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Templars need reform because the game has changed

  • dodgehopper_ESO
    dodgehopper_ESO
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    ravenarc wrote: »
    You know what templar needs? An actual physical spear weapon! Give it to us and we templars shall conquer nirn.

    I agree with this mostly on the principal of fun. I would love a Spear/Halberd type skill line and a new Spear+Shield skill added to 1H+Shield. This is purely for the esthetics of it but it would be beautiful.

    In like kind I would also love to see some kind of flail weapon available for the DK's of the world. It would look beautiful.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Minno
    Minno
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    ravenarc wrote: »
    You know what templar needs? An actual physical spear weapon! Give it to us and we templars shall conquer nirn.

    I agree with this mostly on the principal of fun. I would love a Spear/Halberd type skill line and a new Spear+Shield skill added to 1H+Shield. This is purely for the esthetics of it but it would be beautiful.

    In like kind I would also love to see some kind of flail weapon available for the DK's of the world. It would look beautiful.

    They could add a flail mace motif. Or if they ever give stam DK a stamina morph of whip, you know exactly what animation they could give it ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
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    technohic wrote: »
    Minno wrote: »
    Checkmath wrote: »
    i assumed so, since your stamina pool is actually overflowing while you pretty much were at the limits of your magicka sustain. ok, the enmy templar cleanse ele drain away, still its a big disadvantage.

    I would have won had I not yolo'd on that last burst with his total dark on me. Most of the time in PVP my mag isnt draining that fast, unless a cost poison is involved (I can comfortably regen just enough.) Flipside, I burned his stamina equally as fast lol.

    I think my jabs were hitting for 1200? Still terrible since that's after the 120% extra dmg is added.



    Watching on my phone but I don’t see defile from wizards being applied after every cleanse When that happens, you might as well just not hit them.

    minor maim I don't care too much about; it gets applied from degeneration so it's a waste of mag to assume ill ever beat it. I think I was trying to purge the total dark a few times and trying to keep the debuffs from stacking up while adding my hot.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Joy_Division
    Joy_Division
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    Minno wrote: »
    technohic wrote: »
    Jabs and sweeps are more than 5% pathetic right now. Been switching back and forth between magicka and stam this weekend, and wound up just going stam and practicing landing dizzying swing. Seems so much better.

    Just so we can get a freakshow going, here's a cannibal 1v1 vid between 2 magplars! Just look at those sexy turtle sweeps!
    https://youtu.be/YE6y3Z-GfAc

    Two templars fighting is one of the most painful things to witness and participate in ESO. Another thing that bothers me about templars is that we kind of have to build to have a large stamina pools and then you have fights like this where it's just going to waste.

    @danno8

    Not just Summerset Island, but weaving has been crucial to the game basically since the 1.6 patch. Channels and cast-times are already incredibly disruptive and already represented DPS loss for using them. So, yes, you are correct in that it's going to continue to get worse and meanwhile our key skills like Dark Flare, RD, Solar Barrage continues to have this awful mechanic associated with them and ZOS continues to make it a key focus for templars. It's frustrating.
    Edited by Joy_Division on April 9, 2018 10:38PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Minno
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    Minno wrote: »
    technohic wrote: »
    Jabs and sweeps are more than 5% pathetic right now. Been switching back and forth between magicka and stam this weekend, and wound up just going stam and practicing landing dizzying swing. Seems so much better.

    Just so we can get a freakshow going, here's a cannibal 1v1 vid between 2 magplars! Just look at those sexy turtle sweeps!
    https://youtu.be/YE6y3Z-GfAc

    Two templars fighting is one of the most painful things to witness and participate in ESO. Another thing that bothers me about templars is that we kind of have to build to have a large stamina pools and then you have fights like this where it's just going to waste.

    @danno8

    Not just Summerset Island, but weaving has been crucial to the game basically since the 1.6 patch. Channels and cast-times are already incredibly disruptive and already represented DPS loss for using them. So, yes, you are correct in that it's going to continue to get worse and meanwhile our key skills like Dark Flare, RD, Solar Barrage continues to have this awful mechanic associated with them and ZOS is like, "Oh, wait, your DPS is bad? Well, yep, channeled attacks are perfectly fine!"

