You get crowd controlled, you get crowd controlled, everybody gets crowd controlled...

  • Kuramas9tails
    Kuramas9tails
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    Like, why is it ok for 3 NPCs to CC me 3 times from uppercuts in a row and die before I hit the ground?

    Where in the ZOS logic is that?
      Your friendly neighborhood crazy cat lady of ESO
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      PS4/NA
    • Jameliel
      Jameliel
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      Bonzodog01 wrote: »
      You know you could always put a decent number of CP points into Warlord and Tumbling - magicka chars need that mitigation and it does help tremendously.

      Misses the entire point of post....
    • SaintSubwayy
      SaintSubwayy
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      First of all, remove Unblockable and undodgable skills, they are OP af.

      Furthermosre CC of any form should be affected b yCC immunity, not only hard CC.

      Fix all bugs with CC. Yesterday I got stunned by Petrify, broke free couldnt even make a dodgeroll before I was rooted and Petrified again....something is really off here.
      PC EU
      vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

      Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

    • Seraphayel
      Seraphayel
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      DHale wrote: »
      Go ahead break free.. I will wait.

      I want to break free but it ain't workin'.

      https://youtu.be/f4Mc-NYPHaQ
      Edited by Seraphayel on March 26, 2018 9:01PM
      PS5
      EU
      Aldmeri Dominion
      - Khajiit Arcanist -
    • rumple9
      rumple9
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      Pve is ruined since dragon bones due to cc. Even getting crafting surveys is a chore
    • Kanar
      Kanar
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      For PvE, I'm guessing ZoS is increasing the amount of CC in an effort to punish stamina DDs. They saw that stamina was doing good vs magicka DPS and so wanted to nerf indirectly. Feels like everything CCs now, especially daedra, and I often get hit by it because I'm in melee.

      "The increased mob CC is a buff if you play magicka"
    • Stinkyremy
      Stinkyremy
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      As a PvE tank I just call this game elder snares, because all I ever get is snared every 3 secs.
      I have to run retreating manoeuvre on my back bar.
    • Thunderknuckles
      Thunderknuckles
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      At least I know it isn't my imagination now. lol Seriously, for a month now I've been wondering what the frick is going on. In PvP I began to wonder if the game just can't handle 3 to 5 attacks coming in simultaneously within 1 second or if my break free is just spotty. In PvE the npc's, especially Daedra, spam heavy attacks and CC. As soon as I initiate a fight I have to block because numerous HA's and snares are instantly incoming. 1.5 seconds later I'm almost out of stamina from that alone. LOL I laugh, but it's really irritating. Running out of stamina with ease is another issue altogether.

    • zyk
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      A lot of the problems players are describing in this thread can be solved by adapting.

      My only issue with CC in PVP is that Magicka builds have limited options for snare/root immunity. Having a plan to deal with CC is essential. Usually this means slotting a counter, but not always.

      I don't have a problem with CC in PVE so I don't run any soft CC counters. The key to dealing with CC in ESO is anticipation and a mobile play style. It's easier to react if you are always moving. Almost all CCs have cues or are easy to anticipate. Like expect that Clannfear to hop on you so be prepared to block/dodge/move.

      Edited by zyk on March 26, 2018 11:01PM
    • Thunderknuckles
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      badmojo wrote: »
      In a way its good that there is so much CC in PVE now, it trains new players how to break free and dodgeroll so when they wander into Cyrodiil they arent held down and killed instantly by the first enemy they encounter.

      Oh please. I suppose that's your way of looking at it on the bright side, but for what seems like 90 something percent of the rest of us it's a monumentally tedious thing to deal with.
    • PlagueSD
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      Seraphayel wrote: »
      ... in PvE and PvP.

      When did this game become such a CC fest?

      In PvE every enemy is either snaring, stunning or knocking you back. In PvP it's the same. Crowd control everywhere. And the worst part about it is the buggy diminishing return / break free system. PvP is stun, stun, stun, kick, knock back, stun, stun, knock back.

      Don't get me wrong, CC is absolutely necessary and makes the game more challenging. But at the moment it's make-or-break and it's no fun.

      Can someone explain to me when CC got ouf of control? *pun intended*


      I don't get CC'd because I'm a Stamblade and know how to use "break free".
    • brandonv516
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      CC is a necessary evil for game modes like CTR and Chaosball.

