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Magicka Warden's unite - fight for the deep fissure stun!

  • Torbschka
    Torbschka
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    As someone who has mained a Magden since Morrowind launch on XBNA (Fox McWarden), I am absolutely stunned (no pun intended) with this nerf to the already most underperforming class in the game... I'm seriously trying hard to follow their logic here, but just cannot make any sense out of this nonsense.
    Would I have a clearer view of what they were thinking if I was to stick my head in the sand?
    I just legitimately want to understand what their reasoning is for this incredible blatent disregard of what's been being fed to them with silver platters on these forums for almost a year now...

    I dont understand either....
  • LanceFoxMcCloud
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    The "reasoning" is one of the most extraordinary examples of dev hypocrisy I've seen yet.

    Dev quote;
    "In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC."

    Buuuut.... Nightblades keeps fear (long CC and high damage) Incap (high damage + CC) and DK keeps Leap (high damage + CC), dizzying swing (high damage + cc) etc....

    But they take our stun away completely. Neglecting to realize that the skill as it is already has several downsides that justify it having high damage with cc, and fail to acknowledge that its a pivotal skill for a Warden's offense AND defense.

    Again, trying to understand this thought process is nothing short of infuriating.
  • NyassaV
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    I'm fine with it going away if they get something to compensate... But they haven't so poop
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Torbschka
    Torbschka
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    The "reasoning" is one of the most extraordinary examples of dev hypocrisy I've seen yet.

    Dev quote;
    "In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC."

    Buuuut.... Nightblades keeps fear (long CC and high damage) Incap (high damage + CC) and DK keeps Leap (high damage + CC), dizzying swing (high damage + cc) etc....

    But they take our stun away completely. Neglecting to realize that the skill as it is already has several downsides that justify it having high damage with cc, and fail to acknowledge that its a pivotal skill for a Warden's offense AND defense.

    Again, trying to understand this thought process is nothing short of infuriating.

    Well, I just cant believe that they think about that at all and just say "cuz we do that with everything else, we do it here too..."
  • MLGProPlayer
    MLGProPlayer
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    As someone who has mained a Magden since Morrowind launch on XBNA (Fox McWarden), I am absolutely stunned (no pun intended) with this nerf to the already most underperforming class in the game... I'm seriously trying hard to follow their logic here, but just cannot make any sense out of this nonsense.
    Would I have a clearer view of what they were thinking if I was to stick my head in the sand?
    I just legitimately want to understand what their reasoning is for this incredible blatent disregard of what's been being fed to them with silver platters on these forums for almost a year now...

    Did the guy who designed magicka warden sleep with Wrobel's wife or something? I really can't think of any other explanation.

    I just can't fathom any development team being this clueless about the underperformance of one of their classes. Warden has zero representation on trials leader boards. Their DPS numbers are like 20% behind the other magicka classes. What does ZOS do for 12 months? Nothing. In fact, they even NERF the class...
  • Waffennacht
    Waffennacht
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    Ok let's say ZoS wants Warden to focus on healing and tanking with maybe off damage, then the animal line needs serious re work.

    For a tank/heal spec, a pure damage ability with no utility (flies and pigeon) is more than worthless.

    If we are supposed to go down this road, can we then synergies the class abilities?

    Delayed damage without a reliable consistent stun (can't rely on Permafrost - it's blockable too at least on live - pts please check?) can't get the job done alone in PvP (PvE magden damage is nothing to write home about)

    So can we get outta the middle of the road?
    Edited by Waffennacht on April 16, 2018 9:08PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

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  • MLGProPlayer
    MLGProPlayer
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    NyassaV wrote: »
    I'm fine with it going away if they get something to compensate... But they haven't so poop

    Exactly. They kept saying they can't buff the class in PvE because it would be overtuned in PvP. It's not overtuned in PvP anymore. Where the *** are the PvE buffs??? They have to have data on the class' performance. Almost no wardens in trials leader boards. 15-20% behind the other magicka classes in DPS parses. Everyone can see how far behind the class is. Everyone except the devs, apparently.
    Edited by MLGProPlayer on April 16, 2018 9:10PM
  • Torbschka
    Torbschka
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    Well, I even would be happy if they respond at all to us in the next few days, cuz as stated here - the reasoning behind all this is so questionable.

