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Magicka Warden's unite - fight for the deep fissure stun!

Torbschka
Torbschka
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Hey everyone, hopefully hello to @ZOS_GinaBruno @ZOS_Wrobel etc.,

I want to give u some feedback regarding ur change of the magicka warden, specific about this plannend change. Keep in mind, I'm exclusively speaking about PvP, but some of the things may be also a problem for solo PvE play (the I. 100%).

- Warden

- Deep Fissure (Scorch morph): This morph no longer stuns the closest enemy hit. It now applies Major Breach to all enemies hit for 5 seconds.

I will seprate this post into different categories to give u an idea, why I think that this is a huge mistake.

I. Warden's "style" - advertised as a "frost" caster

So, we had our unique frost skilline and bonus frost damage passives etc. Many people like to play with frost staff in PvP. Well, now tell me please:

How am I supposed to stun ANYONE in PvP when I use a frost staff and dont want to be a vampire / slot vampire drain.

This is a huge nerf. Furthermore, after u made birds dodgeable (which was at least understanable, although most "known" magicka wardens dont use this skill anymore in PvP) we are now going to lose our next unique class mechanic. This is currently what mag wardens are known for, what has a huge skill celling, what has outplay potential, WHAT MAKES US UNIQUE.

To conlude: No stun at all if u use frost staff + resto in PvP - 0. U 100% need inferno/shock staff now in pvp - hello wannabe sorc...


II. Gameplay

I am playing my magicka warden since morrowind now and I can guarentee u that this will be the total end of playing solo/outnumbered as a magicka warden or kill any competent player in a 1v1. We have 0 outplay potential now, we lose our undodgeable, yet hard to aim, stun. Furthermore, for many people u time ur burst with deep fissure, with this change, we lose at least one global cooldown, which means lower burst, more reaction time for ur opponents.

The typical Burst combo right now is:

Deep fissure - Skill - Skill (with fissure stun) - ulti/skill.

With this change it will be:

Deep fissure - Skill - Stun (which can be dodged (keep in mid, block was the counter to fissure stun..)) - ulti/skill.

There were 0 complains about magicka warden being too strong, hell, they are super hard to play if u play SOLO. If u think they were to strong in GROUP play, u made them even stronger in group with this change, because now u have an aoe major fracture high dmg skill - the stun will provided by someone else in your group. That is a totally mistake, MAGICKA wardens are not strong at all in solo play (keep in mind - I dont say super weak, I think they are rather balanced).

III. Bar Space

Even if u think this is a buff, u need to slot at least any stun , which means u are gonna lose one skill. E.g. - Mage light, swarm infection, whatever, which makes this even a stronger nerf.

IV. Conclusion

Well, I dont want this to be a "mimi" post, but there are several reasons why this is a bad change, to sum it up:

- losing uniqueness
- Frost staff will make no sense
- losing bar space
- buffing group play and nerfing solo play
- losing "uniqueness"

Oh, and especially at some other wardens @Waffennacht - we dont get anything good in exchange, beside some ulti from vines.

I hope this gets some attention by warden players and that u, ZOS, really get some good feedback by our CLASS REPRESENTATIVE - whoever that person is, because u nerf and destroy an already underplayed/"weaker" class more.

Thank you and plz keep this matured.

Edit: I can get in detail for myn of those points, especially (outplay) potential etc., but I didnt want to make this a toooooo long post.
  • Sandman929
    Sandman929
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    Good luck with that.
  • Skander
    Skander
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    Meantime Stamwardens:

    large.jpg
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Torbschka
    Torbschka
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    I didnt put that in my OP, but @Skander , sadly u are totally correct. The "strong" spec of our class is ALMOST untouched in solo play, yet the end for magicka warden is here...

    some other magicka wardens I know @Hutch679 @ThorinWolfgang .
  • Spurius_Lucilius
    Spurius_Lucilius
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    I feel like Zos hates us PVP Mag Warden damage dealers, and Zos trys to force us to play healers.
    PC NA Casual/PVP
  • Skander
    Skander
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    They just don't want us to play an ice Magicka Warden
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • mb10
    mb10
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    Really sucks lol but the major breech thing is a sweet buff to the skill

    A whole playstyle and class without a hard cc is a bit stange lol it only CCed one person I didnt think that nerf was needed
  • Shewolf075
    Shewolf075
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    Nothing but a good healer now in PvP.
  • Waffennacht
    Waffennacht
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    I dunno what we can do. Closed PTS - meaning many players won't have any way to voice their opinion.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • ThorinWolfgang
    ThorinWolfgang
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    Guys, as I have already said - "trial period of mag warden has gone, you may lvl a new dodgeroll spammer in a case to win".
  • Tryxus
    Tryxus
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    mb10 wrote: »
    Really sucks lol but the major breech thing is a sweet buff to the skill

    A whole playstyle and class without a hard cc is a bit stange lol it only CCed one person I didnt think that nerf was needed

    For the record, Major Breach adds nothing of value in PvE or in solo PvP since in the former, tanks and healers apply it alrdy whereas in the latter there's a better alternative.