      Come up with a better solution to catch up with the very mobile and dodgy stamina classes in this game and we might be able to ween CC (not everyone has access to a gap closer).
      Edited by brandonv516 on March 26, 2018 11:13PM
    • PlagueSD
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      At least this isn't World of Warcraft where certain classes could keep you stun-locked until they killed you.
      Edited by PlagueSD on March 26, 2018 11:17PM
    • fatmanatcomp
      fatmanatcomp
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      This game is just bug after bug after bug after bug after bug after bug after bug after bug......
    • Thunderknuckles
      Thunderknuckles
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      PlagueSD wrote: »
      Seraphayel wrote: »
      ... in PvE and PvP.

      When did this game become such a CC fest?

      In PvE every enemy is either snaring, stunning or knocking you back. In PvP it's the same. Crowd control everywhere. And the worst part about it is the buggy diminishing return / break free system. PvP is stun, stun, stun, kick, knock back, stun, stun, knock back.

      Don't get me wrong, CC is absolutely necessary and makes the game more challenging. But at the moment it's make-or-break and it's no fun.

      Can someone explain to me when CC got ouf of control? *pun intended*


      I don't get CC'd because I'm a Stamblade and know how to use "break free".

      Then you haven't played the game much at all.
    • Vapirko
      Vapirko
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      Carbonised wrote: »
      CC immunity should be longer. That would at least alleviate some of the issue.

      I agree, CC in pvp/pve is bad right now. And especially magicka builds are feeling it.

      The problem is CC immunity is broke making it longer won’t fix it being broke. It should just work at the length of time it’s suppsped to work and apply to all CC including roots and snares. That would make a huge difference.
    • Seraphayel
      Seraphayel
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      zyk wrote: »
      A lot of the problems players are describing in this thread can be solved by adapting.

      My only issue with CC in PVP is that Magicka builds have limited options for snare/root immunity. Having a plan to deal with CC is essential. Usually this means slotting a counter, but not always.

      I don't have a problem with CC in PVE so I don't run any soft CC counters. The key to dealing with CC in ESO is anticipation and a mobile play style. It's easier to react if you are always moving. Almost all CCs have cues or are easy to anticipate. Like expect that Clannfear to hop on you so be prepared to block/dodge/move.

      The problem in ESO is that CC has no cooldown. It can be spammed and abused in absurd ways. Just saw a video of a Sub Assault spamming Stamwarden in Cyrodiil, it's absolutely ridiculous. PvE CC is annoying but not game breaking. PvP CC is though.
      PlagueSD wrote: »
      At least this isn't World of Warcraft where certain classes could keep you stun-locked until they killed you.

      They can? That's exactly my point. With the bugged break free and immunities players can stunlock kill you. In WoW a stunlock combo has quite a long CD. In ESO there is no cooldown for that.
      "PlagueSD wrote: »
      I don't get CC'd because I'm a Stamblade and know how to use "break free".

      Great to hear. MagDPS can break free two times until they're out of Stamina. StamDPS can do it 4, 5 times or even more with all the benefits that StamDPS in PvP has.
      Edited by Seraphayel on March 27, 2018 5:40AM
      PS5
      EU
      Aldmeri Dominion
      - Khajiit Arcanist -
    • Navoric_Envaldreth
      Navoric_Envaldreth
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      Guess im in he minority thinking CC is fine and if youve got problems with it you should just equip anti-CC skills and/or removals
      Feralclaw - EU - AD
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    • Seraphayel
      Seraphayel
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      Did ZOS even acknowledge these issues or are they just silent about it because they don't know what's going on?
      PS5
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      Aldmeri Dominion
      - Khajiit Arcanist -
    • krachall
      krachall
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      Agree on the PvE side. It’s turned boring PVE grinds into utterly annoying and boring PVE grinds.

      The imperial mobs in the Cyro daily quests are the worst. I 2-shot them all (like everyone does) and still find myself constantly crowd controlled.

      Combine this with the morons who decided every terrain feature in the game needs to be a sheer cliff and I remember why I stopped doing quests.
    • Vaoh
      Vaoh
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      krachall wrote: »
      The imperial mobs in the Cyro daily quests are the worst. I 2-shot them all (like everyone does) and still find myself constantly crowd controlled. .