    Should note here, the new tooltips for the psjic abilities with channels state (and i quote) "hold this button to maintain the spell, release the button to end it". Is this the new direction for channels? The risk being you have to hold the ability in place ? the reward being a passive defensive buff with large drains/stats boosted?

    Granted that's for the new abilities. I wonder if this means templars are going to lose all their channels, or have some updated with this mechanic in mind. And need to test on PTS; assuming those represent the future of channels.

    Edit: Also, maybe we should keep a list of pain points? Right now we have a few good ones flying around.
    Edited by Minno on April 9, 2018 10:26PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Ron_Burgundy_79
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    Minno wrote: »
    Minno wrote: »
    technohic wrote: »
    Jabs and sweeps are more than 5% pathetic right now. Been switching back and forth between magicka and stam this weekend, and wound up just going stam and practicing landing dizzying swing. Seems so much better.

    Just so we can get a freakshow going, here's a cannibal 1v1 vid between 2 magplars! Just look at those sexy turtle sweeps!
    https://youtu.be/YE6y3Z-GfAc

    Two templars fighting is one of the most painful things to witness and participate in ESO. Another thing that bothers me about templars is that we kind of have to build to have a large stamina pools and then you have fights like this where it's just going to waste.

    @danno8

    Not just Summerset Island, but weaving has been crucial to the game basically since the 1.6 patch. Channels and cast-times are already incredibly disruptive and already represented DPS loss for using them. So, yes, you are correct in that it's going to continue to get worse and meanwhile our key skills like Dark Flare, RD, Solar Barrage continues to have this awful mechanic associated with them and ZOS is like, "Oh, wait, your DPS is bad? Well, yep, channeled attacks are perfectly fine!"

    Should note here, the new tooltips for the psjic abilities with channels state (and i quote) "hold this button to maintain the spell, release the button to end it". Is this the new direction for channels? The risk being you have to hold the ability in place ? the reward being a passive defensive buff with large drains/stats boosted?

    Granted that's for the new abilities. I wonder if this means templars are going to lose all their channels, or have some updated with this mechanic in mind. And need to test on PTS; assuming those represent the future of channels.

    Edit: Also, maybe we should keep a list of pain points? Right now we have a few good ones flying around.

    The templar class is 90% pain points so that list is going to be pretty long.
  • dodgehopper_ESO
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    Minno wrote: »
    Minno wrote: »
    technohic wrote: »
    Jabs and sweeps are more than 5% pathetic right now. Been switching back and forth between magicka and stam this weekend, and wound up just going stam and practicing landing dizzying swing. Seems so much better.

    Just so we can get a freakshow going, here's a cannibal 1v1 vid between 2 magplars! Just look at those sexy turtle sweeps!
    https://youtu.be/YE6y3Z-GfAc

    Two templars fighting is one of the most painful things to witness and participate in ESO. Another thing that bothers me about templars is that we kind of have to build to have a large stamina pools and then you have fights like this where it's just going to waste.

    @danno8

    Not just Summerset Island, but weaving has been crucial to the game basically since the 1.6 patch. Channels and cast-times are already incredibly disruptive and already represented DPS loss for using them. So, yes, you are correct in that it's going to continue to get worse and meanwhile our key skills like Dark Flare, RD, Solar Barrage continues to have this awful mechanic associated with them and ZOS is like, "Oh, wait, your DPS is bad? Well, yep, channeled attacks are perfectly fine!"

    Should note here, the new tooltips for the psjic abilities with channels state (and i quote) "hold this button to maintain the spell, release the button to end it". Is this the new direction for channels? The risk being you have to hold the ability in place ? the reward being a passive defensive buff with large drains/stats boosted?

    Granted that's for the new abilities. I wonder if this means templars are going to lose all their channels, or have some updated with this mechanic in mind. And need to test on PTS; assuming those represent the future of channels.

    Edit: Also, maybe we should keep a list of pain points? Right now we have a few good ones flying around.

    The templar class is 90% pain points so that list is going to be pretty long.

