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Do you still want spellcrafting?

  • Lysette
    Lysette
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    Yes, I want and/or think Spellcrafting will be beneficial to the game in the long term.
    Currently I have no desire to do mage guild quests - a club of book collectors, wtf, I don't want to be a part of that. But with spell crafting this would be a powerful guild and it would make me really want to go through the quest line to get to spell crafting and do my own slotable abilities. At least I think it could be like that. I enjoyed spell crafting in Oblivion a lot.
  • Anysra
    Anysra
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    Yes, I want and/or think Spellcrafting will be beneficial to the game in the long term.
    HELL YES.

    I want Red Magic.
    Anysra Nur | Grim Arcanum
    Arcanist / Necromancer
  • Gythral
    Gythral
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    No, I don't want and/or think Spellcrafting will bring more problems than what it is worth.
    It'll end up like 'Arena', I remember towards the end I could
    load
    cast 'my spell'
    walk around and watch everything drop dead, without my help :)
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Zenzuki
    Zenzuki
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    Personally...
    Rather have the rest of the Justice System (that was ripped out) put into the game!
    Can Open...
    Worms EVERYWHERE!
  • SydneyGrey
    SydneyGrey
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    Yes, I want and/or think Spellcrafting will be beneficial to the game in the long term.
    Basically, most of the people who don't want spellcrafting are PvPers terrified something might get imbalanced. Well, we can't let the game stagnate and never add anything new just because something in PvP might get imbalanced for a little while. If that happens, it'll get fixed. It's not a big deal.
  • Cuthceol
    Cuthceol
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    Yes, I want and/or think Spellcrafting will be beneficial to the game in the long term.
    I'd like to see spellcrafting replace the entire class setup, new characters start with empty spellcrafting slots and skill advisor provides necessary info on how to build a set class if that's what you want or you can build something 100% unique, unfortunately I believe this is beyond ZO$ :(
  • Aesthier
    Aesthier
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    No, I don't want and/or think Spellcrafting will bring more problems than what it is worth.
    I am not a PvP player and I don't think they should bring it in at this point.


    I could see it coming into play, back when the game first began and players were actually balancing their main stats between magic and stamina. However, now that the game pretty much depends on a player choosing one OR the other and not both this would be debilitating.

    (Insert but..but.. but the spells could be made to reinforce your stamina blah blah blah blah.)

    That's not what spell crafting is about. It is about a second skill line based entirely on magic. And I would only support that if they had an additional skill line based on stamina (2nd fighters guild since this is based on mages guild) that came out at the exact same time. Better yet just replace the original two entirely with the new ones.

    I have been through at least one other game (not Elder Scrolls related) that had a very in-depth spell crafting mechanic. It ended up being a lot like alchemy is in ESO in the aspect of you used different materials to make different types of spells and could only learn them by mixing them together.

    Now I know that's not what was suggested above however it wasn't more than three months before people figured out exactly which spells were the meta to craft. Let's face it no matter how ingenious or how creative you might be for the spell to actually be created it has to be programmed in. That means you aren't really creating anything; it means the possibilities are finite, it also means that one or two spells will be selected out as meta and that's it.

    So how many months or years of balancing for three months of content that is only going to get two maybe three spells used?

    Sorry but while I absolutely love the idea of new ways to "customize" my character through a plethora of skill lines, ZOS has proven time and time again that they just don't do a good job of keeping all these skills balanced in a way that truly supports that customization.

    There are currently way more skills available to help gimp your toon to an unplayable point than skills that will actually help make it playable. I really wish they would spend time bringing the broken skills we have up to par than creating new ones.

    If this was implemented in the original game... perhaps it might have worked but now... not so much.
    Edited by Aesthier on April 17, 2018 11:34AM
  • Easily_Lost
    Easily_Lost
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    I always vote in polls, but I can't in this one. Need the option 'Oher' or 'Don't Care'. That's my vote.
    PC - NA - AD
    started April 2015
    PVE & Solo only

    Meet the LOST family: CP 1250+
    Easily Lost Crafter - lvl 50 - Sorcerer Orc ( knows all traits and most styles )
    Easily Lost-W - lvl 50 - Warden Imperial
    Forever Lost - lvl 50 Sorcerer


    CROWN CRATES: It doesn't affect gameplay, it's not mandatory, it's cosmetic only. If it helps to support the game and ZOS, I support it! Say YES to crown crates.
  • SkillzMFG
    SkillzMFG
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    Yes, I want and/or think Spellcrafting will be beneficial to the game in the long term.
    I really see no reason why it shouldn't be added? They already did most of the work as we've already seen in the showcase of spellcrafting.

