You know what templar needs? An actual physical spear weapon! Give it to us and we templars shall conquer nirn.
dodgehopper_ESO wrote: »You know what templar needs? An actual physical spear weapon! Give it to us and we templars shall conquer nirn.
I agree with this mostly on the principal of fun. I would love a Spear/Halberd type skill line and a new Spear+Shield skill added to 1H+Shield. This is purely for the esthetics of it but it would be beautiful.
In like kind I would also love to see some kind of flail weapon available for the DK's of the world. It would look beautiful.
i assumed so, since your stamina pool is actually overflowing while you pretty much were at the limits of your magicka sustain. ok, the enmy templar cleanse ele drain away, still its a big disadvantage.
I would have won had I not yolo'd on that last burst with his total dark on me. Most of the time in PVP my mag isnt draining that fast, unless a cost poison is involved (I can comfortably regen just enough.) Flipside, I burned his stamina equally as fast lol.
I think my jabs were hitting for 1200? Still terrible since that's after the 120% extra dmg is added.
Watching on my phone but I don’t see defile from wizards being applied after every cleanse When that happens, you might as well just not hit them.
Jabs and sweeps are more than 5% pathetic right now. Been switching back and forth between magicka and stam this weekend, and wound up just going stam and practicing landing dizzying swing. Seems so much better.
Just so we can get a freakshow going, here's a cannibal 1v1 vid between 2 magplars! Just look at those sexy turtle sweeps!https://youtu.be/YE6y3Z-GfAc
Joy_Division wrote: »Jabs and sweeps are more than 5% pathetic right now. Been switching back and forth between magicka and stam this weekend, and wound up just going stam and practicing landing dizzying swing. Seems so much better.
Just so we can get a freakshow going, here's a cannibal 1v1 vid between 2 magplars! Just look at those sexy turtle sweeps!https://youtu.be/YE6y3Z-GfAc
Two templars fighting is one of the most painful things to witness and participate in ESO. Another thing that bothers me about templars is that we kind of have to build to have a large stamina pools and then you have fights like this where it's just going to waste.
@danno8
Not just Summerset Island, but weaving has been crucial to the game basically since the 1.6 patch. Channels and cast-times are already incredibly disruptive and already represented DPS loss for using them. So, yes, you are correct in that it's going to continue to get worse and meanwhile our key skills like Dark Flare, RD, Solar Barrage continues to have this awful mechanic associated with them and ZOS is like, "Oh, wait, your DPS is bad? Well, yep, channeled attacks are perfectly fine!"
Joy_Division wrote: »Jabs and sweeps are more than 5% pathetic right now. Been switching back and forth between magicka and stam this weekend, and wound up just going stam and practicing landing dizzying swing. Seems so much better.
Just so we can get a freakshow going, here's a cannibal 1v1 vid between 2 magplars! Just look at those sexy turtle sweeps!https://youtu.be/YE6y3Z-GfAc
Two templars fighting is one of the most painful things to witness and participate in ESO. Another thing that bothers me about templars is that we kind of have to build to have a large stamina pools and then you have fights like this where it's just going to waste.
@danno8
Not just Summerset Island, but weaving has been crucial to the game basically since the 1.6 patch. Channels and cast-times are already incredibly disruptive and already represented DPS loss for using them. So, yes, you are correct in that it's going to continue to get worse and meanwhile our key skills like Dark Flare, RD, Solar Barrage continues to have this awful mechanic associated with them and ZOS is like, "Oh, wait, your DPS is bad? Well, yep, channeled attacks are perfectly fine!"
Should note here, the new tooltips for the psjic abilities with channels state (and i quote) "hold this button to maintain the spell, release the button to end it". Is this the new direction for channels? The risk being you have to hold the ability in place ? the reward being a passive defensive buff with large drains/stats boosted?
Granted that's for the new abilities. I wonder if this means templars are going to lose all their channels, or have some updated with this mechanic in mind. And need to test on PTS; assuming those represent the future of channels.
Edit: Also, maybe we should keep a list of pain points? Right now we have a few good ones flying around.
Ron_Burgundy_79 wrote: »Joy_Division wrote: »Jabs and sweeps are more than 5% pathetic right now. Been switching back and forth between magicka and stam this weekend, and wound up just going stam and practicing landing dizzying swing. Seems so much better.
