Mystrius_Archaion wrote: »Actually, my nightblade ultimate of choice for survivability is actually Soul Siphon. It's a nice monster heal when I really need it, and helps the group(even more so with the changes in pts).
It gives you major vitality while healing instantly and over time. I've tanked "The Imperfect" with one dps helping to down hime and his adds in Clockwork City. I could practically solo it, but it's difficult.
I've also run with my friend on his nightblade duoing normal mode dungeons up to DLC ones even. It's been interesting. Sometimes I have to manage boss aggro and resurrect him. Yes, I can stay alive mostly with refreshing path and swallow soul and help from that cp that reduces damage received by 15% while resurrecting and heavy armor of course. I use Whitestrake's Retribution with prismatic glyphs and different secondary world drops sets from time to time.
(Edit: I even ended up soloing Ash Titan in City of Ash when my friend got taken out early just by running around in a big circle using Swallow Soul to keep up heals and light attacking with Dark Shades at the boss, mostly because of the whirling air elementals. That sucked because I was sweating way too much. lol)
FYI, I always forget to use food. I don't have a lot of expensive materials to craft everything so I often don't. I also don't use potions as they are too short a duration and easy to forget for me while having that annoying cooldown.
So, the fact that I can do this well is pretty good.
I think nightblades can tank well, mostly because I'm not even close to the best and I'm still good.
NB tanking could be a thing, but the minor protection from Dark Cloak needs to increase in duration, and we lack group utility. We have good Survivability, silver leash, and decent resource management now. However when asked why use a NB tank over a DK I couldn't give a good reason.
Silver_Strider wrote: »As someone that has tanked before the Morrowind Changes on NB all HM content up to that point, I will say that the change of Dark Cloak into a burst heal is a great thing. Yes, the Minor Protection could be longer but you're using Dark Cloak for a Heal and the Minor Protection helps to ensure that you get healed, unlike Warden that gets Minor Protection solely for using their defense buff but they'd also need to use Arctic Blast for a weaker Self Heal with a much longer duration. I see this as a balancing act between Warden and NBs, Wardens get a weaker Tank based Heal that takes a good 10 seconds before it reaches a similar, albeit slighter weaker healing amount to NB but Wardens get a longer Minor Protection buff to make up for the long self heal duration.
leendertp1 wrote: »Okay, so got home a bit late last night but did manage to make a tank and get smacked around a little bit.
I wore 4 sets primarily, Jorvuld, Mending, Tava and Dragon. Tri-stat glyphs everywhere. Amazing overall stats. About 32-35k health, 20-25k magicka and stamina depending on which food. Loads of block block cost reduction and about 2k magicka regen.
Jorvuld is amazing on a nightblade and all the extra major force uptime you can give is amazing especially with bloodspawn and Tava.
There were 2 very significant changes that I spent some time with.
Dark Cloak, the new heal. I tested this just standing around, and I didnt like it. The animation is silly. I then went into vRom and vFH and pull all mobs to first boss and first boss and managed to stay alive really quite long. Even killing the non-elite mobs. In combat it feel good, and it gives you something to hit when you are in trouble. I went back on live and even wearing Bahraha I couldn't live longer and I missed having the button to press. Intially I also didnt like that it was a HOT, totally changed my mind, nightblades are HOT tanks and it does feel pretty good.
2 potential improvements, I would still like some magicka scaling so if you stack health or are more balanced you get similar sized heals. Also recasting, like Rally I think it would be great if it consumed previous outstanding HOTs if recast, maybe with a penalty of sorts.
Silver leash. I really didn't like it. It's too expensive, 3.5k stam is way too much, especially since tanks, esp non-DK tanks are so stamina constrained. It is also too slow, the delay in shooting the bolt and waiting for the mob to pull takes too long, its nowhere near as responsive as DK chains. I think the only class that may use it is a Warden since Bull Netch makes stamina management a bit easier. Also, the ability does not need to do any damage or do anything other than mini-stun and pull, we can trade all of this for lower cost. I wouldnt use it as it is, I would just keep wearing swarm mother on trash. It just doesnt work giving a expensive stam ability to a non-DK stam constrained tank with no reliable means to recover stam.
Mystrius_Archaion wrote: »Silver_Strider wrote: »As someone that has tanked before the Morrowind Changes on NB all HM content up to that point, I will say that the change of Dark Cloak into a burst heal is a great thing. Yes, the Minor Protection could be longer but you're using Dark Cloak for a Heal and the Minor Protection helps to ensure that you get healed, unlike Warden that gets Minor Protection solely for using their defense buff but they'd also need to use Arctic Blast for a weaker Self Heal with a much longer duration. I see this as a balancing act between Warden and NBs, Wardens get a weaker Tank based Heal that takes a good 10 seconds before it reaches a similar, albeit slighter weaker healing amount to NB but Wardens get a longer Minor Protection buff to make up for the long self heal duration.
Well if we're comparing them to Wardens....that Lotus Blossom is a real stick-in-the-eye. It heals one value for light attacks and a higher value for heavy attacks while Nightblades get the same heal once per light or heavy attack. That's just not fair or right. That completely encourages only light attacking and punishes you for heavy attacking at all.
Siphoning Strikes/Attacks needs to be adjusted like Lotus Blossom.
RavenSworn wrote: »Alot of players here talk about endgame trials, endgame dungeon... What about starting players? What about players progressing to the cp stage? Changes shouldn't be just for endgame, it should be for all aspects of the game.
Same goes with pvp vs pve. ZoS won't change their ways to divide the two, they want you to play both. So the changes have to impact both playstyles positively, be it a nerf or buff.
RavenSworn wrote: »Alot of players here talk about endgame trials, endgame dungeon... What about starting players? What about players progressing to the cp stage? Changes shouldn't be just for endgame, it should be for all aspects of the game.
Same goes with pvp vs pve. ZoS won't change their ways to divide the two, they want you to play both. So the changes have to impact both playstyles positively, be it a nerf or buff.
B/C in the end, the same things that balance something for end game make it balanced in non-end game.
Just b/c something seems powerful enough b/c you aren't fighting the hardest stuff does not mean it's been buffed or created well enough when you compare it to other class abilities that do something similar. The best way to do that is end-game content or the right pvp scenerios.
Not sure who you are addressing, but in no-way does something being better or balanced for end-game not make it stronger and better for easier parts of the game. Now, pvp vs. pve is a different matter and the NB's whining about losing a morph of their invis need to just move on - this change for NBs to do more in the game is needed.