    Why are people worried so much about balance? There can NEVER be a 100% balanced MMO! Aren't people aware of that? Personally I would love to see spellcrafting added to the game and I have full trust that ZOS will make it happen and balance it properly when it does happen.

    I actually think that most of the people who don't want it are those who get owned in PVP today, even without spellcrafting. So if you're getting killed anyway, might as well be with a fancy crafted spell, right?!
    Edited by SkillzMFG on April 17, 2018 11:50AM
  • kongkim
    kongkim
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    Yes, I want and/or think Spellcrafting will be beneficial to the game in the long term.
    Yeees give it to us..
  • Sixsixsix161
    Sixsixsix161
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    No, I don't want and/or think Spellcrafting will bring more problems than what it is worth.
    No, this just turn into another grind which is not what I need.

    If it comes to that, I'll probably find another game to play.

  • Exodium
    Exodium
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    No, I don't want and/or think Spellcrafting will bring more problems than what it is worth.
    Aarlur wrote: »
    Nope. Make no sense in mmo.

    This.
    josiahva wrote: »
    Spellcrafting was balanced in Oblivion just fine...you either had a spell that would do good damage and you could cast once...or you had something more utilitarian. The big difference between Oblivion and ESO is that there was no magicka regen in Oblivion...you had to rest or drink a potion to get it back. I honestly don't think balancing it would be any more difficult than other skills. I do think that it might actually promote hybrid builds though, at least for PvP where someone will open with a powerful magicka-heavy spell, then be forced to swap to stamina spells to continue the fight. My prediction is that in PvP initial burst damage would be higher, followed by weaker abilities, which would force people to change the way they play, with possibly damage reduction spells that last x amount of time cast between fights to prevent the initial burst...running into a fight without proper preparation would be more dangerous, but properly done they could make effective counters for every conceivable combination. Gankers increasing burst damage? The counter would to to have an AoE stun field around you that would trigger when a stealthed opponent came in range. Maybe they would craft some jesus-beam like spell for non-templars...a possible counter spell could be some type of channeled ability reflect that would reflect it back at the caster. The idea is that the possibilities are endless and that anyone in PvP would need to have an extensive library of spells and counters, which they would tailor to the fight at hand...they die to a particular setup...change skills, then easily overcome that setup...causing the defeated opponent to reconsider and change skills. The fights would be far more interesting with anyone able to change their toolkit dramatically from one fight to the next. In practice most people would run the same half dozen spells and their counters because Meta, but there would be much more flexibility to deviate from that path. Also...skill-crafting would also provide counters to existing abilities people complain about constantly like Zaan, or such and such a class having no mobility, or too squishy, etc.

    Hey, just giving you a heaps up that we have something already like that. It's called skill "morphs" which require you to choose between two skill versions, just in case you're new.

    Abyways half you people saying yes belong in your single player TES games. Spellcrafting would add an unnecessarily complex layer to skills which would probably blur class individuality and destroy the balance of pvp and pve. I hope they never introduce it.
  • Zhaedri
    Zhaedri
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    Yes, I want and/or think Spellcrafting will be beneficial to the game in the long term.
    I would love to create various utilitarian spells and useful things to flesh out my character concepts more.
    @Zhaedri PC NA

  • Spacemonkey
    Spacemonkey
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    I want spellcrafting for utility - No actual combat impact.

    Spellcrafting could do things ranging from teleporting, to walking on water, to seeing all interactables highlighted, to (any other fancy mechanic they can come up with). (Id particularly love a levitation spell usable in Housing for the editor). The fact that they are utility would allow them to add to this in any and all updates with no fear of affecting balance.

    And I would love for it to come with a new action slot (like Q or R for items and ultimate, have a third one for a spellcrafted slot)
  • Shad0wfire99
    Shad0wfire99
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    No, I don't want and/or think Spellcrafting will bring more problems than what it is worth.
    xaraan wrote: »
    Wish there was an 'other' option. I kind of would like to see a proposal on adding it, but with the difficulty in balancing the game the idea scares me that it will add more problems. But if done right it would be cool.

    This. If Spellcrafting were able to be balanced, people would be pissed because it isn't the Spellcrafting they remember so fondly.


    XBox NA
  • SGT_Wolfe101st
    SGT_Wolfe101st
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    Your poll needed an other, here's mine. I would love spellcrafting and I think it would add a dynamic to the game much like jewelry crafting and the 2 Hand weapons counting as two pieces is about to, with that said Zo$ will lock it behind pay walls, the Crown $tore, and Crates, they will monetize to the moon and back and anything fun and interesting will be diluted by their continued greed.
    PS4 -NA AD

    Wood Elf - StamNB - DPS
    Nord - MagDK - Tank
    High Elf - MagSorc - DPS
    Dark Elf - Mag Warden- Healer
  • josiahva
    josiahva
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    Yes, I want and/or think Spellcrafting will be beneficial to the game in the long term.
    Aesthier wrote: »
    I am not a PvP player and I don't think they should bring it in at this point.


