grinding? in an mmo? nooooo, that cant be!
draekab14_ESO wrote: »Worse than hunting down books for the Mages Guild? Nothing is more fun then that!
draekab14_ESO wrote: »Worse than hunting down books for the Mages Guild? Nothing is more fun then that!
But hunting books was basing on wandering Tamriel freely. No slowdowns, no obstacles, just go here, go there. And for Psijiic... one portal mean one quest. You have to visit Artaeum, close breach and return. That tooks time. I believe it would be nice if you've got more distortions per quest or... get one quest and could start closing them all.
The_Protagonist wrote: »Crown Mats coming in Crown Crates soon....
The_Protagonist wrote: »Crown Mats coming in Crown Crates soon....
Great...Another way to take my $
What worries me is that it might end up being like dolmens. Dozens of players in one place closing the portal within 30 seconds. It will most likely take a year or so to max out this skill line unless you play 24/7
kendellking_chaosb14_ESO wrote: »grinding? in an mmo? nooooo, that cant be!
Needing ten rare drops to make a piece of jewelry then needing 40 to get it from white to green all of that just for one piece. Three pieces per character well you have 15 characters that’s just too much. That’s 50 drops to make and upgrade a ring from white to gold. Three jewelry slots so 50 x 3 x 15 that’s 2,250 mats. That’s way beyond a grind.
I'm ok with Grinding the skill line out, but with the current amount needed to max out the skill line I think it is a bit too much. I'd like to see the amount of xp reduced by 15%-20%
To put it in perspective my friend reached level two after 6 hours of closing portals. Or he finished Level 2, can't remember, either way it feels a little too long
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
IMO it doesn't even need to be a quest at all. Kari's Hit List works fine without one. Just make them all available for closing as soon as you finish the first set on Summerset.I believe it would be nice if you've got more distortions per quest or... get one quest and could start closing them all.
I'm ok with Grinding the skill line out, but with the current amount needed to max out the skill line I think it is a bit too much. I'd like to see the amount of xp reduced by 15%-20%
To put it in perspective my friend reached level two after 6 hours of closing portals. Or he finished Level 2, can't remember, either way it feels a little too long
I reached rank 3 and unlocked imbue weapons in about 1.5 hours so it's not quite that grindy. It is too grindy for me to advance any further on a PTS, but I don't think it's too grindy for a pretty powerful skill line.
I'm ok with Grinding the skill line out, but with the current amount needed to max out the skill line I think it is a bit too much. I'd like to see the amount of xp reduced by 15%-20%
To put it in perspective my friend reached level two after 6 hours of closing portals. Or he finished Level 2, can't remember, either way it feels a little too long
kendellking_chaosb14_ESO wrote: »grinding? in an mmo? nooooo, that cant be!
Needing ten rare drops to make a piece of jewelry then needing 40 to get it from white to green all of that just for one piece. Three pieces per character well you have 15 characters that’s just too much. That’s 50 drops to make and upgrade a ring from white to gold. Three jewelry slots so 50 x 3 x 15 that’s 2,250 mats. That’s way beyond a grind.
The game is not designed with 14 master crafter alts in mind, nor it should. The fact that some players are ready to invest this much time and effort in a game to have everything maxed/completed for each alt is their choice. I don't think the game should be streamlined so it would be easy to unlock everything for your 14th alt. As a former WoW player, I know what grinding is, so I dislike it. But this profession is something special, it should not be powerleveled in the first 3 days after launch. It is a good thing that the devs decided that you cannot deconstruct jewelry obtained prior the patch, because I know people were hoarding jewelry exactly for this. Leveling JC shouldn't be to grindy, I fully agree with that, but saying that it would be to grindy to do this for 14 alts, its not how the game should be designed. I think the investment in JC should be rewarding, since is available only to those who bought the new chapter. So maxing this profession should feel like an accomplishment, not like leveling alchemy on your alt.
kendellking_chaosb14_ESO wrote: »grinding? in an mmo? nooooo, that cant be!
Needing ten rare drops to make a piece of jewelry then needing 40 to get it from white to gold all of that just for one piece. Three pieces per character well you have 15 characters that’s just too much. That’s 50 drops to make and upgrade a ring from white to gold. Three jewelry slots so 50 x 3 x 15 that’s 2,250 mats. That’s way beyond a grind.