    It'll be good in group PvP tho, but that came at the cost of our solo capabilities. Clear case of ZOS minmaxing.
    Edited by Tryxus on April 16, 2018 7:05PM
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    Been saying it since Alcast released his notes. Mag warden is taking a major nerf while stam wardens remain largely untouched.
  • Torbschka
    Torbschka
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    I just dont understand this, it makes no sense, nobody complained about magicka warden, yet we r getting a huge nerf.

    Does any1 know who is our class representative? There arent so many magicka wardens, must be some1 "We know", so we could contact him.
  • MLGProPlayer
    MLGProPlayer
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    I feel like Zos hates us PVP Mag Warden damage dealers, and Zos trys to force us to play healers.

    Hates PvP magwardens? Magwarden has been the worst PvE class since it launched and STILL is. It has not recieved a SINGLE meaningful buff in 12 months, despite parsing like 10k behind the top magicka class when it doesn't equip the useless bear ult.
    Edited by MLGProPlayer on April 16, 2018 7:16PM
  • MLGProPlayer
    MLGProPlayer
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    Torbschka wrote: »
    Does any1 know who is our class representative? There arent so many magicka wardens, must be some1 "We know", so we could contact him.

    We didn't have one since nobody plays warden as it's a useless class.
  • Amdar_Godkiller
    Amdar_Godkiller
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    Psijic skill line has a CC.

    Just use a flame staff/lightning staff or sword and board as your second weapon. Personally I prefer it this way. Means i don't have to slot spinner's in PVP. Soft CC is better for PVP in my view.

    Instead of the worthless double cast fetcherfly morph, they should make the second cast cause all infested enemies to be stunned and all stunned enemies to go off balance. That's what we should be fighting for.
  • MLGProPlayer
    MLGProPlayer
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    Their excuse was always: "We can't buff magicka warden in PvE because they're OP in PvP"

    Now that they've nerfed PvP wardens into the ground, where the *** are our PvE buffs?
  • Hutch679
    Hutch679
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    Torbschka wrote: »
    I didnt put that in my OP, but @Skander , sadly u are totally correct. The "strong" spec of our class is ALMOST untouched in solo play, yet the end for magicka warden is here...

    some other magicka wardens I know @Hutch679 @ThorinWolfgang .

    Rip mag warden. No CC. Now you HAVE to slot destructive clench/reach. So cliff racer nerf, deep fissure nerf both affect mag wardens WAY more than stamina. Stamina is left untouched and mag gets the shaft. Brilliant idea
  • Spurius_Lucilius
    Spurius_Lucilius
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    I feel like Zos hates us PVP Mag Warden damage dealers, and Zos trys to force us to play healers.

    Hates PvP magwardens? Magwarden has been the worst PvE class since it launched and STILL is. It has not recieved a SINGLE meaningful buff in 12 months, despite parsing like 10k behind the top magicka class when it doesn't equip the useless bear ult.

    I agree with you. PVE Mag Warden DPS really needs a buff.
    PC NA Casual/PVP
  • Hutch679
    Hutch679
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    Deep fissure should stun everything in its path.
  • Dracane
    Dracane
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    The dev comment for this fix will also destroy the last remaining hope we had, for crystal fragments regaining its stun.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Spurius_Lucilius
    Spurius_Lucilius
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    Hutch679 wrote: »
    Deep fissure should stun everything in its path.

    or if this is too strong, at least more than 2 targets
    PC NA Casual/PVP
  • Torbschka
    Torbschka
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    Psijic skill line has a CC.

    Just use a flame staff/lightning staff or sword and board as your second weapon. Personally I prefer it this way. Means i don't have to slot spinner's in PVP. Soft CC is better for PVP in my view.

    Instead of the worthless double cast fetcherfly morph, they should make the second cast cause all infested enemies to be stunned and all stunned enemies to go off balance. That's what we should be fighting for.

    Did u read the OP? This is ecactly the point, we are losing bar space/Frist Staff/being forced into inferno/shock/skilline.

    Just because YOU like it - many do not. In terms of arguments read the op and tellme, how u cam say this is a "good thing", whats ur arguments ?
  • Hutch679
    Hutch679
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    Mag DK gets a buff and mag warden gets their only cc removed LOL. I mean really cliff racer and deep fissure should both be changed to frost damage, the passive damage skill should be upped to 12% bonus damage to frost, and deep fissure should root everyone it hits.
  • Amdar_Godkiller
    Amdar_Godkiller
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    Torbschka wrote: »
    Psijic skill line has a CC.

    Just use a flame staff/lightning staff or sword and board as your second weapon. Personally I prefer it this way. Means i don't have to slot spinner's in PVP. Soft CC is better for PVP in my view.

