Merlin13KAGL wrote: »Without detail, well, everyone's guessing.
I think the point being made is that if you're screaming "upgrade your servers" you might consider understanding if that's the issue first.If you're paying for a service and that service is not up to the standards it should be, then people have the right to complain. Trying to shut people down because they don't have some required technical knowledge is asinine.
It's fine to be upset about issues and complain (as long as it's in a constructive and polite way) but just screaming things you think are issues with no understanding isn't helpful.
Before I get underway with the meat of this post, I'd like to say that you by all means have the right to be angry at the game's performance. You can and should complain about it. That's a normal part of the feedback process.
You know what's probably not super helpful, though? Making specific technical demands without any actual technical knowledge to back up your demands.
You want ZOS to upgrade the servers, right? Actually, no, you probably don't. You want to stop experiencing disconnects, lag, login failures, etc. Is it possible these could be solved by getting new servers? Well maybe, but again, probably not. There's an enormous number of things that can go wrong in this kind of service environment, most of which are as catastrophically bad as what EU customers are experiencing right now or worse. Asking them to upgrade their servers is about as helpful as telling them to change ISPs or get a new label on the DNS, which is to say it freaking isn't.
Now I'm not a network engineer, I've never designed a server architecture meant to service millions of parallel customer interactions, but I am a programmer and have enough general background in computer tech to know that these calls for specific technical changes are based on evidenceless, wrong-headed assumptions that ultimately help solve nothing while simultaneously creating a culture of demands that are as nonsensical as they are futile. I would liken it to someone my business serves calling up and telling the programmers to start using recursion instead of loops. Like yeah sure honey let me just pencil that in to my design plans.
On the other hand, if you DO have specific evidence that you know what's causing the problem performance, and have the technical experience to communicate that, speak up a little louder! I'm sure the people working on these issues would love to hear how they need to change a specific facet of their service architecture, and I'm sure the authorities would love to hear how you came upon this likely-proprietary schematical information.
But other than that, can we all just be a little more specific about the complaints without making wild technical assumptions? Saying things like "I got disconnected with these error messages" would probably be more helpful than saying "BUY NEW SERVERS ZOSSSS". Attaching screenshots of the errors, or uploading some footage of what's going on, might be nice too, I bet. There are lots of ways to criticize in a helpful manner, and none of them involve assuming that you know the source of the problem without having taken so much as a 100-level course in network design.
[minor edit for title - baiting]
xenowarrior92eb17_ESO wrote: »Well I'm gona be that guy who says "I don't have to understand anything since I'm the one who is paying so I'm expecting to get what i paid for!"
Before I get underway with the meat of this post, I'd like to say that you by all means have the right to be angry at the game's performance. You can and should complain about it. That's a normal part of the feedback process.
You know what's probably not super helpful, though? Making specific technical demands without any actual technical knowledge to back up your demands.
You want ZOS to upgrade the servers, right? Actually, no, you probably don't. You want to stop experiencing disconnects, lag, login failures, etc. Is it possible these could be solved by getting new servers? Well maybe, but again, probably not. There's an enormous number of things that can go wrong in this kind of service environment, most of which are as catastrophically bad as what EU customers are experiencing right now or worse. Asking them to upgrade their servers is about as helpful as telling them to change ISPs or get a new label on the DNS, which is to say it freaking isn't.
Now I'm not a network engineer, I've never designed a server architecture meant to service millions of parallel customer interactions, but I am a programmer and have enough general background in computer tech to know that these calls for specific technical changes are based on evidenceless, wrong-headed assumptions that ultimately help solve nothing while simultaneously creating a culture of demands that are as nonsensical as they are futile. I would liken it to someone my business serves calling up and telling the programmers to start using recursion instead of loops. Like yeah sure honey let me just pencil that in to my design plans.
On the other hand, if you DO have specific evidence that you know what's causing the problem performance, and have the technical experience to communicate that, speak up a little louder! I'm sure the people working on these issues would love to hear how they need to change a specific facet of their service architecture, and I'm sure the authorities would love to hear how you came upon this likely-proprietary schematical information.
But other than that, can we all just be a little more specific about the complaints without making wild technical assumptions? Saying things like "I got disconnected with these error messages" would probably be more helpful than saying "BUY NEW SERVERS ZOSSSS". Attaching screenshots of the errors, or uploading some footage of what's going on, might be nice too, I bet. There are lots of ways to criticize in a helpful manner, and none of them involve assuming that you know the source of the problem without having taken so much as a 100-level course in network design.
[minor edit for title - baiting]
I completely agree with you and I think that people need to troubleshoot on their end first and foremost. Why? Well, a LARGE amount of people are not having the SAME issues. I play with no lag, others play without lag, we're not a part of some huge conspiracy.
