Agreed, please give the mobs a fighting chance, almost everything is soloable. Few WB's in Vardenfell can give you a challenge but besides that you need to do vMSA for the umpf'ed time or solo som vet dungeons.
Mobs havent been given a boost, since One Tamriel nerfed them to the ground.
Don't get me wrong, I love this game, but I do miss the times where you actually needed friends for more than vDLC dungeons and Trails.
Mobs weren't really nerfed in One Tamriel. In fact if you progressed through the areas in the intended manner you would have probably been 5-6 levels above them, so they should have in fact felt easier.Of course, you could have gone straight in your alliance 5th area and fought mobs several levels above you for a challenge, but that was artificial. As far as I remember those even had a dodge chance against you. I leveled 4 characters back then and it's how I remember it. If they made all overland enemies more challenging, the vast majority of players will be put off. For the better ones it would simply feel tedious, just like Craglorn felt before One Tamriel, when you beat for minutes on 3 wasps because they had 1M HP each.
Mobs weren't really nerfed in One Tamriel. In fact if you progressed through the areas in the intended manner you would have probably been 5-6 levels above them, so they should have in fact felt easier.Of course, you could have gone straight in your alliance 5th area and fought mobs several levels above you for a challenge, but that was artificial. As far as I remember those even had a dodge chance against you. I leveled 4 characters back then and it's how I remember it. If they made all overland enemies more challenging, the vast majority of players will be put off. For the better ones it would simply feel tedious, just like Craglorn felt before One Tamriel, when you beat for minutes on 3 wasps because they had 1M HP each.
The delves were fun, tho
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
IC in a populated campaign during prime time is definitely Dark Soul-ish content.
Unless you mean specifically PvE, in which case, there are some in Craglorn, like Skyreach Hold/Catacombs/Pinnacle, Shada's Tear, etc.
They're not supposed to be done solo, but they're softcore group content (little less challenging than vMA, but still fun to do).
I wouldn't mind seeing something like that, but keep in mind that unless it's instanced, it's not going to be very popular.
Remember what happened to Craglorn.
Few WB's in Vardenfell can give you a challenge...
Paazhahdrimaak wrote: »The game used to be like this.
Then ZOS wanted more money so just like every previous TES game they dumbed it down for the general public. More normies play the more crowns get bought.
Cater to you life long fans before you lose us
IC in a populated campaign during prime time is definitely Dark Soul-ish content.
Unless you mean specifically PvE, in which case, there are some in Craglorn, like Skyreach Hold/Catacombs/Pinnacle, Shada's Tear, etc.
They're not supposed to be done solo, but they're softcore group content (little less challenging than vMA, but still fun to do).
I wouldn't mind seeing something like that, but keep in mind that unless it's instanced, it's not going to be very popular.
Remember what happened to Craglorn.
You can try to run vMA or various vetaran group dungeons solo. Some of the Craglorn instances are a bit challenging to solo as well: Shada's Tear and Rani-za School have some really hard hitting bosses where you need to block, dodge or outheal very high incoming damage.
IC in a populated campaign during prime time is definitely Dark Soul-ish content.
Unless you mean specifically PvE, in which case, there are some in Craglorn, like Skyreach Hold/Catacombs/Pinnacle, Shada's Tear, etc.
They're not supposed to be done solo, but they're softcore group content (little less challenging than vMA, but still fun to do).
I wouldn't mind seeing something like that, but keep in mind that unless it's instanced, it's not going to be very popular.
Remember what happened to Craglorn.
He’s looking for a difficult solo PvE area, with dynamic spawning and other interesting mechanics. Imperial City is PvP.Thannazzar wrote: »There is already a solo high threat area, its called Imperial City!
He’s looking for a difficult solo PvE area, with dynamic spawning and other interesting mechanics. Imperial City is PvP.Thannazzar wrote: »There is already a solo high threat area, its called Imperial City!
In the past I would have agreed with you. There was a time when Imperial City *was* difficult, but all of the mobs were drastically nerfed into typical zone enemies.
Agreed, please give the mobs a fighting chance, almost everything is soloable. Few WB's in Vardenfell can give you a challenge but besides that you need to do vMSA for the umpf'ed time or solo som vet dungeons.
Mobs havent been given a boost, since One Tamriel nerfed them to the ground.
Don't get me wrong, I love this game, but I do miss the times where you actually needed friends for more than vDLC dungeons and Trails.
Problem is that the forum's population is only a tiny fraction of the game's pop, and easier overland was more popular.
Craglorn used to be this impossible zone for most PvE-solo/quester players and was pretty much deserted until they nerfed it with One Tamriel.
Some of us liked it as it was, but the majority of the player base appreciated the change.
Harder content needs to be instanced, so random players can't happen upon it by chance.
Also, keep in mind that introducing "harder content" means a lot of people will complain about the lack of accessibility for the casual players, especially if it's overland.
It's not as easy as it looks like.