CatastrophicSuccess wrote: »I think the cost increase is important for PvE as magblade sustain is really easy right now and I don't think a smaller cost increase would have a serious impact on PvP.
However I don't think it should be increased up to 2700. A small increase in cost would have a significant impact on a PvE strife rotation as the skill is constantly spammed and important fights several minutes in length. This would have a smaller impact on PvP where the ability isn't usually spammed to the same degree or nearly as much.
I can’t even fathom how they are comparing strife to FORCE PULSE out of all the abilities in game. Force pulse is MILES ahead of strife. The only reason strife was even considered as a viable option was because it was cheap.
Force pulse: doesn’t bug out light attack weaving, is NOT REFLECTABLE, does mooooore damage, procs status effects.
Strife: heals us (for a mediocre amount in pvp at that).
Yet you somehow found that it was overperforming?
@ZOS_GinaBruno please, if you want to nerf pve dps then nerf path and crippling grasp damage some more. Leave strife alone.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
CatastrophicSuccess wrote: »I think the cost increase is important for PvE as magblade sustain is really easy right now and I don't think a smaller cost increase would have a serious impact on PvP.
However I don't think it should be increased up to 2700. A small increase in cost would have a significant impact on a PvE strife rotation as the skill is constantly spammed and important fights several minutes in length. This would have a smaller impact on PvP where the ability isn't usually spammed to the same degree or nearly as much.
A 50% increase is not a small impact for pvp. It is a serious nerf. I was fine with a small increase, but not 50%!
I can’t even fathom how they are comparing strife to FORCE PULSE out of all the abilities in game. Force pulse is MILES ahead of strife. The only reason strife was even considered as a viable option was because it was cheap.
Force pulse: doesn’t bug out light attack weaving, is NOT REFLECTABLE, does mooooore damage, procs status effects.
Strife: heals us (for a mediocre amount in pvp at that).
Yet you somehow found that it was overperforming?
@ZOS_GinaBruno please, if you want to nerf pve dps then nerf path and crippling grasp damage some more. Leave strife alone.
The issue is in PvE where groups are running 8 mNBs all for Funnel Health. No the ability wasn't overperforming in PvP but in PvE? Yes Strife is in fact MILES ahead of Force Pulse.
I can’t even fathom how they are comparing strife to FORCE PULSE out of all the abilities in game. Force pulse is MILES ahead of strife. The only reason strife was even considered as a viable option was because it was cheap.
Force pulse: doesn’t bug out light attack weaving, is NOT REFLECTABLE, does mooooore damage, procs status effects.
Strife: heals us (for a mediocre amount in pvp at that).
Yet you somehow found that it was overperforming?
@ZOS_GinaBruno please, if you want to nerf pve dps then nerf path and crippling grasp damage some more. Leave strife alone.
The issue is in PvE where groups are running 8 mNBs all for Funnel Health. No the ability wasn't overperforming in PvP but in PvE? Yes Strife is in fact MILES ahead of Force Pulse.
I can’t even fathom how they are comparing strife to FORCE PULSE out of all the abilities in game. Force pulse is MILES ahead of strife. The only reason strife was even considered as a viable option was because it was cheap.
Force pulse: doesn’t bug out light attack weaving, is NOT REFLECTABLE, does mooooore damage, procs status effects.
Strife: heals us (for a mediocre amount in pvp at that).
Yet you somehow found that it was overperforming?
@ZOS_GinaBruno please, if you want to nerf pve dps then nerf path and crippling grasp damage some more. Leave strife alone.
The issue is in PvE where groups are running 8 mNBs all for Funnel Health. No the ability wasn't overperforming in PvP but in PvE? Yes Strife is in fact MILES ahead of Force Pulse.
So I can say?
“Screw all these players in Pve getting my Pvp stuff nerf”
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I can’t even fathom how they are comparing strife to FORCE PULSE out of all the abilities in game. Force pulse is MILES ahead of strife. The only reason strife was even considered as a viable option was because it was cheap.
