LanceFoxMcCloud wrote: »As someone who has mained a Magden since Morrowind launch on XBNA (Fox McWarden), I am absolutely stunned (no pun intended) with this nerf to the already most underperforming class in the game... I'm seriously trying hard to follow their logic here, but just cannot make any sense out of this nonsense.
Would I have a clearer view of what they were thinking if I was to stick my head in the sand?
I just legitimately want to understand what their reasoning is for this incredible blatent disregard of what's been being fed to them with silver platters on these forums for almost a year now...
LanceFoxMcCloud wrote: »The "reasoning" is one of the most extraordinary examples of dev hypocrisy I've seen yet.
Dev quote;
"In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC."
Buuuut.... Nightblades keeps fear (long CC and high damage) Incap (high damage + CC) and DK keeps Leap (high damage + CC), dizzying swing (high damage + cc) etc....
But they take our stun away completely. Neglecting to realize that the skill as it is already has several downsides that justify it having high damage with cc, and fail to acknowledge that its a pivotal skill for a Warden's offense AND defense.
Again, trying to understand this thought process is nothing short of infuriating.
LanceFoxMcCloud wrote: »As someone who has mained a Magden since Morrowind launch on XBNA (Fox McWarden), I am absolutely stunned (no pun intended) with this nerf to the already most underperforming class in the game... I'm seriously trying hard to follow their logic here, but just cannot make any sense out of this nonsense.
Would I have a clearer view of what they were thinking if I was to stick my head in the sand?
I just legitimately want to understand what their reasoning is for this incredible blatent disregard of what's been being fed to them with silver platters on these forums for almost a year now...
I'm fine with it going away if they get something to compensate... But they haven't so poop
Well, I even would be happy if they respond at all to us in the next few days, cuz as stated here - the reasoning behind all this is so questionable.
Joy_Division wrote: »Magicka Wardens: no class CC, no execute, only 4 damage abilities to choose from, said damage abilities are easy to avoid, said damage abilities perform no other function except damage, worst DPS spec in the game, no burst ultimate - Have fun in Cyrodiil
Joy_Division wrote: »Magicka Wardens: no class CC, no execute, only 4 damage abilities to choose from, said damage abilities are easy to avoid, said damage abilities perform no other function except damage, worst DPS spec in the game, no burst ultimate - Have fun in Cyrodiil
The dev comment for this fix will also destroy the last remaining hope we had, for crystal fragments regaining its stun.
IZZEFlameLash wrote: »You guys can take the title of worst pvp magicka class now as far as openworld pvp in solo. => Except for heals. It is your new calling apparently.
Only (partially) useless in PvE in group runs. Still useful in much of PvE and PvP.
Though I'm sure the pvpers that liked to not even get in a fight, stand on a bottom floor of a tower and knock people down on the top floor will miss it.
Ron_Burgundy_79 wrote: »
As a Sorc main who lost his stun on Crystal frags a couple of patches back you would think I'd be laughing that Wardens lost theirs too... wrong. Sorcs could afford to lose it (especially since the other morph is also magicka and still has it) and just shrug it off because they are in a very good place overall.
But Mag Wardens? They are nowhere near comparable to mag sorcs. This is a totally unnecessary nerf done just because sorcs got the same nerf to crystal frags.