    I could see it coming into play, back when the game first began and players were actually balancing their main stats between magic and stamina. However, now that the game pretty much depends on a player choosing one OR the other and not both this would be debilitating.

    (Insert but..but.. but the spells could be made to reinforce your stamina blah blah blah blah.)

    That's not what spell crafting is about. It is about a second skill line based entirely on magic. And I would only support that if they had an additional skill line based on stamina (2nd fighters guild since this is based on mages guild) that came out at the exact same time. Better yet just replace the original two entirely with the new ones.

    I have been through at least one other game (not Elder Scrolls related) that had a very in-depth spell crafting mechanic. It ended up being a lot like alchemy is in ESO in the aspect of you used different materials to make different types of spells and could only learn them by mixing them together.

    Now I know that's not what was suggested above however it wasn't more than three months before people figured out exactly which spells were the meta to craft. Let's face it no matter how ingenious or how creative you might be for the spell to actually be created it has to be programmed in. That means you aren't really creating anything; it means the possibilities are finite, it also means that one or two spells will be selected out as meta and that's it.

    So how many months or years of balancing for three months of content that is only going to get two maybe three spells used?

    Sorry but while I absolutely love the idea of new ways to "customize" my character through a plethora of skill lines, ZOS has proven time and time again that they just don't do a good job of keeping all these skills balanced in a way that truly supports that customization.

    There are currently way more skills available to help gimp your toon to an unplayable point than skills that will actually help make it playable. I really wish they would spend time bringing the broken skills we have up to par than creating new ones.

    If this was implemented in the original game... perhaps it might have worked but now... not so much.

    You people need to get it through your head: STAMINA ABILITIES ARE SPELLS JUST AS MUCH AS MAGICKA ABILITIES! They just draw on a different resource pool. thats why you cant "cast" stamina abilities while using Rapid Manuever any more than you can cast magicka abilities without rapids falling off...because BOTH are spells
  • Sabbathius
    Sabbathius
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    No, I don't want and/or think Spellcrafting will bring more problems than what it is worth.
    I voted no.

    It's not that I don't want it, I do want it. But seeing how much they struggle with basic balance issues, still, I think adding something as complex as spellcrafting has too much potential to completely wreck the game.

    If the team was on-point with balancing, and responded to issues quickly and appropriately, sure. But the way it is now? No. Get a better balancing team, do a better job of balancing. And when everything works more or less fine, then think about Spellcrafting.

    Having said all this, just wait, I predict Spellcrafting will be next year's Jewelcrafting for next year's paid expansion.
  • SickleCider
    SickleCider
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    Yes, I want and/or think Spellcrafting will be beneficial to the game in the long term.
    I think it would need to be thought out very carefully, but I absolutely want this. I want to take a more active role in creating my character. I love the idea of having more reasons to quest and discover, and I love the idea of your magic having its own flavor. It's dull as dishwater that everyone is working with a similar toolkit and they ultimately fall into the same handful of skill rotations. It makes one player indistinguishable from the next. I want more spectacle and less meta min-maxing.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • Cously
    Cously
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    Yes, I want and/or think Spellcrafting will be beneficial to the game in the long term.
    Zenzuki wrote: »
    Personally...
    Rather have the rest of the Justice System (that was ripped out) put into the game!

    That's also another content I'll strongly lobby for, not getting it was heart breaking, the system looked so awesome.
  • DieAlteHexe
    DieAlteHexe
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    xaraan wrote: »
    Wish there was an 'other' option. I kind of would like to see a proposal on adding it, but with the difficulty in balancing the game the idea scares me that it will add more problems. But if done right it would be cool.

    ^^^^ This.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • Marginis
    Marginis
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    I can't say I have a strong opinion either way. Spellcrafting would be cool, but depending on how they implement it could be more trouble than it's worth. That's to put aside the question of if it would work in ESO, if the systems as they are are equipped to handle it (balance-wise). Regardless, I kinda like how things are handled now, so I'm fine with the status quo not changing. Again, spellcrafting would be really cool, and I remember when it was in TES and was pretty great, but I'm personally not sure the need exists right now, and for that matter that the want justifies the risk right now.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • vestahls
    vestahls
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    Yes, I want and/or think Spellcrafting will be beneficial to the game in the long term.
    Absolutely want it.

    And to hear that it would a) rely on exploration (just like in normal TES games) and b) bring back the schools of magic (just like in normal TES games) only makes me want it more.

