Can we look at the Nord's passives?

Strider__Roshin
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They're really not competitive for anything. It could be argued that they're a good choice for tanking, but when you have Argonians in the same alliance why choose a Nord? Truthfully I think they should make them a viable choice for stam DPS since that's what EP is lacking.
  • Skander
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    Just give hem a stam return when hit. Like adrenaline rush but when hit. And they are gtg
    I meme, but my memes are so truthful they hurt
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  • Strider__Roshin
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    Skander wrote: »
    Just give hem a stam return when hit. Like adrenaline rush but when hit. And they are gtg

    I think giving them a passive similar to Constitution would be ideal. Logically it should give more stamina than adrenaline considering the difference in conditions.
  • Ragnarock41
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    Daus wrote: »
    Skander wrote: »
    Just give hem a stam return when hit. Like adrenaline rush but when hit. And they are gtg

    I think giving them a passive similar to Constitution would be ideal. Logically it should give more stamina than adrenaline considering the difference in conditions.

    Sounds strong, I would probably consider nord against redguard if that was the case.

    But that being said this would put nord over imperial and orc.
  • Strider__Roshin
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    Daus wrote: »
    Skander wrote: »
    Just give hem a stam return when hit. Like adrenaline rush but when hit. And they are gtg

    I think giving them a passive similar to Constitution would be ideal. Logically it should give more stamina than adrenaline considering the difference in conditions.

    Sounds strong, I would probably consider nord against redguard if that was the case.

    But that being said this would put nord over imperial and orc.

    That would be situational though. It's strong while under constant attack, but if you're not getting hit you're not getting regen. Making it very strong as a tank, weak as a damage dealer, and good, but not broken for PvP.
  • Ragnarock41
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    Daus wrote: »
    Daus wrote: »
    Skander wrote: »
    Just give hem a stam return when hit. Like adrenaline rush but when hit. And they are gtg

    I think giving them a passive similar to Constitution would be ideal. Logically it should give more stamina than adrenaline considering the difference in conditions.

    Sounds strong, I would probably consider nord against redguard if that was the case.

    But that being said this would put nord over imperial and orc.

    That would be situational though. It's strong while under constant attack, but if you're not getting hit you're not getting regen. Making it very strong as a tank, weak as a damage dealer, and good, but not broken for PvP.

    Sadly this mentality did not stop constution from getting MASSIVE nerfs, and also black rose (was it triple nerfed in the end? I don't even remember anymore lol). I don't believe it would be OP, but I do believe the number should not be higher than the adrenaline rush passive, maybe equal number.

    In the end I would be happy if nords had a defensive version of adrenaline rush. But if they are getting that they should lose the damage reduction passive. Because while that sort of passive would not be as good as redguard one from a DD's perspective, in PvP it would proc non-stop on a DK or stamsorc, and nord would become the next meta race for stamDK for sure with it :D
    Edited by Ragnarock41 on April 7, 2018 5:48AM
  • Nelson_Rebel
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    Stam return on being hit?


    Sounds a bit OP if on a nord with damage reduction passive too.


    Make it equal to redgaurd and have it on a cooldown for 4 seconds. Anything less and it would be to powerful for infinite sustain just from taking damage


    However nords DO need some kind of passive buff. They just have no real place outside of being a weaker tank compared to Argonian's power
    Edited by Nelson_Rebel on April 8, 2018 5:04PM
  • Nelson_Rebel
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    nords passive for damage reduction literally doesn't help if you cant maintain resources to block with


    Block sustain > Everything else
  • Onefrkncrzypope
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    Well shields and the passive stack I think. But either mag or Stam return would be great for tanking ps can't spell lol
    Edited by Onefrkncrzypope on April 8, 2018 6:48PM
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  • Tasear
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    They are immune to chilled damage and it's minor maim. They have a damage reduction along with max stats that makes best tanks to endure and sustain. The are a sturdy race.

    Not everything is about damage output.
  • Lightspeedflashb14_ESO
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    nords passive for damage reduction literally doesn't help if you cant maintain resources to block with


    Block sustain > Everything else

    The 6% damage reduction is literally always active. Not sure why you think it relies on block.

    I am all for any buff. My warden tank/healer is a Nord so I would welcome anything.
  • Tobironic
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    Daus wrote: »
    They're really not competitive for anything. It could be argued that they're a good choice for tanking, but when you have Argonians in the same alliance why choose a Nord? Truthfully I think they should make them a viable choice for stam DPS since that's what EP is lacking.

    This an excellent idea!
  • Onefrkncrzypope
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    Tasear wrote: »
    They are immune to chilled damage and it's minor maim. They have a damage reduction along with max stats that makes best tanks to endure and sustain. The are a sturdy race.

    Not everything is about damage output.

    Maim is damage output(main is something to worry about on dps tank don't care). Damage reduction is on after all other reduction is calculated I.E resistances snb passive dk passive if the is a Nova or you are a warden.. just with cap resistance comes out to like 3% redux. Max stat for tanking is really not super important on a tank. Can't sustain, has just a spray more endurance Nord has no distinct advantage in any role. PS Nord tank for endgame trials.
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  • Ladislao
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    Tasear wrote: »
    They are immune to chilled damage and it's minor maim. They have a damage reduction along with max stats that makes best tanks to endure and sustain. The are a sturdy race.