It's time to accept that maybe your PC isn't up to par, maybe it's your internet, maybe it's your router, maybe it's malware, maybe it's your modem.
@Knowledge
Well there are definitely legitimate issues that ZOS can, and works towards, solving. PvP lag is one of the top contenders and it is definitely not just a client-side issue. Let's also not make light of the issues people are facing, or forgetting the problems experienced by our console brethren, as @zParallaxz points out. My point still stands, however, that without specific technical knowledge about where these issues are arising, asking for a specific technical solution is painfully silly.
Idk, you'd expect a multi billion dollar company to have their *** together by now, 4 years in.
I dislike those postings of people who think they can teach others about their speech or content of their postings.
Thank you.
What they need to do is turn on skynet and let the machines run this game. I know for a fact that the machines would keep the servers online at all times no matter what.
DaveMoeDee wrote: »Idk, you'd expect a multi billion dollar company to have their *** together by now, 4 years in.
If you expect that, you are probably not working in tech.
And citing financials for an entire company when talking about a single business unit makes me think you don't have an MBA.
Not that the EU server issues are acceptable. They aren't. But unacceptable failures to deliver services as contracted are regular occurrences in the business world, even for companies far larger than Bethesda. How much is Apple's revenue? They they continue to have really bad issues with iOS upgrades, often making a considerable number of phones unusable.I dislike those postings of people who think they can teach others about their speech or content of their postings.
Thank you.
That is a reasonable perspective. Personally, I like posts that point out the absurdity of people with little knowledge posturing like they are experts a lot more than I like the ignorant demands of people who know nothing about ZOS' infrastructure and have no experience with such environments. So much Dunning-Kruger.What they need to do is turn on skynet and let the machines run this game. I know for a fact that the machines would keep the servers online at all times no matter what.
They would reappropriate the servers for bot-only Tamriel.
Edit: I just wanted to add that I do have compassion for the people who want to enjoy the game and can't due to server issues. Some have a hard time dealing with that and lash out. I don't want to be too judgmental just because I find their anger annoying.
IT Tech here.
You are never going to convince someone who doesn't know a thing about networking or hardware constraints that they know nothing about them.
Anyone with a shred of knowlege just ignroes them anyway.
Oh look another person saying its our fault when every other game under the sun works fine.
Seriously, just stop. It is well documented how awful ZoS EU servers are. The datacenters need to be upgraded to handle highe loads, and the servers need to be optimized far better as well.
Where does he say that?
His point is, we don't know what causes the problems. If the software is crap and scales badly, throwing more hardware at it will have little effect. So complain about WHAT doesn't work, but don't try to teach them HOW to fix it.
Then the logical solution would be
- Step one, upgrade and optimize software. It didnt work Proceed to step two. If it did work, win.
- Step two, upgrade hardware.
Apache_Kid wrote: »On Xbox, the main performance issue is the hard crashes to the Xbox dashboard. I have had multiple conversations with Xbox support about this many months ago and they can confirm when games crash in this manner, it means there was a CODING ERROR.
This has nothing to do with anyone on Xbox's hardware or connection or anything. I have an Xbox One X with a SSD and crash multiple times a day. It's been even worse since the patch last tuesday to "fix" the UI errors from pre-ordering Summerset.
These coding error crashes have been happening since I've started playing the game and they have done nothing so far to correct it. It has actively gotten worse.
My technical knowledge is not vast but I do know to seek out others to get information. The information I have is that in order to alleviate these Xbox performance issues, the BAD CODE needs to be corrected.'
I'm so sick of people having issues with this game, also specifying that they are not having issues with any other game and only ESO, just to see people on these message boards claim it's their own fault. Victim blaming when ZoS has a history of poor performance with this game, especially on the Xbox port, is wrong.
Make no mistake, this is a product which many of us pay a premium $15 a month sub for not performing as it should. We are consumers who have been wronged. If this was any other product other than a video game this wouldn't be allowed to continue for months and months and months and months.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
DeadlyPhoenix wrote: »But see the problem is, I do know my stuff... I know exactly what I'm talking about....
See the problem lies with their TONAL CONVERTER box setup in a sub-omnimatrix tetrahelix configuration. Making the quantum fluctuation dampener misfire and cause problems with the geonetforce discombobulator.
You keep that Dwemer nonsense out of here.
Apache_Kid wrote: »On Xbox, the main performance issue is the hard crashes to the Xbox dashboard. I have had multiple conversations with Xbox support about this many months ago and they can confirm when games crash in this manner, it means there was a CODING ERROR.