Force pulse: doesn’t bug out light attack weaving, is NOT REFLECTABLE, does mooooore damage, procs status effects.
Strife: heals us (for a mediocre amount in pvp at that).
Yet you somehow found that it was overperforming?
@ZOS_GinaBruno please, if you want to nerf pve dps then nerf path and crippling grasp damage some more. Leave strife alone.
The issue is in PvE where groups are running 8 mNBs all for Funnel Health. No the ability wasn't overperforming in PvP but in PvE? Yes Strife is in fact MILES ahead of Force Pulse.
I can’t even fathom how they are comparing strife to FORCE PULSE out of all the abilities in game. Force pulse is MILES ahead of strife. The only reason strife was even considered as a viable option was because it was cheap.
Force pulse: doesn’t bug out light attack weaving, is NOT REFLECTABLE, does mooooore damage, procs status effects.
Strife: heals us (for a mediocre amount in pvp at that).
Yet you somehow found that it was overperforming?
@ZOS_GinaBruno please, if you want to nerf pve dps then nerf path and crippling grasp damage some more. Leave strife alone.
The issue is in PvE where groups are running 8 mNBs all for Funnel Health. No the ability wasn't overperforming in PvP but in PvE? Yes Strife is in fact MILES ahead of Force Pulse.
@Kilandros
That’s why I suggested funnel health alone to have the cost increase. I highly doubt swallow soul is viable in that tactic, as the overheals from 8 people was what was the issue.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
SevenPacer wrote: »I believe it was necessary to provide variety of dps skills. Not even mad
I can’t even fathom how they are comparing strife to FORCE PULSE out of all the abilities in game. Force pulse is MILES ahead of strife. The only reason strife was even considered as a viable option was because it was cheap.
Force pulse: doesn’t bug out light attack weaving, is NOT REFLECTABLE, does mooooore damage, procs status effects.
Strife: heals us (for a mediocre amount in pvp at that).
Yet you somehow found that it was overperforming?
@ZOS_GinaBruno please, if you want to nerf pve dps then nerf path and crippling grasp damage some more. Leave strife alone.
The issue is in PvE where groups are running 8 mNBs all for Funnel Health. No the ability wasn't overperforming in PvP but in PvE? Yes Strife is in fact MILES ahead of Force Pulse.
@Kilandros
That’s why I suggested funnel health alone to have the cost increase. I highly doubt swallow soul is viable in that tactic, as the overheals from 8 people was what was the issue.
I'm not as certain as you are that Swallow Soul wouldn't be as viable. If you still have 8 mNBs pumping out crazy self heals on themselves then would that actually change the raid group comp?
Love Wizard wrote: »I agree with the cost should only increase funnel, but I think the changes are needed for this skill. I dont get the twisting path nerf though, that was unjustified.
I can’t even fathom how they are comparing strife to FORCE PULSE out of all the abilities in game. Force pulse is MILES ahead of strife. The only reason strife was even considered as a viable option was because it was cheap.
Force pulse: doesn’t bug out light attack weaving, is NOT REFLECTABLE, does mooooore damage, procs status effects.
Strife: heals us (for a mediocre amount in pvp at that).
Yet you somehow found that it was overperforming?
@ZOS_GinaBruno please, if you want to nerf pve dps then nerf path and crippling grasp damage some more. Leave strife alone.
The issue is in PvE where groups are running 8 mNBs all for Funnel Health. No the ability wasn't overperforming in PvP but in PvE? Yes Strife is in fact MILES ahead of Force Pulse.
@Kilandros
That’s why I suggested funnel health alone to have the cost increase. I highly doubt swallow soul is viable in that tactic, as the overheals from 8 people was what was the issue.
I'm not as certain as you are that Swallow Soul wouldn't be as viable. If you still have 8 mNBs pumping out crazy self heals on themselves then would that actually change the raid group comp?
WreckfulAbandon wrote: »Agree. Even if they have to increase the cost 50% is way too much.
