FrancisCrawford wrote: »A thought on Repentance.
Suppose:
- The AoE heal was once per corpse.
- The stamina gain was once per templar.
This would solve the worst of the current problems with the skill, without introducing obvious new ones.
Would that suffice to make the skill good and fun again?
No. Still a skill with no active effects and is more of a passive that has to be slotted
I also suggested to rather go block with stamina looking at his video, but if he says his magicka sustain is fine with ele and situational block, than this is up to him. Maybe he should rather break free from eclypse instead of cleansing it...
I mostly run with 14.5k stamina and have sword and shield on backbar. I feel like i can block forever with that...without any sturdy.
Joy_Division wrote: »Jabs and sweeps are more than 5% pathetic right now. Been switching back and forth between magicka and stam this weekend, and wound up just going stam and practicing landing dizzying swing. Seems so much better.
Just so we can get a freakshow going, here's a cannibal 1v1 vid between 2 magplars! Just look at those sexy turtle sweeps!https://youtu.be/YE6y3Z-GfAc
Two templars fighting is one of the most painful things to witness and participate in ESO. Another thing that bothers me about templars is that we kind of have to build to have a large stamina pools and then you have fights like this where it's just going to waste.
@danno8
Not just Summerset Island, but weaving has been crucial to the game basically since the 1.6 patch. Channels and cast-times are already incredibly disruptive and already represented DPS loss for using them. So, yes, you are correct in that it's going to continue to get worse and meanwhile our key skills like Dark Flare, RD, Solar Barrage continues to have this awful mechanic associated with them and ZOS is like, "Oh, wait, your DPS is bad? Well, yep, channeled attacks are perfectly fine!"
Should note here, the new tooltips for the psjic abilities with channels state (and i quote) "hold this button to maintain the spell, release the button to end it". Is this the new direction for channels? The risk being you have to hold the ability in place ? the reward being a passive defensive buff with large drains/stats boosted?
Granted that's for the new abilities. I wonder if this means templars are going to lose all their channels, or have some updated with this mechanic in mind. And need to test on PTS; assuming those represent the future of channels.
Edit: Also, maybe we should keep a list of pain points? Right now we have a few good ones flying around.
I hope that's not how channels go to be honest. I need all my fingers to maneuver my character and having one tied down to a key for the duration is just a bad idea.
If it's for skills like the "Go backwards 4 seconds" one, then it makes sense since you are not going to be attacking while it works it's magic.
But bleeds, poisons, dot ticks of blade cloak along with class spammable(which is currently bad anyway)...Elsterchen wrote: »
P.S.: I don't know from where this myth came that 1st tick of sweeps/jabs is direct attack. It is not, all 4 ticks are dots that boosted by dot cp and none of it boost by direct damage cp; it cant proc sets that proc from direct damage. But I can assume that since myth created since CWC update - people started to think that first tick is direct damage coz it proc Eclipse, forgetting that in middle pts Eclipse was made to proc on 1st tick of any DoT.
DeadlyRecluse wrote: »I assume the new channel mechanic is just for the new line--I think it's because those channels don't have fixed durations. You can Meditate to eternity if you want to.
I would assume that if that mechanic were carried over to jabs, you'd be able to just hold a key and jabs forever (with intermittent magicka cost), which would be...funny but terrible.
wouldnt want that too on jabs, its enough on jesus beam and soul assault, both skills provide a little time window to rest your fingers
@Minno , if i should take a look at your other videos, post it here then, so i dont have to search through whole youtube
Is it only me feel weird that passive called Restoring Spirit is located in offensive tree instead of defensive tree called Restoring Light?
i thought jabs proc selenes, at least that was what i felt, when playing my stamplar. selenes only proc from direct damage, right? not sure about this, but i had the feeling, that the selene proc came from jabs. maybe it cant proc anymore from it, the last time i player stamplar is some months ago....
or was the selene proc based by melee damage and not direct damage?
ok just checked it, selene procs from direct melee damage. now that leaves my feeling about jabs proccing it unexplained....maybe imagination.
There was old thread somewhere people talking how selene proc differently from skills. On some skills it proc on direct attack, on others - from dot attack. It seems this set is very bugy.
It's probably proccing from Burning Light. That's probably why people think it is proccing from Jabs.
Jabs/Sweeps is a DoT through and through.
dodgehopper_ESO wrote: »Stam Morphs/Supplemental morphs:
DK:Is it only me feel weird that passive called Restoring Spirit is located in offensive tree instead of defensive tree called Restoring Light?
I think that's the passive that use to be the huge regen that nightblade/sorc eventually got. Interestingly the +weapon damage passive Balanced Warrior kinda got handed out like candy to Sorc and Warden as well. Nothing that made Templar unique is unique any more and Templar really hasn't been given anything to replace it in my view. I want Templar to feel like a warrior. Frankly I want it more DK-like in style. They're Knights just less evil looking.
dodgehopper_ESO wrote: »Stam Morphs/Supplemental morphs:
DK:Is it only me feel weird that passive called Restoring Spirit is located in offensive tree instead of defensive tree called Restoring Light?
I think that's the passive that use to be the huge regen that nightblade/sorc eventually got. Interestingly the +weapon damage passive Balanced Warrior kinda got handed out like candy to Sorc and Warden as well. Nothing that made Templar unique is unique any more and Templar really hasn't been given anything to replace it in my view. I want Templar to feel like a warrior. Frankly I want it more DK-like in style. They're Knights just less evil looking.
What's annoying, is that we are called Templars but none of our current kit let's us sustain/defend while also messing up people up close.
They also don't historically give buffs or boost healing; we aren't called clerics lol. So it's weird. They can cast protective spells and defenses against evil but healing isn't his job.