    Offtopic: will we get to know who is the class representative ? If not, @Joy_Division , if u are for templar, could u copy and paste that issue into beta forum or whatever...
  • MLGProPlayer
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    Torbschka wrote: »
    Well, I even would be happy if they respond at all to us in the next few days, cuz as stated here - the reasoning behind all this is so questionable.

    That means nothing from ZOS. They responded on the last PTS. Said they would work on bringing all the classes in line for Summerset. What do they do? They take magicka warden, the weakest class in the game, and NERF it.
    Edited by MLGProPlayer on April 16, 2018 10:22PM
  • Joy_Division
    Joy_Division
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    Magicka Wardens: no class CC, no execute, only 4 damage abilities to choose from, said damage abilities are easy to avoid, said damage abilities perform no other function except damage, worst DPS spec in the game, no burst ultimate - Have fun in Cyrodiil :disappointed:
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • MLGProPlayer
    MLGProPlayer
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    Magicka Wardens: no class CC, no execute, only 4 damage abilities to choose from, said damage abilities are easy to avoid, said damage abilities perform no other function except damage, worst DPS spec in the game, no burst ultimate - Have fun in Cyrodiil :disappointed:

    Or trials, or vet DLC dungeons.

    The class is only good for overland questing.
    Edited by MLGProPlayer on April 16, 2018 10:23PM
  • Vaoh
    Vaoh
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    Magicka Wardens: no class CC, no execute, only 4 damage abilities to choose from, said damage abilities are easy to avoid, said damage abilities perform no other function except damage, worst DPS spec in the game, no burst ultimate - Have fun in Cyrodiil :disappointed:

    @Joy_Division you conveniently forget it’s the #1 class for RP though :trollface:
  • xaraan
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    No, I'd rather have the armor debuff.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • MLGProPlayer
    MLGProPlayer
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    xaraan wrote: »
    No, I'd rather have the armor debuff.

    They're both useless in PvE (every group will have 100% uptime of major breach from ele drain). But at least the stun was useful in PvP.
    Edited by MLGProPlayer on April 16, 2018 11:49PM
  • TipsyDrow
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    Dracane wrote: »
    The dev comment for this fix will also destroy the last remaining hope we had, for crystal fragments regaining its stun.

    If they truly meant this
    *Spoiler
    In the same vein that snare abilities should either be short and powerful or long and weak, abilities should be low damage and CC, or high damage and no CC.*
    Then Dizzying Swing should also have it's stun removed.
    Oooh, what do we have here? Another scrumptious young plaything straight out of life and into my club? Mmm... you smell new, little boy, like fabric softener dew on freshly mowed Astroturf. Oh, I'm not frightening you, am I, duckling?
    Love, Mistress Pigtails
  • xaraan
    xaraan
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    Only (partially) useless in PvE in group runs. Still useful in much of PvE and PvP.

    Though I'm sure the pvpers that liked to not even get in a fight, stand on a bottom floor of a tower and knock people down on the top floor will miss it.
    Edited by xaraan on April 17, 2018 12:01AM
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    xaraan wrote: »
    Only (partially) useless in PvE in group runs. Still useful in much of PvE and PvP.

    Though I'm sure the pvpers that liked having a class cc will miss it.
    Fixed.
  • Ludof
    Ludof
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    Just play magsorc or respec to stamden.
    After pidgen nerf and fissure nerf, magden is dead.

