While true, blocking as a squishy healer who's got all their stats in magicka and needs as much magicka as possible to ensure plenty of heals when needed and thus most of their gear is build around magicka sustain. They also need their limited stamina for rolling out of AoE effects, the tri-focus perk on ice staffs looks awfully nice. The other 2 staff perks are also nice pluses as well. I don't like being forced to avoid passives because 1/3 of its possible effects is literally the worst thing a healer can do.
ANGEL_BtVS wrote: »Silver_Strider wrote: »Frost DPS is just something ZOS has not really done much to encourage (Winterborne and Ysgramor notwithstanding)
Frost Staff adds no extra damage, meaning it's useless from a DPS standpoint and Warden's passive increase in Frost Damage is still less than the damage buffs provided by Fire or Lightning staff so it's still not worth it for them either outside of thematic RPing. You're honestly better off using Iceheart if you want a damage shield that badly.
Facts are, Frost DPS sets are worthless; a relic of days gone by. ZOS had a chance to make Frost Magic relevant with Warden but decided Frost Magic would be for Tanking and designed most of Warden's Frost abilities for that purpose to go along with the Frost Staff Revisions. It's not changing back. The only way you'll be able to utilize any of those Frost Magic sets is to bite the bullet and make a Frost Staff Tank. It'll work in Dungeons and PvP just fine but a DPS spec Frost build is a dead dream at this point.
You sound just like the people who said ZOS "has spoken" and will never make 2H weapons count as two pieces for sets.
Nope.
Magtanks use the ice staff heavy attack as a ranged taunt that restores resources instead of consumes them.
It's hardly "trash". Sorry.
Instead, my magtank slots S&B front bar, ice staff back bar.
Works insanely well.
DanteMR1995 wrote: »GuyNamedSean wrote: »DanteMR1995 wrote: »We already have a ranged taunt in the undaunted skill line... All this does is kill off dps Ice Staff and healer Ice Staff for PvE... -_-
Considering Ice has been completely reworked as a tanking set up, this suggestion is ridiculous. It'd be like complaining that 1H&S has a taunt and doesn't do enough damage. If you want to deal damage, why would you not just use Fire or Lightning Destro?
The problem is that the taunt pulls aggro from the tank in parties. So as a healer, I like defensive options to keep myself alive while healing. The ice staff was a solution to this, allowing me to actually block hard cc/damaging abilities... However, I can't my mana resources back with heavy attacks, or I pull the boss to me... That's ridiculous and frustrating. Sword and board doesn't taunt on a heavy attack, I don't get where you got that from? Heavy attacks are necessary for sustain, especially now in morrowind. The taunt has to go!
Nope.
Magtanks use the ice staff heavy attack as a ranged taunt that restores resources instead of consumes them.
It's hardly "trash". Sorry.
Instead, my magtank slots S&B front bar, ice staff back bar.
Works insanely well.
Not just magtanks use it...any tank can since they are all hybrid builds anyway(my meat tank only has 10k magicka but 1600 magicka regen specifically for utility spells).
The real problem here isnt the use of ice staff for taunting(it was/is useless for DPS) its the fact they tried to introduce ice magic with the Warden, while completely ignoring the fact that it just doesn't work...you think warden, you should think nature magic...animal companions, green balance...both fit the theme...and then...ice magic? wtf? It should be nature magic there too. If they wanted ice magic to be viable it shouldnt focus on CC...it should focus on debuffs instead(Ever banged your hand into something when its cold? hurts a hell of a lot more) built in de-buffs would put its damage on a par with fire and lightning staves...CC does...nothing useful for DPS(thats why you have tanks) as long as ice magic is focused on CCs, there will never be viable ice DPS builds...or I should say, no one will ever choose it over flame/lightning except just maybe in PvP where CC matters
Silver_Strider wrote: »ANGEL_BtVS wrote: »Silver_Strider wrote: »Frost DPS is just something ZOS has not really done much to encourage (Winterborne and Ysgramor notwithstanding)
Frost Staff adds no extra damage, meaning it's useless from a DPS standpoint and Warden's passive increase in Frost Damage is still less than the damage buffs provided by Fire or Lightning staff so it's still not worth it for them either outside of thematic RPing. You're honestly better off using Iceheart if you want a damage shield that badly.
