

Oreyn_Bearclaw wrote: »Sometimes I dont think we play the same game. Haha. Thanks for the info.
Septimus_Magna wrote: »Good work on the math!
Im curious to see if they adjust the overall scaling values during PTS. For a magicka sorc a lightning heavy attack will generally deal aroud 10k dps, buffing that to 16,5k seems a bit much.
Your choice to look at the sum of the two coefficients seems rather arbitrary and makes little mathematical sense. Keeping the sums the same most certainly does not "[keep] the original strength". I fail to see how you come to the conclusion that this is a likely scenario.The first is that they kept the original strength (i.e. the sum of skill coefficients for stamina/magicka and weapon/spell damage)
we will see if those changes go through. the scaling probably will, but there is other stuff that makes light attacks just outright broken.
Empower now buffing your next Light Attack by 40%.
Imbue Weapons (psijic) gives another 10-12k dmg on top of your Light attack (Basically could use this as spammable lmfao)
Elegance set another 20%.
35% Championpoints perk.
Fully raidbuffed LAs on magblade did about 42k dmg that was with 9 points in staff expert according to @Gilliamtherogue on a target dummy. And that was without any of the modifiers on top there.
And welcome to oneshotting people in Cyrodiil with Light AttacksAnd if Light attack itself is not enough, Overload will definitely do the job
Your choice to look at the sum of the two coefficients seems rather arbitrary and makes little mathematical sense. Keeping the sums the same most certainly does not "[keep] the original strength". I fail to see how you come to the conclusion that this is a likely scenario.The first is that they kept the original strength (i.e. the sum of skill coefficients for stamina/magicka and weapon/spell damage)
I expect that final weapon attack damage to be similar--perhaps with a slight buff--but nothing nearly as drastic as what you paint. I guess this would be like your third scenario, which I think you had improperly dismissed.
The real implication of the ratio change is that the spell/weapon damage is more comparable to the max magicka/stamina stat.
For example:
- A gold max magicka bonus is 1096. This gets passive buffs of 42-51% by CP (+20%), racials (+9/10% for the "good" races), Undaunted (+6%), guild (+7% with Inner Light), and class (+8% for sorc, warden, and nb), resulting in a final max magicka of 1556-1655 after passive buffs (ignoring combat buffs from War Horn).
- A gold spell damage bonus is 129 SD. This is buffed by 20% by Major Sorcery for 155 SD, which is equivalent to 1625 max magicka at the 10.5 ratio (ignoring the sorc per-slot passive and combat buffs from Minor Sorcery).
So for abilities, a max magicka bonus is essentially equivalent to a spell damage bonus. But because the SD-to-max-magicka ratio is 40 for staff attacks, spell damage is the hands-down winner. This change in Summerset makes max magicka/stamina more comparable to spell/weapon damage. And makes the system a bit more intuitive by aligning it with the ability scaling ratio.
I don't think that we're going to see the kinds of huge buffs that you suggest--this is more of a consistency change than a buff-the-hell-out-of-weapon-attacks change.
we will see if those changes go through. the scaling probably will, but there is other stuff that makes light attacks just outright broken.
Empower now buffing your next Light Attack by 40%.
Imbue Weapons (psijic) gives another 10-12k dmg on top of your Light attack (Basically could use this as spammable lmfao)
Elegance set another 20%.
35% Championpoints perk.
Fully raidbuffed LAs on magblade did about 42k dmg that was with 9 points in staff expert according to @Gilliamtherogue on a target dummy. And that was without any of the modifiers on top there.
And welcome to oneshotting people in Cyrodiil with Light AttacksAnd if Light attack itself is not enough, Overload will definitely do the job
Ok i've run some quick math to know where such a change would get us with our LA/HA damage ...
... and it's seems maybe too big of a change for them to only change the ratio, they would probably tune down the coef too because a 42% increase (value for my example werewolf build, it would be around 100% for a petsorc build ...) would have a very big impact on the overall game balance.
we will see if those changes go through. the scaling probably will, but there is other stuff that makes light attacks just outright broken.
Empower now buffing your next Light Attack by 40%.
Imbue Weapons (psijic) gives another 10-12k dmg on top of your Light attack (Basically could use this as spammable lmfao)
Elegance set another 20%.
35% Championpoints perk.
Fully raidbuffed LAs on magblade did about 42k dmg that was with 9 points in staff expert according to @Gilliamtherogue on a target dummy. And that was without any of the modifiers on top there.
And welcome to oneshotting people in Cyrodiil with Light AttacksAnd if Light attack itself is not enough, Overload will definitely do the job
SmellyUnlimited wrote: »So if I understand this from a layman’s perspective....
1. Currently, 40 stamina = 1 Weapon damage.
2. New numbers will reflect 10.5 stamina to 1 weapon damage, which means that (theoretically) stamina is now 3 times as effective as it used to be in affecting player light attack damage.
Is the above a correct summation?
SmellyUnlimited wrote: »So if I understand this from a layman’s perspective....
1. Currently, 40 stamina = 1 Weapon damage.
2. New numbers will reflect 10.5 stamina to 1 weapon damage, which means that (theoretically) stamina is now 3 times as effective as it used to be in affecting player light attack damage.
Is the above a correct summation?
Yes. But the exact damage we will get is unknown.