Hey everyone, hopefully hello to
@ZOS_GinaBruno @ZOS_Wrobel etc.,
I want to give u some feedback regarding ur change of the magicka warden, specific about this plannend change. Keep in mind, I'm exclusively speaking about PvP, but some of the things may be also a problem for solo PvE play (the I. 100%).
- Warden
- Deep Fissure (Scorch morph): This morph no longer stuns the closest enemy hit. It now applies Major Breach to all enemies hit for 5 seconds.
I will seprate this post into different categories to give u an idea,
why I think that this is a huge mistake.
I. Warden's "style" - advertised as a "frost" caster
So, we had our unique frost skilline and bonus frost damage passives etc. Many people like to play with frost staff in PvP. Well, now tell me please:
How am I supposed to stun ANYONE in PvP when I use a frost staff and dont want to be a vampire / slot vampire drain.
This is a huge nerf. Furthermore, after u made birds dodgeable (which was at least understanable, although most "known" magicka wardens dont use this skill anymore in PvP) we are now going to lose our next unique class mechanic. This is currently what mag wardens are known for, what has a huge skill celling, what has outplay potential,
WHAT MAKES US UNIQUE.
To conlude: No stun at all if u use frost staff + resto in PvP - 0. U 100% need inferno/shock staff now in pvp - hello wannabe sorc...
II. Gameplay
I am playing my magicka warden since morrowind now and I can guarentee u that this will be the total end of playing solo/outnumbered as a magicka warden or kill any competent player in a 1v1. We have 0 outplay potential now, we lose our undodgeable, yet hard to aim, stun. Furthermore, for many people u time ur burst with deep fissure, with this change, we lose at least one global cooldown, which means lower burst, more reaction time for ur opponents.
The typical Burst combo right now is:
Deep fissure - Skill -
Skill (with fissure stun) - ulti/skill.
With this change it will be:
Deep fissure - Skill -
Stun (which can be dodged (keep in mid, block was the counter to fissure stun..)) - ulti/skill.
There were 0 complains about magicka warden being too strong, hell, they are super hard to play if u play SOLO. If u think they were to strong in GROUP play, u made them even stronger in group with this change, because now u have an aoe major fracture high dmg skill - the stun will provided by someone else in your group. That is a totally mistake, MAGICKA wardens are not strong at all in solo play (keep in mind - I dont say super weak, I think they are rather balanced).
III. Bar Space
Even if u think this is a buff, u need to slot at least any stun , which means u are gonna lose one skill. E.g. - Mage light, swarm infection, whatever, which makes this even a stronger nerf.
IV. Conclusion
Well, I dont want this to be a "mimi" post, but there are several reasons why this is a bad change, to sum it up:
- losing uniqueness
- Frost staff will make no sense
- losing bar space
- buffing group play and nerfing solo play
- losing "uniqueness"
Oh, and especially at some other wardens
@Waffennacht - we dont get anything good in exchange, beside some ulti from vines.
I hope this gets some attention by warden players and that u, ZOS, really get some good feedback by our CLASS REPRESENTATIVE - whoever that person is, because u nerf and destroy an already underplayed/"weaker" class more.
Thank you and plz keep this matured.
Edit: I can get in detail for myn of those points, especially (outplay) potential etc., but I didnt want to make this a toooooo long post.