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What type of player are you? (bartle test)

  • Gargath
    Gargath
    ✭✭✭✭✭
    I got as below and indeed it's real me :).

    93% Explorer
    67% Achiever
    27% Killer
    13% Socialiser

    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Esha76
    Esha76
    ✭✭✭✭✭
    You are 93% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    53% Achiever
    33% Killer
    20% Socialiser
    "There is no moisture in your angry stares." - Laughs-at-All
    "I don't know why I bother guarding you horrible people." - Orama Sadas
    "Scales here is about to have a really bad day..." - Valeric
    "Just tell me what you're doing here before I turn your heart into a tomato..." - Sereyne
    "Break those rocks! Dig those ditches! Why??? Because I want you to!!!" - Ifriz the Unraveller
    "There are worse masters than I. Far worse." - Molag Bal
    "I humiliated the Daedra in Mehrunes Spite." - You, when turning in a specific Undaunted Daily.
    "I'm not finding you very pleasant!" - Adla the Brewer
    "Old Ri'hirr likes his birds slow and stupid!" - Old Ri'hirr
    "When things get dirty... Oh, I get so flustered." - Meredil the Archivist
    "Too many Argonians about these days..." - Davon's Watch Guard (though I think this one has been removed from game)
  • TheCyberDruid
    TheCyberDruid
    ✭✭✭✭✭
    "This result may be abbreviated as EASK"

    80% explorer and 80% achiever sounds about right.
  • Sheezabeast
    Sheezabeast
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    ✭✭✭✭✭
    You are 80% Achiever
    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
    You are also:

    47% Killer
    40% Explorer
    33% Socialiser
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • HarlotsLoki
    HarlotsLoki
    ✭✭✭
    You are 73% Achiever
    What Bartle says:

    ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players).
    You are also:

    67% Killer
    47% Socialiser
    13% Explorer
    This result may be abbreviated as AKSE
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    KAES with 53/53/47/47. My multiple personas beat tests like this any and every time.

    My real gamer type "Undecided"
  • Syncronaut
    Syncronaut
    ✭✭✭
    You are 67% Explorer

    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.

    You are also:
    67% Killer

    33% Achiever

    33% Socialiser

    Strange test realy. I consider myself as ganker-housebuilder-monopoly merchant-Information gatherer-strategist
  • Iluvrien
    Iluvrien
    ✭✭✭✭✭
    ✭✭
    You are 87% Explorer

    You are also:

    67% Socialiser
    40% Achiever
    7% Killer


    This result may be abbreviated as ESAK

    ...this is not a surprise.
  • Vulsahdaal
    Vulsahdaal
    ✭✭✭✭✭
    You are 87% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    60% Killer
    33% Achiever
    20% Socialiser
    This result may be abbreviated as EKAS

    Sounds right to me..
  • Coatmagic
    Coatmagic
    ✭✭✭✭✭
    Test seems written for PvP; many of those questions were completely irrelevant to my gameplay, but anyway:

    You are 87% Explorer

    60% Achiever

    33% Socialiser

    20% Killer

    This result may be abbreviated as EASK
  • ihazzit
    ihazzit
    ✭✭✭
    My abbreviation was eask, but I think it's wrong because I prefer sake, medium dry.
    If you are angry about anything in this game you are only punishing yourself.
  • aaisoaho
    aaisoaho
    ✭✭✭✭✭
    67% Explorer
    47% killer
    47% Achiever
    40% socialiser
    ~> EKAS
  • Lysette
    Lysette
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    ✭✭✭✭✭
    I don't have to take the test to know what I am - an SEA type - I know this for about 20 years already - played MUDs in the past.
  • Hanokihs
    Hanokihs
    ✭✭✭✭✭
    You are:

    53% Killer
    53% Socialiser
    47% Achiever
    47% Explorer

    This result may be abbreviated as KSAE

    ...Which is cool and all, but it didn't tell me what Hogwarts house I would be in or who my anime waifu is expected to be! I am disappoint.
    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • Ectheliontnacil
    Ectheliontnacil
    ✭✭✭✭✭
    ✭✭
    You are 73% Killer
    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    53% Explorer
    47% Achiever
    27% Socialiser
    This result may be abbreviated as KEAS
  • Ectheliontnacil
    Ectheliontnacil
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    ✭✭
    This test is ***.
  • Nemesis7884
    Nemesis7884
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    honestly i do hate all these personality tests - cause every time regardless of the topic i get the most centric most balanced profile - here again, 50/50/50/40..great i am a bit of everything but nothing really....
  • Hippie4927
    Hippie4927
    ✭✭✭✭✭
    ✭✭✭✭
    I'm a picker

    I'm a grinner

    I'm a lover

    I'm a sinner

    I'm a joker

    I'm a smoker

    I'm a midnight toker

    :trollface::trollface:
    PC/NA/EP ✌️
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    You are 73% Killer
    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    You are also:

