Status effects not effecting shields users regarding combustion change

Passifest
Passifest
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Has anyone tested how the mag/stam back on the change to the dk combustion passive works vs shields? On live status effects do not apply vs a shielded target so I was wondering how that would work with the change to combustion where you need burning or poisoned in order to receive the resource return.
Edited by Passifest on April 23, 2018 6:25AM
  • Mystrius_Archaion
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    Why did you choose this thread title?
    Is it a question or a statement that status effects are supposedly not working on certain characters?

    I think your post body should have been your thread title instead. The two seems to have nothing in common.
  • Ankael07
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    For some reason shields prevent the secondary status effects. For example, the Lethal Arrow would apply defile and poisoned but any skill that only does disease or poison damage doesnt apply the two.
    Same thing happens with Asylum Stave's ''guaranteed'' elemental status effect proc so you cant proc burning and recover resources.
    Edited by Ankael07 on April 21, 2018 3:33AM
    If you want me to reply to your comment type @Ankael07 in it.
  • Castielle
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    Ankael07 wrote: »
    For some reason shields prevent the secondary status effects. For example, the Lethal Arrow would apply defile and poisoned but any skill that only does disease or poison damage doesnt apply the two.
    Same thing happens with Asylum Stave's ''guaranteed'' elemental status effect proc so you cant proc burning and recover resources.

    Are you sure it's not due to the new Racial Passives? Some Races have immunity from some Status Effects now...

    Cas
  • Ankael07
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    Castielle wrote: »
    Ankael07 wrote: »
    For some reason shields prevent the secondary status effects. For example, the Lethal Arrow would apply defile and poisoned but any skill that only does disease or poison damage doesnt apply the two.
    Same thing happens with Asylum Stave's ''guaranteed'' elemental status effect proc so you cant proc burning and recover resources.

    Are you sure it's not due to the new Racial Passives? Some Races have immunity from some Status Effects now...

    Cas

    Its both. Racial resistances also negate the said damage type's status effect which has been confirmed to be intended. Shields on the other hand are not yet confirmed (not to my knowledge).
    If you want me to reply to your comment type @Ankael07 in it.
  • Passifest
    Passifest
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    Why did you choose this thread title?
    Is it a question or a statement that status effects are supposedly not working on certain characters?

    I think your post body should have been your thread title instead. The two seems to have nothing in common.

    Eh I am basically asking how status effects not effecting shields effects the new dk change. I guess you have to have the knowledge that status effects currently don't apply to people with a shield on in order to understand that. Sorry for the confusion.

    Back on topic has anyone tested this? Combustion resource return vs shielded targets?
  • Kronuxx
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    Passifest wrote: »
    Why did you choose this thread title?
    Is it a question or a statement that status effects are supposedly not working on certain characters?

    I think your post body should have been your thread title instead. The two seems to have nothing in common.

    Eh I am basically asking how status effects not effecting shields effects the new dk change. I guess you have to have the knowledge that status effects currently don't apply to people with a shield on in order to understand that. Sorry for the confusion.

    Back on topic has anyone tested this? Combustion resource return vs shielded targets?

    It's not the best. Status effects occur through proc chance, and because most players who use ward, typically try to maintain it through most of the fight, it's difficult to have a proc chance occur at the right time when their shields are down. Although I do not have exact percentages for you, the resource gained through combustion between live and pts on shield users is pretty much minimal. At least based on the duels I've been doing. And believe me, I've been fighting quite a few sorcs.
    Edited by Kronuxx on April 23, 2018 6:31AM
  • Passifest
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    #make status effects work on shields 2018
  • Dracane
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    Ankael is right. Status effects definately can't proc on shields, lethal arrow being an exception.
    I don't understand why this is not changed already. Nerfing shields is so popular, is it not ? So keep it up, this nerf is actually called for.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Derra
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    Dracane wrote: »
    Ankael is right. Status effects definately can't proc on shields, lethal arrow being an exception.
    I don't understand why this is not changed already. Nerfing shields is so popular, is it not ? So keep it up, this nerf is actually called for.

