My Early Review of Summerset Updated with Details

  • Jhalin
    Jhalin
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    NeroBad wrote: »
    Jhalin wrote: »
    Seraphayel wrote: »
    Seraphayel wrote: »
    15227693803440.png
    nice

    Not sure where this image came from (the red parts, that is) but just want to call out this isn't completely accurate and is not an exact representation of the playable area.

    can i call you lier now? xD
    747rzt9.jpg

    This looks so small. :(

    In general, it doesn't feel it, though. Now, some of that may be due to some wide open spaces, but, "small" is never a term I would have associated with the new content.

    Though, when you look at the map, Sunhold and Alinor do look weirdly close to one another.

    By the map and the icons it looks like half of Vvardenfell. It looks incredibly small compared to a zone that should be gigantic in its size compared to usual zones.

    Alinor is two, three times the size of Auridon and yet Auridon seems to be the bigger zone of the two. Something's totally messed up here.

    Auridon is bigger, I can guarantee that much. Summerset is about the size of Clockwork City, perhaps a little bit bigger. Definitely smaller than wrothgar, definitely smaller than Vvardenfell. The world map is incredibly misleading when you actually scale the maps.

    There is a big gap between Clockwork city and Wrothgar/Vvardenfell. So you say that it is much closer to Clockwork then Wrothgar? So it is not about disapointment, but actually statistically that small? @Jhalin

    Based on the explorable amount of the zone, yes, it’s about the scale of Clockwork City. Running the full length of CWC takes nearly as much time as running the full length of Summerset. Running the length of Wrothgar takes distinctly longer than either of them.

    I did a visual comparison and scaled the maps based on towns of comparable size, and figured the world map displays the island about ~25% larger than it actually is ingame.
    Edited by Jhalin on April 20, 2018 3:29PM
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Wasn't the Lead Gameplay Designer named Stracz, or something like that?

    The Lead Gameplay Designer was Nick Konkles title before he left.
    Not sure who has that nabtle now tho...
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
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  • Firemantim
    Firemantim
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    Nestor wrote: »
    Multi Core Threading is now a thing. Not sure if it was because I was in the Corporate LAN or not, but the game ran smooth and silky on their machines, which are not gaming beasts, but are adequate. Even during the trial in the most intense combat phases, the performance was smooth and steady.

    This is what I'm most excited about. I've put off upgrading my CPU just to see how this upgrade will change things.
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