is so faint that you can't possibly hear it in heavy combat. You need adequate warning that you're about to get hit by a high damage proc set. You will then at least be able to block or shield it.
I say that as a Skoria user myself on like 3 different builds.
lucky_Sage wrote: »well skoria does have a indicator just not visual just really loud noise that can be heard over anything.Skoria, first of all, needs a visual indicator around your feet like the Meteor ultie. Just different colour perhaps. They are both undodgeable and I can't see why a 200 cost ultie warns the target that he's about to be hit, but a set that procs every 5" does not. Other proc sets, like Selene or Veli give you a better visual and audio warning.
Currently Skoria only has a sound effect, which is so faint that you can't possibly hear it in heavy combat. You need adequate warning that you're about to get hit by a high damage proc set. You will then at least be able to block or shield it.
I say that as a Skoria user myself on like 3 different builds.
zaan idk ive never been hit more than 3k with it
Zaan's needs a lower cooldown and lower damage so that it isn't so bursty yet remains viable in PvE
Caluurion's is telegraphed AF soooooooooo... Yeah, that's on you
From SotH till HotR we had a more or less prelevant Proc meta.
With sets like Viper, widowmaker, selene, red mountain, velidreth you could create builds with pathetic stats (35k health, 25k stamina, 2.6k wpn damage etc.) that could inflict massive amounts of burst with a single light attack or one skill that hits like a wet noodle.
All those sets have been nerfed to be Dots or have a delay + easy counterplay by simply walking out of their AoE.
And this is how every proc set should be balanced:
It doesn't cost the wearer additional resources to get the damage so the target shouldn't be forced to use resources or if he doesn't take stupid amounts of damage.
The 3 sets mentioned above however didn't get this treatment.
Skoria is delayed yes, but it is still a fire and forget projectile, it will always hit the target and deal it's damage which can only be reduced by blocking or cloaking, purge.
However only cloak is a viable counter.
You can purge a maximum of 5 debuffs before skoria hits you during a fight you'll have between 10-14 Debuffs on you which makes removing skoria gamble.
Blocking isn't good counterplay aswell, it costs stamina and you still take damage while your enemy didn't spend any resources on that damage.
Change this set to work like Selene. A ground targeted AoE that inflicts it's damage after 1 second.
For everyone crying it will make skoria useless, see how many players still use selene it's far from useless.
Zaan: This abomination of a set should have never made it into the game. A set that provides more damage than a purely damage focused ultimate (soul assault) is wrong as well as the fact that a player that isn't defending himself will die to one set of the enemy.
Also all available counterplay except for cloak is a joke. Through block you still eat massive amounts of damage, Running away 10m isn't an option in a game where anyone with a functioning brain can stay in a 10m radius to an enemy player with ease.
This set has to be nerfed drastically:
Change it to an ground based 7m fire beam that doesn't move at all meaning a player is able to walk out of the thing to stop all damage without giving the wearer the opportunity to easily remove this counterplay with gapclosers or own movement.
Caluurion’s Legacy: Viper was a pretty bad set so why not make a set that has double the tooltip that also applies either a 1k dot, 8% more damage taken, major defile or 15% less damage dealt and a 2.5x longer cooldown that will surely be balanced.
There a small visual cue to show the proc which is even hard to see in 1v1, the projectile itself travels really fast and is hard to see. In any situation were more than 2 people are involved it's almost impossible to see the proc at all or countering it.
You can dodge or block the projectile but due to the difficulties involved with tracking the proc you have to get really lucky to dodge or block in the right moment and if you don't you take between 5-7k burst damage which is more than most people hit with their ultimates.
Change the set to deal dot damage over 6 seconds and completely get rid of the stupid status effects which are applied on top.
Carbonised wrote: »@Carbonised
The high damage proc sets are a relatively recent addition, they certainly were not in the game when it was still Veteran Ranks instead of CP. Also, telling someone to suck it up because the sets aren’t going away isn’t very helpful. @BohnT certainly isn’t the only thinking that armour shouldn’t do that much damage.
You hardly ever see Zaan used in PvP. OP is trying to make a huge problem out of something that isn't a problem at all. Even very experienced players such as Joy_Division have mentioned how they are unimpressed by Zaan in PvP.
I mentioned several reasons why Zaan isn't a big deal, it's more or less melee ranged, has a low proc chance that basically requires you to spam light attacks 5 times in average to proc it, it doesn't crit, it has to build up over a long time to be a real threat, it's single target and if the beam is broken/cleansed/cloaked, it goes on a very lengthy cooldown. Plus of course the beam can be broken by anyone with a modicum of self-awareness. All this needs to be taken into consideration when calculating the appropriate damage as well.