Edit: white to gold not white to green.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »grinding? in an mmo? nooooo, that cant be!
Needing ten rare drops to make a piece of jewelry then needing 40 to get it from white to green all of that just for one piece. Three pieces per character well you have 15 characters that’s just too much. That’s 50 drops to make and upgrade a ring from white to gold. Three jewelry slots so 50 x 3 x 15 that’s 2,250 mats. That’s way beyond a grind.
The game is not designed with 14 master crafter alts in mind, nor it should. The fact that some players are ready to invest this much time and effort in a game to have everything maxed/completed for each alt is their choice. I don't think the game should be streamlined so it would be easy to unlock everything for your 14th alt. As a former WoW player, I know what grinding is, so I dislike it. But this profession is something special, it should not be powerleveled in the first 3 days after launch. It is a good thing that the devs decided that you cannot deconstruct jewelry obtained prior the patch, because I know people were hoarding jewelry exactly for this. Leveling JC shouldn't be to grindy, I fully agree with that, but saying that it would be to grindy to do this for 14 alts, its not how the game should be designed. I think the investment in JC should be rewarding, since is available only to those who bought the new chapter. So maxing this profession should feel like an accomplishment, not like leveling alchemy on your alt.
I would never waste my time trying to make 15 master craftsmen ever. All my alts are / will be at lv 50 crafting just cause they decon trash when they were leveling. They learn traits if I remember to check no real need to have more then one crafter motifs are expensive for the new one, why buy or grind more then once. Any good motifs are send to my main. My main is well my first guy he’s 9 traits everything and knows nearly all the motifs. He crafts for everyone. I have enough skill points to make a crafter for literally everything and still play him.
They don’t need to balance for 14 crafting alts I’m sure no one has a second crafting alt like me most alt just decon and research whatever trash they happen to have. I just have them learn traits so they can transmute without having to log to my main. Literally all my crafted gear, food, enchants and potions are made on my main.
As it stands I will need 150 rare drops to make a jewelry set for just one character. Now all my alts play a role I can have unique CP and gear for each cause they only do x or y. When you have 15 guys you use crafted gear a lot and to use two crafted sets and a monster set sounds like heaven but when you need 2,250 RARE drops that’s not balanced or grindly it’s just a fake out.
Like hey you can craft your own jewelry but it will take you much longer then just grinding out jewelry sets the old way.
draekab14_ESO wrote: »Worse than hunting down books for the Mages Guild? Nothing is more fun then that!
kendellking_chaosb14_ESO wrote: »grinding? in an mmo? nooooo, that cant be!
Needing ten rare drops to make a piece of jewelry then needing 40 to get it from white to gold all of that just for one piece. Three pieces per character well you have 15 characters that’s just too much. That’s 50 drops to make and upgrade a ring from white to gold. Three jewelry slots so 50 x 3 x 15 that’s 2,250 mats. That’s way beyond a grind.
Edit: white to gold not white to green.
Lets be realistic here: No one is going to get gold jewelry on 15 toons unless they are a completionist. On my tank(My most often played toon) I have been running plague doctor ever since it came out back with One Tamriel...and I STILL dont have plague doctor gold...there is nothing actually stopping me from making it gold, I just dont feel the need to do so, I am fully able to complete all the content in the game in purple gear and the cost/benefit just doesnt make it seem worth it...now, its true this is on a tank, not a DPS so its not like I am giving up any damage...since my DPS toons tend to be much more likely to have gold gear, but even so, I would probably only bother to get gold jewelry for one toon...just like I dont have multiple outfit slots for each toon, I wont have gold jewelry for each and every toon...only my highest DPS toon will it be worth the effort of grinding...otherwise I will just keep on playing the others as they already are.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »grinding? in an mmo? nooooo, that cant be!
Needing ten rare drops to make a piece of jewelry then needing 40 to get it from white to green all of that just for one piece. Three pieces per character well you have 15 characters that’s just too much. That’s 50 drops to make and upgrade a ring from white to gold. Three jewelry slots so 50 x 3 x 15 that’s 2,250 mats. That’s way beyond a grind.