Facts are, Frost DPS sets are worthless; a relic of days gone by. ZOS had a chance to make Frost Magic relevant with Warden but decided Frost Magic would be for Tanking and designed most of Warden's Frost abilities for that purpose to go along with the Frost Staff Revisions. It's not changing back. The only way you'll be able to utilize any of those Frost Magic sets is to bite the bullet and make a Frost Staff Tank. It'll work in Dungeons and PvP just fine but a DPS spec Frost build is a dead dream at this point.
You sound just like the people who said ZOS "has spoken" and will never make 2H weapons count as two pieces for sets.
No, because I was the kind of person that was asking for 2H weapons to get an extra item attached to them so they could get 2 5p bonuses. I would rather ask for ways to make Frost Staff tanking more viable since that's the more likely outcome than ZOS making Frost Staff a DPS option again, especially since ZOS has been trying to make it that way with boosting Frost Staff to be more on par with SnB.
ANGEL_BtVS wrote: »Silver_Strider wrote: »ANGEL_BtVS wrote: »Silver_Strider wrote: »Frost DPS is just something ZOS has not really done much to encourage (Winterborne and Ysgramor notwithstanding)
Frost Staff adds no extra damage, meaning it's useless from a DPS standpoint and Warden's passive increase in Frost Damage is still less than the damage buffs provided by Fire or Lightning staff so it's still not worth it for them either outside of thematic RPing. You're honestly better off using Iceheart if you want a damage shield that badly.
Facts are, Frost DPS sets are worthless; a relic of days gone by. ZOS had a chance to make Frost Magic relevant with Warden but decided Frost Magic would be for Tanking and designed most of Warden's Frost abilities for that purpose to go along with the Frost Staff Revisions. It's not changing back. The only way you'll be able to utilize any of those Frost Magic sets is to bite the bullet and make a Frost Staff Tank. It'll work in Dungeons and PvP just fine but a DPS spec Frost build is a dead dream at this point.
You sound just like the people who said ZOS "has spoken" and will never make 2H weapons count as two pieces for sets.
No, because I was the kind of person that was asking for 2H weapons to get an extra item attached to them so they could get 2 5p bonuses. I would rather ask for ways to make Frost Staff tanking more viable since that's the more likely outcome than ZOS making Frost Staff a DPS option again, especially since ZOS has been trying to make it that way with boosting Frost Staff to be more on par with SnB.
I'm guessing you didn't hear but according to those who met with ZOS, ice staves were discussed. Given all the changes to Summerset nothing is being done for now but it's on their list to reevaluate. What that means for sure we don't know, but apparently ZOS didn't seem interested in buffing it as a tanking option and moving it back to DPS is on the table. And every one of the people invited (gilliam, alcast, etc) said they didn't want ice staves for tanking because "it's garbage".
DanteMR1995 wrote: »GuyNamedSean wrote: »DanteMR1995 wrote: »We already have a ranged taunt in the undaunted skill line... All this does is kill off dps Ice Staff and healer Ice Staff for PvE... -_-
Considering Ice has been completely reworked as a tanking set up, this suggestion is ridiculous. It'd be like complaining that 1H&S has a taunt and doesn't do enough damage. If you want to deal damage, why would you not just use Fire or Lightning Destro?
The problem is that the taunt pulls aggro from the tank in parties. So as a healer, I like defensive options to keep myself alive while healing. The ice staff was a solution to this, allowing me to actually block hard cc/damaging abilities... However, I can't my mana resources back with heavy attacks, or I pull the boss to me... That's ridiculous and frustrating. Sword and board doesn't taunt on a heavy attack, I don't get where you got that from? Heavy attacks are necessary for sustain, especially now in morrowind. The taunt has to go!
Taleof2Cities wrote: »Why can't the tank and the player with the ice staff discuss who is holding taunt before the mob/boss pull begins?
Savos_Saren wrote: »My suggestion for Frost Staff is to remove the taunt, but keep the blocking passives. Instead, replace the taunt with extra damage vs. low health enemies. (IE: Heavy attacks do 5% more damage to low health enemies). As OP stated, we already have a ranged taunt.