    I don´t think that this change would be desireable looking at individual shieldstrengh currently.

    From the perspective of stacking shields: sure go ahead - i don´t really care thaaat much.

    Personally i feel that for this change to be made shields need some further rework/optimisation to be made.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Dracane
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    Derra wrote: »
    Dracane wrote: »
    Ankael is right. Status effects definately can't proc on shields, lethal arrow being an exception.
    I don't understand why this is not changed already. Nerfing shields is so popular, is it not ? So keep it up, this nerf is actually called for.

    I don´t think that this change would be desireable looking at individual shieldstrengh currently.

    From the perspective of stacking shields: sure go ahead - i don´t really care thaaat much.

    Personally i feel that for this change to be made shields need some further rework/optimisation to be made.

    Single shields definately do and if they did, then people wouldn't have to stack them in the first place.
    I'm being a bit selfish here, as my build relies on concussion>off balance>stun which doesn't work vs shield stackers.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Feanor
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    @Dracane

    While I get there should be consistency with the usage of skills and if they allow status effects or not, you have to consider single shield users. Especially in noCP. I’m one of them. I only run Empowered Ward and no Harness. You look at a 7k or 8k shield there. If Major Defile is to be applied through the shield you essentially force Harness and shield stacking because the defile can then reduce the Healing Ward heals.

    Is that really what we want, more stacking and less options?
    Edited by Feanor on April 23, 2018 7:44AM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Dracane
    Dracane
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    Feanor wrote: »
    @Dracane

    While I get there should be consistency with the usage of skills and if they allow status effects or not, you have to consider single shield users. Especially in noCP. I’m one of them. I only run Empowered Ward and no Harness. You look at a 7k or 8k shield there. If Major Defile is to be applied through the shield you essentially force Harness and shield stacking because the defile can then reduce the Healing Ward heals.

    Is that really what we want, more stacking and less options?

    Common sources of defile are reverb bash, dark flare, duroks bane and cyrodiils crest and these do defile you through shields, because Defile is not a status effect. Only secondary sources like a disease enchant, that can proc minor defile, won't work against shields.

    So be not worried my dear.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Feanor
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    Dracane wrote: »
    Feanor wrote: »
    @Dracane

    While I get there should be consistency with the usage of skills and if they allow status effects or not, you have to consider single shield users. Especially in noCP. I’m one of them. I only run Empowered Ward and no Harness. You look at a 7k or 8k shield there. If Major Defile is to be applied through the shield you essentially force Harness and shield stacking because the defile can then reduce the Healing Ward heals.

    Is that really what we want, more stacking and less options?

    Common sources of defile are reverb bash, dark flare, duroks bane and cyrodiils crest and these do defile you through shields, because Defile is not a status effect. Only secondary sources like a disease enchant, that can proc minor defile, won't work against shields.

    So be not worried my dear.

    Thanks for the correction. I’m not worried either way. It is what it is, and if I find that my Sorc isn’t fun any longer, I have other classes ready.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Minalan
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    If you’re not actually hit by the attack, but your shields are, why would you eat a status effect?

    It’s not like it’s difficult to know a shield down anymore.
    Edited by Minalan on April 23, 2018 4:53PM
  • Passifest
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    Minalan wrote: »
    Of you’re not actually hit by the attack, but your shields are, why would you eat a status effect?

    It’s not like it’s difficult to know a shield down anymore.

    Please.. realism has no bearing on balance discussion in this game lmao. I just think if they're adding a sustain passive it should at least work on all targets.
    Edited by Passifest on April 23, 2018 8:56AM
  • SodanTok
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    I like the racial flavor of status effect immunity and not every enemy you meet is immune, but shield status effect immunity really makes stuff like charged trait, asylum staff, the new Psijic Imbued weapons, this new DK passive and to some degree infused trait or enchantments in general seem very limited or even underperforming.

