Jewelry trait for tanking

commdt
commdt
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So fellow tanks, what do you think? I guess Ill be sticking more with infused for shildplay/mana regen or whatever
Edited by commdt on April 9, 2018 8:55AM
Rawr

Jewelry trait for tanking 53 votes

Infused (+60%)
47%
Iruil_ESObrutaordraveeb17_ESOrosendoichinoveb17_ESORavenSwornAedarylAverageJo3Gam3rMetafaeSylas_OrinAmdar_GodkillerTasearNidroLadislaoWaltherCarrawaylaissezfairecrobarXIIIjaws343CheckmathcommdtLSKidson 25 votes
Triune (+ half bonus to all 3 stats, like prismatic)
35%
itsfatbassTurelusstevenyaub16_ESOSodanTokkojouTroneonJerryAlderLynx7386simple_specopsRoyajirudvilLarry78SaintSubwayyZeroXFFGaunterODimCompM4skarekizSylianweShonenTrash 19 votes
Good old Healthy
3%
thomas1970b16_ESOSkander 2 votes
Other (specify)
13%
Septimus_Magnaleandro.800ub17_ESOKelcesBortusexiars10Iron_BlurrIndoril_Llevyna 7 votes
  • Turelus
    Turelus
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    Triune (+ half bonus to all 3 stats, like prismatic)
    Personally Triune for the build I am thinking, but that's also because I personally might drop the 1/1/5 for 7 heavy.

    *hides from the meta people he just triggered*
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Checkmath
    Checkmath
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    Infused (+60%)
    I think infused will have a heavy impact, especially on enchants, which reduces the potion cooldown for argonian tanks. Also infused shildplay, regen or cost reduction glyphs sound very nice for tanks.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    No love for harmony? 35% more stam shards or orbs in is like 1.2k more with just one, that is huge. I know my tanks will have at least one on theirs.
  • Nestor
    Nestor
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    Turelus wrote: »
    Personally Triune for the build I am thinking, but that's also because I personally might drop the 1/1/5 for 7 heavy.

    *hides from the meta people he just triggered*

    I went from one to the other, and it all depends really on what is better for you and how you play.

    Now, that will trigger the meta people.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • ZeroXFF
    ZeroXFF
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    Triune (+ half bonus to all 3 stats, like prismatic)
    I think I'll go with 3-stat on my magplar tank (meta triggering intensifies) since he is short on stamina, but I might try out infused on the DK and replace the 2nd shield play enchant with stam cost reduction on skills (I run with one magicka regen already), since that seems to be more often the source of my resource drain than blocking.
  • commdt
    commdt
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    Infused (+60%)
    No love for harmony? 35% more stam shards or orbs in is like 1.2k more with just one, that is huge. I know my tanks will have at least one on theirs.

    never trust anyone but yourself
    Rawr
  • Tremors
    Tremors
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    Definitely tri-stat. It’s just more stats.
    Passionfruit GM - PC NA
    Godslayer | Dawnbringer
  • Liofa
    Liofa
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    You need to swap your sets of jewelry for the combat you will be getting into . There is no such thing called ''meta'' for tanking . Everything changes for different fights . You'll see a huge difference between a AS Main Tank build and a SO Off Tank build .

    Personally , I will be having 3 sets of jewelry in my inventory unless they make the Protective somewhat useful . Healthy for surviving really big burst like vHoF 2nd Boss , Triune for overall Max Stats and Swift for faster stacking and movement .


    Here is the calculation for block cost if you use Infused jewelry with Shield Play enchants :

    We have 574 Block Cost with 8 Sturdy , Fortress , 100 Shadow Ward and no Shield Play enchants .

    325 is the Infused Shield Play enchant .

    [ 1760 - ( 325 * 3 ) ] - ( 0.68 (8 sturdy) * 0.64 (Fortress) * 0.75 (100 Shadow Ward) ) = 256 Stamina per block (574-256 = 318 per second assuming you block once every second)

    And this is the no-Infused calculation :

    [ 1760 - ( 203 * 3 ) ] - ( 0.68 (8 Sturdy) * 0.64 (Fortress) * 0.75 (100 Shadow Ward) ) = 375 Stamina per block (574-375 = 199 per second assuming you block once every second)

    So the difference is about 120 stamina per block . So yeah , it is quite decent .

