581 from potions + 168 from Leeching Strikes + 189 from Constitution (7 heavy) + 198 Stamina from Shards/Orbs every 20 seconds = 1136 Stamina every second . With this kind of sustain , you don't need Shield-Play on jewelry in most fights . DK has it even better in terms of sustain but yeah as you see NB can permablock in most fights pretty easily while pushing really high ultimate regeneration .
Avran_Sylt wrote: »I'm betting the meditate channel will be broken simply by taking any damage. Start off with small restore that ramps up as you continue channeling.
DeadlyRecluse wrote: »Avran_Sylt wrote: »I'm betting the meditate channel will be broken simply by taking any damage. Start off with small restore that ramps up as you continue channeling.
Wouldn't make a lot of sense for one morph to grant minor protection if it breaks on taking damage.
Hello ! First of all let me start by saying there is a way to gain resources while holding block on a NB tank . There is a skill called Leeching Strikes . It costs you 902 Stamina (base cost) at first but gives 4270 after 20 seconds . So basically 3368 Stamina every 20 seconds , meaning 168 Stamina per second . Even more if you can throw some light attacks time to time .
I think the best option for a NB tank that doesn't sacrifice group support by not running Horn is this :
3 Infused Jewelry with Potion Reduction cooldown .
Be Argonian .
Get 21 second cooldown on your potions .
Get 20 Ultimate every 21 seconds with Catalyst passive .
Have all those ultigen sets (Tavas+Dragon+Blood Spawn)
Push warhorns like crazy . Sustain your resources like crazy .
21 second cooldown on your potions means this for an Argonian .
(7582 + 4620) / 21 = 581 Stamina per second . If you use tri-stat potions , it also means 581 Magicka per second . This is completely absurd and broken . I have high doubts that this will go live like this but whatever .
581 from potions + 168 from Leeching Strikes + 189 from Constitution (7 heavy) + 198 Stamina from Shards/Orbs every 20 seconds = 1136 Stamina every second . With this kind of sustain , you don't need Shield-Play on jewelry in most fights . DK has it even better in terms of sustain but yeah as you see NB can permablock in most fights pretty easily while pushing really high ultimate regeneration .
If you really want to keep using Shield Wall , use the Meditation morph that gives Major Protection . Go full ultigen , pop the shield ulti and go meditate . Restore several thousand resources per second while being protected by auto blocking and Major Protection . I don't know what is overpowered if this isn't ^^
DeadlyRecluse wrote: »Avran_Sylt wrote: »I'm betting the meditate channel will be broken simply by taking any damage. Start off with small restore that ramps up as you continue channeling.
Wouldn't make a lot of sense for one morph to grant minor protection if it breaks on taking damage.
Given the changes we've seen already for summerset regarding nightblades (notably aoe maim from dark shade, and a huge heal with dark cloak), I've been looking forward to getting my nightblade tank back up and running again.
There is the problem, however, that has plagued nightblades since siphoning attacks was nerfed with morrowind: how to keep up permablock when you have no way of regaining stamina/magicka while blocking. So I've been looking at it from different angles and trying to put something together, and think I've come up with a solution that might work (at least for non-leaderboards content).
The general idea is that, if you want to permablock, you need to be able to restore stamina efficiently while maintaining block. Since the nightblade has no ways of doing that within the class skills, I'm looking at focusing on the use of Shield Wall and maximizing ultimate generation as much as possible in order to keep shield wall available at a relatively high uptime. Shield wall causes you to block all attacks at no cost for 6 seconds even with non-shield weapons equipped and while attacking; so the basic premise is that every time you have shield wall active, you're using heavy attacks to restore stamina while technically not dropping block at all.
So here's the sources of ultimate generation I've put together for the nightblade:
1. Tava's Favor (Crafted set) - Generates 9 ultimate over 3 seconds whenever you dodge an attack. This pairs well with nightblades as they're now the only class with access to major evasion while wearing 5+ heavy armor via Mirage.