Just so we can get a freakshow going, here's a cannibal 1v1 vid between 2 magplars! Just look at those sexy turtle sweeps!https://youtu.be/YE6y3Z-GfAc
Two templars fighting is one of the most painful things to witness and participate in ESO. Another thing that bothers me about templars is that we kind of have to build to have a large stamina pools and then you have fights like this where it's just going to waste.
@danno8
Not just Summerset Island, but weaving has been crucial to the game basically since the 1.6 patch. Channels and cast-times are already incredibly disruptive and already represented DPS loss for using them. So, yes, you are correct in that it's going to continue to get worse and meanwhile our key skills like Dark Flare, RD, Solar Barrage continues to have this awful mechanic associated with them and ZOS is like, "Oh, wait, your DPS is bad? Well, yep, channeled attacks are perfectly fine!"
Should note here, the new tooltips for the psjic abilities with channels state (and i quote) "hold this button to maintain the spell, release the button to end it". Is this the new direction for channels? The risk being you have to hold the ability in place ? the reward being a passive defensive buff with large drains/stats boosted?
Granted that's for the new abilities. I wonder if this means templars are going to lose all their channels, or have some updated with this mechanic in mind. And need to test on PTS; assuming those represent the future of channels.
Edit: Also, maybe we should keep a list of pain points? Right now we have a few good ones flying around.
The templar class is 90% pain points so that list is going to be pretty long.
Joy_Division wrote: »Jabs and sweeps are more than 5% pathetic right now. Been switching back and forth between magicka and stam this weekend, and wound up just going stam and practicing landing dizzying swing. Seems so much better.
Just so we can get a freakshow going, here's a cannibal 1v1 vid between 2 magplars! Just look at those sexy turtle sweeps!https://youtu.be/YE6y3Z-GfAc
Two templars fighting is one of the most painful things to witness and participate in ESO. Another thing that bothers me about templars is that we kind of have to build to have a large stamina pools and then you have fights like this where it's just going to waste.
@danno8
Not just Summerset Island, but weaving has been crucial to the game basically since the 1.6 patch. Channels and cast-times are already incredibly disruptive and already represented DPS loss for using them. So, yes, you are correct in that it's going to continue to get worse and meanwhile our key skills like Dark Flare, RD, Solar Barrage continues to have this awful mechanic associated with them and ZOS continues to make it a key focus for templars. It's frustrating.
Joy_Division wrote: »Jabs and sweeps are more than 5% pathetic right now. Been switching back and forth between magicka and stam this weekend, and wound up just going stam and practicing landing dizzying swing. Seems so much better.
Just so we can get a freakshow going, here's a cannibal 1v1 vid between 2 magplars! Just look at those sexy turtle sweeps!https://youtu.be/YE6y3Z-GfAc
Two templars fighting is one of the most painful things to witness and participate in ESO. Another thing that bothers me about templars is that we kind of have to build to have a large stamina pools and then you have fights like this where it's just going to waste.
@danno8
Not just Summerset Island, but weaving has been crucial to the game basically since the 1.6 patch. Channels and cast-times are already incredibly disruptive and already represented DPS loss for using them. So, yes, you are correct in that it's going to continue to get worse and meanwhile our key skills like Dark Flare, RD, Solar Barrage continues to have this awful mechanic associated with them and ZOS is like, "Oh, wait, your DPS is bad? Well, yep, channeled attacks are perfectly fine!"
Should note here, the new tooltips for the psjic abilities with channels state (and i quote) "hold this button to maintain the spell, release the button to end it". Is this the new direction for channels? The risk being you have to hold the ability in place ? the reward being a passive defensive buff with large drains/stats boosted?
Granted that's for the new abilities. I wonder if this means templars are going to lose all their channels, or have some updated with this mechanic in mind. And need to test on PTS; assuming those represent the future of channels.
Edit: Also, maybe we should keep a list of pain points? Right now we have a few good ones flying around.
FrancisCrawford wrote: »A thought on Repentance.
Suppose:
- The AoE heal was once per corpse.
- The stamina gain was once per templar.
This would solve the worst of the current problems with the skill, without introducing obvious new ones.
