For some reason shields prevent the secondary status effects. For example, the Lethal Arrow would apply defile and poisoned but any skill that only does disease or poison damage doesnt apply the two.
Same thing happens with Asylum Stave's ''guaranteed'' elemental status effect proc so you cant proc burning and recover resources.
For some reason shields prevent the secondary status effects. For example, the Lethal Arrow would apply defile and poisoned but any skill that only does disease or poison damage doesnt apply the two.
Same thing happens with Asylum Stave's ''guaranteed'' elemental status effect proc so you cant proc burning and recover resources.
Are you sure it's not due to the new Racial Passives? Some Races have immunity from some Status Effects now...
Cas
Mystrius_Archaion wrote: »Why did you choose this thread title?
Is it a question or a statement that status effects are supposedly not working on certain characters?
I think your post body should have been your thread title instead. The two seems to have nothing in common.
Mystrius_Archaion wrote: »Why did you choose this thread title?
Is it a question or a statement that status effects are supposedly not working on certain characters?
I think your post body should have been your thread title instead. The two seems to have nothing in common.
Eh I am basically asking how status effects not effecting shields effects the new dk change. I guess you have to have the knowledge that status effects currently don't apply to people with a shield on in order to understand that. Sorry for the confusion.
Back on topic has anyone tested this? Combustion resource return vs shielded targets?
Ankael is right. Status effects definately can't proc on shields, lethal arrow being an exception.
I don't understand why this is not changed already. Nerfing shields is so popular, is it not ? So keep it up, this nerf is actually called for.
Ankael is right. Status effects definately can't proc on shields, lethal arrow being an exception.
I don't understand why this is not changed already. Nerfing shields is so popular, is it not ? So keep it up, this nerf is actually called for.
I don´t think that this change would be desireable looking at individual shieldstrengh currently.
From the perspective of stacking shields: sure go ahead - i don´t really care thaaat much.
Personally i feel that for this change to be made shields need some further rework/optimisation to be made.
@Dracane
While I get there should be consistency with the usage of skills and if they allow status effects or not, you have to consider single shield users. Especially in noCP. I’m one of them. I only run Empowered Ward and no Harness. You look at a 7k or 8k shield there. If Major Defile is to be applied through the shield you essentially force Harness and shield stacking because the defile can then reduce the Healing Ward heals.
Is that really what we want, more stacking and less options?
@Dracane
While I get there should be consistency with the usage of skills and if they allow status effects or not, you have to consider single shield users. Especially in noCP. I’m one of them. I only run Empowered Ward and no Harness. You look at a 7k or 8k shield there. If Major Defile is to be applied through the shield you essentially force Harness and shield stacking because the defile can then reduce the Healing Ward heals.
Is that really what we want, more stacking and less options?
Common sources of defile are reverb bash, dark flare, duroks bane and cyrodiils crest and these do defile you through shields, because Defile is not a status effect. Only secondary sources like a disease enchant, that can proc minor defile, won't work against shields.
So be not worried my dear.
Of you’re not actually hit by the attack, but your shields are, why would you eat a status effect?
It’s not like it’s difficult to know a shield down anymore.
@Dracane
While I get there should be consistency with the usage of skills and if they allow status effects or not, you have to consider single shield users. Especially in noCP. I’m one of them. I only run Empowered Ward and no Harness. You look at a 7k or 8k shield there. If Major Defile is to be applied through the shield you essentially force Harness and shield stacking because the defile can then reduce the Healing Ward heals.
Is that really what we want, more stacking and less options?
Common sources of defile are reverb bash, dark flare, duroks bane and cyrodiils crest and these do defile you through shields, because Defile is not a status effect. Only secondary sources like a disease enchant, that can proc minor defile, won't work against shields.
So be not worried my dear.
I like the racial flavor of status effect immunity and not every enemy you meet is immune, but shield status effect immunity really makes stuff like charged trait, asylum staff, the new Psijic Imbued weapons, this new DK passive and to some degree infused trait or enchantments in general seem very limited or even underperforming.
And next patch everyone will be running around with own small shield on block. Not really big deal, but it can easily eat up the enchant first and enchants are the most common source of status effects@Dracane
While I get there should be consistency with the usage of skills and if they allow status effects or not, you have to consider single shield users. Especially in noCP. I’m one of them. I only run Empowered Ward and no Harness. You look at a 7k or 8k shield there. If Major Defile is to be applied through the shield you essentially force Harness and shield stacking because the defile can then reduce the Healing Ward heals.