    Instead of the worthless double cast fetcherfly morph, they should make the second cast cause all infested enemies to be stunned and all stunned enemies to go off balance. That's what we should be fighting for.

    Did u read the OP? This is ecactly the point, we are losing bar space/Frist Staff/being forced into inferno/shock/skilline.

    Just because YOU like it - many do not. In terms of arguments read the op and tellme, how u cam say this is a "good thing", whats ur arguments ?

    I didn't say it was good. I just get annoyed by whiners. major breach is better than a hard CC, imo, at least for my play style in PVP; and the hard cc from shalks was always cancelling the soft cc of frost reach and shards. Hard CC serves no purpose until we've drained our target of stamina through popsicling them repeatedly.

    My statement was that we'd be better off with a different skill functioning as our cc.
  • Torbschka
    Torbschka
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    Torbschka wrote: »
    Psijic skill line has a CC.

    Just use a flame staff/lightning staff or sword and board as your second weapon. Personally I prefer it this way. Means i don't have to slot spinner's in PVP. Soft CC is better for PVP in my view.

    Instead of the worthless double cast fetcherfly morph, they should make the second cast cause all infested enemies to be stunned and all stunned enemies to go off balance. That's what we should be fighting for.

    Did u read the OP? This is ecactly the point, we are losing bar space/Frist Staff/being forced into inferno/shock/skilline.

    Just because YOU like it - many do not. In terms of arguments read the op and tellme, how u cam say this is a "good thing", whats ur arguments ?

    I didn't say it was good. I just get annoyed by whiners. major breach is better than a hard CC, imo, at least for my play style in PVP; and the hard cc from shalks was always cancelling the soft cc of frost reach and shards. Hard CC serves no purpose until we've drained our target of stamina through popsicling them repeatedly.

    My statement was that we'd be better off with a different skill functioning as our cc.

    Thx for ur response, although I dont agree with anything u said. Furthermore, I would not call this whining. Especially ench into fissure is a huge stamina drain - snared - Dodge - stunnedin Dodge - Dodge again, bye stamina.

    For me shalks is 100% reliable, do u play on console maybe?
  • Amdar_Godkiller
    Amdar_Godkiller
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    Torbschka wrote: »
    Torbschka wrote: »
    Psijic skill line has a CC.

    Just use a flame staff/lightning staff or sword and board as your second weapon. Personally I prefer it this way. Means i don't have to slot spinner's in PVP. Soft CC is better for PVP in my view.

    Instead of the worthless double cast fetcherfly morph, they should make the second cast cause all infested enemies to be stunned and all stunned enemies to go off balance. That's what we should be fighting for.

    Did u read the OP? This is ecactly the point, we are losing bar space/Frist Staff/being forced into inferno/shock/skilline.

    Just because YOU like it - many do not. In terms of arguments read the op and tellme, how u cam say this is a "good thing", whats ur arguments ?

    I didn't say it was good. I just get annoyed by whiners. major breach is better than a hard CC, imo, at least for my play style in PVP; and the hard cc from shalks was always cancelling the soft cc of frost reach and shards. Hard CC serves no purpose until we've drained our target of stamina through popsicling them repeatedly.

    My statement was that we'd be better off with a different skill functioning as our cc.

    Thx for ur response, although I dont agree with anything u said. Furthermore, I would not call this whining. Especially ench into fissure is a huge stamina drain - snared - Dodge - stunnedin Dodge - Dodge again, bye stamina.

    For me shalks is 100% reliable, do u play on console maybe?

    I do. XBX NA and my Magden is a Dark Elf for EP. i've also got a stamden redguard that fights for DC.


    I won't lower myself to fight for the bananas, though.
  • QuebraRegra
    QuebraRegra
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    Skander wrote: »
    Meantime Stamwardens:

    large.jpg

    not laughing at the SUB ASSAULT nerf :( It was a nice all around debuffer... not the nerf to MAG debuff :(
  • maboleth
    maboleth
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    Maybe this change was to be in-line with Psijic skills?


    Edited by maboleth on April 16, 2018 8:22PM
  • Vaoh
    Vaoh
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    Dracane wrote: »
    The dev comment for this fix will also destroy the last remaining hope we had, for crystal fragments regaining its stun.

    ^^^
  • LanceFoxMcCloud
    LanceFoxMcCloud
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    As someone who has mained a Magden since Morrowind launch on XBNA (Fox McWarden), I am absolutely stunned (no pun intended) with this nerf to the already most underperforming class in the game... I'm seriously trying hard to follow their logic here, but just cannot make any sense out of this nonsense.
    Would I have a clearer view of what they were thinking if I was to stick my head in the sand?
    I just legitimately want to understand what their reasoning is for this incredible blatent disregard of what's been being fed to them with silver platters on these forums for almost a year now...
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