    I think this is why the class balance is so regularly awful. They keep trying to patch up the dike like a little dutch boy with his fingers in every leak. The problem is systemic with the class and they've never gotten systemic with it. I see most of their patches for Templar as an attempt to 'lets do a little bit, maybe this will fix it this time' and it never does. The core design remains the same clunky nuisance it has always been and Templars always seem to find themselves not wanting to slot class abilities because of this. Most of us want to not slot any of our awful abilities but only do so because we'd like some of our passives to actually get used.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • JinMori
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    Minno wrote: »
    technohic wrote: »
    Jabs and sweeps are more than 5% pathetic right now. Been switching back and forth between magicka and stam this weekend, and wound up just going stam and practicing landing dizzying swing. Seems so much better.

    Just so we can get a freakshow going, here's a cannibal 1v1 vid between 2 magplars! Just look at those sexy turtle sweeps!
    https://youtu.be/YE6y3Z-GfAc

    Two templars fighting is one of the most painful things to witness and participate in ESO. Another thing that bothers me about templars is that we kind of have to build to have a large stamina pools and then you have fights like this where it's just going to waste.

    @danno8

    Not just Summerset Island, but weaving has been crucial to the game basically since the 1.6 patch. Channels and cast-times are already incredibly disruptive and already represented DPS loss for using them. So, yes, you are correct in that it's going to continue to get worse and meanwhile our key skills like Dark Flare, RD, Solar Barrage continues to have this awful mechanic associated with them and ZOS continues to make it a key focus for templars. It's frustrating.

    Increase the damage of puncturing to keep up with the damage loss, that's one of the ways, making puncturing an instant would kinda ruin the class "fantasy"
  • danno8
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    Minno wrote: »
    Minno wrote: »
    technohic wrote: »
    Jabs and sweeps are more than 5% pathetic right now. Been switching back and forth between magicka and stam this weekend, and wound up just going stam and practicing landing dizzying swing. Seems so much better.

    Just so we can get a freakshow going, here's a cannibal 1v1 vid between 2 magplars! Just look at those sexy turtle sweeps!
    https://youtu.be/YE6y3Z-GfAc

    Two templars fighting is one of the most painful things to witness and participate in ESO. Another thing that bothers me about templars is that we kind of have to build to have a large stamina pools and then you have fights like this where it's just going to waste.

    @danno8

    Not just Summerset Island, but weaving has been crucial to the game basically since the 1.6 patch. Channels and cast-times are already incredibly disruptive and already represented DPS loss for using them. So, yes, you are correct in that it's going to continue to get worse and meanwhile our key skills like Dark Flare, RD, Solar Barrage continues to have this awful mechanic associated with them and ZOS is like, "Oh, wait, your DPS is bad? Well, yep, channeled attacks are perfectly fine!"

    Should note here, the new tooltips for the psjic abilities with channels state (and i quote) "hold this button to maintain the spell, release the button to end it". Is this the new direction for channels? The risk being you have to hold the ability in place ? the reward being a passive defensive buff with large drains/stats boosted?

    Granted that's for the new abilities. I wonder if this means templars are going to lose all their channels, or have some updated with this mechanic in mind. And need to test on PTS; assuming those represent the future of channels.

    Edit: Also, maybe we should keep a list of pain points? Right now we have a few good ones flying around.

    I hope that's not how channels go to be honest. I need all my fingers to maneuver my character and having one tied down to a key for the duration is just a bad idea.

    If it's for skills like the "Go backwards 4 seconds" one, then it makes sense since you are not going to be attacking while it works it's magic.
  • Checkmath
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    I also think making jabs anything else than that 1.1 second cast would be a wrong. The skill belongs to the templar as it is right now. But as said healing and damage could be increased.
    For radiant destruction it would be a good idea to reconsider the type of channel. If the costs would be less and calculated per second, i could imagine it to work well as an ability, which needs the button to be pressed as long as you want it to be cast. That also would allow weaving between casting it for 1 second. Maybe this would make it more useful for endgame dps.
  • FrancisCrawford
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    A thought on Repentance.

    Suppose:
    • The AoE heal was once per corpse.
    • The stamina gain was once per templar.

