Silver_Strider wrote: »The changes are largely hit or miss.
From a NB Tank and Healer perspective, I haven't felt THAT much of a change overall.
Silver Leash is too expensive to use on my Tank that I just went back to Swarm Mother and the Funnel Health and Refreshing Path nerfs have made sustain even tighter than before on both Healer and Tank.
Bolstering Change is whatever. While the Major Protection does benefit from Jorvuld's now that it applies to the player instead of just in a set location, Warhorn will never drop off of a Tank's or Healer's Hotbar in most situations and in the case of bad players, nothing can safe them anyways that it seems ultimately wasted. Soul Siphon suffers the same problem but at least the skill was buffed so I can hit stupid standing a million miles away when I do feel like using it. They want people to use these skills but until Warhorn gets nerfed into obscurity, no one will ever really be happy to see most of these support ultimates, much less bother to slot them.
I do like Dark Cloak and MO changes though as they're the best changes I've experienced thus far in NB. My tank isn't entirely reliant on a burst heal from my Healer to save my bacon in content where my HoTs aren't enough to keep me up and MO change has actually had me use the ability now on my healer since Funnel and Path more than make up for the DoT, although I do hope that the heal not targetting myself is just a bug as being unable to heal myself but still take damage for the skill really hurts it IMO.
I do have a couple other gripes and suggestions I made on the PTS for feedback, such as changing Debilitate to a Minor Lifesteal and having Siphoning Strikes provide more health/resources on Heavy Attacks to help out but I'm on the fence about these changes overall.
We may see more warden tanks, since a warden is a lot more pure tanky than a DK, and now they have chains, they will be good for group support. Of course I still expect to see more DK tanks because DK has better sustain/healing so is a bit easier.
Every other role change? Nah.
Damage Shields dont get mitigation.
Lightspeedflashb14_ESO wrote: »We may see more warden tanks, since a warden is a lot more pure tanky than a DK, and now they have chains, they will be good for group support. Of course I still expect to see more DK tanks because DK has better sustain/healing so is a bit easier.
Every other role change? Nah.
Explain how you think this.Damage Shields dont get mitigation.
Yes they do. Any percentage reduction to damage applies on them only block and armor resists do count.
paulsimonps wrote: »MITIGATION BEFORE DAMAGE SHIELD:
- 30% Major Maim (All)
- Dawns Wrath Ultimate: Nova
- Winter's Embrace Ability: Frozen Device
- 15% Minor Maim (All)
- One Hand and Shield Ability: Low Slash
- Draconic Power Ability: Choking Talons
- Shadow Ability: Summon Shade
- Shadow Ability: Mass Hysteria
- Alchemy Poison Effect: Maiming
- Alchemy Poison Effect: Brutality-Draining
- Armor Set: Knightmare
- Armor Set: Wizard’s Riposte
- Secondary Elemental Effect: Chilled
- 30% Major Protection (All)
- Winter's Embrace Ultimate: Sleet Storm
- Shadow Ultimate: Consuming Darkness (Bolstering Darkness Morph makes it 60% for Caster)
- Armor Set: Pirate Skeleton
- Armor Set: Coward's Gear
- Armor Set: Daedric Trickery
- 8% Minor Protection (All)
- Winter's Embrace Ability: Ice Fortress
- Restoring Light Ability: Restoring Focus
- Fighters Guild Ability: Circle of Protection
- Shadow Ability: Dark Cloak
- Alchemy Potion Effect: Protection
- Armor Set: Vampire Cloak
- 15% Major Aegis (Dungeon and Trial Dmg)
- Armor Set: Automated Defense
- Armor Set: Inventor's Guard
- 5% Minor Aegis (Dungeon and Trial Dmg)
- Armor Set: Lunar Bastion
- Armor Set: Eternal Yokeda
- Armor Set: Twilight Remedy
- Armor Set: Automated Defense
- Armor Set: Inventor's Guard
- 6% Nord Passive: Rugged (All)
- 0-33% Vampire Passive: Undeath (All) (Increases incrementally by 1% per ~1.5% hp lost below 50% hp)
- 75% Vampire Ability: Mist Form (All)
- 0-15% CP Passive: Hardy (Physical, Poison, Disease)
- 0-15% CP Passive: Elemental Defender (Magicka, Shock, Fire, Ice)
- 0-25% CP Passive: Thick Skin (DoT's)
- 0-35% CP Passive: Expert Defender (Light, Heavy attacks(PvP))
- 0-25% CP Passive: Ironclad (Direct Damage)
- 25% Dual Wield Ability: Blade Cloak (AoE)
- 20% Ardent Flame Ultimate: Standard of Might (All)
- 15% (+4% per target, multiplicative) Aedric Spear Ultimate: Empowering Sweep (All)
- 5%/20% Armor Set: Bastion of the Heartland (Player Dmg/Siege Dmg & Player AoE Spells)
- 5% Armor Set: Shield of the Valiant (Player Dmg)
- 5% Armor Set: Buffer of the Swift (Player Dmg)
- 25% Armor Set: Leki's Focus (AoE)
- 15% Armor Set: Light of Cyrodiil (All while Casting or Channeling Spell)
- 35% Armor Set: Reactive Armor (All while CC'ed)
- 50% PvP Effects: Battle Spirit (All)
- 30% Support Ability: Guard (All)
MITIGATION AFTER DAMAGE SHIELD:
- 50% Blocking (All)
- 0-50% Physical Resistance (Physical, Poison, Disease)
- 0-50% Spell Resistance (Magicka, Shock, Fire, Ice)
- 20% One Hand and Shield Passive: Sword and Board (All, while blocking)
- 15% One Hand and Shield Passive: Deflect Bolt (Projectile and Ranged Dmg, while blocking)
- 8% One Hand and Shield Ability: Defensive Posture (All, while blocking)
- 20% Destruction Staff Passive: Ancient Knowledge (All, while blocking with a Frost Staff)
- 10% Draconic Power Passive: Iron Skin (All, while blocking)
- 15% Aedric Spear Passive: Spear Wall (Melee Dmg, while blocking)
- 8% Armor Set: Footman's Fortune (All, while blocking)
- 8% Armor Set: Ward of Cyrodiil (All, while blocking)
Silver_Strider wrote: »The changes are largely hit or miss.