Would that suffice to make the skill good and fun again?
FrancisCrawford wrote: »A thought on Repentance.
Suppose:
- The AoE heal was once per corpse.
- The stamina gain was once per templar.
This would solve the worst of the current problems with the skill, without introducing obvious new ones.
Would that suffice to make the skill good and fun again?
Joy_Division wrote: »Jabs and sweeps are more than 5% pathetic right now. Been switching back and forth between magicka and stam this weekend, and wound up just going stam and practicing landing dizzying swing. Seems so much better.
Just so we can get a freakshow going, here's a cannibal 1v1 vid between 2 magplars! Just look at those sexy turtle sweeps!https://youtu.be/YE6y3Z-GfAc
Two templars fighting is one of the most painful things to witness and participate in ESO. Another thing that bothers me about templars is that we kind of have to build to have a large stamina pools and then you have fights like this where it's just going to waste.
@danno8
Not just Summerset Island, but weaving has been crucial to the game basically since the 1.6 patch. Channels and cast-times are already incredibly disruptive and already represented DPS loss for using them. So, yes, you are correct in that it's going to continue to get worse and meanwhile our key skills like Dark Flare, RD, Solar Barrage continues to have this awful mechanic associated with them and ZOS continues to make it a key focus for templars. It's frustrating.
Joy_Division wrote: »Jabs and sweeps are more than 5% pathetic right now. Been switching back and forth between magicka and stam this weekend, and wound up just going stam and practicing landing dizzying swing. Seems so much better.
Just so we can get a freakshow going, here's a cannibal 1v1 vid between 2 magplars! Just look at those sexy turtle sweeps!https://youtu.be/YE6y3Z-GfAc
Two templars fighting is one of the most painful things to witness and participate in ESO. Another thing that bothers me about templars is that we kind of have to build to have a large stamina pools and then you have fights like this where it's just going to waste.
@danno8
Not just Summerset Island, but weaving has been crucial to the game basically since the 1.6 patch. Channels and cast-times are already incredibly disruptive and already represented DPS loss for using them. So, yes, you are correct in that it's going to continue to get worse and meanwhile our key skills like Dark Flare, RD, Solar Barrage continues to have this awful mechanic associated with them and ZOS is like, "Oh, wait, your DPS is bad? Well, yep, channeled attacks are perfectly fine!"
Should note here, the new tooltips for the psjic abilities with channels state (and i quote) "hold this button to maintain the spell, release the button to end it". Is this the new direction for channels? The risk being you have to hold the ability in place ? the reward being a passive defensive buff with large drains/stats boosted?
Granted that's for the new abilities. I wonder if this means templars are going to lose all their channels, or have some updated with this mechanic in mind. And need to test on PTS; assuming those represent the future of channels.
Edit: Also, maybe we should keep a list of pain points? Right now we have a few good ones flying around.
I hope that's not how channels go to be honest. I need all my fingers to maneuver my character and having one tied down to a key for the duration is just a bad idea.
If it's for skills like the "Go backwards 4 seconds" one, then it makes sense since you are not going to be attacking while it works it's magic.
Another thing is Templar is dot-heavy class, especially since class spammable is dot, so on cp we invest a lot there, but we cant get completely effective result from it coz we don't have class, or other skill that used in Templar rotations, that apply off-balance effect and thus we cant reliably get to work Exploiter passive. On stamina you can get it on cp but have to drain stamina on dodge to proc it, and Toppling Charge off-balance change that stop working on cc immune channel targets is very pale.
thaum doesnt buff pury or potl.
since the damage itself has no over time value.
But bleeds, poisons, dot ticks of blade cloak along with class spammable(which is currently bad anyway)...Elsterchen wrote: »
i thought jabs proc selenes, at least that was what i felt, when playing my stamplar. selenes only proc from direct damage, right? not sure about this, but i had the feeling, that the selene proc came from jabs. maybe it cant proc anymore from it, the last time i player stamplar is some months ago....
or was the selene proc based by melee damage and not direct damage?
ok just checked it, selene procs from direct melee damage. now that leaves my feeling about jabs proccing it unexplained....maybe imagination.
i thought jabs proc selenes, at least that was what i felt, when playing my stamplar. selenes only proc from direct damage, right? not sure about this, but i had the feeling, that the selene proc came from jabs. maybe it cant proc anymore from it, the last time i player stamplar is some months ago....
or was the selene proc based by melee damage and not direct damage?
ok just checked it, selene procs from direct melee damage. now that leaves my feeling about jabs proccing it unexplained....maybe imagination.