    This would solve the worst of the current problems with the skill, without introducing obvious new ones.

    Would that suffice to make the skill good and fun again?
  • Drdeath20
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    A thought on Repentance.

    Suppose:
    • The AoE heal was once per corpse.
    • The stamina gain was once per templar.

    This would solve the worst of the current problems with the skill, without introducing obvious new ones.

    Would that suffice to make the skill good and fun again?

    No. Still a skill with no active effects and is more of a passive that has to be slotted
    Edited by Drdeath20 on April 10, 2018 5:35AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    A thought on Repentance.

    Suppose:
    • The AoE heal was once per corpse.
    • The stamina gain was once per templar.

    This would solve the worst of the current problems with the skill, without introducing obvious new ones.

    Would that suffice to make the skill good and fun again?

    Anything would be better then what we have right now.
  • Cinbri
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    Minno wrote: »
    technohic wrote: »
    Jabs and sweeps are more than 5% pathetic right now. Been switching back and forth between magicka and stam this weekend, and wound up just going stam and practicing landing dizzying swing. Seems so much better.

    Just so we can get a freakshow going, here's a cannibal 1v1 vid between 2 magplars! Just look at those sexy turtle sweeps!
    https://youtu.be/YE6y3Z-GfAc

    Two templars fighting is one of the most painful things to witness and participate in ESO. Another thing that bothers me about templars is that we kind of have to build to have a large stamina pools and then you have fights like this where it's just going to waste.

    @danno8

    Not just Summerset Island, but weaving has been crucial to the game basically since the 1.6 patch. Channels and cast-times are already incredibly disruptive and already represented DPS loss for using them. So, yes, you are correct in that it's going to continue to get worse and meanwhile our key skills like Dark Flare, RD, Solar Barrage continues to have this awful mechanic associated with them and ZOS continues to make it a key focus for templars. It's frustrating.

    Yep, this problem that you cant build perfect build because of weird templar concept. For example - dk can go full sturdy and spam blockcasting his spammable whip. Sorc can stack 1 trait and dont need sturdy cas he dont need to block. But templar have to find mix of impenetrable-srurdy. If not enough sturdy-templar cant survive long enough in defensive mode, if not enough impen-templar wont survive burst thar he will rrecieve right after he drop block to use class spammable channel and rest channels.
    @Minno with such amount of stamina you can simply not invest into first passive of destro and keep blocking for stamina. Will allow to benefit from destro skills and blocking passived but will neglect frost mana tanking that is honestly is lackluster. Mana too important for both survival and offense, making your mana regen to zero even for 1 tick punishing any build. Even with my 13k stamina i prefer to block with stamina than loose 2k mana regen tick that wil eventuaĺly end in zero mana.
    Another problem your video showed - is stupid cc immunity on cleansing eclipse. It so stupid, wait till enemy use it on you, cleanse and get cc immunity for nothing, even worse than old luminous disorient. No wonder templars are no threat to each other.
  • Checkmath
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    I also suggested to rather go block with stamina looking at his video, but if he says his magicka sustain is fine with ele and situational block, than this is up to him. Maybe he should rather break free from eclypse instead of cleansing it...
    I mostly run with 14.5k stamina and have sword and shield on backbar. I feel like i can block forever with that...without any sturdy.
    Edited by Checkmath on April 10, 2018 6:26AM
  • Elsterchen
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    danno8 wrote: »
    Minno wrote: »
    Minno wrote: »
    technohic wrote: »
    Jabs and sweeps are more than 5% pathetic right now. Been switching back and forth between magicka and stam this weekend, and wound up just going stam and practicing landing dizzying swing. Seems so much better.

    Just so we can get a freakshow going, here's a cannibal 1v1 vid between 2 magplars! Just look at those sexy turtle sweeps!
    https://youtu.be/YE6y3Z-GfAc

    Two templars fighting is one of the most painful things to witness and participate in ESO. Another thing that bothers me about templars is that we kind of have to build to have a large stamina pools and then you have fights like this where it's just going to waste.