From a NB Tank and Healer perspective, I haven't felt THAT much of a change overall.
Silver Leash is too expensive to use on my Tank that I just went back to Swarm Mother and the Funnel Health and Refreshing Path nerfs have made sustain even tighter than before on both Healer and Tank.
Bolstering Change is whatever. While the Major Protection does benefit from Jorvuld's now that it applies to the player instead of just in a set location, Warhorn will never drop off of a Tank's or Healer's Hotbar in most situations and in the case of bad players, nothing can safe them anyways that it seems ultimately wasted. Soul Siphon suffers the same problem but at least the skill was buffed so I can hit stupid standing a million miles away when I do feel like using it. They want people to use these skills but until Warhorn gets nerfed into obscurity, no one will ever really be happy to see most of these support ultimates, much less bother to slot them.
I do like Dark Cloak and MO changes though as they're the best changes I've experienced thus far in NB. My tank isn't entirely reliant on a burst heal from my Healer to save my bacon in content where my HoTs aren't enough to keep me up and MO change has actually had me use the ability now on my healer since Funnel and Path more than make up for the DoT, although I do hope that the heal not targetting myself is just a bug as being unable to heal myself but still take damage for the skill really hurts it IMO.
I do have a couple other gripes and suggestions I made on the PTS for feedback, such as changing Debilitate to a Minor Lifesteal and having Siphoning Strikes provide more health/resources on Heavy Attacks to help out but I'm on the fence about these changes overall.
Maybe it would help if sliver lesh was brought with Morrowind sustain? How much does it cost compared to dk chains?
Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »We may see more warden tanks, since a warden is a lot more pure tanky than a DK, and now they have chains, they will be good for group support. Of course I still expect to see more DK tanks because DK has better sustain/healing so is a bit easier.
Every other role change? Nah.
Explain how you think this.Damage Shields dont get mitigation.
Yes they do. Any percentage reduction to damage applies on them only block and armor resists do count.
MITIGATION BEFORE DAMAGE SHIELD:
- 30% Major Maim (All)
- Dawns Wrath Ultimate: Nova
- Winter's Embrace Ability: Frozen Device
- 15% Minor Maim (All)
- One Hand and Shield Ability: Low Slash
- Draconic Power Ability: Choking Talons
- Shadow Ability: Summon Shade
- Shadow Ability: Mass Hysteria
- Alchemy Poison Effect: Maiming
- Alchemy Poison Effect: Brutality-Draining
- Armor Set: Knightmare
- Armor Set: Wizard’s Riposte
- Secondary Elemental Effect: Chilled
- 30% Major Protection (All)
- Winter's Embrace Ultimate: Sleet Storm
- Shadow Ultimate: Consuming Darkness (Bolstering Darkness Morph makes it 60% for Caster)
- Armor Set: Pirate Skeleton
- Armor Set: Coward's Gear
- Armor Set: Daedric Trickery
- 8% Minor Protection (All)
- Winter's Embrace Ability: Ice Fortress
- Restoring Light Ability: Restoring Focus
- Fighters Guild Ability: Circle of Protection
- Shadow Ability: Dark Cloak
- Alchemy Potion Effect: Protection
- Armor Set: Vampire Cloak
- 15% Major Aegis (Dungeon and Trial Dmg)
- Armor Set: Automated Defense
- Armor Set: Inventor's Guard
- 5% Minor Aegis (Dungeon and Trial Dmg)
- Armor Set: Lunar Bastion
- Armor Set: Eternal Yokeda
- Armor Set: Twilight Remedy
- Armor Set: Automated Defense
- Armor Set: Inventor's Guard
- 6% Nord Passive: Rugged (All)
- 0-33% Vampire Passive: Undeath (All) (Increases incrementally by 1% per ~1.5% hp lost below 50% hp)
- 75% Vampire Ability: Mist Form (All)
- 0-15% CP Passive: Hardy (Physical, Poison, Disease)
- 0-15% CP Passive: Elemental Defender (Magicka, Shock, Fire, Ice)
- 0-25% CP Passive: Thick Skin (DoT's)
- 0-35% CP Passive: Expert Defender (Light, Heavy attacks(PvP))
- 0-25% CP Passive: Ironclad (Direct Damage)
- 25% Dual Wield Ability: Blade Cloak (AoE)
- 20% Ardent Flame Ultimate: Standard of Might (All)
- 15% (+4% per target, multiplicative) Aedric Spear Ultimate: Empowering Sweep (All)
- 5%/20% Armor Set: Bastion of the Heartland (Player Dmg/Siege Dmg & Player AoE Spells)
- 5% Armor Set: Shield of the Valiant (Player Dmg)
- 5% Armor Set: Buffer of the Swift (Player Dmg)
- 25% Armor Set: Leki's Focus (AoE)
- 15% Armor Set: Light of Cyrodiil (All while Casting or Channeling Spell)
- 35% Armor Set: Reactive Armor (All while CC'ed)
- 50% PvP Effects: Battle Spirit (All)
- 30% Support Ability: Guard (All)
MITIGATION AFTER DAMAGE SHIELD:
- 50% Blocking (All)
- 0-50% Physical Resistance (Physical, Poison, Disease)
- 0-50% Spell Resistance (Magicka, Shock, Fire, Ice)
- 20% One Hand and Shield Passive: Sword and Board (All, while blocking)
- 15% One Hand and Shield Passive: Deflect Bolt (Projectile and Ranged Dmg, while blocking)
- 8% One Hand and Shield Ability: Defensive Posture (All, while blocking)
- 20% Destruction Staff Passive: Ancient Knowledge (All, while blocking with a Frost Staff)
- 10% Draconic Power Passive: Iron Skin (All, while blocking)
- 15% Aedric Spear Passive: Spear Wall (Melee Dmg, while blocking)
- 8% Armor Set: Footman's Fortune (All, while blocking)
- 8% Armor Set: Ward of Cyrodiil (All, while blocking)
Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »We may see more warden tanks, since a warden is a lot more pure tanky than a DK, and now they have chains, they will be good for group support. Of course I still expect to see more DK tanks because DK has better sustain/healing so is a bit easier.
