Integral1900 wrote: »A pure stam dk dps can be a pain in the backside, but my stam tank/dps is awesome. My advice is look at aggressive tanks and solo builds in particular, you’ll find your mojo, or you’ll end up in a class you prefer. Maybe you should try other classes?Personally I wouldn’t swap my heavily armoured, greatsword wielding lady for anything
I don't know who the class representative is for Stamina DK's but I hope you a have strong voice. We stamina DK's need you now more than ever. The class balance changes recently mentioned pre-pts for Summerset are not only relatively minor for stamina dk's, they are clearly geared towards their magicka counterparts.
1) combustion passive shouldn't be a proc chance based on a status effect. Status effects don't work on wards (magicka shields). In addition, status effects have the highest chance to proc with weapon enchants, but if @ZOS_Wrobel understood game mechanics then he'd realize that the highest chance of proccing status effects (weapon enchants) do not affect argonian/bosmer and dunmer due to their inherit resistance to poison/fire resistance relatively speaking. In addition the combustion passive should be based on applying poison and fire damage, not the status effect. That would make the passive much more useful, in addition the original damage amp of 50% of the combustion passive should be kept in addition to what zos is adding now. It should not be replaced with this new change.
2) Elder Dragon is still completely useless of a passive. 5% Health recovery is useless. I repeat, it is completely useless. Not only is it useless but it requires the condition of using a draconic ability, which limits build diversity especially for stamina dk's who already have a limited magicka pool (considering that all Draconic abilities are relatively high cost magicka abilities). 5% health recovery for each draconic ability is essentially 32.5 more health recovery every second if you are geared towards Troll King (TK provides 1500 recovery if health drops below 50%. 5% of 1500 is 75, but remember that's 75 health recovery over 2 secs.) So even geared towards high recovery builds it's completely useless of a passive ability. Let's not forget it's also affected by defile, which is part of the current meta in PvP and we all know it.
3) Granting us snare removal with no immunity means nothing. The average Stamina DK magicka pool is 12K. Reflective plate is an extremely high cost magicka ability. With no immunity and because snares are extremely common place, the snare will be applied almost immediately back again. This leaves stamina DK's to recast the ability only 3 times, and each time will be useless as the snare will be reapplied again. And because Stamina DK's have no other utility stamina morphs, with only two that apply dots (venomous claws and noxious breath) this leaves our other utility skills like volatile armor, igneous shields, fossilize extremely difficult to use and captialize on. Especially igneous or in this case the possibly new morph fragmented shields as both are extremely high cost magicka abilities.
I can see 3 things that would help not only give Stamina DK's identity and balance.
1) Give the new reflective plate morph a small snare immunity. I'd say 2-3 sec is fine for now.
2) I'd change the Elder Dragon passive to something that you ZOS even promote on character selection screen when you claim DK's are master of arms. I'd do just that. Change it to something like "Master at Arms" or "Strength of the Dragon" or keep it as "Elder Dragon" but change the passive to give physical damage/fire damage bonus where one skill point gives 1% and 2-3% for the second skill point when equipping a draconic ability on the skill bar. This would force DK's to make interesting builds to incoporate their draconic abilities into their skill slots and it would put them on par with the Passive skill damage bonuses of Warden (Advanced Species)/Sorc (Energized)/Templar (Balanced Warrior and Piercing Spear)/Nightblade (Master Assassin) as all have passives that grant some form of damage bonus for both their stamina and magicka counterparts. Dragonknights are the only class that not only have a time limited weapon damage buff, but they are also the only class with a completely meaningless passive. You could save yourself the two skill points and it would have no bearing on your overall survivability or performance. I cannot see, for any good justifiable reason as to why the Elder Dragon Passive still exists.
3) Give stamina DK's another poison morph. We only have two, both of which are dots, and both of which are easily cleansed or countered (when a NB goes cloak, a templar purges, a sorc who shield stacks, a warden will out-heal unless defiled). The stamina morph can occupy the place of the Molten Whip morph. I don't know of one DK, whether it be Magicka or Stamina, worth their grain of salt who even uses this completely and utterly useless morph. If you are concerned about PvE dps, just do what you have done to Stamina Wardens. Give the poison spammable morph a slight delay. Make it akin to subterranean assault (perhaps not as clunky or slow). At least this will allow for more skill required to implement in rotation with PvE dps and even in PvP.
I implore you guys to please re-evaluate these 3 scenarios I have talked about. And if for any god-forsaken completely biased reason @ZOS_Wrobel , if you think that somehow your justification of what you think Dragonknights should be and shouldn't be is the correct way of thinking, then at the very least, change that god awful waste of 2 skill-points passive Elder Dragon.
@ZOS_Wrobel @ZOS_GinaBruno @ZOS_whoever the hell else will listen.
Ragnarock41 wrote: »Integral1900 wrote: »A pure stam dk dps can be a pain in the backside, but my stam tank/dps is awesome. My advice is look at aggressive tanks and solo builds in particular, you’ll find your mojo, or you’ll end up in a class you prefer. Maybe you should try other classes?Personally I wouldn’t swap my heavily armoured, greatsword wielding lady for anything
You can be a heavily armored greatsword wielding lady or lad on any class now. Its not something DK specific anymore.
Integral1900 wrote: »Ragnarock41 wrote: »Integral1900 wrote: »A pure stam dk dps can be a pain in the backside, but my stam tank/dps is awesome. My advice is look at aggressive tanks and solo builds in particular, you’ll find your mojo, or you’ll end up in a class you prefer. Maybe you should try other classes?Personally I wouldn’t swap my heavily armoured, greatsword wielding lady for anything
You can be a heavily armored greatsword wielding lady or lad on any class now. Its not something DK specific anymore.