2. Hide of the Werewolf - this is a medium armor set, but can be worn on jewelry and either weapons or 2 armor slots. Generates 5 ultimate when you take damage, every 5 seconds.
3. Blood Spawn - 6% chance on taking damage to generate 14 ultimate. Might look into an alternative monster set here but this one is the only one I know of that gives ult.
4. Heroic Slash (1h&Shield) - Grants Minor heroism, giving 6 ultimate over 9 seconds.
5. Transfer (Siphoning Passive) - Grants 2 ultimate every 4 seconds when activating a siphoning ability (i.e. swallow soul or sap essence in this case)
If anyone is aware of any other ultimate granting effects that can be added onto these, I'm open to suggestions.
Given the changes we've seen already for summerset regarding nightblades (notably aoe maim from dark shade, and a huge heal with dark cloak), I've been looking forward to getting my nightblade tank back up and running again.
There is the problem, however, that has plagued nightblades since siphoning attacks was nerfed with morrowind: how to keep up permablock when you have no way of regaining stamina/magicka while blocking. So I've been looking at it from different angles and trying to put something together, and think I've come up with a solution that might work (at least for non-leaderboards content).
The general idea is that, if you want to permablock, you need to be able to restore stamina efficiently while maintaining block. Since the nightblade has no ways of doing that within the class skills, I'm looking at focusing on the use of Shield Wall and maximizing ultimate generation as much as possible in order to keep shield wall available at a relatively high uptime. Shield wall causes you to block all attacks at no cost for 6 seconds even with non-shield weapons equipped and while attacking; so the basic premise is that every time you have shield wall active, you're using heavy attacks to restore stamina while technically not dropping block at all.
So here's the sources of ultimate generation I've put together for the nightblade:
1. Tava's Favor (Crafted set) - Generates 9 ultimate over 3 seconds whenever you dodge an attack. This pairs well with nightblades as they're now the only class with access to major evasion while wearing 5+ heavy armor via Mirage.
2. Hide of the Werewolf - this is a medium armor set, but can be worn on jewelry and either weapons or 2 armor slots. Generates 5 ultimate when you take damage, every 5 seconds.
3. Blood Spawn - 6% chance on taking damage to generate 14 ultimate. Might look into an alternative monster set here but this one is the only one I know of that gives ult.
4. Heroic Slash (1h&Shield) - Grants Minor heroism, giving 6 ultimate over 9 seconds.
5. Transfer (Siphoning Passive) - Grants 2 ultimate every 4 seconds when activating a siphoning ability (i.e. swallow soul or sap essence in this case)
If anyone is aware of any other ultimate granting effects that can be added onto these, I'm open to suggestions.
@GreenhaloX
The new version of dark cloak in summerset no longer makes you invisible, so tanks will be able to use it now. Instead of invisibility, it heals you for 32% of your max health.
I would also recommend you use mirage over double take, as it gives you more spell and physical resistance. You don't need the expedition from double take if you run cripple or path.
@magictucktuck
Swarm mother should hopefully no longer be needed as supposedly silver leash is going to be made into a pull ability for all classes.
I'm anxious to see how shield wall + meditate works out. If it works as expected by @Liofa it will be the go to resource method for all non dk / warden tanks I think.
@GreenhaloX
The new version of dark cloak in summerset no longer makes you invisible, so tanks will be able to use it now. Instead of invisibility, it heals you for 32% of your max health.
I would also recommend you use mirage over double take, as it gives you more spell and physical resistance. You don't need the expedition from double take if you run cripple or path.
@magictucktuck
Swarm mother should hopefully no longer be needed as supposedly silver leash is going to be made into a pull ability for all classes.
I'm anxious to see how shield wall + meditate works out. If it works as expected by @Liofa it will be the go to resource method for all non dk / warden tanks I think.
Can you get hunt leader from normal maelstrom? I'm stick of dealing with VMA (hence why my warden will no longer be trying to get a vma bow)
Thank you for the numbers!Hello ! First of all let me start by saying there is a way to gain resources while holding block on a NB tank . There is a skill called Leeching Strikes . It costs you 902 Stamina (base cost) at first but gives 4270 after 20 seconds . So basically 3368 Stamina every 20 seconds , meaning 168 Stamina per second . Even more if you can throw some light attacks time to time .