    And next patch everyone will be running around with own small shield on block. Not really big deal, but it can easily eat up the enchant first and enchants are the most common source of status effects

    Dracane wrote: »
    Feanor wrote: »
    @Dracane

    While I get there should be consistency with the usage of skills and if they allow status effects or not, you have to consider single shield users. Especially in noCP. I’m one of them. I only run Empowered Ward and no Harness. You look at a 7k or 8k shield there. If Major Defile is to be applied through the shield you essentially force Harness and shield stacking because the defile can then reduce the Healing Ward heals.

    Is that really what we want, more stacking and less options?

    Common sources of defile are reverb bash, dark flare, duroks bane and cyrodiils crest and these do defile you through shields, because Defile is not a status effect. Only secondary sources like a disease enchant, that can proc minor defile, won't work against shields.

    So be not worried my dear.

    Major Defile :P
  • NyassaV
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    I mean... It's a ward, it protects you, RP and lore-wise, it makes sense
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Dracane
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    SodanTok wrote: »
    I like the racial flavor of status effect immunity and not every enemy you meet is immune, but shield status effect immunity really makes stuff like charged trait, asylum staff, the new Psijic Imbued weapons, this new DK passive and to some degree infused trait or enchantments in general seem very limited or even underperforming.

    And next patch everyone will be running around with own small shield on block. Not really big deal, but it can easily eat up the enchant first and enchants are the most common source of status effects

    Dracane wrote: »
    Feanor wrote: »
    @Dracane

    While I get there should be consistency with the usage of skills and if they allow status effects or not, you have to consider single shield users. Especially in noCP. I’m one of them. I only run Empowered Ward and no Harness. You look at a 7k or 8k shield there. If Major Defile is to be applied through the shield you essentially force Harness and shield stacking because the defile can then reduce the Healing Ward heals.

    Is that really what we want, more stacking and less options?

    Common sources of defile are reverb bash, dark flare, duroks bane and cyrodiils crest and these do defile you through shields, because Defile is not a status effect. Only secondary sources like a disease enchant, that can proc minor defile, won't work against shields.

    So be not worried my dear.

    Major Defile :P

    I was just thinking too many things at once again ^^ I was talking about defile in general. First about major defile, which is only available as a debuff as far as I know and not as a status effect. And then minor defile, which is available as a status effect from disease enchants.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Kronuxx
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    Passifest wrote: »
    Minalan wrote: »
    Of you’re not actually hit by the attack, but your shields are, why would you eat a status effect?

    It’s not like it’s difficult to know a shield down anymore.

    Please.. realism has no bearing on balance discussion in this game lmao. I just think if they're adding a sustain passive it should at least work on all targets.

    Which is why the passive shouldn't be based on proccing a status effect. Especially considering that argonians/bosmer/dunmer wouldn't be affected by poison/burning status effects. I posted this as soon as I heard the announcement pre-PTS about the combustion change, as it is obviously clear that the passive should be based on applying poison/fire damage through a DK ability. But...you know, when ZOS does something they like to act before they think sometimes.
    NyassaV wrote: »
    I mean... It's a ward, it protects you, RP and lore-wise, it makes sense

    Hmm, yessss...*as he drums his fingertips together, slightly in front of his face, and below his nose tip* To have roleplaying intertwined into the balance of PvP mechanics. I like this idea. I am a Dragonknight, an Akaviri Martial Artist whose bloodline may have descended from Dragons and quite possibly I am a Dragonborn. I want to swoop down on my enemies, flying from above, as I exhume deadly flames, using the language of Dragons to demolish anyone in my path and laying waste to those below me. Please ZOS, what a unique concept. Pretending in a video game, where one already pretends. To pretend pretending. Eureka! Yes! Let's do it!

    @NyassaV Would you do the honors of heading such a charge to help balance this game towards RP and PvP together, intertwined, a marriage to be!