    @danno8

    Not just Summerset Island, but weaving has been crucial to the game basically since the 1.6 patch. Channels and cast-times are already incredibly disruptive and already represented DPS loss for using them. So, yes, you are correct in that it's going to continue to get worse and meanwhile our key skills like Dark Flare, RD, Solar Barrage continues to have this awful mechanic associated with them and ZOS is like, "Oh, wait, your DPS is bad? Well, yep, channeled attacks are perfectly fine!"

    Should note here, the new tooltips for the psjic abilities with channels state (and i quote) "hold this button to maintain the spell, release the button to end it". Is this the new direction for channels? The risk being you have to hold the ability in place ? the reward being a passive defensive buff with large drains/stats boosted?

    Granted that's for the new abilities. I wonder if this means templars are going to lose all their channels, or have some updated with this mechanic in mind. And need to test on PTS; assuming those represent the future of channels.

    Edit: Also, maybe we should keep a list of pain points? Right now we have a few good ones flying around.

    I hope that's not how channels go to be honest. I need all my fingers to maneuver my character and having one tied down to a key for the duration is just a bad idea.

    If it's for skills like the "Go backwards 4 seconds" one, then it makes sense since you are not going to be attacking while it works it's magic.

    I see your trouble, but I believe gamepad players will love it. I agree tho, its going to take some piano lessons or anything else training your fingers to get this mechanic work smothly on keyboards. Especially if you are blessed with rather small or very large hands.

    Pain points for stamplars imho:
    - channeling mechanic messing up rotations and making hits on moving targets a pain in the behind -> not a major, as one can learn to handle that, atm we will see after SI.
    - stamina (ressource management, pools, return, sustain) -> stamplars have to stack for both ressource pool as well as ressource return, we lack a decent way to ease at least one of the points and terrible sustain. Any mechanic helping us to either stack stamina OR elevate stamina recovery during fights OR sustain stamina (i.e. trade magica/health for it) would help alot
    - damage and mobility -> Both are linked imo, because they work hand in hand: if immobile we get most dps - as soon as we start moving we loose substancial amounts of dps. There are many ways to ease this pain, a targeting mechanism, moving defence (rune focus) more variabiltity/ choice in spammables, anything to keep my oponent from running away for just a moment...
    - access to buffs and debuffs -> as SI is in view and changes to 2H this may not be a major, exept for those fools like me trying to make a DW stamplar work ;). Atm I see the full potential of stamplar DW only in group situations: when a tank keeps target in place and group places buffs to offence and defence -> this is all fine, groupplay should be an advantage. But from my point of view (role DD) this is a difference of 100% and more. In groupplay I deal double the damage per second (easily!) I do solo (and i don't specially gear up for group play!) . I feel this is too much of an advantage, let me utilize some of this when solo already. Just give me the tools to utilize buffs or debuffs its not going to be a loss in group play, but a big step when in PVP.

    ... please add, discuss or disagree
  • Cinbri
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    Another thing is Templar is dot-heavy class, especially since class spammable is dot, so on cp we invest a lot there, but we cant get completely effective result from it coz we don't have class, or other skill that used in Templar rotations, that apply off-balance effect and thus we cant reliably get to work Exploiter passive. On stamina you can get it on cp but have to drain stamina on dodge to proc it, and Toppling Charge off-balance change that stop working on cc immune channel targets is very pale.
    Edited by Cinbri on April 10, 2018 9:40AM
  • Checkmath
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    Thats why i dont put anymore 75 points into thaumaturge for pvp. Those cp‘s can be spent well in spellerosion, elemental expert, shattering blows, etc. I even put some into master at arms to buff the initial hit of reflective light and stuff. This aldo benefits my dps in pve (too lazy and poor to relocate them everytime going in a trial). Not even sure if i also have points in staffa expert....
    Edited by Checkmath on April 10, 2018 9:47AM
  • Elsterchen
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    Cinbri wrote: »
    Another thing is Templar is dot-heavy class, especially since class spammable is dot, so on cp we invest a lot there, but we cant get completely effective result from it coz we don't have class, or other skill that used in Templar rotations, that apply off-balance effect and thus we cant reliably get to work Exploiter passive. On stamina you can get it on cp but have to drain stamina on dodge to proc it, and Toppling Charge off-balance change that stop working on cc immune channel targets is very pale.