I can’t even fathom how they are comparing strife to FORCE PULSE out of all the abilities in game. Force pulse is MILES ahead of strife. The only reason strife was even considered as a viable option was because it was cheap.
Force pulse: doesn’t bug out light attack weaving, is NOT REFLECTABLE, does mooooore damage, procs status effects.
Strife: heals us (for a mediocre amount in pvp at that).
Yet you somehow found that it was overperforming?
@ZOS_GinaBruno please, if you want to nerf pve dps then nerf path and crippling grasp damage some more. Leave strife alone.
The issue is in PvE where groups are running 8 mNBs all for Funnel Health. No the ability wasn't overperforming in PvP but in PvE? Yes Strife is in fact MILES ahead of Force Pulse.
@Kilandros
That’s why I suggested funnel health alone to have the cost increase. I highly doubt swallow soul is viable in that tactic, as the overheals from 8 people was what was the issue.
I'm not as certain as you are that Swallow Soul wouldn't be as viable. If you still have 8 mNBs pumping out crazy self heals on themselves then would that actually change the raid group comp?
You can’t even begin compare one swallow soul to 8 funnel health heals. That’s an absurd comparison. Not to mention that swallow soul heals don’t make the skill broken, especially not when force pulse is the clear winner in terms of dps, which is what matters in pvp. Only reason it was ever viable over pulse (ignoring funnel stacking) was because of it’s cost. Not the healing.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I can’t even fathom how they are comparing strife to FORCE PULSE out of all the abilities in game. Force pulse is MILES ahead of strife. The only reason strife was even considered as a viable option was because it was cheap.
Force pulse: doesn’t bug out light attack weaving, is NOT REFLECTABLE, does mooooore damage, procs status effects.
Strife: heals us (for a mediocre amount in pvp at that).
Yet you somehow found that it was overperforming?
@ZOS_GinaBruno please, if you want to nerf pve dps then nerf path and crippling grasp damage some more. Leave strife alone.
The issue is in PvE where groups are running 8 mNBs all for Funnel Health. No the ability wasn't overperforming in PvP but in PvE? Yes Strife is in fact MILES ahead of Force Pulse.
@Kilandros
That’s why I suggested funnel health alone to have the cost increase. I highly doubt swallow soul is viable in that tactic, as the overheals from 8 people was what was the issue.
I'm not as certain as you are that Swallow Soul wouldn't be as viable. If you still have 8 mNBs pumping out crazy self heals on themselves then would that actually change the raid group comp?
You can’t even begin compare one swallow soul to 8 funnel health heals. That’s an absurd comparison. Not to mention that swallow soul heals don’t make the skill broken, especially not when force pulse is the clear winner in terms of dps, which is what matters in pvp. Only reason it was ever viable over pulse (ignoring funnel stacking) was because of it’s cost. Not the healing.
I'm not making the comparison? You are. What I'm saying is that I'm not as quick as you are to jump to the conclusion that raids wouldn't just sub Swallow Soul in for Funnel Health. Please don't put words in my mouth that I clearly did not write.
I can’t even fathom how they are comparing strife to FORCE PULSE out of all the abilities in game. Force pulse is MILES ahead of strife. The only reason strife was even considered as a viable option was because it was cheap.
Force pulse: doesn’t bug out light attack weaving, is NOT REFLECTABLE, does mooooore damage, procs status effects.
Strife: heals us (for a mediocre amount in pvp at that).
Yet you somehow found that it was overperforming?
@ZOS_GinaBruno please, if you want to nerf pve dps then nerf path and crippling grasp damage some more. Leave strife alone.
The issue is in PvE where groups are running 8 mNBs all for Funnel Health. No the ability wasn't overperforming in PvP but in PvE? Yes Strife is in fact MILES ahead of Force Pulse.
So I can say?
“Screw all these players in Pve getting my Pvp stuff nerf”
Yup, PvErs finally ruining stuff for PvPers