The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

What type of player are you? (bartle test)

Wrubius_Coronaria
Wrubius_Coronaria
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I'm just curious to see results from others players. :)

You can do the test here:
http://matthewbarr.co.uk/bartle/

Here's mine:
Qdsw7q7.png
  • asuitandtyb14_ESO
    asuitandtyb14_ESO
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    I thought these sort of self answering tests died awhile ago on myspace.
  • Doctordarkspawn
    Doctordarkspawn
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    80% socializer

    60% explorer

    40% achiever

    20% killer

    Also know as SEAK

    IDK what this really says about me.
  • Tryxus
    Tryxus
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    You are 87% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    60% Killer
    33% Achiever
    20% Socialiser
    This result may be abbreviated as EKAS

    Sounds about right.

    For the record, the easiest question for me was who I'd rather take with me to fill the last spot: a bard or a wizard. DEATH TO ALL BARDS!!!
    "The Oak's Promise: stand strong, stay true, and shelter all"
    Tryxus of the Undying Song - Warden - PC/EU/DC
  • logarifmik
    logarifmik
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    Quite close to yours result, @Caitsith.

    QVL22c2.png
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • Vonbone
    Vonbone
    ✭✭✭
    The Bartle Test of Gamer Psychology
    You are 93% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.

    You are also:
    60% Explorer
    47% Achiever
    0% Socialiser

    This result may be abbreviated as KEAS

    This maybe why I like pvp lol
  • DieAlteHexe
    DieAlteHexe
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    ✭✭
    You are 100% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.


    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Avran_Sylt
    Avran_Sylt
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    73% Socializer
    53% Killer
    47% Explorer
    27% Achiever

    SKEA

    Pretty much what I already knew. And why I play PvP as a Ganker with standards.
    Edited by Avran_Sylt on April 21, 2018 11:49AM
  • Rohamad_Ali
    Rohamad_Ali
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    This is the only Bartles test I've ever done and it ended terribly .

    bartles-jaymes.jpg


    The birth of the Whinecooler hangover left me never going near anything named Bartles every again .
  • DieAlteHexe
    DieAlteHexe
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    ✭✭
    This is the only Bartles test I've ever done and it ended terribly .

    bartles-jaymes.jpg


    The birth of the Whinecooler hangover left me never going near anything named Bartles every again .

    You and me both. Gawd, it rivaled the Southern Comfort hangover and that was baaaaaaad.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
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    100% killer
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • Maryanne
    Maryanne
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    You are 100% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    +1 :)
  • ChimeraDeux
    ChimeraDeux
    ✭✭✭
    You are 87% Explorer
    When I enter a new zone the first thing is to find all the towns and POI's locations. Then start questing.

    53% Killer
    PVP is a means to an end; skills and skill points

    47% Achiever
    This is accumulated as part of exploring and questing

    13% Socialiser
    I'm asocial in IRL and that extends into gaming as well

    This result may be abbreviated as EKAS
    Bartozak--Lvl 50--Nb Vamp Assassin
    Princess Shannanay--Lvl 50--Pet Sorc Vamp
    Nazir -- Lvl 50 --DK WW
    Old Joe Mule --Lvl 50 Templar PVP Meatshield
    Al'Kitty -- Lvl 5 mule
    Morc D'orc -- Lvl 5 mule
    Galliford -- Lvl 30 Mag Warden
  • Nemesis7884
    Nemesis7884
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    I am...

    ...a PC player which i guess means i win
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    You are 80% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    60% Socialiser
    33% Achiever
    27% Killer
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Nestor
    Nestor
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    ✭✭✭✭✭
    You are 87% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:
    53% Socialiser

    53% Achiever

    7% Killer
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • CelestialSlayer
    CelestialSlayer
    ✭✭✭
    The Bartle Test of Gamer Psychology
    You are 67% Achiever
    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
    You are also:

    53% Socialiser
    40% Killer
    40% Explorer
    This result may be abbreviated as ASKE
    Edited by CelestialSlayer on April 21, 2018 1:38PM
  • Aebaradath
    Aebaradath
    ✭✭✭✭✭
    You are 93% Killer

    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.

    You are also:
    47% Explorer

    40% Achiever

    20% Socialiser
  • boombazookajd
    boombazookajd
    ✭✭✭✭✭
    73% Achiever
    53% Killer
    40% Socialiser
    33% Explorer
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • Dhukath
    Dhukath
    ✭✭✭
    You are 100% Explorer

    You are also:
    47% Socialiser
    33% Achiever
    20% Killer
  • Castiel_Silvermist
    Castiel_Silvermist
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    You are 80% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    60% Socialiser

    40% Achiever

    20% Killer

    This result may be abbreviated as ESAK
    GM of The Order of the Stars
    PC: NA
    Castiel Silvermist -- Stamblade DPS (AD) Wood elf
    Valokiloren -- Templar healer (AD) Dark elf
    Vidia -- Mag Sorc (AD) Breton

  • Heka Cain
    Heka Cain
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    Cr@p!
  • DieAlteHexe
    DieAlteHexe
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    Heka Cain wrote: »
    Cr@p!

    Need some bathroom tissue?


    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • ktdotexe
    ktdotexe
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    [deleted]
    Edited by ktdotexe on July 11, 2019 4:56PM
  • Serjustin19
    Serjustin19
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    2018_04_21_07_24_22.png

    (why is there an option for robots?)
    Formerly Serjustin19, Save for Forum Of Course.... Fiery_Darkness (PC NA) currently.
  • Sting864
    Sting864
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    Caitsith wrote: »
    Here's mine:
    Qdsw7q7.png

    I believe the answer is "Nunya" as in
    "Nunya bizness..."

    You do you....
  • Wolfkeks
    Wolfkeks
    ✭✭✭✭✭
    player.png
    Was a fun test :)
    "Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
    EU PC 2000+ CP professional mudballer and pie thrower
    Former Emperor, Grand Overlord, vAA hm, vHelRa hm, vSO hm, vMoL hm, vHoF hm, vAS+2, vCR+3, vSS hm, vKA, vRG, Flawless Conquerer, Spirit Slayer
  • klowdy1
    klowdy1
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    Mine just said "no."
  • Samadhi
    Samadhi
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    ✭✭✭
    I thought these sort of self answering tests died awhile ago on myspace.

    The Bartle test in particular
    was created in the development of online interactive games
    to help developers understand how mechanics appeal to different members of the community

    https://www.youtube.com/watch?v=yxpW2ltDNow
    You are 93% Explorer

    You are also:
    47% Achiever

    33% Killer

    27% Socialiser
    Edited by Samadhi on April 21, 2018 3:09PM
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Fiktius
    Fiktius
    ✭✭✭✭
    First the test was concerned am I actually a human and made me go back and verify it twice.
    After that the test told me I'm quite a killer:

    The Bartle Test of Gamer Psychology
    You are 67% Killer
    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.

    You are also:

    47% Achiever
    47% Explorer
    40% Socialiser

    I guess it's not a surprise that I do love PvP in ESO too.
    Edited by Fiktius on April 21, 2018 3:21PM
  • rfennell_ESO
    rfennell_ESO
    ✭✭✭✭✭
    ✭✭
    The Bartle Test of Gamer Psychology
    You are 87% Killer
    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    73% Achiever
    40% Explorer
    0% Socialiser
    This result may be abbreviated as KAES
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