
Elsterchen wrote: »Elsterchen wrote: »@Cinbri thanks for the initial tests!
I'll need to create my 5pc shackle again before I can test if jabs dropped compared to live. They copied my toon before I made my shacklebreaker set.
What are your thoughts to buffing Templar through underused spells? I listed some above, maybe we can convince zos to make adjustments this patch on those abilities so that buff defensive/offensive abilities for Templars.
Well, for what its worth... I like some stamina way to get empower. Solar barrage as well as dark flare are just wasted on stamplar. (sry to say, but thats how it is, I am not sure wether magplars can get the buff this way... probably better to use mage guild skills, anyways)
Can you magplars spare one class ability morph for us? Do you use both morphs of sun fire ?
It's annoying because mage skills synergize better with instant cast abilities than channels. Solar barrage works better with jabs because you don't have to think about recasting it in between each jabs.
Do other stamina classes have access to empower?
Yes, NB with ambush (instant cast).
DKs could use empowering flame (it got buffed to 2 pulses empower, is instant cast and costs moderate magica <- edit: would not mind a 2 pulse magica based skill costing 4k mag giving me: a pull to an enemy, dealing [x] Flame Damage and granting you Empower,(2 pulses),
granting Major Expedition, for 6 seconds.
This attack cannot be dodged or reflected. Really I would take the mag cost with this any time!)
2H can use wreckling blow (instant cast)
---> its only templars that (again) got the clunky 1.1s channel mechanic tied to the buff ... Oh well, stamdens and stamsorcs didn't get anything which will rightfully be debated. But stamplars are screwed in 2 ways, they have access to the buff in theory and magplars even got 2 morphs to choose from. However, the choice would be use the clunky 1.1s channel or the clunky 1.1s channel. ... at least maplars may find usefull mage guild skills, stamplars not so much.
Solar Barrage gives 4x Empower now (after each pulse, every 2s). I did some testing and with the additional tick it seems to be about the same Damage, if not slightly better than Sweeps (without considering empower)
Toss in a light attack/Imbue Weapons rotation and you'll have a potent replacement for Sweeps. A replacement robbed of all the Templar soul and lacking everything that made the old Blazing Spear/Sweeps combo fun, but it will give you better numbers.
Elsterchen wrote: »Elsterchen wrote: »@Cinbri thanks for the initial tests!
I'll need to create my 5pc shackle again before I can test if jabs dropped compared to live. They copied my toon before I made my shacklebreaker set.
What are your thoughts to buffing Templar through underused spells? I listed some above, maybe we can convince zos to make adjustments this patch on those abilities so that buff defensive/offensive abilities for Templars.
Well, for what its worth... I like some stamina way to get empower. Solar barrage as well as dark flare are just wasted on stamplar. (sry to say, but thats how it is, I am not sure wether magplars can get the buff this way... probably better to use mage guild skills, anyways)
Can you magplars spare one class ability morph for us? Do you use both morphs of sun fire ?
It's annoying because mage skills synergize better with instant cast abilities than channels. Solar barrage works better with jabs because you don't have to think about recasting it in between each jabs.
Do other stamina classes have access to empower?
Yes, NB with ambush (instant cast).
DKs could use empowering flame (it got buffed to 2 pulses empower, is instant cast and costs moderate magica <- edit: would not mind a 2 pulse magica based skill costing 4k mag giving me: a pull to an enemy, dealing [x] Flame Damage and granting you Empower,(2 pulses),
granting Major Expedition, for 6 seconds.
This attack cannot be dodged or reflected. Really I would take the mag cost with this any time!)
2H can use wreckling blow (instant cast)
---> its only templars that (again) got the clunky 1.1s channel mechanic tied to the buff ... Oh well, stamdens and stamsorcs didn't get anything which will rightfully be debated. But stamplars are screwed in 2 ways, they have access to the buff in theory and magplars even got 2 morphs to choose from. However, the choice would be use the clunky 1.1s channel or the clunky 1.1s channel. ... at least maplars may find usefull mage guild skills, stamplars not so much.