    I already explained the Infused potion cooldown in another thread here : https://forums.elderscrollsonline.com/en/discussion/404702/nightblade-ultimate-tank-theorycrafting-summerset/p1


    Infused can also be used with Stamina Cost Reduction .

    Assuming you use Pierce Armour and Heroic Slash every 10 seconds , here is the benefit of Stamina cost reduction)

    1531 , 2673 , no enchant = 4204
    1349 , 2491 , 1 enchant = 3840 > 364 stamina saved every 10 seconds , 36 per second
    1166 , 2308 , 2 enchants = 3474 > 730 stamina saved every 10 seconds , 73 per second
    983 , 2125 , 3 enchants = 3108 > 1096 stamina saved every 10 seconds , 110 per second

    And here is the same thing with Infused jewelry :

    1238 , 2380 , 1 enchant = 3618 > 586 Stamina saved every 10 seconds , 58.6 per second
    945 , 2088 , 2 enchants = 3033 > 1171 Stamina saved every 10 seconds , 117.1 per second
    653 , 1795 , 3 enchants = 2448 > 1756 Stamina saved every 10 seconds , 175.6 per second


    Another sustain tool is Harmony .

    You can get a shard/orb every 20 seconds , restoring 3960 Stamina .

    No Harmony > 3960 / 20 = 198 Stamina per second .
    1 Harmony > 5346 / 20 =267 Stamina per second . (69 Stamina per second)
    2 Harmony > 6732 / 20 = 337 Stamina per second . (139 Stamina per second)
    3 Harmony > 8118 / 20 = 406 stamina per second . (208 Stamina per second)


    To sum it up , Shield-Play still rules at sustaining as long as you block once every second but not necessarily when combined with Infused . Using Harmony jewelry combined with Shield-Play will give you better sustain overall . Harmony jewelry added 208 Stamina per second while Infused added only 120 . Keep in mind that this calculation assumes that you block once every second . If you block twice or more per second , Infused combined with Shield-Play will outperform everything . If there is no blocking at all , 3 Harmony + 3 Stamina Cost Reduction will give best results . I'll repeat what I said first , it all depends on content you'll be getting into .


    Another thing you want to wait for is the Protective jewelry . We know that this trait is simply bad but pretty much all testers gave negative feedback on it and most likely it will change . Note that it is not guaranteed that the new Protective jewelry will be interesting or good but something different than the current one .

    Hope this helps a bit and please correct me if calculations are wrong ^^
  • crobarXIII
    crobarXIII
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    Infused (+60%)
    I'm really curious on trying my nb argonian tank with 21 second potion cooldowns & using 2 types of potions. Might mix infuse with triune on my dk & warden tanks
    PS4-NA-1000+cp
    Nightblade-Redguard-Stamina Dps : Nightblade-Argonian-Tank : Dragonknight-Imperial-Tank : Dragonknight-Darkelf-Magicka Dps
    Sorcerer-Khajiit-Stamina Dps : Sorcerer-Highelf-Magicka Dps : Templar-Redguard-Stamina Dps : Templar-Highelf-Magicka Dps
    Warden-Imperial-Tank : Warden-Highelf-Magicka Dps
  • Lynx7386
    Lynx7386
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    Triune (+ half bonus to all 3 stats, like prismatic)
    Infused or triune.

    Like prismatic, the triune trait will give you 50% more on each attribute than healthy+robust+arcane.

