Personally Triune for the build I am thinking, but that's also because I personally might drop the 1/1/5 for 7 heavy.
*hides from the meta people he just triggered*
Lightspeedflashb14_ESO wrote: »No love for harmony? 35% more stam shards or orbs in is like 1.2k more with just one, that is huge. I know my tanks will have at least one on theirs.
I actually want to try out Infused with magic cost reduction on my tank. With the exception of puncture, heroic slash, and blocking, the majority of my tanks skills are magicka based. Being able to utilize a smaller magicka pool with cost reduction enchants will allow me to add more to health or stamina by removing a few tri-stat glyphs.
With 8 sturdy I don't really feel the need for more block cost reduction. So infused shiled-play seems like an overkill. I'll probably try two triune for raw stats and one infused with either mag recovery or mag cost reduction. Cutting 500-600 magicka cost from all my expensive magicka skills on DK sounds like a decent idea.
Iron_Blurr wrote: »With 8 sturdy I don't really feel the need for more block cost reduction. So infused shiled-play seems like an overkill. I'll probably try two triune for raw stats and one infused with either mag recovery or mag cost reduction. Cutting 500-600 magicka cost from all my expensive magicka skills on DK sounds like a decent idea.
Why not just use 3 infused block cost reduction and make your sturdy gear infused/divines? Doesn't that come out to more max stats with similar block cost?