    Not everything is about damage output.

    Maim is damage output(main is something to worry about on dps tank don't care). Damage reduction is on after all other reduction is calculated I.E resistances snb passive dk passive if the is a Nova or you are a warden.. just with cap resistance comes out to like 3% redux. Max stat for tanking is really not super important on a tank. Can't sustain, has just a spray more endurance Nord has no distinct advantage in any role. PS Nord tank for endgame trials.

    What about nords cannot be rooted by Blockade of Frost because they cannot be Chilled? Or is frost magic still not viable?
    In addition, for example, dds have no resistance cap so this resistance passive is palpable (especially in no-cp).

    Let's learn to think more broadly, after all.
    Everything is viable
  • technohic
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    They need something. I would like to run a nord.
  • Nelson_Rebel
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    nords passive for damage reduction literally doesn't help if you cant maintain resources to block with


    Block sustain > Everything else

    The 6% damage reduction is literally always active. Not sure why you think it relies on block.

    I am all for any buff. My warden tank/healer is a Nord so I would welcome anything.

    You misunderstand. I'm saying that as a TANK that passive is useless because when you block you are already reducing damage by 50% That additional 6 percent is meaningless when you are already hitting res cap. Why do you think most endgame tanks aren't even running full resistance cap? Because reducing damage isn't a tanks problem. It's MAINTAINING resources to hold block and still do all the utility moves neccessary.


    Thats why everyone is running Argonian, because that potion passive is a free 5000 extra Tri stat, its the most powerful passive in the game with how easy it allows Tanks to sustain. And the healing recieved bonus means you are getting better damage reduction through healing recieved

    Nords need a legitimate buff
    Edited by Nelson_Rebel on April 9, 2018 3:11PM
  • Strider__Roshin
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    I think the mitigation is nice honestly. It's good for PvP, and it requires you to have less health as a DPS. However that's all they have. If that gave them a means of stamina generation while receiving damage it'll make them more desirable as a tank (as long as the resource gains are significant higher than the extra received from the Argonian passive), and it'll make them a decent choice as a damage dealer (so long as the resources gained are better than adrenaline since Redguards have higher max stam, and it's less reliable than adrenaline).
  • MacCait
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    I too think it would be great to see some fresh adjustments made to the Nord. For me, they seem the most lackluster of all races, which is a terrible shame.

    I don't play EP, but it would be great to see some new life blown into the race. :)
  • Nelson_Rebel
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    Daus wrote: »
    I think the mitigation is nice honestly. It's good for PvP, and it requires you to have less health as a DPS. However that's all they have. If that gave them a means of stamina generation while receiving damage it'll make them more desirable as a tank (as long as the resource gains are significant higher than the extra received from the Argonian passive), and it'll make them a decent choice as a damage dealer (so long as the resources gained are better than adrenaline since Redguards have higher max stam, and it's less reliable than adrenaline).

    I think its fine to leave argonians as the tank/support race.


    Most people run them as healers and tanks (for EP at least)

    Nords however. have no real edge to them. They are just a loud noisy race in the game. They should be buffed slightly to make then a viable Dps class, on that I agree with you.

    Remove the damage resistance passive altogether and make it Stamina related, IE reduce stamina costs off all abilities by 6% , or something. Idk I'm sure someone has a better idea in mind. But we dont need two tank races


  • Joy_Division
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    Nords: pigeonholed into being tanks and are just above average at it.

    Please stop trying to sell me about how awesome being immune to chilled is. In the very DLC dedicated to Nordic Lore, whose final boss is on a freaking mountain top with snow all around, the boss nevertheless uses fire attacks!

    Mechanically the worst race with the least amount of versatility and it's not close.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Onefrkncrzypope
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    Ladislao wrote: »
    Tasear wrote: »
    They are immune to chilled damage and it's minor maim. They have a damage reduction along with max stats that makes best tanks to endure and sustain. The are a sturdy race.

    Not everything is about damage output.

    Maim is damage output(main is something to worry about on dps tank don't care). Damage reduction is on after all other reduction is calculated I.E resistances snb passive dk passive if the is a Nova or you are a warden.. just with cap resistance comes out to like 3% redux. Max stat for tanking is really not super important on a tank. Can't sustain, has just a spray more endurance Nord has no distinct advantage in any role. PS Nord tank for endgame trials.

    What about nords cannot be rooted by Blockade of Frost because they cannot be Chilled? Or is frost magic still not viable?
    In addition, for example, dds have no resistance cap so this resistance passive is palpable (especially in no-cp).

    Let's learn to think more broadly, after all.
    One root in many, ice dps is very much not viable, and maybe not at cap but still any resistance with weaken the passive. I wasn't thinking narrowly I was speaking for experience in the role that was assigned to the Nord tanking. Please don't just close everything down with just one example. Please broaden your explanation with more examples other than just one counter example with no real weight.
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  • Ladislao
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    Ladislao wrote: »
    Tasear wrote: »
    They are immune to chilled damage and it's minor maim. They have a damage reduction along with max stats that makes best tanks to endure and sustain. The are a sturdy race.