That way, you can still tank with the staff and it adds a damage component for people who prefer Ice Damage Dealing. This helps out in PVE and PVP.
DanteMR1995 wrote: »DanteMR1995 wrote: »GuyNamedSean wrote: »DanteMR1995 wrote: »We already have a ranged taunt in the undaunted skill line... All this does is kill off dps Ice Staff and healer Ice Staff for PvE... -_-
Considering Ice has been completely reworked as a tanking set up, this suggestion is ridiculous. It'd be like complaining that 1H&S has a taunt and doesn't do enough damage. If you want to deal damage, why would you not just use Fire or Lightning Destro?
The problem is that the taunt pulls aggro from the tank in parties. So as a healer, I like defensive options to keep myself alive while healing. The ice staff was a solution to this, allowing me to actually block hard cc/damaging abilities... However, I can't my mana resources back with heavy attacks, or I pull the boss to me... That's ridiculous and frustrating. Sword and board doesn't taunt on a heavy attack, I don't get where you got that from? Heavy attacks are necessary for sustain, especially now in morrowind. The taunt has to go!
Good healers use lightning staff on backbar to cast wall of shock to set mobs off balance for the 10% damage boost for the dps
A good healer focusses on supporting the dps by buffing them and making the fights shorter. It is another approach on healing but works a lot better, you will see if you give it a try.
Also use spell power cure for the dame reason.
If you have trouble staying alive as a healer there are better options than using an icestaff
I agree with you, but allowing the ice staff possibility with some of the less used armor sets can create interesting builds and possibilities. I like being to try different builds, and I see this heavy attack taunt as a restriction on build creativity only, I don't think it's necessary when the taunt comes from other sources. Sure, like another suggested, we could just leave points out of that passive for ice staff healing or dps, but then you miss out on the, small but useful, damage shield. I just wish Zos would at least move the damage shield to a different passive for ice staff, and make only the taunt be on tri-focus... Or just remove the taunt passive altogether.
DanteMR1995 wrote: »FrancisCrawford wrote: »Why can't you heavy attack from your other bar?
Other bar is for resource management, like a restoration staff... Which wouldn't get benefits from say the Warden frost damage passive, or the dps cold damage proc set Winterborn. That's one reason, the other being that you should be able to do resource management with any weapon without screwing up PvE boss aggro...
GuyNamedSean wrote: »DanteMR1995 wrote: »We already have a ranged taunt in the undaunted skill line... All this does is kill off dps Ice Staff and healer Ice Staff for PvE... -_-
Considering Ice has been completely reworked as a tanking set up, this suggestion is ridiculous. It'd be like complaining that 1H&S has a taunt and doesn't do enough damage. If you want to deal damage, why would you not just use Fire or Lightning Destro?
Woah woah woah you can't remove it because 1% of players use it. Same as drink recipes, 1% of players sometimes use drink buffs instead of food so we have to put up with them being absolutely useless and not changing them to be more useful to the larger audience. So let's grab our pitchforks and defend those 1%ers.
Woah woah woah you can't remove it because 1% of players use it. Same as drink recipes, 1% of players sometimes use drink buffs instead of food so we have to put up with them being absolutely useless and not changing them to be more useful to the larger audience. So let's grab our pitchforks and defend those 1%ers.
Less than 1% used frost staves for dps before the changes were made. Now I'd say at least 10-15% of tanks, probably more, use ice staff as a back bar weapon, and it's far more common in pvp now as well.
Rather, let's not cater to the overly vocal 1% of players who want blue dps instead of red or white dps.
Woah woah woah you can't remove it because 1% of players use it. Same as drink recipes, 1% of players sometimes use drink buffs instead of food so we have to put up with them being absolutely useless and not changing them to be more useful to the larger audience. So let's grab our pitchforks and defend those 1%ers.
Less than 1% used frost staves for dps before the changes were made. Now I'd say at least 10-15% of tanks, probably more, use ice staff as a back bar weapon, and it's far more common in pvp now as well.
Rather, let's not cater to the overly vocal 1% of players who want blue dps instead of red or white dps.