      Not just them, but most NPCs. They track your CC Immunity duration as well as a skilled player does. The moment your CC Immunity is up, they put their next GCD toward a CCing Attack. You really feel it if fighting a resource (which is horribly imbalanced vs Mag).
    • Cryptical
      Cryptical
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      Vaoh wrote: »
      krachall wrote: »
      The imperial mobs in the Cyro daily quests are the worst. I 2-shot them all (like everyone does) and still find myself constantly crowd controlled. .

      Not just them, but most NPCs. They track your CC Immunity duration as well as a skilled player does. The moment your CC Immunity is up, they put their next GCD toward a CCing Attack. You really feel it if fighting a resource (which is horribly imbalanced vs Mag).

      It seems to me that the mobs monitor your character status and reapply disorientation whenever it ends. I couldn’t tell you how many times I have a train of mobs trailing behind my pve magplar that will reapply a disorient effect as quickly as I can spam extended ritual to cleanse it off me. I’m talking spamming it as quickly as the global cool down allows 30 times in 30 seconds, and every time another dagger comes flying in to reapply and slow me down.

      What. The. Fark.
      Xbox NA
    • Kel
      Kel
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      PlagueSD wrote: »
      Seraphayel wrote: »
      ... in PvE and PvP.

      When did this game become such a CC fest?

      In PvE every enemy is either snaring, stunning or knocking you back. In PvP it's the same. Crowd control everywhere. And the worst part about it is the buggy diminishing return / break free system. PvP is stun, stun, stun, kick, knock back, stun, stun, knock back.

      Don't get me wrong, CC is absolutely necessary and makes the game more challenging. But at the moment it's make-or-break and it's no fun.

      Can someone explain to me when CC got ouf of control? *pun intended*


      I don't get CC'd because I'm a Stamblade and know how to use "break free".

      What's funny is being locked down in burning talons, for example, hitting break free and seeing the stamina cost come off your bar, yet you are still locked down in talons while a DK is whipping you from the back so you can't block it.
      We all know how to use break free...saying otherwise is pretty silly. If it actually works or not is another story all together, and acting like there's no issue with it does a disservice to the health of the game.
      Bugs should be reported, so they can (hopefully-possibly) be looked into and fixed. Not to be downplayed because it doesn't affect you personally, or be exploited and abused because it helps with your e-peen.
    • Gythral
      Gythral
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      This game is just bug after bug after bug after bug after bug after bug after bug after bug......

      Time to leave Shadowfen, by the sound of things
      “Be as a tower, that, firmly set,
      Shakes not its top for any blast that blows!”
      Dante Alighieri, The Divine Comedy
    • SkillzMFG
      SkillzMFG
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      Also sometimes the CC immunity after you do a breakfree just plain doesn't work. Which leads to stun locking which is very annoying especially in PVP.
    • Seraphayel
      Seraphayel
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      Man, the CC is taking overhand now. Every critter and trash mob on Summerset is snaring, stunning, kicking and rooting you.

      Who at ZOS thought this is fun? Guess what, it's not.
      PS5
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      Aldmeri Dominion
      - Khajiit Arcanist -
    • Vapirko
      Vapirko
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      PvE and PvP also. I like to call it ability soup. Ironically there exists the fewest options for counter play to snares and roots and CC aside from pots most of them are poorly designed to deal with the current state. Lookin at you shuffle.
      Edited by Vapirko on July 1, 2018 8:17AM
    • Kalante
      Kalante
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      I agree the snares and cc's are getting way out of hand
    • alainjbrennanb16_ESO
      alainjbrennanb16_ESO
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      cc control does not work, plus expolits everywhere not even using immov pots etc helps it is what it is at the mo
      Main character dk - Vanikifar whitestrike
    • Vahrokh
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      I have to say I am accustomed at playing magicka characters across all MMOs and most MMOs come with more or less abundant CC.

      However, only in ESO I get 2014, game alpha "quality" bugs even in 2018.

      I break out of a sizable portion of CC, I see my tiny stamina going down... however I am still there, well planted on the ground.
      I finally break out of a CC for real and... 0.5 seconds later I am already locked / stunned / rooted / disoriented / feared, thrown down again.

      Certain fights I basically see my character on her knees (or similar "disabled" animation) slowly dying while I spam break free. 100% - 0% and no way to get up. I can dodge roll like... once... and then I am empty of stamina, whereas CCs come in dime a dozen.
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