I think the best option for a NB tank that doesn't sacrifice group support by not running Horn is this :
3 Infused Jewelry with Potion Reduction cooldown .
Be Argonian .
Get 21 second cooldown on your potions .
Get 20 Ultimate every 21 seconds with Catalyst passive .
Have all those ultigen sets (Tavas+Dragon+Blood Spawn)
Push warhorns like crazy . Sustain your resources like crazy .
21 second cooldown on your potions means this for an Argonian .
(7582 + 4620) / 21 = 581 Stamina per second . If you use tri-stat potions , it also means 581 Magicka per second . This is completely absurd and broken . I have high doubts that this will go live like this but whatever .
581 from potions + 168 from Leeching Strikes + 189 from Constitution (7 heavy) + 198 Stamina from Shards/Orbs every 20 seconds = 1136 Stamina every second . With this kind of sustain , you don't need Shield-Play on jewelry in most fights . DK has it even better in terms of sustain but yeah as you see NB can permablock in most fights pretty easily while pushing really high ultimate regeneration .
If you really want to keep using Shield Wall , use the Meditation morph that gives Major Protection . Go full ultigen , pop the shield ulti and go meditate . Restore several thousand resources per second while being protected by auto blocking and Major Protection . I don't know what is overpowered if this isn't ^^
How will you manage the Shadow Ward & Resolve procs without Path? Shades last 18 seconds, but the proc only lasts 8-11 seconds.magictucktuck wrote: »@GreenhaloX
The new version of dark cloak in summerset no longer makes you invisible, so tanks will be able to use it now. Instead of invisibility, it heals you for 32% of your max health.
I would also recommend you use mirage over double take, as it gives you more spell and physical resistance. You don't need the expedition from double take if you run cripple or path.
@magictucktuck
Swarm mother should hopefully no longer be needed as supposedly silver leash is going to be made into a pull ability for all classes.
I'm anxious to see how shield wall + meditate works out. If it works as expected by @Liofa it will be the go to resource method for all non dk / warden tanks I think.
yeah im definitely excited for the heal (mostly to take path off my bar), and i didn't think to much about the new meditate skill but yeah that's probably going to be really nice as long as it can be canceled with block if a boss starts to do a heavy attack. and especially as a NB i seem to have like 4 flex spots so the new skill like and the fighters guild skills are a very welcome change for us NB's to add some more utility
victoriana-blue wrote: »How will you manage the Shadow Ward & Resolve procs without Path? Shades last 18 seconds, but the proc only lasts 8-11 seconds.magictucktuck wrote: »@GreenhaloX
The new version of dark cloak in summerset no longer makes you invisible, so tanks will be able to use it now. Instead of invisibility, it heals you for 32% of your max health.
I would also recommend you use mirage over double take, as it gives you more spell and physical resistance. You don't need the expedition from double take if you run cripple or path.
@magictucktuck
Swarm mother should hopefully no longer be needed as supposedly silver leash is going to be made into a pull ability for all classes.
I'm anxious to see how shield wall + meditate works out. If it works as expected by @Liofa it will be the go to resource method for all non dk / warden tanks I think.
yeah im definitely excited for the heal (mostly to take path off my bar), and i didn't think to much about the new meditate skill but yeah that's probably going to be really nice as long as it can be canceled with block if a boss starts to do a heavy attack. and especially as a NB i seem to have like 4 flex spots so the new skill like and the fighters guild skills are a very welcome change for us NB's to add some more utility
I'm really looking forward to leash too!I love Swarm Mother, but for it to work properly the tank needs to make first contact with mobs and we all know how that goes.