This is Zaan, Skoria is even less of a problem, the overall damage is easy to deal with in numerous ways, and it only works well on a DoT build that is already plagued by the many, many drawbacks of being DoT based. We already have a Skoria that functions as a delayed proc burst, it's called Nerien'eth. Who last saw one of those being used in PvP?
The "armor doing the damage for them" argument always pops up in these discussions, especially from the die-hard pvp players. The armor is doing no more or no less damage than proc'ing clever alchemist before ganking someone back when that was possible, or proc'ing 300 spell damage on your armor. Some, again pretty much only the pvp hardcore environment, wish to see all proc sets nerfed into the ground and beyond, but I can tell you that a game where the only set bonuses that were available was flat stat enhancers is a very boring game design indeed.
As I have already mentioned, by quoting the OP outright on this, his agenda is not to try and balance anything, he simply rages against proc sets until they are either removed from the game or nerfed into uselessnes. And that isn't very likely to happen any time soon.
Also, while there is a very die-hard vocal minority that keeps harping on this (OP is among those), the times it has been polled or voted on, the overwhelming majority think it's fine as it is.
It's funny how there was so much outrage when Viper's Sting (7800 damage every 6 seconds), and Selene (11.6k damage) were the main damaging proc sets, but when we get even stronger magicka variants it's all of a sudden balanced. Gotta love the hypocrisy. They're all bad, and they're crutches for bad players.
Capt_Morgan wrote: »
Probably because viper was instantly applied at 100% chance and only visual cue was small green mist on the user's chest. Caluurions is the slowest traveling projectile in the game with an Audio cue and GIANT GLOWING ORBS above your oppenents shoulder.
Capt_Morgan wrote: »
Probably because viper was instantly applied at 100% chance and only visual cue was small green mist on the user's chest. Caluurions is the slowest traveling projectile in the game with an Audio cue and GIANT GLOWING ORBS above your oppenents shoulder.
And yet it is still a guaranteed and unavoidable proc in certain situations, and it can hit for more than twice as much as viper.
Caluurions, Zaan, and Skoria are ridiculously strong. Caluurions tool tips for 21-24k on Sorc and 18kish on my MagDK. Zaan is so strong stamina toons use it to great effect in BGs. If these were stamina sets the forums would be lit up with nerf threads. I thought the ESO community as a whole came to the consensus that proc sets were bad? Is this not the case anymore? Or was it only stamina proc sets.Carbonised wrote: »I see you're still struggling with having to deal with a delayed burst single target low proc chance non-crit monster set with a lengthy cooldown (Zaan).
Your ineptitude of dealing with simple monster sets aside, your claim that proc sets in general "cost their wearers no resources" is simply ludicrous, considering the 5-set bonus to sustain or stat boosters, or 2-set bonus to sustain or damage, that you have to forego to even use these sets.
Everyone who frequents these forums know of your hatred for anything that remotely resembles a proc set and your continuing crusade against them, and quite frankly your continuing posts on the matter bring nothing new to the table, you just keep repeating the same ludicrous "suggestions" that you try and pass off as "balanced".
You are talking about opportunity costs and there is no damage stat providing set that can keep up with the burst these sets provide. Who cares about sustain when your main damage can be dealt with LA also you don't lose much sustain as procs free up your mundus and jewelry enchants as you don't need to stack into damage as procs don't scale very well.
Well feel free to hit me up in game for a duel i'll slot Zaan and you show me how you'll defend right? The @name can be found on your ignore list.
And yes i want every offensive proc set and most defensive procs to die because they completely contradict skill based gameplay.
Also my suggestions are balanced more so than most other peoples proposals are who play one class and one class alone or want to keep their training wheels because it's surely hard to learn to play without these.
I don’t think it’s fine as is. Not even close. Everybody I play with agrees these sets are too strong.Carbonised wrote: »@Carbonised
The high damage proc sets are a relatively recent addition, they certainly were not in the game when it was still Veteran Ranks instead of CP. Also, telling someone to suck it up because the sets aren’t going away isn’t very helpful. @BohnT certainly isn’t the only thinking that armour shouldn’t do that much damage.
You hardly ever see Zaan used in PvP. OP is trying to make a huge problem out of something that isn't a problem at all. Even very experienced players such as Joy_Division have mentioned how they are unimpressed by Zaan in PvP.