The game is not designed with 14 master crafter alts in mind, nor it should. The fact that some players are ready to invest this much time and effort in a game to have everything maxed/completed for each alt is their choice. I don't think the game should be streamlined so it would be easy to unlock everything for your 14th alt. As a former WoW player, I know what grinding is, so I dislike it. But this profession is something special, it should not be powerleveled in the first 3 days after launch. It is a good thing that the devs decided that you cannot deconstruct jewelry obtained prior the patch, because I know people were hoarding jewelry exactly for this. Leveling JC shouldn't be to grindy, I fully agree with that, but saying that it would be to grindy to do this for 14 alts, its not how the game should be designed. I think the investment in JC should be rewarding, since is available only to those who bought the new chapter. So maxing this profession should feel like an accomplishment, not like leveling alchemy on your alt.
I would never waste my time trying to make 15 master craftsmen ever. All my alts are / will be at lv 50 crafting just cause they decon trash when they were leveling. They learn traits if I remember to check no real need to have more then one crafter motifs are expensive for the new one, why buy or grind more then once. Any good motifs are send to my main. My main is well my first guy he’s 9 traits everything and knows nearly all the motifs. He crafts for everyone. I have enough skill points to make a crafter for literally everything and still play him.
They don’t need to balance for 14 crafting alts I’m sure no one has a second crafting alt like me most alt just decon and research whatever trash they happen to have. I just have them learn traits so they can transmute without having to log to my main. Literally all my crafted gear, food, enchants and potions are made on my main.
As it stands I will need 150 rare drops to make a jewelry set for just one character. Now all my alts play a role I can have unique CP and gear for each cause they only do x or y. When you have 15 guys you use crafted gear a lot and to use two crafted sets and a monster set sounds like heaven but when you need 2,250 RARE drops that’s not balanced or grindly it’s just a fake out.
Like hey you can craft your own jewelry but it will take you much longer then just grinding out jewelry sets the old way.
almost no one has 14 alts. if it's too grindy for one or two, then say that, but 14? come on.
kendellking_chaosb14_ESO wrote: »kendellking_chaosb14_ESO wrote: »grinding? in an mmo? nooooo, that cant be!
Needing ten rare drops to make a piece of jewelry then needing 40 to get it from white to green all of that just for one piece. Three pieces per character well you have 15 characters that’s just too much. That’s 50 drops to make and upgrade a ring from white to gold. Three jewelry slots so 50 x 3 x 15 that’s 2,250 mats. That’s way beyond a grind.
The game is not designed with 14 master crafter alts in mind, nor it should. The fact that some players are ready to invest this much time and effort in a game to have everything maxed/completed for each alt is their choice. I don't think the game should be streamlined so it would be easy to unlock everything for your 14th alt. As a former WoW player, I know what grinding is, so I dislike it. But this profession is something special, it should not be powerleveled in the first 3 days after launch. It is a good thing that the devs decided that you cannot deconstruct jewelry obtained prior the patch, because I know people were hoarding jewelry exactly for this. Leveling JC shouldn't be to grindy, I fully agree with that, but saying that it would be to grindy to do this for 14 alts, its not how the game should be designed. I think the investment in JC should be rewarding, since is available only to those who bought the new chapter. So maxing this profession should feel like an accomplishment, not like leveling alchemy on your alt.
I would never waste my time trying to make 15 master craftsmen ever. All my alts are / will be at lv 50 crafting just cause they decon trash when they were leveling. They learn traits if I remember to check no real need to have more then one crafter motifs are expensive for the new one, why buy or grind more then once. Any good motifs are send to my main. My main is well my first guy he’s 9 traits everything and knows nearly all the motifs. He crafts for everyone. I have enough skill points to make a crafter for literally everything and still play him.
They don’t need to balance for 14 crafting alts I’m sure no one has a second crafting alt like me most alt just decon and research whatever trash they happen to have. I just have them learn traits so they can transmute without having to log to my main. Literally all my crafted gear, food, enchants and potions are made on my main.
As it stands I will need 150 rare drops to make a jewelry set for just one character. Now all my alts play a role I can have unique CP and gear for each cause they only do x or y. When you have 15 guys you use crafted gear a lot and to use two crafted sets and a monster set sounds like heaven but when you need 2,250 RARE drops that’s not balanced or grindly it’s just a fake out.
Like hey you can craft your own jewelry but it will take you much longer then just grinding out jewelry sets the old way.
almost no one has 14 alts. if it's too grindy for one or two, then say that, but 14? come on.