This has nothing to do with anyone on Xbox's hardware or connection or anything. I have an Xbox One X with a SSD and crash multiple times a day. It's been even worse since the patch last tuesday to "fix" the UI errors from pre-ordering Summerset.
These coding error crashes have been happening since I've started playing the game and they have done nothing so far to correct it. It has actively gotten worse.
My technical knowledge is not vast but I do know to seek out others to get information. The information I have is that in order to alleviate these Xbox performance issues, the BAD CODE needs to be corrected.'
I'm so sick of people having issues with this game, also specifying that they are not having issues with any other game and only ESO, just to see people on these message boards claim it's their own fault. Victim blaming when ZoS has a history of poor performance with this game, especially on the Xbox port, is wrong.
Make no mistake, this is a product which many of us pay a premium $15 a month sub for not performing as it should. We are consumers who have been wronged. If this was any other product other than a video game this wouldn't be allowed to continue for months and months and months and months.
People can only make those assumptions because of the state the game has maintained from a change that occurred years ago. I won't say I'm a network engineer but I'm pretty close in the aspect as one who has built a network topology, administered server connections, subnetting networks,etc.
Probably, and you're still going to get 9 horrible irrelevant suggestions in the process. However, if you get 1 that's actually a useful suggestion, for any number of things, wouldn't it be worth looking into?anitajoneb17_ESO wrote: »Merlin13KAGL wrote: »Without detail, well, everyone's guessing.
People would criticize, advise, counsel and elaborate ten times more if they had details.
You must have missed my comment about the experience that "upgrade your servers"-type complaints are usually tied to a specific problem. Therefore your little analysis is flawed in this aspect. Anyway complaints being ignored and "going in the bin" are not too customer friendly, either. Shall I produce a detailed solution to the problem in my complaint, as well?
Zagnut123Zagnut123 wrote: »Apache_Kid wrote: »On Xbox, the main performance issue is the hard crashes to the Xbox dashboard. I have had multiple conversations with Xbox support about this many months ago and they can confirm when games crash in this manner, it means there was a CODING ERROR.
This has nothing to do with anyone on Xbox's hardware or connection or anything. I have an Xbox One X with a SSD and crash multiple times a day. It's been even worse since the patch last tuesday to "fix" the UI errors from pre-ordering Summerset.
These coding error crashes have been happening since I've started playing the game and they have done nothing so far to correct it. It has actively gotten worse.
My technical knowledge is not vast but I do know to seek out others to get information. The information I have is that in order to alleviate these Xbox performance issues, the BAD CODE needs to be corrected.'
I'm so sick of people having issues with this game, also specifying that they are not having issues with any other game and only ESO, just to see people on these message boards claim it's their own fault. Victim blaming when ZoS has a history of poor performance with this game, especially on the Xbox port, is wrong.
Make no mistake, this is a product which many of us pay a premium $15 a month sub for not performing as it should. We are consumers who have been wronged. If this was any other product other than a video game this wouldn't be allowed to continue for months and months and months and months.
The game was never intended to be a console game and zenimax studios made a last minute decision to port eso to consoles. Honestly playing on a console is a mistake and zos should offer free server changes. There is a limit to console performance and this will always hold them back significantly.
Apache_Kid wrote: »Zagnut123Zagnut123 wrote: »Apache_Kid wrote: »On Xbox, the main performance issue is the hard crashes to the Xbox dashboard. I have had multiple conversations with Xbox support about this many months ago and they can confirm when games crash in this manner, it means there was a CODING ERROR.
This has nothing to do with anyone on Xbox's hardware or connection or anything. I have an Xbox One X with a SSD and crash multiple times a day. It's been even worse since the patch last tuesday to "fix" the UI errors from pre-ordering Summerset.
These coding error crashes have been happening since I've started playing the game and they have done nothing so far to correct it. It has actively gotten worse.
My technical knowledge is not vast but I do know to seek out others to get information. The information I have is that in order to alleviate these Xbox performance issues, the BAD CODE needs to be corrected.'
I'm so sick of people having issues with this game, also specifying that they are not having issues with any other game and only ESO, just to see people on these message boards claim it's their own fault. Victim blaming when ZoS has a history of poor performance with this game, especially on the Xbox port, is wrong.
Make no mistake, this is a product which many of us pay a premium $15 a month sub for not performing as it should. We are consumers who have been wronged. If this was any other product other than a video game this wouldn't be allowed to continue for months and months and months and months.
The game was never intended to be a console game and zenimax studios made a last minute decision to port eso to consoles. Honestly playing on a console is a mistake and zos should offer free server changes. There is a limit to console performance and this will always hold them back significantly.
Well until they give us those server changes many of us are stuck where we are cause there's just no way I can restart at this point. The game would be dead by the time I got back to where I am now.