    Edited by Kronuxx on April 23, 2018 5:04PM
  • NyassaV
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    Kronuxx wrote: »
    Passifest wrote: »
    Minalan wrote: »
    Of you’re not actually hit by the attack, but your shields are, why would you eat a status effect?

    It’s not like it’s difficult to know a shield down anymore.

    Please.. realism has no bearing on balance discussion in this game lmao. I just think if they're adding a sustain passive it should at least work on all targets.

    Which is why the passive shouldn't be based on proccing a status effect. Especially considering that argonians/bosmer/dunmer wouldn't be affected by poison/burning status effects. I posted this as soon as I heard the announcement pre-PTS about the combustion change, as it is obviously clear that the passive should be based on applying poison/fire damage through a DK ability. But...you know, when ZOS does something they like to act before they think sometimes.
    NyassaV wrote: »
    I mean... It's a ward, it protects you, RP and lore-wise, it makes sense

    Hmm, yessss...*as he drums his fingertips together, slightly in front of his face, and below his nose tip* To have roleplaying intertwined into the balance of PvP mechanics. I like this idea. I am a Dragonknight, an Akaviri Martial Artist whose bloodline may have descended from Dragons and quite possibly I am a Dragonborn. I want to swoop down on my enemies, flying from above, as I exhume deadly flames, using the language of Dragons to demolish anyone in my path and laying waste to those below me. Please ZOS, what a unique concept. Pretending in a video game, where one already pretends. To pretend pretending. Eureka! Yes! Let's do it!

    @NyassaV Would you do the honors of heading such a charge to help balance this game towards RP and PvP together, intertwined, a marriage to be!

    That's what ZoS typically cares about though. So many people cry for balance without taking lore and RP into consideration because they do play a factor. They may not be as important but they do matter to keep themes and archetypes
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • SodanTok
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    Dracane wrote: »
    SodanTok wrote: »
    I like the racial flavor of status effect immunity and not every enemy you meet is immune, but shield status effect immunity really makes stuff like charged trait, asylum staff, the new Psijic Imbued weapons, this new DK passive and to some degree infused trait or enchantments in general seem very limited or even underperforming.

    And next patch everyone will be running around with own small shield on block. Not really big deal, but it can easily eat up the enchant first and enchants are the most common source of status effects

    Dracane wrote: »
    Feanor wrote: »
    @Dracane

    While I get there should be consistency with the usage of skills and if they allow status effects or not, you have to consider single shield users. Especially in noCP. I’m one of them. I only run Empowered Ward and no Harness. You look at a 7k or 8k shield there. If Major Defile is to be applied through the shield you essentially force Harness and shield stacking because the defile can then reduce the Healing Ward heals.

    Is that really what we want, more stacking and less options?

    Common sources of defile are reverb bash, dark flare, duroks bane and cyrodiils crest and these do defile you through shields, because Defile is not a status effect. Only secondary sources like a disease enchant, that can proc minor defile, won't work against shields.

    So be not worried my dear.

    Major Defile :P

    I was just thinking too many things at once again ^^ I was talking about defile in general. First about major defile, which is only available as a debuff as far as I know and not as a status effect. And then minor defile, which is available as a status effect from disease enchants.

    Thats the thing I mean. Major Defile is status effect of Disease. Minor Defile is only from sets like Fassala or poisons.
  • Rianai
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    Shields don't protect you from getting hit though, only from taking damage. CC and debuffs still get applied, so excluding status effects is rather ... inconsistent, even from a lore/rp point of view.
  • Kronuxx
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    NyassaV wrote: »
    Kronuxx wrote: »
    Passifest wrote: »
    Minalan wrote: »
    Of you’re not actually hit by the attack, but your shields are, why would you eat a status effect?

    It’s not like it’s difficult to know a shield down anymore.

    Please.. realism has no bearing on balance discussion in this game lmao. I just think if they're adding a sustain passive it should at least work on all targets.