Solar Barrage gives 4x Empower now (after each pulse, every 2s). I did some testing and with the additional tick it seems to be about the same Damage, if not slightly better than Sweeps (without considering empower)
Toss in a light attack/Imbue Weapons rotation and you'll have a potent replacement for Sweeps. A replacement robbed of all the Templar soul and lacking everything that made the old Blazing Spear/Sweeps combo fun, but it will give you better numbers.
I think you are right. This looks like the shift I mentioned earlier where they are starting to swap the trees. Having SB give better cleave DMG means that you'll have reflective light giving your dot and ranged spamable, eclipse is your ranged defense, purfying light is your burst, and we have a ranged execute.
Not how I expected the class would go towards honestly.
Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.
This ability cost is too high. Even at 3780 it was way ( 32% compared to my warden healer) higher than Warden Budding seeds (2980) which as you all know heals for as much as hasty prayer as a ranged heal. They removed so many of the templar buffs when they introduced the warden healing class it just makes no sense to increase the cost of this point blank AOE heal ability. You can also argue that the change to insta cast does not warrant almost doubling the cost because there are no cast time heals out there accept what the Templar currently has. Even if you want to argue over the addition of minor expedition as justification for the increased cost you can't because for the last 4 years templars have been the ONLY class without a class ability that grants minor expedition. Since launch templars have been forced to go vamp because the class has suffered mobility issues, you simply can't justify the increase cost for this ability on any level. This is suppose to be about class balance not giving something that should have been changed years ago and then forcing fundamental changes in builds to accommodate new toys.
(Magic Templar of course)
I am finding when compared to Healing Springs the cost is probably too high for the new Ritual.
Healing Springs in practice will heal for 80% of Ritual (over 4 seconds) and assuming you hit yourself and 2 other people will cost 3.5X less than Ritual.
20% more healing for 250% cost increase seems a little silly to me.
% reductions will have a greater effect on the larger magicka amount, but that is probably too large of a gap to close.
I guess it's the tradeoff for being burst rather than a HoT which makes it even better for pvp
Restoring Light
Breath of Life (Rushed Ceremony morph): Reduced the healing done from this morph’s secondary heal by approximately 33%.
Hasty Prayer (Healing Ritual morph): This morph now grants Minor Expedition to you and your allies for 5 seconds.
Healing Ritual: This ability and its morphs no longer have a cast time; they are now instant cast abilities that heal for the same amount. Their costs have been increased to 7290 Magicka from 3780 Magicka.
Honor the Dead (Rushed Ceremony morph): This morph now refunds part of the ability’s cost over 6 seconds, down from 8 seconds.[/i]
Elsterchen wrote: »Elsterchen wrote: »@Cinbri thanks for the initial tests!
I'll need to create my 5pc shackle again before I can test if jabs dropped compared to live. They copied my toon before I made my shacklebreaker set.
What are your thoughts to buffing Templar through underused spells? I listed some above, maybe we can convince zos to make adjustments this patch on those abilities so that buff defensive/offensive abilities for Templars.
Well, for what its worth... I like some stamina way to get empower. Solar barrage as well as dark flare are just wasted on stamplar. (sry to say, but thats how it is, I am not sure wether magplars can get the buff this way... probably better to use mage guild skills, anyways)
Can you magplars spare one class ability morph for us? Do you use both morphs of sun fire ?
It's annoying because mage skills synergize better with instant cast abilities than channels. Solar barrage works better with jabs because you don't have to think about recasting it in between each jabs.
Do other stamina classes have access to empower?
Yes, NB with ambush (instant cast).
DKs could use empowering flame (it got buffed to 2 pulses empower, is instant cast and costs moderate magica <- edit: would not mind a 2 pulse magica based skill costing 4k mag giving me: a pull to an enemy, dealing [x] Flame Damage and granting you Empower,(2 pulses),
granting Major Expedition, for 6 seconds.
This attack cannot be dodged or reflected. Really I would take the mag cost with this any time!)
