DRAGON_KILLER_HUNTER wrote: »Maelstrom weapons used to give spell/weapon damage and master weapons max magicka/stamina, would love to see them get this back for balance in the coming summerset patch.
The Master, Maelstrom, and Asylum 2-Handed weapon sets now require 2 pieces to complete the set.
Since 2-Handed weapons always grant 2 pieces of an item set bonus, this change is purely cosmetic.
After the absolute troll of a PTS patch note about this, I have no hope at all that the *** at ZoS will make these weapons great again.
This is what I'm referring to:The Master, Maelstrom, and Asylum 2-Handed weapon sets now require 2 pieces to complete the set.
Since 2-Handed weapons always grant 2 pieces of an item set bonus, this change is purely cosmetic.
Colecovision wrote: »After the absolute troll of a PTS patch note about this, I have no hope at all that the *** at ZoS will make these weapons great again.
This is what I'm referring to:The Master, Maelstrom, and Asylum 2-Handed weapon sets now require 2 pieces to complete the set.
Since 2-Handed weapons always grant 2 pieces of an item set bonus, this change is purely cosmetic.
The set requires two pieces and each of those items counts as 2 pieces. I don't understand the problem or why it was trolling.
dwemer_paleologist wrote: »please stop making threads like these.
every day, and all hours of the day.
dwemer_paleologist wrote: »please stop making threads like these.
every day, and all hours of the day.
I mean, but this thread actually does raise a valid concern though. Maelstrom/Master weapons should retain their relative usefulness, otherwise there won't be any incentive to do their respective content and grind for them. Which would be a shame, because those arenas are honestly pretty cool and well designed imo. And not to mention a lot of work.
Colecovision wrote: »After the absolute troll of a PTS patch note about this, I have no hope at all that the *** at ZoS will make these weapons great again.
This is what I'm referring to:The Master, Maelstrom, and Asylum 2-Handed weapon sets now require 2 pieces to complete the set.
Since 2-Handed weapons always grant 2 pieces of an item set bonus, this change is purely cosmetic.
The set requires two pieces and each of those items counts as 2 pieces. I don't understand the problem or why it was trolling.
Colecovision wrote: »As a general rule, I don't think it makes sense to give only the very best players the very best weapons.
Colecovision wrote: »If enjoying the content isn't a good enough reason to do it, then it shouldn't have amazing rewards. If at the end of maelstrom arena the prize is a lock pick, I still want to finish that thing. I'm finding it to be a major challenge and it's worth doing to me. If other people don't feel that way, they really shouldn't be forced into something that intense to keep up with the rest of the crowd.
Ginding vMA isn't gaming, it's work. Clearing vMA because you want to is the best kind of gaming and thankfully ZoS put it there for those who want it.
veloSylraptor wrote: »Colecovision wrote: »If enjoying the content isn't a good enough reason to do it, then it shouldn't have amazing rewards. If at the end of maelstrom arena the prize is a lock pick, I still want to finish that thing. I'm finding it to be a major challenge and it's worth doing to me. If other people don't feel that way, they really shouldn't be forced into something that intense to keep up with the rest of the crowd.
Ginding vMA isn't gaming, it's work. Clearing vMA because you want to is the best kind of gaming and thankfully ZoS put it there for those who want it.
^I really don't get why some people fail to grasp this: challenge is its own reward.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
veloSylraptor wrote: »Colecovision wrote: »If enjoying the content isn't a good enough reason to do it, then it shouldn't have amazing rewards. If at the end of maelstrom arena the prize is a lock pick, I still want to finish that thing. I'm finding it to be a major challenge and it's worth doing to me. If other people don't feel that way, they really shouldn't be forced into something that intense to keep up with the rest of the crowd.
Ginding vMA isn't gaming, it's work. Clearing vMA because you want to is the best kind of gaming and thankfully ZoS put it there for those who want it.
^I really don't get why some people fail to grasp this: challenge is its own reward.
Nobody fails to grasp that. We fully understand that a challenge can be it's own reward... for you.
For many others, we invested time and effort specifically to earn these weapons—because they were a cut above the rest. Spontaneously downgrading them to become ever worse than garden-variety set weapons devalues that effort. These people are unhappy because they have been shortchanged.
I find it even harder to understand why you can't grasp this: different people have different goals, and thus different perspectives.
You could analogise it to someone who does volunteer work saying "I can't understand why people expect a paycheque for doing their job!"
Absolutely ridiculous, right?
dwemer_paleologist wrote: »dwemer_paleologist wrote: »please stop making threads like these.
every day, and all hours of the day.
I mean, but this thread actually does raise a valid concern though. Maelstrom/Master weapons should retain their relative usefulness, otherwise there won't be any incentive to do their respective content and grind for them. Which would be a shame, because those arenas are honestly pretty cool and well designed imo. And not to mention a lot of work.
he is from the old ways and older type of weapons and armors and pvp playstyles, every day he spamms these threads asking for things to be the way they were years ago when the dragonight and sorcerer class were out of balance and unbeatable and totaly broken.
its not fair to the rest of us that he keeps making these threads and spaming comments in those threads with his friends. because this is a forum not his personal forum but a community forum that is up to date with the changes that are fair. instead he wants it to return to the days of unfairness. and unbalance.
Colecovision wrote: »They nerfed Maelstrom weapons right before asylum weapons were released behind a small paywall.
I’m not fussed, it will get adjusted.
vMA is not about skill, it is about time commitment. It is true you develop skill during the process, but there are some who infer that it is a reflex based achievement - those who have reflexes can do it those that don’t can’t or something.
No, it is primarily preparation and a lot, a lot of practice to learn the mechanics. Anyone can do that.
Preparation in the form of truly sorting a build. Over hours, days, weeks.
Preparation in the form of getting a real rotation down. Over hours, days, weeks.
Preparation in the form of gearing. From crafting, from veteran dungeons, and from trials. Over hours, days, weeks.
Preparation in the form of spending sometimes hundreds of thousands of gold worth of mats on expensive pots, food, repairs. Over hours, days, weeks.
And the raw days and days of repetition to learn the mechanics.
With noone to lean on, just you - for all that prep, and all the over and over and over to get it right.
There will be an adjustment. What we have is early PTS.
Worst case scenario the devs will wait long enough it makes the community irate, but ultimately it will be adjusted.
dwemer_paleologist wrote: »please stop making threads like these.
every day, and all hours of the day.
I mean, but this thread actually does raise a valid concern though. Maelstrom/Master weapons should retain their relative usefulness, otherwise there won't be any incentive to do their respective content and grind for them. Which would be a shame, because those arenas are honestly pretty cool and well designed imo. And not to mention a lot of work.