    Which is why the passive shouldn't be based on proccing a status effect. Especially considering that argonians/bosmer/dunmer wouldn't be affected by poison/burning status effects. I posted this as soon as I heard the announcement pre-PTS about the combustion change, as it is obviously clear that the passive should be based on applying poison/fire damage through a DK ability. But...you know, when ZOS does something they like to act before they think sometimes.
    NyassaV wrote: »
    I mean... It's a ward, it protects you, RP and lore-wise, it makes sense

    Hmm, yessss...*as he drums his fingertips together, slightly in front of his face, and below his nose tip* To have roleplaying intertwined into the balance of PvP mechanics. I like this idea. I am a Dragonknight, an Akaviri Martial Artist whose bloodline may have descended from Dragons and quite possibly I am a Dragonborn. I want to swoop down on my enemies, flying from above, as I exhume deadly flames, using the language of Dragons to demolish anyone in my path and laying waste to those below me. Please ZOS, what a unique concept. Pretending in a video game, where one already pretends. To pretend pretending. Eureka! Yes! Let's do it!

    @NyassaV Would you do the honors of heading such a charge to help balance this game towards RP and PvP together, intertwined, a marriage to be!

    That's what ZoS typically cares about though. So many people cry for balance without taking lore and RP into consideration because they do play a factor. They may not be as important but they do matter to keep themes and archetypes

    Maybe, maybe not. You're only assuming that is the case. Sure they may care about lore, but the care for lore and the care to implement lore into PvP game mechanics are two entirely separate processes. 1) Meaning, just because they may care about lore, doesn't mean they care about implementing lore into PvP. 2) I have never seen nor heard an official statement from them claiming that they want to implement RP/lore into PvP game mechanics. 3) They already have a difficult time balancing the game between PvE and PvP (why do you think battle spirit was implement for only PvP; it was their attempt to balance between the two scenarios). 4) It seems to me, that people who try to pull the "Well it won't fit the RP" card, tend to only do so when it pushes the balance in their favor.
  • ak_pvp
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    "But logic, status effects can't effect the player if it hits a ward" 1) Things like defile from snipe go through. 2) If logic applied everywhere, dots applied when shields are down should hit health 3) Logic should come second for important balance.

    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Vaoh
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    ak_pvp wrote: »
    "But logic, status effects can't effect the player if it hits a ward" 1) Things like defile from snipe go through. 2) If logic applied everywhere, dots applied when shields are down should hit health 3) Logic should come second for important balance.
    Major Defile is a debuff, not a status effect. Something like Poisoned (which Lethal Arrow coincidently also provides) won’t get applied to a Shield.

    I think the concern is that Burning/Poisoned returns a DK’s resources, but since Shields are naturally immune, the passive is almost useless vs Shield users.

    That’s what I gather from this at least. Lmk if wrong as I’m not trying to spread misinformation.
    Edited by Vaoh on April 23, 2018 6:00PM
  • ak_pvp
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    Vaoh wrote: »
    ak_pvp wrote: »
    "But logic, status effects can't effect the player if it hits a ward" 1) Things like defile from snipe go through. 2) If logic applied everywhere, dots applied when shields are down should hit health 3) Logic should come second for important balance.
    Major Defile is a debuff, not a status effect. Something like Poisoned (which Lethal Arrow coincidently also provides) won’t get applied to a Shield.

    I think the concern is that Burning/Poisoned returns a DK’s resources, but since Shields are naturally immune, the passive is almost useless vs Shield users.

    That’s what I gather from this at least. Lmk if wrong as I’m not trying to spread misinformation.

    I am aware. But you'd think if a poison arrow hits the shield and not the person, the defile wouldn't go through either. Its illogical too. And yeah. The problem is with the passive being useless vs shields.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Siliziumdioxid
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    You can't proc Burning against:
    Dunmers, Shields, People with a flame resist jewelry glyph, certain resistant monsters (Flame Atro etc.)

