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What type of player are you? (bartle test)

  • GabiAlex
    GabiAlex
    ✭✭✭✭
    You are 73% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:
    60% Socialiser

    40% Achiever

    27% Killer

    This result may be abbreviated as ESAK
    @GabiAlex - PC EU Megaserver
    Delora Xiaphia - Aldmeri Dominion - Nightblade Bosmer
    Ugrim gro-Khar - Daggerfall Covenant - Dragonknight Orsimer
    Sena R'en - Ebonheart Pact - Sorcerer Dunmer
    Fjorik Firebeard - Ebonheart Pact - Templar Nord
    Ophelia Adel Maris - Aldmeri Dominion - Sorcerer Breton
    Drinks-In-Silence - Ebonheart Pact - Dragonknight Argonian
    Floriancen Larethian - Aldmeri Dominion - Warden Altmer
    Zahir at Unar - Daggerfall Covenant - Nightblade Redguard


  • Tabbycat
    Tabbycat
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    Way too many questions about PvP in that test.

    100% Explorer
    53% Achiever
    33% Socializer
    13% Killer
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Voxicity
    Voxicity
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    This is the kind of thing I'd expect my mum to share on facebook...
  • Orticia
    Orticia
    ✭✭✭✭
    The Bartle Test of Gamer Psychology
    You are 87% Explorer

    60% Socialiser
    33% Achiever
    20% Killer

    This result may be abbreviated as ESAK
  • NoTimeToWait
    NoTimeToWait
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    It's interesting, how this game has actually covered almost all the best aspects of MMO: exploration, socialization(via lore and RP), PVP. Though, the socialization aspect is lagging behind a bit: no real requirement to socialize in this game until the very end (like only in late PVE). Almost a new genre SPMMO, single player MMO
    Edited by NoTimeToWait on April 22, 2018 1:08PM
  • Tasear
    Tasear
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    Bartle tells me I am lying to myself :'(

    The truth is....

    You are 73% Achiever

    Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).

    O.o so yeah...I like be best at what I do. >.> Elite but not elitist.


    60% Socialiser

    O.o but told my therapist I was antisocial. This will be another talk.

    Kidding 100% introvert, but idk like understanding people though need to run away from people on occasion.

    47% Explorer

    Only thing that makes sense, bought eso to explore. ESO offers the best freedom for this.

    20% Killer

    Some of questions were stupid...and volient answer was simpest.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's interesting, how this game has actually covered almost all the best aspects of MMO: exploration, socialization(via lore and RP), PVP. Though, the socialization aspect is lagging behind a bit: no real requirement to socialize in this game until the very end (like only in late PVE). Almost a new genre SPMMO, single player MMO

    ESO selling point definitely has be exploring so many people with high numbers, not mention killers. So many things to collect for achievers. Now if only we fixed guild system ;)

    @ZOS_RichLambert
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's interesting, how this game has actually covered almost all the best aspects of MMO: exploration, socialization(via lore and RP), PVP. Though, the socialization aspect is lagging behind a bit: no real requirement to socialize in this game until the very end (like only in late PVE). Almost a new genre SPMMO, single player MMO

    This is sad but very true - the coop aspect of the game is done very poorly. Then this ancient chat box, which would have been outdated in the 1980s already. Not everyone wants to use TS, I definitely don't. This said, it is good that most of the game can be done solo - but when it comes to grouping, people send requests without to even have talked to me - so why would I possibly want to join them?- It is not socializing, when you invite a random person to do random stuff with them as if they would be an NPC or a hired sword. There is no real social aspect to the game, the only social activity is here in the forums.
    Edited by Lysette on April 22, 2018 1:54PM
  • stabbykitteh
    stabbykitteh
    ✭✭✭✭
    You are 73% Explorer


    You are also:

    47% Socialiser

    47% Achiever

    33% Killer
  • pzschrek
    pzschrek
    ✭✭✭✭
    Not that this test is an example of scientific rigor, but it bears noting that for those saying "I'd do both!" Or "I'd do neither!" A lot of the point of these tests is to force finely graded definitions by forcing you to pick which is MORE true in situations where too a binary disctinction would actually provide uselessly blunt data.