2H can use wreckling blow (instant cast)
---> its only templars that (again) got the clunky 1.1s channel mechanic tied to the buff ... Oh well, stamdens and stamsorcs didn't get anything which will rightfully be debated. But stamplars are screwed in 2 ways, they have access to the buff in theory and magplars even got 2 morphs to choose from. However, the choice would be use the clunky 1.1s channel or the clunky 1.1s channel. ... at least maplars may find usefull mage guild skills, stamplars not so much.
Solar Barrage gives 4x Empower now (after each pulse, every 2s). I did some testing and with the additional tick it seems to be about the same Damage, if not slightly better than Sweeps (without considering empower)
Toss in a light attack/Imbue Weapons rotation and you'll have a potent replacement for Sweeps. A replacement robbed of all the Templar soul and lacking everything that made the old Blazing Spear/Sweeps combo fun, but it will give you better numbers.
Elsterchen wrote: »Elsterchen wrote: »@Cinbri thanks for the initial tests!
I'll need to create my 5pc shackle again before I can test if jabs dropped compared to live. They copied my toon before I made my shacklebreaker set.
What are your thoughts to buffing Templar through underused spells? I listed some above, maybe we can convince zos to make adjustments this patch on those abilities so that buff defensive/offensive abilities for Templars.
Well, for what its worth... I like some stamina way to get empower. Solar barrage as well as dark flare are just wasted on stamplar. (sry to say, but thats how it is, I am not sure wether magplars can get the buff this way... probably better to use mage guild skills, anyways)
Can you magplars spare one class ability morph for us? Do you use both morphs of sun fire ?
It's annoying because mage skills synergize better with instant cast abilities than channels. Solar barrage works better with jabs because you don't have to think about recasting it in between each jabs.
Do other stamina classes have access to empower?
Yes, NB with ambush (instant cast).
DKs could use empowering flame (it got buffed to 2 pulses empower, is instant cast and costs moderate magica <- edit: would not mind a 2 pulse magica based skill costing 4k mag giving me: a pull to an enemy, dealing [x] Flame Damage and granting you Empower,(2 pulses),
granting Major Expedition, for 6 seconds.
This attack cannot be dodged or reflected. Really I would take the mag cost with this any time!)
2H can use wreckling blow (instant cast)
---> its only templars that (again) got the clunky 1.1s channel mechanic tied to the buff ... Oh well, stamdens and stamsorcs didn't get anything which will rightfully be debated. But stamplars are screwed in 2 ways, they have access to the buff in theory and magplars even got 2 morphs to choose from. However, the choice would be use the clunky 1.1s channel or the clunky 1.1s channel. ... at least maplars may find usefull mage guild skills, stamplars not so much.
Solar Barrage gives 4x Empower now (after each pulse, every 2s). I did some testing and with the additional tick it seems to be about the same Damage, if not slightly better than Sweeps (without considering empower)
Toss in a light attack/Imbue Weapons rotation and you'll have a potent replacement for Sweeps. A replacement robbed of all the Templar soul and lacking everything that made the old Blazing Spear/Sweeps combo fun, but it will give you better numbers.
After reading this and being puzzled at the idea, I tried replacing Sweeps with Solar Barrage. I lost around 4k DPS. This includes a full rotation with plenty of Light Attacks.
Barrage may hit higher than Sweeps per tick, but Sweeps hits 4 times a second, Barrage hits once every 2 seconds. The two are not even comparable DPS wise. I'm not sure where you guys are coming from on this one.
Elsterchen wrote: »Elsterchen wrote: »@Cinbri thanks for the initial tests!
I'll need to create my 5pc shackle again before I can test if jabs dropped compared to live. They copied my toon before I made my shacklebreaker set.
What are your thoughts to buffing Templar through underused spells? I listed some above, maybe we can convince zos to make adjustments this patch on those abilities so that buff defensive/offensive abilities for Templars.