    You can't proc poisoned against:
    Argonians, Woodelfs, Shields, People with a poison resist jewelry glyph, certain resistant monsters ( Spiders)

    You could argue that the combustion passive should universally work, but there are a lot of things that don't work universally (like Harness Magicka returns no magicka against stam users)
    Edited by Siliziumdioxid on April 23, 2018 6:39PM
    Guild: Ancaria
  • ak_pvp
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    You can't proc Burning against:
    Dunmers, Shields, People with a flame resist jewelry glyph, certain resistant monsters (Flame Atro etc.)

    You can't proc poisoned against:
    Argonians, Woodelfs, Shields, People with a poison resist jewelry glyph, certain resistant monsters ( Spiders)

    You could argue that the combustion passive should universally work, but there are a lot of things that don't work universally (like Harness Magicka returns no magicka against stam users)

    Just as a note, they removed resistant and weak to type PvE monsters this last pts note.
    Edited by ak_pvp on April 23, 2018 6:41PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • NyassaV
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    Kronuxx wrote: »
    NyassaV wrote: »
    Kronuxx wrote: »
    Passifest wrote: »
    Minalan wrote: »
    Of you’re not actually hit by the attack, but your shields are, why would you eat a status effect?

    It’s not like it’s difficult to know a shield down anymore.

    Please.. realism has no bearing on balance discussion in this game lmao. I just think if they're adding a sustain passive it should at least work on all targets.

    Which is why the passive shouldn't be based on proccing a status effect. Especially considering that argonians/bosmer/dunmer wouldn't be affected by poison/burning status effects. I posted this as soon as I heard the announcement pre-PTS about the combustion change, as it is obviously clear that the passive should be based on applying poison/fire damage through a DK ability. But...you know, when ZOS does something they like to act before they think sometimes.
    NyassaV wrote: »
    I mean... It's a ward, it protects you, RP and lore-wise, it makes sense

    Hmm, yessss...*as he drums his fingertips together, slightly in front of his face, and below his nose tip* To have roleplaying intertwined into the balance of PvP mechanics. I like this idea. I am a Dragonknight, an Akaviri Martial Artist whose bloodline may have descended from Dragons and quite possibly I am a Dragonborn. I want to swoop down on my enemies, flying from above, as I exhume deadly flames, using the language of Dragons to demolish anyone in my path and laying waste to those below me. Please ZOS, what a unique concept. Pretending in a video game, where one already pretends. To pretend pretending. Eureka! Yes! Let's do it!

    @NyassaV Would you do the honors of heading such a charge to help balance this game towards RP and PvP together, intertwined, a marriage to be!

    That's what ZoS typically cares about though. So many people cry for balance without taking lore and RP into consideration because they do play a factor. They may not be as important but they do matter to keep themes and archetypes

    Maybe, maybe not. You're only assuming that is the case. Sure they may care about lore, but the care for lore and the care to implement lore into PvP game mechanics are two entirely separate processes. 1) Meaning, just because they may care about lore, doesn't mean they care about implementing lore into PvP. 2) I have never seen nor heard an official statement from them claiming that they want to implement RP/lore into PvP game mechanics. 3) They already have a difficult time balancing the game between PvE and PvP (why do you think battle spirit was implement for only PvP; it was their attempt to balance between the two scenarios). 4) It seems to me, that people who try to pull the "Well it won't fit the RP" card, tend to only do so when it pushes the balance in their favor.

    I KNOW that's the case. Try RPing with customer service next time you submit a ticket for help. See what happens. It's fun
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Passifest
    Passifest
    ✭✭✭✭
    You can't proc Burning against:
    Dunmers, Shields, People with a flame resist jewelry glyph, certain resistant monsters (Flame Atro etc.)

    You can't proc poisoned against:
    Argonians, Woodelfs, Shields, People with a poison resist jewelry glyph, certain resistant monsters ( Spiders)

    You could argue that the combustion passive should universally work, but there are a lot of things that don't work universally (like Harness Magicka returns no magicka against stam users)


    What other class sustain passive only works vs some opponents though? As far as I am aware they are just straight percentage increases to regen or cost reduction.
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