Not true.
Before the changes, using an Ice Staff made you lose only a few thousand DPS over a Lightning/Fire Staff. I used to see them A LOT (nearly as much as Fire/Lightning Staves) because they were cool to use and their DPS was viable.
Also in PvP they were widely used in place of other Staves because of the heavy attack snare, powerful roots, and simply awesome icy effects. NBs were the main class as a whole to use Ice Staves. People asked for them to *buff* Ice Staves so they would truly be on-par to Flame Staves (rather than behind) in PvE content.
The moment they changed Ice Staves, their presence almost entirely vanished. Now you only see them on the very occasional (and always bad) tank, or for very niche roles like an offtank in vAS HM, or for the rare Ice Mage Wardens in PvP. The functionality of tank does not mix in a **Destruction** Staff with all actives and most passives meant for Damage-dealing.
Woah woah woah you can't remove it because 1% of players use it. Same as drink recipes, 1% of players sometimes use drink buffs instead of food so we have to put up with them being absolutely useless and not changing them to be more useful to the larger audience. So let's grab our pitchforks and defend those 1%ers.
Less than 1% used frost staves for dps before the changes were made. Now I'd say at least 10-15% of tanks, probably more, use ice staff as a back bar weapon, and it's far more common in pvp now as well.
Rather, let's not cater to the overly vocal 1% of players who want blue dps instead of red or white dps.
Not true.
Before the changes, using an Ice Staff made you lose only a few thousand DPS over a Lightning/Fire Staff. I used to see them A LOT (nearly as much as Fire/Lightning Staves) because they were cool to use and their DPS was viable.
Also in PvP they were widely used in place of other Staves because of the heavy attack snare, powerful roots, and simply awesome icy effects. NBs were the main class as a whole to use Ice Staves. People asked for them to *buff* Ice Staves so they would truly be on-par to Flame Staves (rather than behind) in PvE content.
The moment they changed Ice Staves, their presence almost entirely vanished. Now you only see them on the very occasional (and always bad) tank, or for very niche roles like an offtank in vAS HM, or for the rare Ice Mage Wardens in PvP. The functionality of tank does not mix in a **Destruction** Staff with all actives and most passives meant for Damage-dealing.
Are we playing the same game? Your recollection here is completely different than mine
Woah woah woah you can't remove it because 1% of players use it. Same as drink recipes, 1% of players sometimes use drink buffs instead of food so we have to put up with them being absolutely useless and not changing them to be more useful to the larger audience. So let's grab our pitchforks and defend those 1%ers.
Less than 1% used frost staves for dps before the changes were made. Now I'd say at least 10-15% of tanks, probably more, use ice staff as a back bar weapon, and it's far more common in pvp now as well.
Rather, let's not cater to the overly vocal 1% of players who want blue dps instead of red or white dps.
Not true.
Before the changes, using an Ice Staff made you lose only a few thousand DPS over a Lightning/Fire Staff. I used to see them A LOT (nearly as much as Fire/Lightning Staves) because they were cool to use and their DPS was viable.
Also in PvP they were widely used in place of other Staves because of the heavy attack snare, powerful roots, and simply awesome icy effects. NBs were the main class as a whole to use Ice Staves. People asked for them to *buff* Ice Staves so they would truly be on-par to Flame Staves (rather than behind) in PvE content.
The moment they changed Ice Staves, their presence almost entirely vanished. Now you only see them on the very occasional (and always bad) tank, or for very niche roles like an offtank in vAS HM, or for the rare Ice Mage Wardens in PvP. The functionality of tank does not mix in a **Destruction** Staff with all actives and most passives meant for Damage-dealing.
Are we playing the same game? Your recollection here is completely different than mine
That’s my experience on console. Frost Staff isn’t used by tanks unless they’re trying to feel special. It’s only used for very niche roles, like a weird/ineffective tank build or Ice Mage Warden builds.
In the past it was similar in DPS to Flame Staves and I used to see a lot of people use it. Even in trials I saw some DPS use them when they weren’t shooting for max damage. If you do that nowadays it’s a massive DPS loss and you can’t even fully slot your Destro passives.