    However, I'm finding the idea of 60% more effect from recovery or shield play enchants intriguing
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Septimus_Magna
    Septimus_Magna
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    Other (specify)
    One Harmony, one Tribune and one Infused with shield play enchant.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Royaji
    Royaji
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    Triune (+ half bonus to all 3 stats, like prismatic)
    With 8 sturdy I don't really feel the need for more block cost reduction. So infused shiled-play seems like an overkill. I'll probably try two triune for raw stats and one infused with either mag recovery or mag cost reduction. Cutting 500-600 magicka cost from all my expensive magicka skills on DK sounds like a decent idea.
  • jaws343
    jaws343
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    Infused (+60%)
    I actually want to try out Infused with magic cost reduction on my tank. With the exception of puncture, heroic slash, and blocking, the majority of my tanks skills are magicka based. Being able to utilize a smaller magicka pool with cost reduction enchants will allow me to add more to health or stamina by removing a few tri-stat glyphs.
  • Lynx7386
    Lynx7386
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    Triune (+ half bonus to all 3 stats, like prismatic)
    jaws343 wrote: »
    I actually want to try out Infused with magic cost reduction on my tank. With the exception of puncture, heroic slash, and blocking, the majority of my tanks skills are magicka based. Being able to utilize a smaller magicka pool with cost reduction enchants will allow me to add more to health or stamina by removing a few tri-stat glyphs.

    I tend to find recovery better than cost reduction for most skills
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • boombazookajd
    boombazookajd
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    just waiting to see what Alcast puts on his site so I can copy it :D
    Drathus Delenu- Dunmer magDk: Shehai Shatterer, Mageslayer, Stormproof, Peak Scaler, Clockwork Confounder, Orderly, Master Wizard, Cloudrest Hero, Undaunted, Dragonstar Arena Champion
    Thoronir Rolston- Breton petsorc: Stormproof
    Zaakazha-Redguard stamblade: Boethia's Scythe, Clockwork Confounder, Maelstrom Arena Champion, Dragonstar Arena Champion

    Scrubs:
    Justinius Maximus Decimus- Altmer magblade
    Agronak gro'Mashul- Orc DK Tank
    Valerya Hawkcroft- Breton healer
    Zaaka- Imperial stamDK/crafter

    _________________
    XB1 NA
  • Kelces
    Kelces
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    Other (specify)
    I always go for stamina or magicka, depending on the orientation. I hope for other options in the future, unfortunately it's rare to get tank jewelry with other stats than health.

    Purely health just makes me think of a rubber balloon where you don't need much to cause a big problem. Being able to act more and take less damage gives me most comfort than having a big health pool, that drops very fast.
    Edited by Kelces on April 9, 2018 6:47PM
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Silver_Strider
    Silver_Strider
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    I like Tribune best but Infused sounds like it would be very beneficial as well that I'll probably try 1 Infused piece at least. Sustain is already fairly easy on an Argonian that I don't feel the need for Shield Play or Cost Reduction enchants but Potion enchants on reduced timers just sound so enticing, especially on a NB tank for 20 ultimate every pot.
    Argonian forever
  • Iron_Blurr
    Iron_Blurr
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    Other (specify)
    For disorganized groups(pug dungeons/normal trials) infused block cost/potion cooldown.
    For organized groups with many synergies Harmony will help tanks and healers a lot.
  • Iron_Blurr
    Iron_Blurr
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    Other (specify)
    Royaji wrote: »
    With 8 sturdy I don't really feel the need for more block cost reduction. So infused shiled-play seems like an overkill. I'll probably try two triune for raw stats and one infused with either mag recovery or mag cost reduction. Cutting 500-600 magicka cost from all my expensive magicka skills on DK sounds like a decent idea.

    Why not just use 3 infused block cost reduction and make your sturdy gear infused/divines? Doesn't that come out to more max stats with similar block cost?
  • Royaji
    Royaji
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    Triune (+ half bonus to all 3 stats, like prismatic)
    Iron_Blurr wrote: »
    Royaji wrote: »
    With 8 sturdy I don't really feel the need for more block cost reduction. So infused shiled-play seems like an overkill. I'll probably try two triune for raw stats and one infused with either mag recovery or mag cost reduction. Cutting 500-600 magicka cost from all my expensive magicka skills on DK sounds like a decent idea.

    Why not just use 3 infused block cost reduction and make your sturdy gear infused/divines? Doesn't that come out to more max stats with similar block cost?

    Because retraiting jewelry is cheaper? Also because the block cost formula was modified with Dragonbones and stacking glyphs is no longer that effective.
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