I mentioned several reasons why Zaan isn't a big deal, it's more or less melee ranged, has a low proc chance that basically requires you to spam light attacks 5 times in average to proc it, it doesn't crit, it has to build up over a long time to be a real threat, it's single target and if the beam is broken/cleansed/cloaked, it goes on a very lengthy cooldown. Plus of course the beam can be broken by anyone with a modicum of self-awareness. All this needs to be taken into consideration when calculating the appropriate damage as well.
This is Zaan, Skoria is even less of a problem, the overall damage is easy to deal with in numerous ways, and it only works well on a DoT build that is already plagued by the many, many drawbacks of being DoT based. We already have a Skoria that functions as a delayed proc burst, it's called Nerien'eth. Who last saw one of those being used in PvP?
The "armor doing the damage for them" argument always pops up in these discussions, especially from the die-hard pvp players. The armor is doing no more or no less damage than proc'ing clever alchemist before ganking someone back when that was possible, or proc'ing 300 spell damage on your armor. Some, again pretty much only the pvp hardcore environment, wish to see all proc sets nerfed into the ground and beyond, but I can tell you that a game where the only set bonuses that were available was flat stat enhancers is a very boring game design indeed.
As I have already mentioned, by quoting the OP outright on this, his agenda is not to try and balance anything, he simply rages against proc sets until they are either removed from the game or nerfed into uselessnes. And that isn't very likely to happen any time soon.
Also, while there is a very die-hard vocal minority that keeps harping on this (OP is among those), the times it has been polled or voted on, the overwhelming majority think it's fine as it is.
Carbonised wrote: »@Carbonised
The high damage proc sets are a relatively recent addition, they certainly were not in the game when it was still Veteran Ranks instead of CP. Also, telling someone to suck it up because the sets aren’t going away isn’t very helpful. @BohnT certainly isn’t the only thinking that armour shouldn’t do that much damage.
You hardly ever see Zaan used in PvP. OP is trying to make a huge problem out of something that isn't a problem at all. Even very experienced players such as Joy_Division have mentioned how they are unimpressed by Zaan in PvP.
I mentioned several reasons why Zaan isn't a big deal, it's more or less melee ranged, has a low proc chance that basically requires you to spam light attacks 5 times in average to proc it, it doesn't crit, it has to build up over a long time to be a real threat, it's single target and if the beam is broken/cleansed/cloaked, it goes on a very lengthy cooldown. Plus of course the beam can be broken by anyone with a modicum of self-awareness. All this needs to be taken into consideration when calculating the appropriate damage as well.
This is Zaan, Skoria is even less of a problem, the overall damage is easy to deal with in numerous ways, and it only works well on a DoT build that is already plagued by the many, many drawbacks of being DoT based. We already have a Skoria that functions as a delayed proc burst, it's called Nerien'eth. Who last saw one of those being used in PvP?
The "armor doing the damage for them" argument always pops up in these discussions, especially from the die-hard pvp players. The armor is doing no more or no less damage than proc'ing clever alchemist before ganking someone back when that was possible, or proc'ing 300 spell damage on your armor. Some, again pretty much only the pvp hardcore environment, wish to see all proc sets nerfed into the ground and beyond, but I can tell you that a game where the only set bonuses that were available was flat stat enhancers is a very boring game design indeed.
As I have already mentioned, by quoting the OP outright on this, his agenda is not to try and balance anything, he simply rages against proc sets until they are either removed from the game or nerfed into uselessnes. And that isn't very likely to happen any time soon.
Also, while there is a very die-hard vocal minority that keeps harping on this (OP is among those), the times it has been polled or voted on, the overwhelming majority think it's fine as it is.
It's funny how there was so much outrage when Viper's Sting (7800 damage every 6 seconds), and Selene (11.6k damage) were the main damaging proc sets, but when we get even stronger magicka variants it's all of a sudden balanced. Gotta love the hypocrisy. They're all bad, and they're crutches for bad players.
MLGProPlayer wrote: »Carbonised wrote: »@Carbonised
The high damage proc sets are a relatively recent addition, they certainly were not in the game when it was still Veteran Ranks instead of CP. Also, telling someone to suck it up because the sets aren’t going away isn’t very helpful. @BohnT certainly isn’t the only thinking that armour shouldn’t do that much damage.
You hardly ever see Zaan used in PvP. OP is trying to make a huge problem out of something that isn't a problem at all. Even very experienced players such as Joy_Division have mentioned how they are unimpressed by Zaan in PvP.
