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Befoul vs blessed

boaz733
boaz733
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Blessed is capped at 15% and Befoul at 55% ,there is no real way to negate it unless u run with a templar.
the way i see it either increase blessed or reduce befoul effectiveness , at least give us the option to negate it.
preferably reduce befoul effectiveness .
10x.
  • ToRelax
    ToRelax
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    They work completely differently, as one is multiplicative with all healing, as well as healing done and received modifiers, while the other one only effects the defile debuff(s).
    The real "problem" is that defile is calculated after all the healing done and received modifiers, making it more effective.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Taleof2Cities
    Taleof2Cities
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    This should be in the Combat & Character Mechanics subforums ... and not PTS.
  • NyassaV
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    ToRelax wrote: »
    They work completely differently, as one is multiplicative with all healing, as well as healing done and received modifiers, while the other one only effects the defile debuff(s).
    The real "problem" is that defile is calculated after all the healing done and received modifiers, making it more effective.

    then make blessed go to 25% idk the blessed scaling is so bad I've had PvE healers roll their eyes at it
    Flawless Conqueror ~ Grand Overlord
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  • Ragnarock41
    Ragnarock41
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    ToRelax wrote: »
    They work completely differently, as one is multiplicative with all healing, as well as healing done and received modifiers, while the other one only effects the defile debuff(s).
    The real "problem" is that defile is calculated after all the healing done and received modifiers, making it more effective.

    This is why stacking healing is not a defile counter, and people just do not want to understand this fact.

    The more healing you have, the harder defile screws you over.
  • ToRelax
    ToRelax
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    NyassaV wrote: »
    ToRelax wrote: »
    They work completely differently, as one is multiplicative with all healing, as well as healing done and received modifiers, while the other one only effects the defile debuff(s).
    The real "problem" is that defile is calculated after all the healing done and received modifiers, making it more effective.

    then make blessed go to 25% idk the blessed scaling is so bad I've had PvE healers roll their eyes at it

    Like I said, it's basically multiplactive with everything else, which is bound to cause very different effects in different situations when tweaked. It will be more effective for someone using it for self heals than someone actually healing others with it (which, to be clear, isn't necessarily a bad thing).

    This also doesn't have much to with what I wrote. If you simply increase the value, you will make both befoul more powerful as well as the very thing it is supposed to counter. That's the very opposite of what is needed right now.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Sixty5
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    Remember that Befoul is countering more than one node.

    Blessed scales healing done, but there is also the one in the red tree that boosts healing received.


    Then again, Befoul is still stupid.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Ragnarock41
    Ragnarock41
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    Sixty5 wrote: »
    Remember that Befoul is countering more than one node.

    Blessed scales healing done, but there is also the one in the red tree that boosts healing received.


    Then again, Befoul is still stupid.

    befoul is just stupid indeed.
  • NobleX35
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    You’re not applying a 55% healing debuff directly with 100 points into befoul. The percentage for befoul is significantly greater than blessed because it is increasing the effectiveness of another percentage, where as blessed is a flat percentage increase.Major defile provides a -30% healing debuff, and minor defile only provides a -15% healing debuff. The actual percentage increases are as follows:

    30 * 1.55 = 46.5%
    15 * 1.55 = 23.25%

    The additional healing debuff only adds 16.5% to major defile and 8.25% to minor defile. Don’t forget that it is entirely possible to get 15% extra healing done from blessed and another 15% healing received from quick recovery. If befoul wasn’t as strong as it is, then it would be a mostly useless cp perk. It could “maybe” be toned down a little, but not too much without rendering it useless.
    "Only the dead have seen the end of war."
  • Dracane
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    You're forgetting, that there are 2 healing passives. Blessed and Quick Recovery. Quick recovery increases your healing taken, thus all healing you do to yourself. I think, healing is strong enough.

    It's a different story with healing done to others, as it depends on them to have quick recovery as well. Let's keep some counters against healbots, shall we ?
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Minno
    Minno
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    Dracane wrote: »
    You're forgetting, that there are 2 healing passives. Blessed and Quick Recovery. Quick recovery increases your healing taken, thus all healing you do to yourself. I think, healing is strong enough.

    It's a different story with healing done to others, as it depends on them to have quick recovery as well. Let's keep some counters against healbots, shall we ?

    And don't forget, next patch crit DMG modifiers will no longer impact healing. So defile might need to be reviewed.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Dracane
    Dracane
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    Minno wrote: »
    Dracane wrote: »
    You're forgetting, that there are 2 healing passives. Blessed and Quick Recovery. Quick recovery increases your healing taken, thus all healing you do to yourself. I think, healing is strong enough.

    It's a different story with healing done to others, as it depends on them to have quick recovery as well. Let's keep some counters against healbots, shall we ?

    And don't forget, next patch crit DMG modifiers will no longer impact healing. So defile might need to be reviewed.

    Which is a good change and I also have nothing against decreasing Defiles potency :) I'm just saying, that healing is getting too many benefits out of CP and that there should be some counter CP. Also, not everyone wants to afford putting points into it, such as myself.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
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