Every other role change? Nah.
Explain how you think this.Damage Shields dont get mitigation.
Yes they do. Any percentage reduction to damage applies on them only block and armor resists do count.
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1paulsimonps wrote: »MITIGATION BEFORE DAMAGE SHIELD:
- 30% Major Maim (All)
- Dawns Wrath Ultimate: Nova
- Winter's Embrace Ability: Frozen Device
- 15% Minor Maim (All)
- One Hand and Shield Ability: Low Slash
- Draconic Power Ability: Choking Talons
- Shadow Ability: Summon Shade
- Shadow Ability: Mass Hysteria
- Alchemy Poison Effect: Maiming
- Alchemy Poison Effect: Brutality-Draining
- Armor Set: Knightmare
- Armor Set: Wizard’s Riposte
- Secondary Elemental Effect: Chilled
- 30% Major Protection (All)
- Winter's Embrace Ultimate: Sleet Storm
- Shadow Ultimate: Consuming Darkness (Bolstering Darkness Morph makes it 60% for Caster)
- Armor Set: Pirate Skeleton
- Armor Set: Coward's Gear
- Armor Set: Daedric Trickery
- 8% Minor Protection (All)
- Winter's Embrace Ability: Ice Fortress
- Restoring Light Ability: Restoring Focus
- Fighters Guild Ability: Circle of Protection
- Shadow Ability: Dark Cloak
- Alchemy Potion Effect: Protection
- Armor Set: Vampire Cloak
- 15% Major Aegis (Dungeon and Trial Dmg)
- Armor Set: Automated Defense
- Armor Set: Inventor's Guard
- 5% Minor Aegis (Dungeon and Trial Dmg)
- Armor Set: Lunar Bastion
- Armor Set: Eternal Yokeda
- Armor Set: Twilight Remedy
- Armor Set: Automated Defense
- Armor Set: Inventor's Guard
- 6% Nord Passive: Rugged (All)
- 0-33% Vampire Passive: Undeath (All) (Increases incrementally by 1% per ~1.5% hp lost below 50% hp)
- 75% Vampire Ability: Mist Form (All)
- 0-15% CP Passive: Hardy (Physical, Poison, Disease)
- 0-15% CP Passive: Elemental Defender (Magicka, Shock, Fire, Ice)
- 0-25% CP Passive: Thick Skin (DoT's)
- 0-35% CP Passive: Expert Defender (Light, Heavy attacks(PvP))
- 0-25% CP Passive: Ironclad (Direct Damage)
- 25% Dual Wield Ability: Blade Cloak (AoE)
- 20% Ardent Flame Ultimate: Standard of Might (All)
- 15% (+4% per target, multiplicative) Aedric Spear Ultimate: Empowering Sweep (All)
- 5%/20% Armor Set: Bastion of the Heartland (Player Dmg/Siege Dmg & Player AoE Spells)
- 5% Armor Set: Shield of the Valiant (Player Dmg)
- 5% Armor Set: Buffer of the Swift (Player Dmg)
- 25% Armor Set: Leki's Focus (AoE)
- 15% Armor Set: Light of Cyrodiil (All while Casting or Channeling Spell)
- 35% Armor Set: Reactive Armor (All while CC'ed)
- 50% PvP Effects: Battle Spirit (All)
- 30% Support Ability: Guard (All)
MITIGATION AFTER DAMAGE SHIELD:
- 50% Blocking (All)
- 0-50% Physical Resistance (Physical, Poison, Disease)
- 0-50% Spell Resistance (Magicka, Shock, Fire, Ice)
- 20% One Hand and Shield Passive: Sword and Board (All, while blocking)
- 15% One Hand and Shield Passive: Deflect Bolt (Projectile and Ranged Dmg, while blocking)
- 8% One Hand and Shield Ability: Defensive Posture (All, while blocking)
- 20% Destruction Staff Passive: Ancient Knowledge (All, while blocking with a Frost Staff)
- 10% Draconic Power Passive: Iron Skin (All, while blocking)
- 15% Aedric Spear Passive: Spear Wall (Melee Dmg, while blocking)
- 8% Armor Set: Footman's Fortune (All, while blocking)
- 8% Armor Set: Ward of Cyrodiil (All, while blocking)
Thank you for providing the information that shows that I am correct, yes I missed the word "not" in my post but I was in a hurry posting from the pooper at work.
Great write up @xaraan, well worth the read.
DAMAGE TAKEN=Base Damage*(1-((Resistance 33150/662)/100))*(1-(BlockingMitigation)50/100)*(1-(WeaponPassiveMitigation)20/100)*(1-(IronSkinMitigation)10/100)*(1-(DefensivePostureMitigation)8/100)paulsimonps wrote: »DAMAGE TAKEN=Base Damage*(1-((Resistance/662)/100))*(1-(Mitigation #1)/100)*(1-(Mitigation #2)/100)*(1-(Mitigation #3)/100))
Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »We may see more warden tanks, since a warden is a lot more pure tanky than a DK, and now they have chains, they will be good for group support. Of course I still expect to see more DK tanks because DK has better sustain/healing so is a bit easier.
Every other role change? Nah.
Explain how you think this.Damage Shields dont get mitigation.
Yes they do. Any percentage reduction to damage applies on them only block and armor resists do count.