I mentioned several reasons why Zaan isn't a big deal, it's more or less melee ranged, has a low proc chance that basically requires you to spam light attacks 5 times in average to proc it, it doesn't crit, it has to build up over a long time to be a real threat, it's single target and if the beam is broken/cleansed/cloaked, it goes on a very lengthy cooldown. Plus of course the beam can be broken by anyone with a modicum of self-awareness. All this needs to be taken into consideration when calculating the appropriate damage as well.
This is Zaan, Skoria is even less of a problem, the overall damage is easy to deal with in numerous ways, and it only works well on a DoT build that is already plagued by the many, many drawbacks of being DoT based. We already have a Skoria that functions as a delayed proc burst, it's called Nerien'eth. Who last saw one of those being used in PvP?
The "armor doing the damage for them" argument always pops up in these discussions, especially from the die-hard pvp players. The armor is doing no more or no less damage than proc'ing clever alchemist before ganking someone back when that was possible, or proc'ing 300 spell damage on your armor. Some, again pretty much only the pvp hardcore environment, wish to see all proc sets nerfed into the ground and beyond, but I can tell you that a game where the only set bonuses that were available was flat stat enhancers is a very boring game design indeed.
As I have already mentioned, by quoting the OP outright on this, his agenda is not to try and balance anything, he simply rages against proc sets until they are either removed from the game or nerfed into uselessnes. And that isn't very likely to happen any time soon.
Also, while there is a very die-hard vocal minority that keeps harping on this (OP is among those), the times it has been polled or voted on, the overwhelming majority think it's fine as it is.
It's funny how there was so much outrage when Viper's Sting (7800 damage every 6 seconds), and Selene (11.6k damage) were the main damaging proc sets, but when we get even stronger magicka variants it's all of a sudden balanced. Gotta love the hypocrisy. They're all bad, and they're crutches for bad players.
Stamina outperforms magicka in PvP by a huge amount. It makes sense that magicka procs are stronger.
MLGProPlayer wrote: »Carbonised wrote: »@Carbonised
The high damage proc sets are a relatively recent addition, they certainly were not in the game when it was still Veteran Ranks instead of CP. Also, telling someone to suck it up because the sets aren’t going away isn’t very helpful. @BohnT certainly isn’t the only thinking that armour shouldn’t do that much damage.
You hardly ever see Zaan used in PvP. OP is trying to make a huge problem out of something that isn't a problem at all. Even very experienced players such as Joy_Division have mentioned how they are unimpressed by Zaan in PvP.
I mentioned several reasons why Zaan isn't a big deal, it's more or less melee ranged, has a low proc chance that basically requires you to spam light attacks 5 times in average to proc it, it doesn't crit, it has to build up over a long time to be a real threat, it's single target and if the beam is broken/cleansed/cloaked, it goes on a very lengthy cooldown. Plus of course the beam can be broken by anyone with a modicum of self-awareness. All this needs to be taken into consideration when calculating the appropriate damage as well.
This is Zaan, Skoria is even less of a problem, the overall damage is easy to deal with in numerous ways, and it only works well on a DoT build that is already plagued by the many, many drawbacks of being DoT based. We already have a Skoria that functions as a delayed proc burst, it's called Nerien'eth. Who last saw one of those being used in PvP?
The "armor doing the damage for them" argument always pops up in these discussions, especially from the die-hard pvp players. The armor is doing no more or no less damage than proc'ing clever alchemist before ganking someone back when that was possible, or proc'ing 300 spell damage on your armor. Some, again pretty much only the pvp hardcore environment, wish to see all proc sets nerfed into the ground and beyond, but I can tell you that a game where the only set bonuses that were available was flat stat enhancers is a very boring game design indeed.
As I have already mentioned, by quoting the OP outright on this, his agenda is not to try and balance anything, he simply rages against proc sets until they are either removed from the game or nerfed into uselessnes. And that isn't very likely to happen any time soon.
Also, while there is a very die-hard vocal minority that keeps harping on this (OP is among those), the times it has been polled or voted on, the overwhelming majority think it's fine as it is.
It's funny how there was so much outrage when Viper's Sting (7800 damage every 6 seconds), and Selene (11.6k damage) were the main damaging proc sets, but when we get even stronger magicka variants it's all of a sudden balanced. Gotta love the hypocrisy. They're all bad, and they're crutches for bad players.
Stamina outperforms magicka in PvP by a huge amount. It makes sense that magicka procs are stronger.