    I was a bit let down when I started ESO and saw the schools weren't represented at all, and there was no spell crafting. To add this to the game would be such a big improvement. And seeing as it's practically already done sitting there in the back end, I so badly wish they'd add it. If it comes as part of a DLC or chapter, I'd probably buy the whole thing just for spell crafting (although IMO it should be part of the base game just like enchanting and the Sorc class).

    Any limitations they add to it is also fine. If it's a huge grind fest, fine. If leveling it takes ages, fine. Sorcs are my faves so it would not be a problem for me to dedicate a character to it.

    And for the people complaining about balancing issues: let ZOS worry about balancing, k? It's their job.

    Otherwise yeah, like SydneyGrey said above, most of the people who say they don't want it are PVPers scared of getting zerg'd, or maybe of their zerg being taken on solo. Here's the thing: zergs are already "OP" if someone can step out of a building and drop dead from 10 simultaneous ultimates, so quit crying about "balancing" issues. It's a TES game, magic schools have always been part of it, flexibility and creativity have always been part of it, as has the need to explore the world and dungeon delve in order to "git gud". This is a TES game before it's a PVP game. And guess what, most of the players join it because of that. ZOS is aware of this.
    Edited by vestahls on April 17, 2018 6:06PM
    “He is even worse than a n'wah. He is - may Vivec forgive me for uttering this word - a Hlaalu.”
    luv Abnur
    luv Rigurt
    luv Stibbons

    'ate Ayrenn
    'ate Razum-dar
    'ate Khamira

    simple as
  • Moloch1514
    Moloch1514
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    No, I don't want and/or think Spellcrafting will bring more problems than what it is worth.
    After seeing the grind they've made Jewelry crafting, I am now against what ZOS would consider a Spellcrafting system. Maybe under Paul Sage, but this new marketing focused ZOS will ruin it!
    PC-NA
  • priforce
    priforce
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    No, I don't want and/or think Spellcrafting will bring more problems than what it is worth.
    I think it was and is being implemented not as spellcrafting but in new skill lines like the psijic and I new classes like Warden and others to come. We keep seeing the repost of the video of some indication that the system is there, wherein their view of the games development went from "this would be cool" to "Let's not alienate a huge swath of the active player base." I don't even know what spellcrafting would look like for Stamina based characters.
  • Yzalirk
    Yzalirk
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    I am unfamiliar with the system from Oblivion so I cannot give a decisive opinion.

    I think it would be cool to make new types of abilities if they are indeed considered spells however; what would be the point of classes and why not just add new classes?
  • Cously
    Cously
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    Yes, I want and/or think Spellcrafting will be beneficial to the game in the long term.
    I think we can pull it off with some limitations related to costs and effects. There will be the meta spells but how is that different from having meta builds. If anything would add more depth.

    Monetization is a problem as I see the fears of it turning pay to win, like the best spells being locked into Crown Crates, but I actually think the milking potential can be put entirely in the cosmetic areas. Say, make a spell to summon a flame atronach, but in crates or store you can buy skins that makes the atronach other colours (conforming to the lore) or more exuberant. Maybe turn a fire spell color red into a skin blue, yellow, etc. Like the bear skin on Warden.

    MMOs are grind and this adds a longevity to the game. Some like Black Desert Online (which I love for different reasons) get you to grind over 500+ hours killing monsters, you just have variation on the circuit. And some crafting that is more or less afk sleep / work time. At least in ESO we have several grind types.
  • chris25602
    chris25602
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    Yes, I want and/or think Spellcrafting will be beneficial to the game in the long term.
    I voted yes. however

    I am completely understand why this has never been introduced. Skills, both class, weapon, guild and all the others are the main vehicle devs have to influence the meta direction of the game. Giving over that freedom to a system that is player driven significantly reduces the devs future options. Should this be done? Yes but, you need a real genius team to design it in a way that the devs are not constantly screwing with how players use the system. Not saying Zos doesn't have the team, just that doing this is a very very big thing and even if they have been working on it continuously since 2014 I understand why its not in game. I also understand saying "that's ridiculously hard, screw that'
  • Battle_Hymn
    Battle_Hymn
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    No, I don't want and/or think Spellcrafting will bring more problems than what it is worth.
    If they can't balance the 5 classes he have now what hope will they be able to balance spell crafting.

    No way.
  • WaltherCarraway
    WaltherCarraway
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    No, I don't want and/or think Spellcrafting will bring more problems than what it is worth.
    I’d like to craft dizzyingcrystalblasthurricane whip for my magicka dragonknight lol
    Back from my last hiatus. 2021 a new start.
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