    Source: married to a psychology professor

    I got 73% killer, 60% social, don't remember the rest. I spend most of my game time in pvp in larger scale ball group guilds, so this does seem to fit.
    Edited by pzschrek on April 22, 2018 2:25PM
    “The enemy is anybody who's going to get you killed, no matter which side he is on.”
  • Shawn_PT
    Shawn_PT
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    You are 67% Socialiser
    What Bartle says:

    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players.
    You are also:

    60% Explorer
    40% Killer
    33% Achiever
    This result may be abbreviated as SEKA


    This is funny seeing as I spend 90% of my game time minding my own business and doing solo content.
  • ArvenAldmeri
    ArvenAldmeri
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    The answers dont represent what I would do at all xD
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • JWKe
    JWKe
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    You are 73% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    60% Achiever
    40% Killer
    27% Socialiser
  • lihentian
    lihentian
    ✭✭✭✭✭
    You are 87% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:
    53% Achiever

    47% Socialiser

    13% Killer
  • JamuThatsWho
    JamuThatsWho
    ✭✭✭✭✭
    I got 100% Explorer, with ~50% Achiever and ~20% Killer/Socialiser = EAKS.

    Seems very accurate tbf.
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

    Travanius Braelia - Imperial Stamina Dragonknight, DC

    Daeralon - Bosmer Stamina Arcanist, AD
  • AhPook_Is_Here
    AhPook_Is_Here
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    100% forum poster.
    “Whatever.”
    -Unknown American
  • Mancombe_Nosehair
    Mancombe_Nosehair
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    67% achiever
    60% explorer
    60% socialised
    13% killer
  • Samadhi
    Samadhi
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    ✭✭✭
    Tasear wrote: »
    ...

    60% Socialiser

    O.o but told my therapist I was antisocial. This will be another talk.

    Kidding 100% introvert, but idk like understanding people though need to run away from people on occasion.

    ...

    If you use video game forums to discuss a game,
    you are more of a socializer in that community than a large% of it
    :p
    Tasear wrote: »
    ...
    47% Explorer

    Only thing that makes sense, bought eso to explore. ESO offers the best freedom for this.
    ...

    Agreed, ESO offers a wonderful world to explore that still holds charm to visit years after initial launch :)

    How do you feel about game mechanics, experimenting with builds, and testing how things work?
    "Explorer" in this context means both looking for all the nooks and crannies of every map
    but it also refers to figuring out the hows and whys of the game's functioning
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Ahmbor
    Ahmbor
    ✭✭✭
    Yeah thats me

    Af2LBUt.jpg
  • Armatesz
    Armatesz
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    Test is too biased and opinionated. Too often I am finding answers I have for in response that are not those provided. Honestly I think the test failed its own capabilities to assess other players of what kind of player they are. Imo I think the test would be likely be invalid sort of test to consider legitimate.

    Now wait for those that complain about me complaining >_> and then those that notice this and complain about a complain about a complain in wait.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Aela_Dragonrider
    Aela_Dragonrider
    ✭✭✭
    Well, this is what it says about me:

    You are 73% Socialiser
    What Bartle says:

    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.
    You are also:

    67% Explorer
    33% Achiever
    27% Killer
    This result may be abbreviated as SEAK

    I think it got it mostly right, though my Explorer stat should probably be equal to Socializer and Achiever/Killer swapped. But then, its just a fun little online test! :)
  • DoctorESO
    DoctorESO
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    Aisle9 wrote: »
    Test asks me to decide between 2 things I wouldn't do...

    I don't understand this test.

    The test is just for fun. It's not a validated psychometric instrument anyway.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    The Bartle Test of Gamer Psychology

    You are 93% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    67% Achiever

    33% Explorer

    7% Socialiser

    This result may be abbreviated as KAES
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Recremen
    Recremen
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    ✭✭✭✭✭
    Samadhi wrote: »
    I thought these sort of self answering tests died awhile ago on myspace.

    The Bartle test in particular
    was created in the development of online interactive games
    to help developers understand how mechanics appeal to different members of the community

    https://www.youtube.com/watch?v=yxpW2ltDNow
    You are 93% Explorer

    You are also:
    47% Achiever

    33% Killer

    27% Socialiser

    Wait... people actually use this? Professionally? I've seen more rigor in a week-old corpse.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Chaos2088
    Chaos2088
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    ✭✭
    80% Explorer

    47% Achiever
    40% Killer
    33% Socialiser

    :)
    @Chaos2088 PC EU Server | AD-PvP
  • ssorgatem
    ssorgatem
    ✭✭✭✭
    The Bartle Test of Gamer Psychology
    You are 80% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    53% Achiever
    40% Killer
    27% Socialiser
    This result may be abbreviated as EAKS
  • Tasear
    Tasear
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    For this...I realize pvp is doing well and world seems big enough to explore.
  • Zordrage
    Zordrage
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    60% Explorer

    60% Killer

    47% Achiever

    33% Socialiser
  • Bodži
    Bodži
    ✭✭
    You are 73% Socialiser

    You are also:

    67% Explorer
    40% Achiever
    20% Killer
    Why walk when you can ride?
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