Well, for what its worth... I like some stamina way to get empower. Solar barrage as well as dark flare are just wasted on stamplar. (sry to say, but thats how it is, I am not sure wether magplars can get the buff this way... probably better to use mage guild skills, anyways)
Can you magplars spare one class ability morph for us? Do you use both morphs of sun fire ?
It's annoying because mage skills synergize better with instant cast abilities than channels. Solar barrage works better with jabs because you don't have to think about recasting it in between each jabs.
Do other stamina classes have access to empower?
Yes, NB with ambush (instant cast).
DKs could use empowering flame (it got buffed to 2 pulses empower, is instant cast and costs moderate magica <- edit: would not mind a 2 pulse magica based skill costing 4k mag giving me: a pull to an enemy, dealing [x] Flame Damage and granting you Empower,(2 pulses),
granting Major Expedition, for 6 seconds.
This attack cannot be dodged or reflected. Really I would take the mag cost with this any time!)
2H can use wreckling blow (instant cast)
---> its only templars that (again) got the clunky 1.1s channel mechanic tied to the buff ... Oh well, stamdens and stamsorcs didn't get anything which will rightfully be debated. But stamplars are screwed in 2 ways, they have access to the buff in theory and magplars even got 2 morphs to choose from. However, the choice would be use the clunky 1.1s channel or the clunky 1.1s channel. ... at least maplars may find usefull mage guild skills, stamplars not so much.
Solar Barrage gives 4x Empower now (after each pulse, every 2s). I did some testing and with the additional tick it seems to be about the same Damage, if not slightly better than Sweeps (without considering empower)
Toss in a light attack/Imbue Weapons rotation and you'll have a potent replacement for Sweeps. A replacement robbed of all the Templar soul and lacking everything that made the old Blazing Spear/Sweeps combo fun, but it will give you better numbers.
After reading this and being puzzled at the idea, I tried replacing Sweeps with Solar Barrage. I lost around 4k DPS. This includes a full rotation with plenty of Light Attacks.
Barrage may hit higher than Sweeps per tick, but Sweeps hits 4 times a second, Barrage hits once every 2 seconds. The two are not even comparable DPS wise. I'm not sure where you guys are coming from on this one.
Elsterchen wrote: »Elsterchen wrote: »@Cinbri thanks for the initial tests!
I'll need to create my 5pc shackle again before I can test if jabs dropped compared to live. They copied my toon before I made my shacklebreaker set.
What are your thoughts to buffing Templar through underused spells? I listed some above, maybe we can convince zos to make adjustments this patch on those abilities so that buff defensive/offensive abilities for Templars.
Well, for what its worth... I like some stamina way to get empower. Solar barrage as well as dark flare are just wasted on stamplar. (sry to say, but thats how it is, I am not sure wether magplars can get the buff this way... probably better to use mage guild skills, anyways)
Can you magplars spare one class ability morph for us? Do you use both morphs of sun fire ?
It's annoying because mage skills synergize better with instant cast abilities than channels. Solar barrage works better with jabs because you don't have to think about recasting it in between each jabs.
Do other stamina classes have access to empower?
Yes, NB with ambush (instant cast).
DKs could use empowering flame (it got buffed to 2 pulses empower, is instant cast and costs moderate magica <- edit: would not mind a 2 pulse magica based skill costing 4k mag giving me: a pull to an enemy, dealing [x] Flame Damage and granting you Empower,(2 pulses),
granting Major Expedition, for 6 seconds.
This attack cannot be dodged or reflected. Really I would take the mag cost with this any time!)
2H can use wreckling blow (instant cast)
---> its only templars that (again) got the clunky 1.1s channel mechanic tied to the buff ... Oh well, stamdens and stamsorcs didn't get anything which will rightfully be debated. But stamplars are screwed in 2 ways, they have access to the buff in theory and magplars even got 2 morphs to choose from. However, the choice would be use the clunky 1.1s channel or the clunky 1.1s channel. ... at least maplars may find usefull mage guild skills, stamplars not so much.