True! I'm usually over-healed in group content, so I'm thinking of that morph as an "Oh ***" button. Will you cast it just for the proc then, even when you don't need the heal?magictucktuck wrote: »victoriana-blue wrote: »How will you manage the Shadow Ward & Resolve procs without Path? Shades last 18 seconds, but the proc only lasts 8-11 seconds.magictucktuck wrote: »@GreenhaloX
The new version of dark cloak in summerset no longer makes you invisible, so tanks will be able to use it now. Instead of invisibility, it heals you for 32% of your max health.
I would also recommend you use mirage over double take, as it gives you more spell and physical resistance. You don't need the expedition from double take if you run cripple or path.
@magictucktuck
Swarm mother should hopefully no longer be needed as supposedly silver leash is going to be made into a pull ability for all classes.
I'm anxious to see how shield wall + meditate works out. If it works as expected by @Liofa it will be the go to resource method for all non dk / warden tanks I think.
yeah im definitely excited for the heal (mostly to take path off my bar), and i didn't think to much about the new meditate skill but yeah that's probably going to be really nice as long as it can be canceled with block if a boss starts to do a heavy attack. and especially as a NB i seem to have like 4 flex spots so the new skill like and the fighters guild skills are a very welcome change for us NB's to add some more utility
I'm really looking forward to leash too!I love Swarm Mother, but for it to work properly the tank needs to make first contact with mobs and we all know how that goes.
the heal is in shadow linealong with shades @victoriana-blue
victoriana-blue wrote: »How will you manage the Shadow Ward & Resolve procs without Path? Shades last 18 seconds, but the proc only lasts 8-11 seconds.magictucktuck wrote: »@GreenhaloX
The new version of dark cloak in summerset no longer makes you invisible, so tanks will be able to use it now. Instead of invisibility, it heals you for 32% of your max health.
I would also recommend you use mirage over double take, as it gives you more spell and physical resistance. You don't need the expedition from double take if you run cripple or path.
@magictucktuck
Swarm mother should hopefully no longer be needed as supposedly silver leash is going to be made into a pull ability for all classes.
I'm anxious to see how shield wall + meditate works out. If it works as expected by @Liofa it will be the go to resource method for all non dk / warden tanks I think.
yeah im definitely excited for the heal (mostly to take path off my bar), and i didn't think to much about the new meditate skill but yeah that's probably going to be really nice as long as it can be canceled with block if a boss starts to do a heavy attack. and especially as a NB i seem to have like 4 flex spots so the new skill like and the fighters guild skills are a very welcome change for us NB's to add some more utility
I'm really looking forward to leash too!I love Swarm Mother, but for it to work properly the tank needs to make first contact with mobs and we all know how that goes.
victoriana-blue wrote: »True! I'm usually over-healed in group content, so I'm thinking of that morph as an "Oh ***" button. Will you cast it just for the proc then, even when you don't need the heal?magictucktuck wrote: »victoriana-blue wrote: »How will you manage the Shadow Ward & Resolve procs without Path? Shades last 18 seconds, but the proc only lasts 8-11 seconds.magictucktuck wrote: »@GreenhaloX
The new version of dark cloak in summerset no longer makes you invisible, so tanks will be able to use it now. Instead of invisibility, it heals you for 32% of your max health.
I would also recommend you use mirage over double take, as it gives you more spell and physical resistance. You don't need the expedition from double take if you run cripple or path.
@magictucktuck
Swarm mother should hopefully no longer be needed as supposedly silver leash is going to be made into a pull ability for all classes.
I'm anxious to see how shield wall + meditate works out. If it works as expected by @Liofa it will be the go to resource method for all non dk / warden tanks I think.
yeah im definitely excited for the heal (mostly to take path off my bar), and i didn't think to much about the new meditate skill but yeah that's probably going to be really nice as long as it can be canceled with block if a boss starts to do a heavy attack. and especially as a NB i seem to have like 4 flex spots so the new skill like and the fighters guild skills are a very welcome change for us NB's to add some more utility
I'm really looking forward to leash too!I love Swarm Mother, but for it to work properly the tank needs to make first contact with mobs and we all know how that goes.
the heal is in shadow linealong with shades @victoriana-blue