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1paulsimonps wrote: »MITIGATION BEFORE DAMAGE SHIELD:
- 30% Major Maim (All)
- Dawns Wrath Ultimate: Nova
- Winter's Embrace Ability: Frozen Device
- 15% Minor Maim (All)
- One Hand and Shield Ability: Low Slash
- Draconic Power Ability: Choking Talons
- Shadow Ability: Summon Shade
- Shadow Ability: Mass Hysteria
- Alchemy Poison Effect: Maiming
- Alchemy Poison Effect: Brutality-Draining
- Armor Set: Knightmare
- Armor Set: Wizard’s Riposte
- Secondary Elemental Effect: Chilled
- 30% Major Protection (All)
- Winter's Embrace Ultimate: Sleet Storm
- Shadow Ultimate: Consuming Darkness (Bolstering Darkness Morph makes it 60% for Caster)
- Armor Set: Pirate Skeleton
- Armor Set: Coward's Gear
- Armor Set: Daedric Trickery
- 8% Minor Protection (All)
- Winter's Embrace Ability: Ice Fortress
- Restoring Light Ability: Restoring Focus
- Fighters Guild Ability: Circle of Protection
- Shadow Ability: Dark Cloak
- Alchemy Potion Effect: Protection
- Armor Set: Vampire Cloak
- 15% Major Aegis (Dungeon and Trial Dmg)
- Armor Set: Automated Defense
- Armor Set: Inventor's Guard
- 5% Minor Aegis (Dungeon and Trial Dmg)
- Armor Set: Lunar Bastion
- Armor Set: Eternal Yokeda
- Armor Set: Twilight Remedy
- Armor Set: Automated Defense
- Armor Set: Inventor's Guard
- 6% Nord Passive: Rugged (All)
- 0-33% Vampire Passive: Undeath (All) (Increases incrementally by 1% per ~1.5% hp lost below 50% hp)
- 75% Vampire Ability: Mist Form (All)
- 0-15% CP Passive: Hardy (Physical, Poison, Disease)
- 0-15% CP Passive: Elemental Defender (Magicka, Shock, Fire, Ice)
- 0-25% CP Passive: Thick Skin (DoT's)
- 0-35% CP Passive: Expert Defender (Light, Heavy attacks(PvP))
- 0-25% CP Passive: Ironclad (Direct Damage)
- 25% Dual Wield Ability: Blade Cloak (AoE)
- 20% Ardent Flame Ultimate: Standard of Might (All)
- 15% (+4% per target, multiplicative) Aedric Spear Ultimate: Empowering Sweep (All)
- 5%/20% Armor Set: Bastion of the Heartland (Player Dmg/Siege Dmg & Player AoE Spells)
- 5% Armor Set: Shield of the Valiant (Player Dmg)
- 5% Armor Set: Buffer of the Swift (Player Dmg)
- 25% Armor Set: Leki's Focus (AoE)
- 15% Armor Set: Light of Cyrodiil (All while Casting or Channeling Spell)
- 35% Armor Set: Reactive Armor (All while CC'ed)
- 50% PvP Effects: Battle Spirit (All)
- 30% Support Ability: Guard (All)
MITIGATION AFTER DAMAGE SHIELD:
- 50% Blocking (All)
- 0-50% Physical Resistance (Physical, Poison, Disease)
- 0-50% Spell Resistance (Magicka, Shock, Fire, Ice)
- 20% One Hand and Shield Passive: Sword and Board (All, while blocking)
- 15% One Hand and Shield Passive: Deflect Bolt (Projectile and Ranged Dmg, while blocking)
- 8% One Hand and Shield Ability: Defensive Posture (All, while blocking)
- 20% Destruction Staff Passive: Ancient Knowledge (All, while blocking with a Frost Staff)
- 10% Draconic Power Passive: Iron Skin (All, while blocking)
- 15% Aedric Spear Passive: Spear Wall (Melee Dmg, while blocking)
- 8% Armor Set: Footman's Fortune (All, while blocking)
- 8% Armor Set: Ward of Cyrodiil (All, while blocking)
Thank you for providing the information that shows that I am correct, yes I missed the word "not" in my post but I was in a hurry posting from the pooper at work.
Great write up @xaraan, well worth the read.DAMAGE TAKEN=Base Damage*(1-((Resistance 33150/662)/100))*(1-(BlockingMitigation)50/100)*(1-(WeaponPassiveMitigation)20/100)*(1-(IronSkinMitigation)10/100)*(1-(DefensivePostureMitigation)8/100)paulsimonps wrote: »DAMAGE TAKEN=Base Damage*(1-((Resistance/662)/100))*(1-(Mitigation #1)/100)*(1-(Mitigation #2)/100)*(1-(Mitigation #3)/100))
Damage Taken=10,000*(1-0.50075)*(1-0.5)*(1-0.20)*(1-0.10)*(1-0.08)
Damage Taken=10,000*0.5*0.5*0.8*0.9*0.92
Damage Taken=1656
10,000 Damage to your Shield is worth 1656 Damage to your Health
6624 Base Heal modified by 25%
6,624*0.25=1656
The Major Mending portion (1656 heal) of a Base heal of 6624 is worth more than a 10,000 Damage Shield
Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »We may see more warden tanks, since a warden is a lot more pure tanky than a DK, and now they have chains, they will be good for group support. Of course I still expect to see more DK tanks because DK has better sustain/healing so is a bit easier.
Every other role change? Nah.
Explain how you think this.Damage Shields dont get mitigation.
Yes they do. Any percentage reduction to damage applies on them only block and armor resists do count.