    Not everything is about damage output.

    Maim is damage output(main is something to worry about on dps tank don't care). Damage reduction is on after all other reduction is calculated I.E resistances snb passive dk passive if the is a Nova or you are a warden.. just with cap resistance comes out to like 3% redux. Max stat for tanking is really not super important on a tank. Can't sustain, has just a spray more endurance Nord has no distinct advantage in any role. PS Nord tank for endgame trials.

    What about nords cannot be rooted by Blockade of Frost because they cannot be Chilled? Or is frost magic still not viable?
    In addition, for example, dds have no resistance cap so this resistance passive is palpable (especially in no-cp).

    Let's learn to think more broadly, after all.
    One root in many, ice dps is very much not viable, and maybe not at cap but still any resistance with weaken the passive. I wasn't thinking narrowly I was speaking for experience in the role that was assigned to the Nord tanking. Please don't just close everything down with just one example. Please broaden your explanation with more examples other than just one counter example with no real weight.

    I do not understand what examples you need.
    Examples of the fact that Nords are viable? Well, I play nord in PVE and PVP (like any other race).
    Or examples of how these passive abilities are used? They are always with you, so they are always used.

    Moreover, I did not set myself the goal to change your mind. I only pointed to the non-obvious features of these passive abilities. But you, apparently, only interested in buff.
    Everything is viable
  • ATomiX96
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    i personally love the idea that when you get hit you get a small stamina return, it would definitly make nord a viable option for pve and pvp. But rn i mean the 6% dmg mitigation look good on paper, but from what ive heared it gets taken into account after cp, resistance and block damage mitigation so its actually worse than it looks. I would really like to see some love towards the nord race from the side of zos. If not, well my main can still roleplay a crafter :^)
  • Lightspeedflashb14_ESO
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  • Strider__Roshin
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    Okay so this thread is misleading. It's acting like the mitigation from rugged gives you 6% more healing received, max health, damage shield, etc. All of these descriptions are applying the passive in specific scenarios and then rewording it in a way that helps you understand how the mitigation helps you. Meaning the aforementioned list isn't additive, it's figurative depending on the scenario.

    I don't think rugged is bad, honestly I think it's great. What I'm saying is that it's not enough. For instance Rugged is essentially like having 6% increased healing received correct? Well Orcs have 5% healing received and 5% increased damage done with melee attacks; making them a solid choice for Stam DPS. Argonians have 5% increased healing received and increased healing done (making it the stronger passive for PvP) and superior resource management with their potion passive (making them a better choice for both tanking, healing, and DPS).

    The rugged passive is good, but the racial passives for the Nords are incomplete. They need more. I personally thinking having a stamina focused passive that works similar to Constitution would be a good route. It would make them a good choice for tanking, and not as crappy of a choice for DPS.

    Also truthfully I think they should remove the healing received from Argonians. That race is just overloaded.
    Edited by Strider__Roshin on April 10, 2018 2:02PM
  • Joy_Division
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    Daus wrote: »

    Okay so this thread is misleading. It's acting like the mitigation from rugged gives you 6% more healing received, max health, damage shield, etc. All of these descriptions are applying the passive in specific scenarios and then rewording it in a way that helps you understand how the mitigation helps you. Meaning the aforementioned list isn't additive, it's figurative depending on the scenario.

    Correct
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Lightspeedflashb14_ESO
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    @Daus Meaning the aforementioned list isn't additive, it's figurative depending on the scenario.


    what does this mean?
  • sneakymitchell
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    Give them back 30% health regen if looking for buffs. That’s all I have to say. Orcs still get healing regen and they added healing recived to them which it wasn’t needed. Or what you want stam regen like redguard? Just give them 10% stam regen if you really want it that bad. Anything over that will make other races less viable. I’m the game currently nords are still viable for DPS when needed to take more hits.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • NordSwordnBoard
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    Since 2h will open up to a lot of people, maybe a buff to 2h weapons? They already have a similar passive toward the exp for 2h melee. Maybe even include staff in that to buff all 2h weapon usage? Admitted Nord Sorc bias here lol, but this could help expand Nord tanking & healing as well.

    Maybe make the heavy attacks stronger, return more resources, or something - I don't want to propose something OP due to my lack of knowledge with how numbers work in this game.
    Fear is the Mindkiller
  • megasurge93
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    I would like to see the Nord have both ice resistance and ice damage, not just resistance. I think that would make a lot of sense because they're around the cold so much.
    "Illusion is the first of all pleasures." ~Oscar Wilde
  • Vostorn
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    Make it equal to redgaurd and have it on a cooldown for 4 seconds. Anything less and it would be to powerful for infinite sustain just from taking damage

    I'm rather thinking the opposite. Nerf it, make it so that only hits (skill/LA/HA but not dots), but don't make it have a cooldown :
    It will be more useful the more ennemies you have on your face, ideal for tanking but not really affecting pvp or damage dealers.
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