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Infused trait broken? (Op)

Irylia
Irylia
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Infused traits with pot reduction glyphs will make your pot downtime be 2-3 seconds. Meaning you can have perma immovability, constant resources, potentially every pot buff (lingering/detect/immov/savagery/etc)

Pair that with argonian? Alchemist?

How about block cost reduction glyphs with infused? That’s near 1k block cost reduction flat

Weren’t we just having issues with blocking? Because I know I won’t have an issue dropping 3 resource traits for more block cost reduc.
  • danno8
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    Each infused trait is working on all 3 pieces of jewelry currently. Obviously a bug.
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  • driosketch
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    danno8 wrote: »
    Each infused trait is working on all 3 pieces of jewelry currently. Obviously a bug.

    Do you mean 3 unbugged infused jewelry would have the same time reduction, or that 3 bugged infused jewelry stack to a factor of 9 and that causes the insane cooldown reduction?
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  • RoyJade
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    driosketch wrote: »
    Do you mean 3 unbugged infused jewelry would have the same time reduction, or that 3 bugged infused jewelry stack to a factor of 9 and that causes the insane cooldown reduction?

    Second choice. Each enchant get boosted three time, and possibly multiplicatively.
    The real reduction on potion cooldown should be the additive value of the three basic enchants multiplied by 1.6 (or more detailed, one enchant x 1.6 x 3, which give the same result).
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  • NyassaV
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    Even unbugged it's pretty powerful
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  • danno8
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    RoyJade wrote: »
    driosketch wrote: »
    Do you mean 3 unbugged infused jewelry would have the same time reduction, or that 3 bugged infused jewelry stack to a factor of 9 and that causes the insane cooldown reduction?

    Second choice. Each enchant get boosted three time, and possibly multiplicatively.
    The real reduction on potion cooldown should be the additive value of the three basic enchants multiplied by 1.6 (or more detailed, one enchant x 1.6 x 3, which give the same result).

    Its additive.

    Potion CD enchant is 5 seconds, but with 3 infused jewelry it is giving 14 seconds per piece. 5* [(1+(.6*3)] = 14. On each piece.

    Cost reduction is 203*[1+(.6*3)]= 568.4 on each piece.

    Crazy.
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  • Dyride
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    Do they even test? That order of operations is so wack.
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    1. RoyJade
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      danno8 wrote: »
      Its additive.

      Potion CD enchant is 5 seconds, but with 3 infused jewelry it is giving 14 seconds per piece. 5* [(1+(.6*3)] = 14. On each piece.

      Cost reduction is 203*[1+(.6*3)]= 568.4 on each piece.

      Crazy.

      Thanks for the data.
      Well, additive is the "best" result between the two, but still utterly broken. But since it's clearly a game breaking bug it'll be fixed soon, so it's ok.
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    2. BohnT
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      It has to work like every other infused trait to only buff the enchant of the infused piece.
      They still have to look into the potion cooldown glyphs they will be completely overperfoming even with a fixed infused trait
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    3. Gilvoth
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      thats kinda expensive to go through all those pots like that in every fight.
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    4. starkerealm
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      danno8 wrote: »
      Each infused trait is working on all 3 pieces of jewelry currently. Obviously a bug.

      I'm sure this isn't currently true with weapon damage enchantments.

      An unbuffed gold glyph gives ~170, with a buffed glyph returning roughly 60% more. If it was bugged the way you describe, we'd be seeing weapon glyphs somewhere ~480.
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    5. danno8
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      danno8 wrote: »
      Each infused trait is working on all 3 pieces of jewelry currently. Obviously a bug.

      I'm sure this isn't currently true with weapon damage enchantments.

      An unbuffed gold glyph gives ~170, with a buffed glyph returning roughly 60% more. If it was bugged the way you describe, we'd be seeing weapon glyphs somewhere ~480.

      Yah someone else mentioned not all the enchants are affected.
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    6. JackDaniell
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      Infused seems to interact normally with weapon/spell damage enchantments, even with 3 pieces of infused equipped
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    7. Own
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      You can make Carterize DK skill cost 12 magicka
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    8. Tannus15
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      l3alls wrote: »
      You can make Carterize DK skill cost 12 magicka

      Still wouldn't use it.
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    9. Princess_Ciri
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      the main deterrent of using infused potion cool downs on jewellery is that the cost of spell power potions becomes ridiculous.