Solar Barrage gives 4x Empower now (after each pulse, every 2s). I did some testing and with the additional tick it seems to be about the same Damage, if not slightly better than Sweeps (without considering empower)
Toss in a light attack/Imbue Weapons rotation and you'll have a potent replacement for Sweeps. A replacement robbed of all the Templar soul and lacking everything that made the old Blazing Spear/Sweeps combo fun, but it will give you better numbers.
I think you are right. This looks like the shift I mentioned earlier where they are starting to swap the trees. Having SB give better cleave DMG means that you'll have reflective light giving your dot and ranged spamable, eclipse is your ranged defense, purfying light is your burst, and we have a ranged execute.
Not how I expected the class would go towards honestly.
I'm intrigued to try it out. Solo staffplar will now be about lining up tons of delayed burst (Purifying Light + that Psijic explode thing; even stronger if you toss in Unstable Core) while surviving the 6 seconds between each burst. That burst combo can go off even if you're block-casting HtD too, somewhat alleviating the old problem of not being able to come off the defensive. But that just won't be as fun for me as being a melee brawler. I guess that's what my stamplar is for.
So, done a bit of testing and have to say patchnotes 4.0.0 are most disappointed patchnotes I remember and not coz Templar changes but coz compare of how mechanic switches were implemented through other classes changes and it looked like bugs we reported are simply ignored.
1. So, as patchnotes claim:And yet Templar that is worse tank in game received zero buffs to its tanking capability... Why?ZOS_GinaBruno wrote: »
- Increasing the viability of all classes to perform the tank and healer roles: Some class skills have received significant updates to help improve their ability to tank and heal dungeon and Trial content.
Could start from changing Spear Wall in line with other classes passives, especially such as Iron Skin - i.e. make it independent from skill tree slots to promote frost tanking for templars. Yet nothing was done.
2. Puncturing Sweeps:
As expected testers were wrong and skill didn't got 5% damage buff...
Snare of it that I reported as bug for some unknown reason officially stated to be dodgeable:I don't understand how CC effect that applayable by undodgeable attack suppose to be dodgeable, what is this weird inconsistence in Templar skill?ZOS_GinaBruno wrote: »[*]The following now cannot be dodged:
- Puncturing Strikes and morphs (snare only)
Jabs damage: What I see from creating unupgrated template pre-update and check it after update:
Sweeps pre/after Update:
Same goes for Biting Jabs. Why does closest damage decreased again? I want to see reports from NA players with their copied characters to test it.
[b3] Spear Shards[/b]:
it still despite being instant damage ability is fully considered DoT and buff by dot cp. SO, how does instant damage ability is considered Damage over time? I guess I should stop reporting it as bug than. Reporting it for year made no effect.
4. Burning Light:
9% buff for single target ability.
So, this is parse of test dps build of Alcast:
In PvE does it really possible that 9% buff of something that is 5% in single target dps rotation will grant any reliable dps boost? Somehow I really doubt it.
In PvP once again Templar mechanic got ignored from global mechanic changes. As it was stated that damage coming inside or on target cant be blocked nor dodged, like Implosion that you cant nor dodge nor block... And yet Burning Light is blockable. Why? 9% to double reduced and blocked damage equal to nothing.
Pointless cosmetic buff^^.
5. Honor the Dead:
the one and only flawlessly good buff that equal to reduce it cost for 3%.
6. Nova/Enduring Rays:
1. It unclear and embarrassing how Shifting Standart that is already superior to Nova, yet Nova didn't received reduce of its cost. Why?
2. Enduring Rays patchnotes state misleading information about it coz it is not 0.5sec upon level but 1/2sec.
3. And now how new Enduring Rays affect Nova. Pre-update and after update:
It deal damage often than described 1 sec, and thus damage fractions that suppose to disappear are actually resulted in damage nerf. As you can count pre update it dealt 12 ticks and after update Nova deal 11 ticks. We lost 1 tick of damage now.
4. Solar Disturbance - description of snare disappeared from tooltip changed for maim affect targets outside of Nova for 4/6sec. But yet SD does snare enemies inside of it. Is it bug or intended ninja mechanic? Apparently bug.