    53% Explorer
    47% Achiever
    27% Socialiser
    This result may be abbreviated as KEAS

    With this you have to keep in mind that Bartle talked about MUDs and the gameplay which was typical there. It somewhat applies as well to MMOs, but MMOs are more PvP oriented, whereas not many MUDs were PK Muds in the past. So some of what he writes describes the griefer type, which he puts into the killer category as well due to how MUDs were designed in the past.
  • Animus-ESO
    Animus-ESO
    ✭✭✭✭✭
    The Bartle Test of Gamer Psychology
    You are 80% Killer
    What Bartle says:

    ♣ Killers get their kicks from imposing themselves on others. This may be "nice", ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren't very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer's joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone's playing habits, or discussing tactics with fellow killers. They're all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you've just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
    Dude Where's My Guar?
  • DarcyMardin
    DarcyMardin
    ✭✭✭✭✭
    ✭✭✭
    EASK...Explorer, Achiever, Socializer, Killer. I’m pretty sure that’s how it came out last time I took this test (years ago while playing a different MMO).
  • DanteYoda
    DanteYoda
    ✭✭✭✭✭
    ✭✭
    The Bartle Test of Gamer Psychology
    You are 73% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    73% Achiever
    40% Socialiser
    13% Killer
  • DoctorESO
    DoctorESO
    ✭✭✭✭✭
    ✭✭
    100% winner
  • DoctorESO
    DoctorESO
    ✭✭✭✭✭
    ✭✭
    Achiever, Explorer, Socializer, Killer
  • Enslaved
    Enslaved
    ✭✭✭✭✭
    ✭✭✭✭
    The Bartle Test of Gamer Psychology
    You are 73% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    60% Killer
    47% Achiever
    20% Socialiser
    This result may be abbreviated as EKAS
  • EvilKiwi
    EvilKiwi
    ✭✭✭
    The Bartle Test of Gamer Psychology
    You are 87% Explorer
    What Bartle says:

    ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
    You are also:

    53% Achiever
    33% Killer
    27% Socialiser
    No Lollygagging.
  • Goshua
    Goshua
    ✭✭✭✭
    Explorer. Sometimes wish there were more easter eggs for wandering around in obscure locations
  • Guarlet
    Guarlet
    ✭✭✭✭✭
    Man, I had real trouble with some of these binary options. Like, what if I want to do/be both lol? What can't I enjoy getting the latest gossip AND getting a new item? D:

    You are 67% Socialiser
    What Bartle says:

    ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to undertand them, and to form beautiful, lasting relationships.
    You are also:

    53% Achiever
    40% Killer
    40% Explorer
    This result may be abbreviated as SAKE
    AKA The Goblinator, PC/EU
  • YamiKuruku
    YamiKuruku
    ✭✭✭✭
    You are 73% Explorer
    also:
    53% Achiever
    47% Socialiser
    27% Killer

    *shrugs*
    -{ PC EU }-
    CP 810+
    x Khazadaar > lvl50 EP | Khajiit magblade | Main&Master Crafter | Bloodletter
    x Mazayee-Kajthux > lvl 50 EP | Argonian Warden Healer | Godslayer
    x Margaux the Undying > lvl50 DC | Breton Templar Healer | Tick-Tock Tormentor
    x Fendryn Olms >lvl 50 EP | Dunmer Necro Healer | Gryphon Heart
    xCassius Pavo > lvl50 EP | Imperial Necrotank | Bringer of Light
    x Haj Xal >lvl50 EP | Argonian Healblade | Immortal Redeemer
    x Caessia>lvl 50EP | Imperial Warden Tank | Bringer of Light
    x Andre Valere >lvl 50 AD | Breton SorcTank | Gryphon Heart
    x S'zhan'ir >lvl 50 EP | Khajiit StamDen| Alpha Predator
    x Ri'zaad Sajhan >lvl 50 EP | Khajiit DKTank | extinguisher of flames
    x Mi'ra-Do>lvl 50EP | Khajiit magPlar | Divayth Fyr's Coadjutor
    x Minwe Elsinor>lvl 50EP | Altmer MagDen | Dovahkriid
    x Velen Dres > lvl50 EP | Dunmer Magcro | Voice of Reason
    x Perathea > lvl50 AD | Argonian MagDK
    x Myvth >lvl 50 EP | Dunmer StamDK | Plague of Peryite
    x Nephaal Telvanni > lvl50 EP | dunmer MagSorc | Voice of Reason
    x Ko'haana > lvl50 AD | Khajiit Magsorc
    x Zasha gra-Lashk > lvl50 EP | Orc Stamcro
    xCassius Pavo > lvl50 EP | Imperial Necrotank | Bringer of Light
  • Aisle9
    Aisle9
    ✭✭✭✭✭
    Test asks me to decide between 2 things I wouldn't do...

    I don't understand this test.

    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

    In the Game of PuGs you win or you ragequit

    "Dip dip potato chip, dip dip potato chip"
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