But here we are, Templar that can heal and grant resources in battle but can't defend nor cast protection spells. Weird.
Nelson_Rebel wrote: »I do think templar deserves some adjustmemts to it's skill use.
But on the receiving end of Jabs from Templars I can verifiably say that Damn thing hits hard if a templar is able to use it consistently on 1 target.
They did give it a 5% buff and an increase in it's AOE range.
So I say no more buffs to this skill in the damage part, but it definitley needs a couple animation tweaks because it feels like the skill does indeed miss hitting me occasionaly in lag intensive fights when I'm definitely in it's range.
The ultimates need to be looked at as well
• Aedric spear ultimate is pretty weak, and I dont think I've ever been killed by it. Legit, like ever. lol buff it
• Fragment of the sun needs more PvE group
synergy as that was the main purpose of this skill. I think it actually works great in trials, but it needs its cost lowered to actually be considered useful in trials and add a damage buff for allies in its AOE to be somewhat competitive rather than all healers running warhorn.
Other than that. I love my Templar toons
makes more sense than a dragonknight healing.....
but yeah, we are lacking unique passives and still everyone feels like templars are OP. there is a thread about tank meta and somebody stated, that templars are far superior than other classes....
i just cant believe it, that we dont actually have a designed play style, we should play around and everyone sees templars just as healbots, not more. we used to be much more and its time to get some stuff back of our glory days. otherwise nobody will see, that we are more than just what they see in the templar class.
gosh, getting halfway sentimental after some beers.....
makes more sense than a dragonknight healing.....
but yeah, we are lacking unique passives and still everyone feels like templars are OP. there is a thread about tank meta and somebody stated, that templars are far superior than other classes....
i just cant believe it, that we dont actually have a designed play style, we should play around and everyone sees templars just as healbots, not more. we used to be much more and its time to get some stuff back of our glory days. otherwise nobody will see, that we are more than just what they see in the templar class.
gosh, getting halfway sentimental after some beers.....
Ron_Burgundy_79 wrote: »The viability of the templar class in solo PvP rested on the fulcrum that was the blazing spear cc. The old blazing spear cc allowed Templars to seamlessly transition from defense to offense. It made the skills flow together. The class played so smoothly at that point.
Now the class feels like a clunky heap of skills thrown together with no real vision.
dodgehopper_ESO wrote: »Stam Morphs/Supplemental morphs:
DK:Is it only me feel weird that passive called Restoring Spirit is located in offensive tree instead of defensive tree called Restoring Light?
I think that's the passive that use to be the huge regen that nightblade/sorc eventually got. Interestingly the +weapon damage passive Balanced Warrior kinda got handed out like candy to Sorc and Warden as well. Nothing that made Templar unique is unique any more and Templar really hasn't been given anything to replace it in my view. I want Templar to feel like a warrior. Frankly I want it more DK-like in style. They're Knights just less evil looking.
Ron_Burgundy_79 wrote: »The viability of the templar class in solo PvP rested on the fulcrum that was the blazing spear cc. The old blazing spear cc allowed Templars to seamlessly transition from defense to offense. It made the skills flow together. The class played so smoothly at that point.
Now the class feels like a clunky heap of skills thrown together with no real vision.
dodgehopper_ESO wrote: »Stam Morphs/Supplemental morphs:
DK:Is it only me feel weird that passive called Restoring Spirit is located in offensive tree instead of defensive tree called Restoring Light?
I think that's the passive that use to be the huge regen that nightblade/sorc eventually got. Interestingly the +weapon damage passive Balanced Warrior kinda got handed out like candy to Sorc and Warden as well. Nothing that made Templar unique is unique any more and Templar really hasn't been given anything to replace it in my view. I want Templar to feel like a warrior. Frankly I want it more DK-like in style. They're Knights just less evil looking.
NB's also got Super Repentance 2.0 (Executioner passive) about a year or so ago, right about when Repentance got the nerf hammer.
Ron_Burgundy_79 wrote: »The viability of the templar class in solo PvP rested on the fulcrum that was the blazing spear cc. The old blazing spear cc allowed Templars to seamlessly transition from defense to offense. It made the skills flow together. The class played so smoothly at that point.
Now the class feels like a clunky heap of skills thrown together with no real vision.
I think we all miss that CC, but I'm sure we also remember how downright savage that CC was in a proper combo and how disgustingly well it synergized with the misty blockplar build type. There really wasn't any counterplay to that and they kind of nipped it in the bud before it got overwhelmingly popular.
dodgehopper_ESO wrote: »Stam Morphs/Supplemental morphs:
DK:Is it only me feel weird that passive called Restoring Spirit is located in offensive tree instead of defensive tree called Restoring Light?
I think that's the passive that use to be the huge regen that nightblade/sorc eventually got. Interestingly the +weapon damage passive Balanced Warrior kinda got handed out like candy to Sorc and Warden as well. Nothing that made Templar unique is unique any more and Templar really hasn't been given anything to replace it in my view. I want Templar to feel like a warrior. Frankly I want it more DK-like in style. They're Knights just less evil looking.
NB's also got Super Repentance 2.0 (Executioner passive) about a year or so ago, right about when Repentance got the nerf hammer.
Ron_Burgundy_79 wrote: »The viability of the templar class in solo PvP rested on the fulcrum that was the blazing spear cc. The old blazing spear cc allowed Templars to seamlessly transition from defense to offense. It made the skills flow together. The class played so smoothly at that point.
Now the class feels like a clunky heap of skills thrown together with no real vision.
I think we all miss that CC, but I'm sure we also remember how downright savage that CC was in a proper combo and how disgustingly well it synergized with the misty blockplar build type. There really wasn't any counterplay to that and they kind of nipped it in the bud before it got overwhelmingly popular.