    If you like casters just go for sorc, for reliable cc's, high mobility and huge shields.
    [EP-EU]
    [Cloud Chasers]
    Ludof - Dragonknight EP
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  • IZZEFlameLash
    IZZEFlameLash
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    You guys can take the title of worst pvp magicka class now as far as openworld pvp in solo. => Except for heals. It is your new calling apparently.
    Edited by IZZEFlameLash on April 17, 2018 7:05AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • MLGProPlayer
    MLGProPlayer
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    You guys can take the title of worst pvp magicka class now as far as openworld pvp in solo. => Except for heals. It is your new calling apparently.

    And add it to our title of worst PvE magicka class that we've held since the class launched.
    Edited by MLGProPlayer on April 17, 2018 8:36AM
  • Skander
    Skander
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    xaraan wrote: »
    Only (partially) useless in PvE in group runs. Still useful in much of PvE and PvP.

    Though I'm sure the pvpers that liked to not even get in a fight, stand on a bottom floor of a tower and knock people down on the top floor will miss it.

    Good luck killing someone without a stun
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Spurius_Lucilius
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    According to the few new notes added to the Natch Potes, Bird now travels faster. Well, that is a nice buff, but it is not enough.
    PC NA Casual/PVP
  • xaraan
    xaraan
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    xaraan wrote: »
    Only (partially) useless in PvE in group runs. Still useful in much of PvE and PvP.

    Though I'm sure the pvpers that liked having a class cc will miss it.
    Fixed.

    Which is almost as sad. I've played a ton of pvp and most players over rely on CCs in this game. It's also only a minuscule advantage when it actually works and the armor fracture - upping pen and therefore damage would be more beneficial in more situations.
    Skander wrote: »
    xaraan wrote: »
    Only (partially) useless in PvE in group runs. Still useful in much of PvE and PvP.

    Though I'm sure the pvpers that liked to not even get in a fight, stand on a bottom floor of a tower and knock people down on the top floor will miss it.

    Good luck killing someone without a stun


    I do it all the time. There are so many snares and stuns in the game that it has become a crutch for most players at this point. I guess that's why people loved the immovable potion nerf and it didn't have much effect for me. I'll take the damage that I know will work consistently than a stun that might work if they aren't CC immune. I've seen so many players cry about stuns that it seems like if they took them out of the game, none of you would ever be able to get a kill.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Iselin
    Iselin
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    As a Sorc main who lost his stun on Crystal frags a couple of patches back you would think I'd be laughing that Wardens lost theirs too... wrong. Sorcs could afford to lose it (especially since the other morph is also magicka and still has it) and just shrug it off because they are in a very good place overall.

    But Mag Wardens? They are nowhere near comparable to mag sorcs. This is a totally unnecessary nerf done just because sorcs got the same nerf to crystal frags.
  • Spurius_Lucilius
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    Iselin wrote: »
    As a Sorc main who lost his stun on Crystal frags a couple of patches back you would think I'd be laughing that Wardens lost theirs too... wrong. Sorcs could afford to lose it (especially since the other morph is also magicka and still has it) and just shrug it off because they are in a very good place overall.

    But Mag Wardens? They are nowhere near comparable to mag sorcs. This is a totally unnecessary nerf done just because sorcs got the same nerf to crystal frags.

    And Sorc still has other stun in their class skill kit.
    PC NA Casual/PVP
  • xaraan
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    Personally, I'd much rather see a lot of other changes to Warden than see the stun return or undodge-able birds return. Acting like those made the class worthwhile in pvp, or that they were the only reason they were worthwhile shows you how bad the class really is over all.

    They really need to be reworked in a major way as this is one of the few classes that really don't stand out anywhere - not pvp, not pve, in either stam or mag builds. At least when classes have had struggles they've been able to say "well, at least I can still run a good pvp build (if the pve build was bad), or a good stam build (if the mag build was bad), or vice versa. Doesn't seem like Wardens can do that and the problem isn't just losing a stun or bird advantage.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
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