    @Cinbri
    I haven't tested, but does traumaturg increase PoTL ? Do you know from your testing?

    I know it increases all, but the first damage from jabs ... but that's it with dots from class abilities for stamplars.

    Or am i missing something?

    My stamplar would get some dots from bladecloak as well, but going upfront melee/direct damage somehow works better for me (including summed damage from jabs -> and minimizing loss due to moving targets in PVP overall). Not sure about 2H-/ and or /-bow stamplars, tho.
    Edited by Elsterchen on April 10, 2018 10:03AM
  • Checkmath
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    thaum doesnt buff pury or potl.
    since the damage itself has no over time value.
  • Elsterchen
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    Checkmath wrote: »
    thaum doesnt buff pury or potl.
    since the damage itself has no over time value.

    ty, checkmath... @Cinbri in this case I would rather disagree with stamplars beeing a dot heavy class. :)

    edit: ... not sure about bleed builds either, wasn#t lucky enough to get those gear for "testing" yet.
    Edited by Elsterchen on April 10, 2018 10:07AM
  • Cinbri
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    Elsterchen wrote: »
    Checkmath wrote: »
    thaum doesnt buff pury or potl.
    since the damage itself has no over time value.

    ty, checkmath... @Cinbri in this case I would rather disagree with stamplars beeing a dot heavy class. :)
    But bleeds, poisons, dot ticks of blade cloak along with class spammable(which is currently bad anyway)... :p
    P.S.: I don't know from where this myth came that 1st tick of sweeps/jabs is direct attack. It is not, all 4 ticks are dots that boosted by dot cp and none of it boost by direct damage cp; it cant proc sets that proc from direct damage. But I can assume that since myth created since CWC update - people started to think that first tick is direct damage coz it proc Eclipse, forgetting that in middle pts Eclipse was made to proc on 1st tick of any DoT.
    Edited by Cinbri on April 10, 2018 11:03AM
  • Checkmath
    Checkmath
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    i thought jabs proc selenes, at least that was what i felt, when playing my stamplar. selenes only proc from direct damage, right? not sure about this, but i had the feeling, that the selene proc came from jabs. maybe it cant proc anymore from it, the last time i player stamplar is some months ago....
    or was the selene proc based by melee damage and not direct damage?
    ok just checked it, selene procs from direct melee damage. now that leaves my feeling about jabs proccing it unexplained....maybe imagination.
    Edited by Checkmath on April 10, 2018 10:32AM
  • Cinbri
    Cinbri
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    Checkmath wrote: »
    i thought jabs proc selenes, at least that was what i felt, when playing my stamplar. selenes only proc from direct damage, right? not sure about this, but i had the feeling, that the selene proc came from jabs. maybe it cant proc anymore from it, the last time i player stamplar is some months ago....
    or was the selene proc based by melee damage and not direct damage?
    ok just checked it, selene procs from direct melee damage. now that leaves my feeling about jabs proccing it unexplained....maybe imagination.

    There was old thread somewhere people talking how selene proc differently from skills. On some skills it proc on direct attack, on others - from dot attack. It seems this set is very bugy.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Cinbri wrote: »
    Checkmath wrote: »
    i thought jabs proc selenes, at least that was what i felt, when playing my stamplar. selenes only proc from direct damage, right? not sure about this, but i had the feeling, that the selene proc came from jabs. maybe it cant proc anymore from it, the last time i player stamplar is some months ago....
    or was the selene proc based by melee damage and not direct damage?
    ok just checked it, selene procs from direct melee damage. now that leaves my feeling about jabs proccing it unexplained....maybe imagination.

    There was old thread somewhere people talking how selene proc differently from skills. On some skills it proc on direct attack, on others - from dot attack. It seems this set is very bugy.