Is that really what we want, more stacking and less options?
Common sources of defile are reverb bash, dark flare, duroks bane and cyrodiils crest and these do defile you through shields, because Defile is not a status effect. Only secondary sources like a disease enchant, that can proc minor defile, won't work against shields.
So be not worried my dear.
Major Defile :P
Of you’re not actually hit by the attack, but your shields are, why would you eat a status effect?
It’s not like it’s difficult to know a shield down anymore.
Please.. realism has no bearing on balance discussion in this game lmao. I just think if they're adding a sustain passive it should at least work on all targets.
I mean... It's a ward, it protects you, RP and lore-wise, it makes sense
Of you’re not actually hit by the attack, but your shields are, why would you eat a status effect?
It’s not like it’s difficult to know a shield down anymore.
Please.. realism has no bearing on balance discussion in this game lmao. I just think if they're adding a sustain passive it should at least work on all targets.
Which is why the passive shouldn't be based on proccing a status effect. Especially considering that argonians/bosmer/dunmer wouldn't be affected by poison/burning status effects. I posted this as soon as I heard the announcement pre-PTS about the combustion change, as it is obviously clear that the passive should be based on applying poison/fire damage through a DK ability. But...you know, when ZOS does something they like to act before they think sometimes.I mean... It's a ward, it protects you, RP and lore-wise, it makes sense
Hmm, yessss...*as he drums his fingertips together, slightly in front of his face, and below his nose tip* To have roleplaying intertwined into the balance of PvP mechanics. I like this idea. I am a Dragonknight, an Akaviri Martial Artist whose bloodline may have descended from Dragons and quite possibly I am a Dragonborn. I want to swoop down on my enemies, flying from above, as I exhume deadly flames, using the language of Dragons to demolish anyone in my path and laying waste to those below me. Please ZOS, what a unique concept. Pretending in a video game, where one already pretends. To pretend pretending. Eureka! Yes! Let's do it!
@NyassaV Would you do the honors of heading such a charge to help balance this game towards RP and PvP together, intertwined, a marriage to be!
I like the racial flavor of status effect immunity and not every enemy you meet is immune, but shield status effect immunity really makes stuff like charged trait, asylum staff, the new Psijic Imbued weapons, this new DK passive and to some degree infused trait or enchantments in general seem very limited or even underperforming.
And next patch everyone will be running around with own small shield on block. Not really big deal, but it can easily eat up the enchant first and enchants are the most common source of status effects@Dracane
While I get there should be consistency with the usage of skills and if they allow status effects or not, you have to consider single shield users. Especially in noCP. I’m one of them. I only run Empowered Ward and no Harness. You look at a 7k or 8k shield there. If Major Defile is to be applied through the shield you essentially force Harness and shield stacking because the defile can then reduce the Healing Ward heals.
Is that really what we want, more stacking and less options?
Common sources of defile are reverb bash, dark flare, duroks bane and cyrodiils crest and these do defile you through shields, because Defile is not a status effect. Only secondary sources like a disease enchant, that can proc minor defile, won't work against shields.
So be not worried my dear.
Major Defile :P
I was just thinking too many things at once again ^^ I was talking about defile in general. First about major defile, which is only available as a debuff as far as I know and not as a status effect. And then minor defile, which is available as a status effect from disease enchants.
Of you’re not actually hit by the attack, but your shields are, why would you eat a status effect?
It’s not like it’s difficult to know a shield down anymore.
Please.. realism has no bearing on balance discussion in this game lmao. I just think if they're adding a sustain passive it should at least work on all targets.
Which is why the passive shouldn't be based on proccing a status effect. Especially considering that argonians/bosmer/dunmer wouldn't be affected by poison/burning status effects. I posted this as soon as I heard the announcement pre-PTS about the combustion change, as it is obviously clear that the passive should be based on applying poison/fire damage through a DK ability. But...you know, when ZOS does something they like to act before they think sometimes.I mean... It's a ward, it protects you, RP and lore-wise, it makes sense
Hmm, yessss...*as he drums his fingertips together, slightly in front of his face, and below his nose tip* To have roleplaying intertwined into the balance of PvP mechanics. I like this idea. I am a Dragonknight, an Akaviri Martial Artist whose bloodline may have descended from Dragons and quite possibly I am a Dragonborn. I want to swoop down on my enemies, flying from above, as I exhume deadly flames, using the language of Dragons to demolish anyone in my path and laying waste to those below me. Please ZOS, what a unique concept. Pretending in a video game, where one already pretends. To pretend pretending. Eureka! Yes! Let's do it!