5. While Bolstering Darkness buffed to apply debuff for full time and Shifting Standart got reduced cost, Only thing Is Nova got is damage nerf and only 4sec of maim. Why maim wasn't made something like 6/8 or better reduced cost? Considering its 6sec of maim in trial is like 18ult, even less than Shifting Standart buff, even against immobile targets..
6. Unlike Bolstering it cleansable and every group have dedicated purge-spammers who will get rid of debuff anyway. Darkness is cheaper and 16sec, Shifting Standart is cheaper and both is stronger than Nova coz uncleansable buff/debuff...
Recap: Nova deserved ultimate cost nerf or duration of maim longer more than other ults, its totally unfair right now.
7. Dark Flare/Solar Barrage:
While Solar Barrage got finally synergy of its empower+light attacks inbetween channel spam to be buff to dps capability - keeping it as cast time ability is still ruin this synergy. And still Barrage bugged wand while considered DoT it actually cant buffed by dot cp but buffing through direct damage cp. Reported it since change of skill and still nothing..
Dark Flare - testers reported that dodgeable debuff was changed back to be undodgeable, yet on current pts major defile debuff is dodgeable:
Does ZoS changed mind and for some reason decided to nerf ability back coz it debuff now 2sec longer? Why is it again Templars is class that suffer from weird mechanic where enemy can somehow dodge AoE?
8. Eclipse:
Nothing was done regarding this CC again and its inconsistence. It apply CC Immunity on expire, it even still apply CC Immunity on cleansing, making it just worse than Luminous disorient against other Templars or purge spammers. And allow simply ignore CC Immunity and spam it on cooldown..
And even buff Total Dark got is considered nerf to Unstable Core:
due to Enduring Rays duration of Eclipse prolonged for 1more sec to total 6. Yet for Core it means that time bomb will explode 1sec later than previously, that is decreasing of skill dps output because bomb became timer that independent to CC Break. Maybe tie it back to remove this dps decrease?
9. Remembrance:
While nb Soul Siphon is now insane 28m radius with all its buffs I described in Joy's thread as it was reported by testers, our Remembrance that should help at small-scale/solo still disable caster and now have even less radius than nb healing ult. As I was questioning before - what the point of Remembrance ultimate at all now when resto ult provide stronger single heal and nb healing ult provide greater survivability to both caster and his group? It should be changed to ground based or char single target heal coz we have Practiced Incantation for full group/zerg support already.
10. Rune Focus:
The fact that it didn't received treatment of being attached to caster instead of ground is slap in the Templar face.
Lets see - Bolstering Darkness now dont grant ground based major protection but instead of was completely redone to fall in category of long duration buffs that independent to positioning and is buf fwithout duration tied to duration of ultimate. In case of Darkness - it is now apply 16sec of ult duration major protection on everyone who stepped into circle and ticking along with global duration of ultimate. It means - fully portable Major Protection for caster and any teammates. Ground based aoe with independent buff to everyone.
And now we have Rune Focus that still just ticking for 8sec. Templar House people say that worth of staying inside... Well, there is Cinder Storm now for dk that apply aoe healing inside that equal to healing of Rapid Regen. House that Templar can only dream about.
What should be done is treat it same as nb with their Bolstering Darkness was treated: you cast this divine protection rune that debuff enemies inside by snare and make its armor and morphs buffs be independent to positioning but being dependant to duration of skill itself.
11. Bloodthon set:
Nothing was done to fix this set in synenrgy with revamped templar skills: Backlash initial cast that is direct attack is not proccing it, Eclipse and Unstable Core procs that is considered direct damage attack still not proc set.
Recap: majority of bugs I reported during previous Dragonbones pts months ago were ignored?... Majority of changes that Templars suppose to get were simply granted to other classes and changes causing only questions why it was done..
P.S.: those who played psijic guild quest could see Golden Knight's amazing light abilities, like sun shield charge, dawnbreaker aoe wrath... Why couldn't such visually great ability granted to Templar, for example sun shiled charge instead of buggy Templar Charge?