Maybe, but no one does it with the dragon knights style, it’s all about the charisma for me, helps the charecter come alive, besides up until a few weeks ago I had six charecters, culled them down to the dk and a magic Templar, realy glad I did.... hadn’t used the rest in ages anyway
Also, to be honest, leap trumps everything else out of sheer coolness
sounds crazy strong....
They could probably rework that useless Obsidian Shard into a powerful, unique AoE Stam CC.
Obsidian Shard
Slam an enemy with solid rock, dealing [x] Magic Damage and stunning them for 3 seconds.
Also heals you or a nearby ally for [y] Health.
^^^no
Stone Awakening
Cast Time: Instant
Cost: 3000 Stamina
Radius: 10 meters
Slam the ground beneath you with tremendous force, dealing [x] Physical Damage and stunning up to 3 enemies for 3 seconds and applying Minor Fracture for 10 seconds.
After 2 seconds the ground becomes saturated with venom, dealing [y] Poison Damage each second over 8 seconds to anyone standing inside and applying Minor Defile.
The AoE Direct Damage CC would equal 80% of a Subterranean Assault’s Damage. The DoT would deal 20% of a Subterranean Assault’s Damage per tick.
Now Stam DKs get a very strong and unique skill that only they can use, and which can be always be used to great effect. Even if you just spam this, it would deal very high Damage in an AoE, though it’d drain Stam quick. I can just imagine Stam DKs aggressively smashing the ground with rocks flying everywhere lol
@Ragnarock41 would you use that?
They could probably rework that useless Obsidian Shard into a powerful, unique AoE Stam CC.
Obsidian Shard
Slam an enemy with solid rock, dealing [x] Magic Damage and stunning them for 3 seconds.
Also heals you or a nearby ally for [y] Health.
^^^no
Stone Awakening
Cast Time: Instant
Cost: 3000 Stamina
Radius: 10 meters
Slam the ground beneath you with tremendous force, dealing [x] Physical Damage and stunning up to 3 enemies for 3 seconds and applying Minor Fracture for 10 seconds.
After 2 seconds the ground becomes saturated with venom, dealing [y] Poison Damage each second over 8 seconds to anyone standing inside and applying Minor Defile.
The AoE Direct Damage CC would equal 80% of a Subterranean Assault’s Damage. The DoT would deal 20% of a Subterranean Assault’s Damage per tick.
Now Stam DKs get a very strong and unique skill that only they can use, and which can be always be used to great effect. Even if you just spam this, it would deal very high Damage in an AoE, though it’d drain Stam quick. I can just imagine Stam DKs aggressively smashing the ground with rocks flying everywhere lol
@Ragnarock41 would you use that?
i would like clarification if the 50% bonus to fire and poison damage dot was removed from combustion and replaced with the resource gain, or if it was just added.
Ragnarock41 wrote: »
Ragnarock41 wrote: »Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.
Ragnarock41 wrote: »Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.
I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.
I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.
An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.
Anti_Virus wrote: »@Ragnarock41
Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like
@NobleX35
Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.
Ragnarock41 wrote: »Ragnarock41 wrote: »Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.
I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.
I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.
An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.Anti_Virus wrote: »@Ragnarock41
Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like
@NobleX35
Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.
Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.
And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.
Ragnarock41 wrote: »Ragnarock41 wrote: »Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.
I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.
I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.
An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.Anti_Virus wrote: »@Ragnarock41
Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like
@NobleX35
Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.
Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.
And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.
I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.
I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.
I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.
I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.
An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.Anti_Virus wrote: »@Ragnarock41
Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like
@NobleX35
Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.
Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.
And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.
I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.
I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.
I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.
Ragnarock41 wrote: »Ragnarock41 wrote: »Ragnarock41 wrote: »Edit: I hate to admit, but you're right about giving stamDK whip and talons and etc... Those skills are the identity and the dragon theme of magDk, and maybe they should stay that way. stamDK was never really a ''Dragon'' Knight.
I disagree with this statement. Stamdks are still “dragon” knights, they just focus on other dragon elements...specifically the poison and physical side.
I don’t think we need a stam version of talons, but definitely do think we need a steam version of whip. We need better spammable options and the best solution is with whip. Either that or they need to change up the currently available weapon spammables to be more efficient.
An alternative solution to make stamdks competitive again is to provide some sort of delayed burst; however, I think that would make us to similar to other classes and is not as desirable of an option.Anti_Virus wrote: »@Ragnarock41
Thats BS stam dk absolutely needs to have an identity like the other stam classes otherwise why play one? And like
@NobleX35
Said a poison whip might be the puzzle piece to fix it. But I dont see them doing that sadly.
Yo calm down guys, I'm telling how the ZOS sees things rather than how I would like to see it. Thing is I don't want stamDK to have EVERYTHING. I just want to be able to play this class without feeling like I'm missing out on power.
And truth to be told, stamina Dk was never really a thing untill zos decided to give us the physical damage leap, the poison dots etc.
This class was always mainly magicka focused and it still is. That is the sad truth of things. Out of all stamina classes Dk is really the weakest themed one because of this.
I don’t want stamdk to have everything either, which is why I don’t think we need delayed burst and a class spammable. I do think we need one and preferably the spammable.
I definitely agree that it is unfortunate how the combat team seems to view StamDks and have done literally nothing to help boost them up from the bottom for the last year almost. A few small simple changes (like poison whip) would probably do the trick to make them fun and viable again. The mindset of having a class that “waits for allies to come and finish off opponents” is the dumbest thing I’ve ever heard and does not promote good game balance.
I really don't see what poison whip would even change to be honest. In the end of the day If I'm still forced into SnB , poison whip means literally nothing. Heroic slash gives me good enough damage with utility packed in it. Don't really see a reason to use a whip instead of it just because it scales off of stamina.