@NyassaV Would you do the honors of heading such a charge to help balance this game towards RP and PvP together, intertwined, a marriage to be!
That's what ZoS typically cares about though. So many people cry for balance without taking lore and RP into consideration because they do play a factor. They may not be as important but they do matter to keep themes and archetypes
Major Defile is a debuff, not a status effect. Something like Poisoned (which Lethal Arrow coincidently also provides) won’t get applied to a Shield."But logic, status effects can't effect the player if it hits a ward" 1) Things like defile from snipe go through. 2) If logic applied everywhere, dots applied when shields are down should hit health 3) Logic should come second for important balance.
Major Defile is a debuff, not a status effect. Something like Poisoned (which Lethal Arrow coincidently also provides) won’t get applied to a Shield."But logic, status effects can't effect the player if it hits a ward" 1) Things like defile from snipe go through. 2) If logic applied everywhere, dots applied when shields are down should hit health 3) Logic should come second for important balance.
I think the concern is that Burning/Poisoned returns a DK’s resources, but since Shields are naturally immune, the passive is almost useless vs Shield users.
That’s what I gather from this at least. Lmk if wrong as I’m not trying to spread misinformation.
Siliziumdioxid wrote: »You can't proc Burning against:
Dunmers, Shields, People with a flame resist jewelry glyph, certain resistant monsters (Flame Atro etc.)
You can't proc poisoned against:
Argonians, Woodelfs, Shields, People with a poison resist jewelry glyph, certain resistant monsters ( Spiders)
You could argue that the combustion passive should universally work, but there are a lot of things that don't work universally (like Harness Magicka returns no magicka against stam users)
Of you’re not actually hit by the attack, but your shields are, why would you eat a status effect?
It’s not like it’s difficult to know a shield down anymore.
Please.. realism has no bearing on balance discussion in this game lmao. I just think if they're adding a sustain passive it should at least work on all targets.
Which is why the passive shouldn't be based on proccing a status effect. Especially considering that argonians/bosmer/dunmer wouldn't be affected by poison/burning status effects. I posted this as soon as I heard the announcement pre-PTS about the combustion change, as it is obviously clear that the passive should be based on applying poison/fire damage through a DK ability. But...you know, when ZOS does something they like to act before they think sometimes.I mean... It's a ward, it protects you, RP and lore-wise, it makes sense
Hmm, yessss...*as he drums his fingertips together, slightly in front of his face, and below his nose tip* To have roleplaying intertwined into the balance of PvP mechanics. I like this idea. I am a Dragonknight, an Akaviri Martial Artist whose bloodline may have descended from Dragons and quite possibly I am a Dragonborn. I want to swoop down on my enemies, flying from above, as I exhume deadly flames, using the language of Dragons to demolish anyone in my path and laying waste to those below me. Please ZOS, what a unique concept. Pretending in a video game, where one already pretends. To pretend pretending. Eureka! Yes! Let's do it!
@NyassaV Would you do the honors of heading such a charge to help balance this game towards RP and PvP together, intertwined, a marriage to be!
That's what ZoS typically cares about though. So many people cry for balance without taking lore and RP into consideration because they do play a factor. They may not be as important but they do matter to keep themes and archetypes
Maybe, maybe not. You're only assuming that is the case. Sure they may care about lore, but the care for lore and the care to implement lore into PvP game mechanics are two entirely separate processes. 1) Meaning, just because they may care about lore, doesn't mean they care about implementing lore into PvP. 2) I have never seen nor heard an official statement from them claiming that they want to implement RP/lore into PvP game mechanics. 3) They already have a difficult time balancing the game between PvE and PvP (why do you think battle spirit was implement for only PvP; it was their attempt to balance between the two scenarios). 4) It seems to me, that people who try to pull the "Well it won't fit the RP" card, tend to only do so when it pushes the balance in their favor.
Siliziumdioxid wrote: »You can't proc Burning against:
Dunmers, Shields, People with a flame resist jewelry glyph, certain resistant monsters (Flame Atro etc.)
You can't proc poisoned against:
Argonians, Woodelfs, Shields, People with a poison resist jewelry glyph, certain resistant monsters ( Spiders)
You could argue that the combustion passive should universally work, but there are a lot of things that don't work universally (like Harness Magicka returns no magicka against stam users)