Jabs damage: What I see from creating unupgrated template pre-update and check it after update:
Sweeps pre/after Update:
Same goes for Biting Jabs. Why does closest damage decreased again? I want to see reports from NA players with their copied characters to test it.
Elsterchen wrote: »Elsterchen wrote: »@Cinbri thanks for the initial tests!
I'll need to create my 5pc shackle again before I can test if jabs dropped compared to live. They copied my toon before I made my shacklebreaker set.
What are your thoughts to buffing Templar through underused spells? I listed some above, maybe we can convince zos to make adjustments this patch on those abilities so that buff defensive/offensive abilities for Templars.
Well, for what its worth... I like some stamina way to get empower. Solar barrage as well as dark flare are just wasted on stamplar. (sry to say, but thats how it is, I am not sure wether magplars can get the buff this way... probably better to use mage guild skills, anyways)
Can you magplars spare one class ability morph for us? Do you use both morphs of sun fire ?
It's annoying because mage skills synergize better with instant cast abilities than channels. Solar barrage works better with jabs because you don't have to think about recasting it in between each jabs.
Do other stamina classes have access to empower?
Yes, NB with ambush (instant cast).
DKs could use empowering flame (it got buffed to 2 pulses empower, is instant cast and costs moderate magica <- edit: would not mind a 2 pulse magica based skill costing 4k mag giving me: a pull to an enemy, dealing [x] Flame Damage and granting you Empower,(2 pulses),
granting Major Expedition, for 6 seconds.
This attack cannot be dodged or reflected. Really I would take the mag cost with this any time!)
2H can use wreckling blow (instant cast)
---> its only templars that (again) got the clunky 1.1s channel mechanic tied to the buff ... Oh well, stamdens and stamsorcs didn't get anything which will rightfully be debated. But stamplars are screwed in 2 ways, they have access to the buff in theory and magplars even got 2 morphs to choose from. However, the choice would be use the clunky 1.1s channel or the clunky 1.1s channel. ... at least maplars may find usefull mage guild skills, stamplars not so much.
Solar Barrage gives 4x Empower now (after each pulse, every 2s). I did some testing and with the additional tick it seems to be about the same Damage, if not slightly better than Sweeps (without considering empower)
joaaocaampos wrote: »@ZOS_GinaBruno @Bonzodog01 @GallantGuardian @technohic @Minno @Twohothardware @dodgehopper_ESO @Soris @Swen_von_Walhallion
Templar Stamina suffers with sustain, right? I have a great suggestion here!
Channeled Focus (Rune Focus morph)
- (...) You also recover Magicka and Stamina every 0.5 seconds.
To improve Tank's situation, the other morph:
Restoring Focus (Rune Focus morph)
- (...) You also gain Minor Vitality and Minor Major Protection, increaing your healing received by 8% and reducing your damage taken by 30%. (Why not affect Vitality buff? Because the Templar has a lot of healing. So improving damage reduction would make things more balanced)
What do you think?
Elsterchen wrote: »Elsterchen wrote: »@Cinbri thanks for the initial tests!
I'll need to create my 5pc shackle again before I can test if jabs dropped compared to live. They copied my toon before I made my shacklebreaker set.
What are your thoughts to buffing Templar through underused spells? I listed some above, maybe we can convince zos to make adjustments this patch on those abilities so that buff defensive/offensive abilities for Templars.
Well, for what its worth... I like some stamina way to get empower. Solar barrage as well as dark flare are just wasted on stamplar. (sry to say, but thats how it is, I am not sure wether magplars can get the buff this way... probably better to use mage guild skills, anyways)
Can you magplars spare one class ability morph for us? Do you use both morphs of sun fire ?
It's annoying because mage skills synergize better with instant cast abilities than channels. Solar barrage works better with jabs because you don't have to think about recasting it in between each jabs.
Do other stamina classes have access to empower?
Yes, NB with ambush (instant cast).