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1paulsimonps wrote: »MITIGATION BEFORE DAMAGE SHIELD:
- 30% Major Maim (All)
- Dawns Wrath Ultimate: Nova
- Winter's Embrace Ability: Frozen Device
- 15% Minor Maim (All)
- One Hand and Shield Ability: Low Slash
- Draconic Power Ability: Choking Talons
- Shadow Ability: Summon Shade
- Shadow Ability: Mass Hysteria
- Alchemy Poison Effect: Maiming
- Alchemy Poison Effect: Brutality-Draining
- Armor Set: Knightmare
- Armor Set: Wizard’s Riposte
- Secondary Elemental Effect: Chilled
- 30% Major Protection (All)
- Winter's Embrace Ultimate: Sleet Storm
- Shadow Ultimate: Consuming Darkness (Bolstering Darkness Morph makes it 60% for Caster)
- Armor Set: Pirate Skeleton
- Armor Set: Coward's Gear
- Armor Set: Daedric Trickery
- 8% Minor Protection (All)
- Winter's Embrace Ability: Ice Fortress
- Restoring Light Ability: Restoring Focus
- Fighters Guild Ability: Circle of Protection
- Shadow Ability: Dark Cloak
- Alchemy Potion Effect: Protection
- Armor Set: Vampire Cloak
- 15% Major Aegis (Dungeon and Trial Dmg)
- Armor Set: Automated Defense
- Armor Set: Inventor's Guard
- 5% Minor Aegis (Dungeon and Trial Dmg)
- Armor Set: Lunar Bastion
- Armor Set: Eternal Yokeda
- Armor Set: Twilight Remedy
- Armor Set: Automated Defense
- Armor Set: Inventor's Guard
- 6% Nord Passive: Rugged (All)
- 0-33% Vampire Passive: Undeath (All) (Increases incrementally by 1% per ~1.5% hp lost below 50% hp)
- 75% Vampire Ability: Mist Form (All)
- 0-15% CP Passive: Hardy (Physical, Poison, Disease)
- 0-15% CP Passive: Elemental Defender (Magicka, Shock, Fire, Ice)
- 0-25% CP Passive: Thick Skin (DoT's)
- 0-35% CP Passive: Expert Defender (Light, Heavy attacks(PvP))
- 0-25% CP Passive: Ironclad (Direct Damage)
- 25% Dual Wield Ability: Blade Cloak (AoE)
- 20% Ardent Flame Ultimate: Standard of Might (All)
- 15% (+4% per target, multiplicative) Aedric Spear Ultimate: Empowering Sweep (All)
- 5%/20% Armor Set: Bastion of the Heartland (Player Dmg/Siege Dmg & Player AoE Spells)
- 5% Armor Set: Shield of the Valiant (Player Dmg)
- 5% Armor Set: Buffer of the Swift (Player Dmg)
- 25% Armor Set: Leki's Focus (AoE)
- 15% Armor Set: Light of Cyrodiil (All while Casting or Channeling Spell)
- 35% Armor Set: Reactive Armor (All while CC'ed)
- 50% PvP Effects: Battle Spirit (All)
- 30% Support Ability: Guard (All)
MITIGATION AFTER DAMAGE SHIELD:
- 50% Blocking (All)
- 0-50% Physical Resistance (Physical, Poison, Disease)
- 0-50% Spell Resistance (Magicka, Shock, Fire, Ice)
- 20% One Hand and Shield Passive: Sword and Board (All, while blocking)
- 15% One Hand and Shield Passive: Deflect Bolt (Projectile and Ranged Dmg, while blocking)
- 8% One Hand and Shield Ability: Defensive Posture (All, while blocking)
- 20% Destruction Staff Passive: Ancient Knowledge (All, while blocking with a Frost Staff)
- 10% Draconic Power Passive: Iron Skin (All, while blocking)
- 15% Aedric Spear Passive: Spear Wall (Melee Dmg, while blocking)
- 8% Armor Set: Footman's Fortune (All, while blocking)
- 8% Armor Set: Ward of Cyrodiil (All, while blocking)
Thank you for providing the information that shows that I am correct, yes I missed the word "not" in my post but I was in a hurry posting from the pooper at work.
Great write up @xaraan, well worth the read.DAMAGE TAKEN=Base Damage*(1-((Resistance 33150/662)/100))*(1-(BlockingMitigation)50/100)*(1-(WeaponPassiveMitigation)20/100)*(1-(IronSkinMitigation)10/100)*(1-(DefensivePostureMitigation)8/100)paulsimonps wrote: »DAMAGE TAKEN=Base Damage*(1-((Resistance/662)/100))*(1-(Mitigation #1)/100)*(1-(Mitigation #2)/100)*(1-(Mitigation #3)/100))
Damage Taken=10,000*(1-0.50075)*(1-0.5)*(1-0.20)*(1-0.10)*(1-0.08)
Damage Taken=10,000*0.5*0.5*0.8*0.9*0.92
Damage Taken=1656
10,000 Damage to your Shield is worth 1656 Damage to your Health
6624 Base Heal modified by 25%
6,624*0.25=1656
The Major Mending portion (1656 heal) of a Base heal of 6624 is worth more than a 10,000 Damage Shield
And you are taking a 12k ward from my tank and giving me a 1.8k. there is no way around that. Stop trying to make it sound okay.
Maura_Neysa wrote: »...Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »We may see more warden tanks, since a warden is a lot more pure tanky than a DK, and now they have chains, they will be good for group support. Of course I still expect to see more DK tanks because DK has better sustain/healing so is a bit easier.
Every other role change? Nah.
Explain how you think this.Damage Shields dont get mitigation.
Yes they do. Any percentage reduction to damage applies on them only block and armor resists do count.