    It is really easy to test. Don't use selenes. Use nerienith and valkyn. Selenes procs off of deadly cloak after all.
  • Cinbri
    Cinbri
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    Cinbri wrote: »
    Checkmath wrote: »
    i thought jabs proc selenes, at least that was what i felt, when playing my stamplar. selenes only proc from direct damage, right? not sure about this, but i had the feeling, that the selene proc came from jabs. maybe it cant proc anymore from it, the last time i player stamplar is some months ago....
    or was the selene proc based by melee damage and not direct damage?
    ok just checked it, selene procs from direct melee damage. now that leaves my feeling about jabs proccing it unexplained....maybe imagination.

    There was old thread somewhere people talking how selene proc differently from skills. On some skills it proc on direct attack, on others - from dot attack. It seems this set is very bugy.

    It is really easy to test. Don't use selenes. Use nerienith and valkyn. Selenes procs off of deadly cloak after all.
    In meanwhile Blade Cloak is mess itself: it can proc Selene but cant proc other direct sets like Bloodthorn, can proc DoT sets like Valkyn. While it damage boost by dot cp, which don't increase tooltip, and not boosting on direct cp, which boost tooltip.
  • Checkmath
    Checkmath
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    not only templar, everything is a mess :P
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Cinbri wrote: »
    Cinbri wrote: »
    Checkmath wrote: »
    i thought jabs proc selenes, at least that was what i felt, when playing my stamplar. selenes only proc from direct damage, right? not sure about this, but i had the feeling, that the selene proc came from jabs. maybe it cant proc anymore from it, the last time i player stamplar is some months ago....
    or was the selene proc based by melee damage and not direct damage?
    ok just checked it, selene procs from direct melee damage. now that leaves my feeling about jabs proccing it unexplained....maybe imagination.

    There was old thread somewhere people talking how selene proc differently from skills. On some skills it proc on direct attack, on others - from dot attack. It seems this set is very bugy.

    It is really easy to test. Don't use selenes. Use nerienith and valkyn. Selenes procs off of deadly cloak after all.
    In meanwhile Blade Cloak is mess itself: it can proc Selene but cant proc other direct sets like Bloodthorn, can proc DoT sets like Valkyn. While it damage boost by dot cp, which don't increase tooltip, and not boosting on direct cp, which boost tooltip.

    To be fair, lol, selenes says "direct melee damage", that might be a whole other category in ZOSland.
  • danno8
    danno8
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    Cinbri wrote: »
    Checkmath wrote: »
    i thought jabs proc selenes, at least that was what i felt, when playing my stamplar. selenes only proc from direct damage, right? not sure about this, but i had the feeling, that the selene proc came from jabs. maybe it cant proc anymore from it, the last time i player stamplar is some months ago....
    or was the selene proc based by melee damage and not direct damage?
    ok just checked it, selene procs from direct melee damage. now that leaves my feeling about jabs proccing it unexplained....maybe imagination.

    There was old thread somewhere people talking how selene proc differently from skills. On some skills it proc on direct attack, on others - from dot attack. It seems this set is very bugy.

    It's probably proccing from Burning Light. That's probably why people think it is proccing from Jabs.

    Jabs/Sweeps is a DoT through and through.
  • danno8
    danno8
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    Cinbri wrote: »
    Cinbri wrote: »
    Checkmath wrote: »
    i thought jabs proc selenes, at least that was what i felt, when playing my stamplar. selenes only proc from direct damage, right? not sure about this, but i had the feeling, that the selene proc came from jabs. maybe it cant proc anymore from it, the last time i player stamplar is some months ago....
    or was the selene proc based by melee damage and not direct damage?
    ok just checked it, selene procs from direct melee damage. now that leaves my feeling about jabs proccing it unexplained....maybe imagination.

    There was old thread somewhere people talking how selene proc differently from skills. On some skills it proc on direct attack, on others - from dot attack. It seems this set is very bugy.

    It is really easy to test. Don't use selenes. Use nerienith and valkyn. Selenes procs off of deadly cloak after all.
    In meanwhile Blade Cloak is mess itself: it can proc Selene but cant proc other direct sets like Bloodthorn, can proc DoT sets like Valkyn. While it damage boost by dot cp, which don't increase tooltip, and not boosting on direct cp, which boost tooltip.

    To be fair, lol, selenes says "direct melee damage", that might be a whole other category in ZOSland.

    lol, or maybe Selenes is just bugged.
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