DKs could use empowering flame (it got buffed to 2 pulses empower, is instant cast and costs moderate magica <- edit: would not mind a 2 pulse magica based skill costing 4k mag giving me: a pull to an enemy, dealing [x] Flame Damage and granting you Empower,(2 pulses),
granting Major Expedition, for 6 seconds.
This attack cannot be dodged or reflected. Really I would take the mag cost with this any time!)
2H can use wreckling blow (instant cast)
---> its only templars that (again) got the clunky 1.1s channel mechanic tied to the buff ... Oh well, stamdens and stamsorcs didn't get anything which will rightfully be debated. But stamplars are screwed in 2 ways, they have access to the buff in theory and magplars even got 2 morphs to choose from. However, the choice would be use the clunky 1.1s channel or the clunky 1.1s channel. ... at least maplars may find usefull mage guild skills, stamplars not so much.
Solar Barrage gives 4x Empower now (after each pulse, every 2s). I did some testing and with the additional tick it seems to be about the same Damage, if not slightly better than Sweeps (without considering empower)
Toss in a light attack/Imbue Weapons rotation and you'll have a potent replacement for Sweeps. A replacement robbed of all the Templar soul and lacking everything that made the old Blazing Spear/Sweeps combo fun, but it will give you better numbers.
After reading this and being puzzled at the idea, I tried replacing Sweeps with Solar Barrage. I lost around 4k DPS. This includes a full rotation with plenty of Light Attacks.
Barrage may hit higher than Sweeps per tick, but Sweeps hits 4 times a second, Barrage hits once every 2 seconds. The two are not even comparable DPS wise. I'm not sure where you guys are coming from on this one.
Elsterchen wrote: »
Solar Barrage gives 4x Empower now (after each pulse, every 2s). I did some testing and with the additional tick it seems to be about the same Damage, if not slightly better than Sweeps (without considering empower)
Did you wave it into a stamplar rotation? If so, please share. I tried, but failed to get this working on overland monsters (crocs, hoavors... imps worked tho).
Elsterchen wrote: »
Solar Barrage gives 4x Empower now (after each pulse, every 2s). I did some testing and with the additional tick it seems to be about the same Damage, if not slightly better than Sweeps (without considering empower)
Did you wave it into a stamplar rotation? If so, please share. I tried, but failed to get this working on overland monsters (crocs, hoavors... imps worked tho).
No I didn't, I'm a Magplar. I don't see how stamplars would have access to empower, tbh.
Let us not forget, the supposed "fixes" to the damage scaling of Sweeps and Radiant Oppression were either not done or were negligible from last patch. The BL 9% increase will result in and approximate 0.007-0.009% overall damage increase on a boss fight in pve.
Dark Flare use for magplars has been a dps loss in the past and I do not see that the prospective changes will do anything to improve this.
So, essentially, magplar dps will continue to be crap, save for those who go all in on destro staff skill spam builds.
The BoL nerf is nonsensical. The templar healers I raid with, across many different raid groups, do not use BoL unless necessary due to it's magicka cost. So making this high cost ability do less healing is idiotic.
I'm also in total agreement with the other grievances raised for stamplar sustain, or should I say lack thereof.
It almost seems the message from ZoS is "please delete your templars so we can remove them from the game."
Elsterchen wrote: »
joaaocaampos wrote: »@ZOS_GinaBruno @Bonzodog01 @GallantGuardian @technohic @Minno @Twohothardware @dodgehopper_ESO @Soris @Swen_von_Walhallion
Templar Stamina suffers with sustain, right? I have a great suggestion here!
Channeled Focus (Rune Focus morph)
- (...) You also recover Magicka and Stamina every 0.5 seconds.
To improve Tank's situation, the other morph:
Restoring Focus (Rune Focus morph)
- (...) You also gain Minor Vitality and Minor Major Protection, increaing your healing received by 8% and reducing your damage taken by 30%. (Why not affect Vitality buff? Because the Templar has a lot of healing. So improving damage reduction would make things more balanced)
What do you think?