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1paulsimonps wrote: »MITIGATION BEFORE DAMAGE SHIELD:
- 30% Major Maim (All)
- Dawns Wrath Ultimate: Nova
- Winter's Embrace Ability: Frozen Device
- 15% Minor Maim (All)
- One Hand and Shield Ability: Low Slash
- Draconic Power Ability: Choking Talons
- Shadow Ability: Summon Shade
- Shadow Ability: Mass Hysteria
- Alchemy Poison Effect: Maiming
- Alchemy Poison Effect: Brutality-Draining
- Armor Set: Knightmare
- Armor Set: Wizard’s Riposte
- Secondary Elemental Effect: Chilled
- 30% Major Protection (All)
- Winter's Embrace Ultimate: Sleet Storm
- Shadow Ultimate: Consuming Darkness (Bolstering Darkness Morph makes it 60% for Caster)
- Armor Set: Pirate Skeleton
- Armor Set: Coward's Gear
- Armor Set: Daedric Trickery
- 8% Minor Protection (All)
- Winter's Embrace Ability: Ice Fortress
- Restoring Light Ability: Restoring Focus
- Fighters Guild Ability: Circle of Protection
- Shadow Ability: Dark Cloak
- Alchemy Potion Effect: Protection
- Armor Set: Vampire Cloak
- 15% Major Aegis (Dungeon and Trial Dmg)
- Armor Set: Automated Defense
- Armor Set: Inventor's Guard
- 5% Minor Aegis (Dungeon and Trial Dmg)
- Armor Set: Lunar Bastion
- Armor Set: Eternal Yokeda
- Armor Set: Twilight Remedy
- Armor Set: Automated Defense
- Armor Set: Inventor's Guard
- 6% Nord Passive: Rugged (All)
- 0-33% Vampire Passive: Undeath (All) (Increases incrementally by 1% per ~1.5% hp lost below 50% hp)
- 75% Vampire Ability: Mist Form (All)
- 0-15% CP Passive: Hardy (Physical, Poison, Disease)
- 0-15% CP Passive: Elemental Defender (Magicka, Shock, Fire, Ice)
- 0-25% CP Passive: Thick Skin (DoT's)
- 0-35% CP Passive: Expert Defender (Light, Heavy attacks(PvP))
- 0-25% CP Passive: Ironclad (Direct Damage)
- 25% Dual Wield Ability: Blade Cloak (AoE)
- 20% Ardent Flame Ultimate: Standard of Might (All)
- 15% (+4% per target, multiplicative) Aedric Spear Ultimate: Empowering Sweep (All)
- 5%/20% Armor Set: Bastion of the Heartland (Player Dmg/Siege Dmg & Player AoE Spells)
- 5% Armor Set: Shield of the Valiant (Player Dmg)
- 5% Armor Set: Buffer of the Swift (Player Dmg)
- 25% Armor Set: Leki's Focus (AoE)
- 15% Armor Set: Light of Cyrodiil (All while Casting or Channeling Spell)
- 35% Armor Set: Reactive Armor (All while CC'ed)
- 50% PvP Effects: Battle Spirit (All)
- 30% Support Ability: Guard (All)
MITIGATION AFTER DAMAGE SHIELD:
- 50% Blocking (All)
- 0-50% Physical Resistance (Physical, Poison, Disease)
- 0-50% Spell Resistance (Magicka, Shock, Fire, Ice)
- 20% One Hand and Shield Passive: Sword and Board (All, while blocking)
- 15% One Hand and Shield Passive: Deflect Bolt (Projectile and Ranged Dmg, while blocking)
- 8% One Hand and Shield Ability: Defensive Posture (All, while blocking)
- 20% Destruction Staff Passive: Ancient Knowledge (All, while blocking with a Frost Staff)
- 10% Draconic Power Passive: Iron Skin (All, while blocking)
- 15% Aedric Spear Passive: Spear Wall (Melee Dmg, while blocking)
- 8% Armor Set: Footman's Fortune (All, while blocking)
- 8% Armor Set: Ward of Cyrodiil (All, while blocking)
Thank you for providing the information that shows that I am correct, yes I missed the word "not" in my post but I was in a hurry posting from the pooper at work.
Great write up @xaraan, well worth the read.DAMAGE TAKEN=Base Damage*(1-((Resistance 33150/662)/100))*(1-(BlockingMitigation)50/100)*(1-(WeaponPassiveMitigation)20/100)*(1-(IronSkinMitigation)10/100)*(1-(DefensivePostureMitigation)8/100)paulsimonps wrote: »DAMAGE TAKEN=Base Damage*(1-((Resistance/662)/100))*(1-(Mitigation #1)/100)*(1-(Mitigation #2)/100)*(1-(Mitigation #3)/100))
Damage Taken=10,000*(1-0.50075)*(1-0.5)*(1-0.20)*(1-0.10)*(1-0.08)
Damage Taken=10,000*0.5*0.5*0.8*0.9*0.92
Damage Taken=1656
10,000 Damage to your Shield is worth 1656 Damage to your Health
6624 Base Heal modified by 25%
6,624*0.25=1656
The Major Mending portion (1656 heal) of a Base heal of 6624 is worth more than a 10,000 Damage Shield
And you are taking a 12k ward from my tank and giving me a 1.8k. there is no way around that. Stop trying to make it sound okay.
1.8k ward and 1.6k health (up to as much as 6kHealth - Major Mending portion of a Crit Healing Ward double cast) making it worth 12k total (up to 20k total) to the Tank and also four other squish DPS that can't create there own 12k ward.






Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »...Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »We may see more warden tanks, since a warden is a lot more pure tanky than a DK, and now they have chains, they will be good for group support. Of course I still expect to see more DK tanks because DK has better sustain/healing so is a bit easier.
Every other role change? Nah.
Explain how you think this.Damage Shields dont get mitigation.
Yes they do. Any percentage reduction to damage applies on them only block and armor resists do count.