      3 hours of raiding you go through about 400+ potions.

      spell power pots are already expensive but this would increase prices like crazy.
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    10. Lightspeedflashb14_ESO
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      Infused seems to interact normally with weapon/spell damage enchantments, even with 3 pieces of infused equipped

      Infused on the jewelry does not impact your weapons enchant, the trait is supposed to only impact the enchant of the piece of jewelry that the trait is on.
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    11. Yakidafi
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      Infused seems to interact normally with weapon/spell damage enchantments, even with 3 pieces of infused equipped

      Infused on the jewelry does not impact your weapons enchant, the trait is supposed to only impact the enchant of the piece of jewelry that the trait is on.

      Yes, like he wrote, it work as expected on weapon or spell power enchanted jewelery
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    12. Lightspeedflashb14_ESO
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      Yakidafi wrote: »
      Infused seems to interact normally with weapon/spell damage enchantments, even with 3 pieces of infused equipped

      Infused on the jewelry does not impact your weapons enchant, the trait is supposed to only impact the enchant of the piece of jewelry that the trait is on.

      Yes, like he wrote, it work as expected on weapon or spell power enchanted jewelery

      Okay, I see. My bad.
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    13. Baz
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      the main deterrent of using infused potion cool downs on jewellery is that the cost of spell power potions becomes ridiculous.

      3 hours of raiding you go through about 400+ potions.

      spell power pots are already expensive but this would increase prices like crazy.

      You know the buff from the pots stay 47sec ? What the point to reduce it for PvE Dps ?
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    14. NBrookus
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      the main deterrent of using infused potion cool downs on jewellery is that the cost of spell power potions becomes ridiculous.

      3 hours of raiding you go through about 400+ potions.

      spell power pots are already expensive but this would increase prices like crazy.

      But an argonian could cycle through trash pots for basically infinite sustain.
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    15. Lightspeedflashb14_ESO
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      NBrookus wrote: »
      the main deterrent of using infused potion cool downs on jewellery is that the cost of spell power potions becomes ridiculous.

      3 hours of raiding you go through about 400+ potions.

      spell power pots are already expensive but this would increase prices like crazy.

      But an argonian could cycle through trash pots for basically infinite sustain.

      Sustain as a tank maybe, you would lose to much for a dps to run them, even a healer. 2400+ magic or stam and 522+ spell or weapon damage is way too much to give up.
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    16. ccfeeling
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      So infuse trait need to nerf ?
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    17. NBrookus
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      NBrookus wrote: »
      the main deterrent of using infused potion cool downs on jewellery is that the cost of spell power potions becomes ridiculous.

      3 hours of raiding you go through about 400+ potions.

      spell power pots are already expensive but this would increase prices like crazy.

      But an argonian could cycle through trash pots for basically infinite sustain.

      Sustain as a tank maybe, you would lose to much for a dps to run them, even a healer. 2400+ magic or stam and 522+ spell or weapon damage is way too much to give up.

      I was thinking more for PVP... run 3 full damage sets.
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    18. starkerealm
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      ccfeeling wrote: »
      So infuse trait need to nerf ?

      Probably not. Probably just bugged.
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    19. Irylia
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      By running all damage sets you off set the loss from glyphs and traits. Not to mention this is with pvp in mind so all these various pot buffs would be available to you but the most important benefit is constant sustain or immov.
      And like brookus said, trash pots are a cheap spammable + argonian passive.
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    20. Own
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      Jewelry with weapon damage glyphs seem to be balanced. You end up with a lower resource pool and only a very slight increase in damage/heals. A StamDK could probably take advantage of this with Minor Brutality and slotting Flawless Dawnbreaker :)
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    21. SammyFable
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      I don't know, if this has been posted somewhere already, but I checked all tooltips of the various enchants. The infused bug only affects glyphs, that reduce costs (mag, stam, block) or potion cooldown and the glyph, that increases potion effect duration.
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