There was old thread somewhere people talking how selene proc differently from skills. On some skills it proc on direct attack, on others - from dot attack. It seems this set is very bugy.
In meanwhile Blade Cloak is mess itself: it can proc Selene but cant proc other direct sets like Bloodthorn, can proc DoT sets like Valkyn. While it damage boost by dot cp, which don't increase tooltip, and not boosting on direct cp, which boost tooltip.Lightspeedflashb14_ESO wrote: »i thought jabs proc selenes, at least that was what i felt, when playing my stamplar. selenes only proc from direct damage, right? not sure about this, but i had the feeling, that the selene proc came from jabs. maybe it cant proc anymore from it, the last time i player stamplar is some months ago....
or was the selene proc based by melee damage and not direct damage?
ok just checked it, selene procs from direct melee damage. now that leaves my feeling about jabs proccing it unexplained....maybe imagination.
There was old thread somewhere people talking how selene proc differently from skills. On some skills it proc on direct attack, on others - from dot attack. It seems this set is very bugy.
It is really easy to test. Don't use selenes. Use nerienith and valkyn. Selenes procs off of deadly cloak after all.
In meanwhile Blade Cloak is mess itself: it can proc Selene but cant proc other direct sets like Bloodthorn, can proc DoT sets like Valkyn. While it damage boost by dot cp, which don't increase tooltip, and not boosting on direct cp, which boost tooltip.Lightspeedflashb14_ESO wrote: »i thought jabs proc selenes, at least that was what i felt, when playing my stamplar. selenes only proc from direct damage, right? not sure about this, but i had the feeling, that the selene proc came from jabs. maybe it cant proc anymore from it, the last time i player stamplar is some months ago....
or was the selene proc based by melee damage and not direct damage?
ok just checked it, selene procs from direct melee damage. now that leaves my feeling about jabs proccing it unexplained....maybe imagination.
There was old thread somewhere people talking how selene proc differently from skills. On some skills it proc on direct attack, on others - from dot attack. It seems this set is very bugy.
It is really easy to test. Don't use selenes. Use nerienith and valkyn. Selenes procs off of deadly cloak after all.
i thought jabs proc selenes, at least that was what i felt, when playing my stamplar. selenes only proc from direct damage, right? not sure about this, but i had the feeling, that the selene proc came from jabs. maybe it cant proc anymore from it, the last time i player stamplar is some months ago....
or was the selene proc based by melee damage and not direct damage?
ok just checked it, selene procs from direct melee damage. now that leaves my feeling about jabs proccing it unexplained....maybe imagination.
There was old thread somewhere people talking how selene proc differently from skills. On some skills it proc on direct attack, on others - from dot attack. It seems this set is very bugy.
Lightspeedflashb14_ESO wrote: »In meanwhile Blade Cloak is mess itself: it can proc Selene but cant proc other direct sets like Bloodthorn, can proc DoT sets like Valkyn. While it damage boost by dot cp, which don't increase tooltip, and not boosting on direct cp, which boost tooltip.Lightspeedflashb14_ESO wrote: »i thought jabs proc selenes, at least that was what i felt, when playing my stamplar. selenes only proc from direct damage, right? not sure about this, but i had the feeling, that the selene proc came from jabs. maybe it cant proc anymore from it, the last time i player stamplar is some months ago....
or was the selene proc based by melee damage and not direct damage?
ok just checked it, selene procs from direct melee damage. now that leaves my feeling about jabs proccing it unexplained....maybe imagination.
There was old thread somewhere people talking how selene proc differently from skills. On some skills it proc on direct attack, on others - from dot attack. It seems this set is very bugy.
It is really easy to test. Don't use selenes. Use nerienith and valkyn. Selenes procs off of deadly cloak after all.
To be fair, lol, selenes says "direct melee damage", that might be a whole other category in ZOSland.