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-morrowind-new-calculator/p1paulsimonps wrote: »MITIGATION BEFORE DAMAGE SHIELD:
- 30% Major Maim (All)
- Dawns Wrath Ultimate: Nova
- Winter's Embrace Ability: Frozen Device
- 15% Minor Maim (All)
- One Hand and Shield Ability: Low Slash
- Draconic Power Ability: Choking Talons
- Shadow Ability: Summon Shade
- Shadow Ability: Mass Hysteria
- Alchemy Poison Effect: Maiming
- Alchemy Poison Effect: Brutality-Draining
- Armor Set: Knightmare
- Armor Set: Wizard’s Riposte
- Secondary Elemental Effect: Chilled
- 30% Major Protection (All)
- Winter's Embrace Ultimate: Sleet Storm
- Shadow Ultimate: Consuming Darkness (Bolstering Darkness Morph makes it 60% for Caster)
- Armor Set: Pirate Skeleton
- Armor Set: Coward's Gear
- Armor Set: Daedric Trickery
- 8% Minor Protection (All)
- Winter's Embrace Ability: Ice Fortress
- Restoring Light Ability: Restoring Focus
- Fighters Guild Ability: Circle of Protection
- Shadow Ability: Dark Cloak
- Alchemy Potion Effect: Protection
- Armor Set: Vampire Cloak
- 15% Major Aegis (Dungeon and Trial Dmg)
- Armor Set: Automated Defense
- Armor Set: Inventor's Guard
- 5% Minor Aegis (Dungeon and Trial Dmg)
- Armor Set: Lunar Bastion
- Armor Set: Eternal Yokeda
- Armor Set: Twilight Remedy
- Armor Set: Automated Defense
- Armor Set: Inventor's Guard
- 6% Nord Passive: Rugged (All)
- 0-33% Vampire Passive: Undeath (All) (Increases incrementally by 1% per ~1.5% hp lost below 50% hp)
- 75% Vampire Ability: Mist Form (All)
- 0-15% CP Passive: Hardy (Physical, Poison, Disease)
- 0-15% CP Passive: Elemental Defender (Magicka, Shock, Fire, Ice)
- 0-25% CP Passive: Thick Skin (DoT's)
- 0-35% CP Passive: Expert Defender (Light, Heavy attacks(PvP))
- 0-25% CP Passive: Ironclad (Direct Damage)
- 25% Dual Wield Ability: Blade Cloak (AoE)
- 20% Ardent Flame Ultimate: Standard of Might (All)
- 15% (+4% per target, multiplicative) Aedric Spear Ultimate: Empowering Sweep (All)
- 5%/20% Armor Set: Bastion of the Heartland (Player Dmg/Siege Dmg & Player AoE Spells)
- 5% Armor Set: Shield of the Valiant (Player Dmg)
- 5% Armor Set: Buffer of the Swift (Player Dmg)
- 25% Armor Set: Leki's Focus (AoE)
- 15% Armor Set: Light of Cyrodiil (All while Casting or Channeling Spell)
- 35% Armor Set: Reactive Armor (All while CC'ed)
- 50% PvP Effects: Battle Spirit (All)
- 30% Support Ability: Guard (All)
MITIGATION AFTER DAMAGE SHIELD:
- 50% Blocking (All)
- 0-50% Physical Resistance (Physical, Poison, Disease)
- 0-50% Spell Resistance (Magicka, Shock, Fire, Ice)
- 20% One Hand and Shield Passive: Sword and Board (All, while blocking)
- 15% One Hand and Shield Passive: Deflect Bolt (Projectile and Ranged Dmg, while blocking)
- 8% One Hand and Shield Ability: Defensive Posture (All, while blocking)
- 20% Destruction Staff Passive: Ancient Knowledge (All, while blocking with a Frost Staff)
- 10% Draconic Power Passive: Iron Skin (All, while blocking)
- 15% Aedric Spear Passive: Spear Wall (Melee Dmg, while blocking)
- 8% Armor Set: Footman's Fortune (All, while blocking)
- 8% Armor Set: Ward of Cyrodiil (All, while blocking)
Thank you for providing the information that shows that I am correct, yes I missed the word "not" in my post but I was in a hurry posting from the pooper at work.
Great write up @xaraan, well worth the read.DAMAGE TAKEN=Base Damage*(1-((Resistance 33150/662)/100))*(1-(BlockingMitigation)50/100)*(1-(WeaponPassiveMitigation)20/100)*(1-(IronSkinMitigation)10/100)*(1-(DefensivePostureMitigation)8/100)paulsimonps wrote: »DAMAGE TAKEN=Base Damage*(1-((Resistance/662)/100))*(1-(Mitigation #1)/100)*(1-(Mitigation #2)/100)*(1-(Mitigation #3)/100))
Damage Taken=10,000*(1-0.50075)*(1-0.5)*(1-0.20)*(1-0.10)*(1-0.08)
Damage Taken=10,000*0.5*0.5*0.8*0.9*0.92
Damage Taken=1656
10,000 Damage to your Shield is worth 1656 Damage to your Health
6624 Base Heal modified by 25%
6,624*0.25=1656
The Major Mending portion (1656 heal) of a Base heal of 6624 is worth more than a 10,000 Damage Shield
And you are taking a 12k ward from my tank and giving me a 1.8k. there is no way around that. Stop trying to make it sound okay.
1.8k ward and 1.6k health (up to as much as 6kHealth - Major Mending portion of a Crit Healing Ward double cast) making it worth 12k total (up to 20k total) to the Tank and also four other squish DPS that can't create there own 12k ward.
A dk healer won't be using healing ward, they have 2 burst heals, cauterize and obsidian shard. They have no need for healing ward.
Lol my tank gives out 3.7k shields, bigger then any healers. So my tank gives out bigger wards. If we are adding up ward size, my tank will be giving out up to 30k wards in one cast. A 18k health healer will be have a ward size of 1854. 1854*6 is 11,124. Not even the size if my tanks main shield.my tanks stats on the PTS right now
and what the morphs look like right now
what the skill looks like on my magdk dps with these stats-
obsidian shields morphs
cauterize
obsidian shards heal is almost breath of life size on a non healer
Dks healers just don't need the shielding or the major mending bad enough to cause these kinds of problems.
If I was going to make a dk healer, I think my bars would look like this-
Inner light- cauterize- igneous weapons- healing spring/Mutagen- combat prayer, ulti magma shell
Eledrain, obsidian shards, sanguine alter, mystic orbs, lightning wall, ulti warhorn.
Maybe swap obsidian shards and cauterize, so you get major prophecy on both bars.
Until they figure out how to make igneous shields stack or something, they don't belong on a healers bar.
B - The range from the enemy that the alley can be in order to actually get the heal is trash, (4 or 5 meters)

I understood it as the skills range, not the heal off the target. If what you say is true, well then. All I can say is my build was already establihed. And Obsidian Shard is still no where near the heal that Healing Ward is.Lightspeedflashb14_ESO wrote: »B - The range from the enemy that the alley can be in order to actually get the heal is trash, (4 or 5 meters)
this is patiently false and has been for a long time, like since morrowind, both the damage portion and the heal both have a 28 meter range by default, meaning that the skill is actually the longest range heal in the game, with a default range of 56 meters, 28 to the mob for the damage portion and then another 28 meter from the mob for the heal portion. you say you are not new to healing a dk, i dont even have one and i know this.
Burning Heart and 10% damage reduction, the morph is irrelevant. Ele Drain can only proc once/sec. Already running one DoT so the extra damage does nothing for me and is way more reliable than waiting for an enemy to damage me.Lightspeedflashb14_ESO wrote: »why the crap are you run hardened armor on a healer? you dont need the major resists and the, lol, "ward" that comes with hardened armor is 15% of your health, which is like 2k. and only last for 3.5 seconds, it is the weaker of the 2 morphs and even tanks ought to run the other one, the extra damage procs the mag return of eledrain, basically paying for itself. .
No Combat Prayer? Be ready for the hate.Lightspeedflashb14_ESO wrote: »though good call on the engulfing. i would change my bars to look like this then.
engulfing flames-cauterize-Cinder Storm- healing spring/Mutagen- combat prayer, ulti magma shell
Eledrain, obsidian shards, sanguine altar, mystic orbs, lightning wall, ulti warhorn.
Lightspeedflashb14_ESO wrote: »that way you have 2 or three hots going and a burst heal on both bar and have 2 synergys for the group and still provide engulfing. energy orbs if you are in trials, mystic orbs for everything else, the extra damage you provide is more important then heals, as you will have 2 or s or even 4 hots going, if you keep cauterize up.
oh and you know that cinder storm is going to be a ground based hot next patch right? just to be clear, see here-
Burning Heart and 10% damage reduction, the morph is irrelevant. Ele Drain can only proc once/sec. Already running one DoT so the extra damage does nothing for me and is way more reliable than waiting for an enemy to damage me.
I understood it as the skills range, not the heal off the target. If what you say is true, well then. All I can say is my build was already establihed. And Obsidian Shard is still no where near the heal that Healing Ward is.
No Combat Prayer? Be ready for the hate.
I'm built for Trails, I don't bother to go remorph for 4-man. I see the Cinder Storm change, maybe I'll replace Harden Armor with it. Maybe Inner Light, not willing to drop anything else though. Like I said before, I used to run Eruption at least when Lighting Wall wasn't being utilized. After all Engulfing is useless when there's no fire damage.
kylewwefan wrote: »When I only had one character I tried turning it into a tank. Because there never seems to be enough tanks. Had to work really hard to be able to tank proper and still be less effective than a DK tank.
Some players may like tanking so much as to make more and try them all out on different classes. Not me though. Unless the game somehow decides to nerf DK tank really hard, it will always be king of tank.
I am glad they are making other classes better though. But I’m over it. I have one tank. That’s enough for me.
Lightspeedflashb14_ESO wrote: »exeeter702 wrote: »Lightspeedflashb14_ESO wrote: »I feel like a lot of dk tanks are going to get screwed by dk healers and the fact that obsidian sheild and its morphs still do not stack, tested myself in the pts, all for a whopping 5.4 seconds of major mending. A whole 2.4 seconds more then a heavy attack. For 4k magic.
Tanks will always take the stronger shield morph, which will overwrite fragmented shield. DK healers will always take longer major mending duration (ideally) so DK healers will never cause issues for stronger group wide igneous shields. The was specifically why the change was made.
It will 100% cause issues, did you not read my comment? Fragmented sheild and igneous sheild do not stack. Let me reiterate, fragmented Shield an igneous Shield do not stack. So a dk healer will be taking a tanks 12k+ ward and giving them a puny ~1.8k ward instead. This is bad. B. A. D. Bad. There will be no excuses for this. Obsidian Shield and either if its morphs do not belong on healer. Full stop.
exeeter702 wrote: »Lightspeedflashb14_ESO wrote: »exeeter702 wrote: »Lightspeedflashb14_ESO wrote: »I feel like a lot of dk tanks are going to get screwed by dk healers and the fact that obsidian sheild and its morphs still do not stack, tested myself in the pts, all for a whopping 5.4 seconds of major mending. A whole 2.4 seconds more then a heavy attack. For 4k magic.
Tanks will always take the stronger shield morph, which will overwrite fragmented shield. DK healers will always take longer major mending duration (ideally) so DK healers will never cause issues for stronger group wide igneous shields. The was specifically why the change was made.
It will 100% cause issues, did you not read my comment? Fragmented sheild and igneous sheild do not stack. Let me reiterate, fragmented Shield an igneous Shield do not stack. So a dk healer will be taking a tanks 12k+ ward and giving them a puny ~1.8k ward instead. This is bad. B. A. D. Bad. There will be no excuses for this. Obsidian Shield and either if its morphs do not belong on healer. Full stop.
I know they dont stack, my point is that the frequency at which DK tanks use Igneous is still often enough for it to not be a major issue. Igneous will overwrite fragmented every time, the actual window for when the shields drop and update is not that huge especially since the shield doesnt last long on tank anyways. Its not a critical problem since (especially with jorvulds) DKs will be casting fragmented half the amount of times DK tank might.
Either way, the shield should belong to DK healers imo. Igneous Shield should only effect the caster and stronger shields should not be overwritten by weaker ones. Let DK healers handle group wide mitigation. DK tanks can lose this one tool.
I would be interested in running a Sorcerer tank. I don't know enough about the class so far to know exactly how to do that though, since I'm brand new to this game. Would Sorcerer tanks be more of a stamina Sorcerer thing?
I would be interested in running a Sorcerer tank. I don't know enough about the class so far to know exactly how to do that though, since I'm brand new to this game. Would Sorcerer tanks be more of a stamina Sorcerer thing?