Let's talk a bit about retail value, because it's conflicting. Morrowind selling point was suppose to be, well, Morrowind. The land, the characters, the lore, the nostalgia, and all of those PvE goodness: new class to level up, new gear to after, new trial to play. And then there's Battleground. It really has no business with any other thing in the package.
Why is it out of the package? Because most of other content are PvE content, which can mostly be played with 1 person alone, except only 1 aspect, that is trial. That's it. Everything can be done solo. But not PvP. If you don't have other players to play with and against, then there'll be no PvP, and restricting a game mode that requires an MMO size of players to be successful is a really bad move. It's like selling DLC maps for COD, it split the player base, and also make queuing for paid maps a lot harder.
Dagoth_Rac wrote: »Morrowind has already been decreased in price from $40 to $20 since release. It might even go lower once the next Chapter comes out. That seems like discount enough.
It's the same thing that was said a year ago, when Morrowind was announced. It's not the cost itself.
What if you paid the initial $80 for the game and been paying $15 monthly subscription since? Why does that $15 you pay give you access to 90% of new content added since launch but not BGs? Why do you have to pay on top of that for the BGs and why can't you buy it with any crowns you've been hoarding up? if I have $50 in Crown currency, why can I not use that.
It's mostly the feeling of being mugged a bit because you have been paying for new content all along (and you keep paying!) but then you are asked to pay over again for content that is bundled with other, seemingly unrelated, content (PvE and Quests). And the currency you have been converting your USDs to (Crowns), is suddenly considered fiat and can't be used for buying Morrowind and BGs.
I'm not up for making it free, like with any DLC. I understand the need for devs to be paid for their work, being one myself. But making it Crown purchaseable now would make complete sense. The people who paid the Morrowind price (me included) have had access to it for over a year now. So now I don't care how the other people pay for it, in the same way I don't care that they only have to pay a third of the price that I paid at Morrowind launch.
If you're a game dev yourself, you should know that block a game mode that requires a lot of players engagement behind a paywall is a dead end for that game, right?
lordrichter wrote: »Let's talk a bit about retail value, because it's conflicting. Morrowind selling point was suppose to be, well, Morrowind. The land, the characters, the lore, the nostalgia, and all of those PvE goodness: new class to level up, new gear to after, new trial to play. And then there's Battleground. It really has no business with any other thing in the package.
Why is it out of the package? Because most of other content are PvE content, which can mostly be played with 1 person alone, except only 1 aspect, that is trial. That's it. Everything can be done solo. But not PvP. If you don't have other players to play with and against, then there'll be no PvP, and restricting a game mode that requires an MMO size of players to be successful is a really bad move. It's like selling DLC maps for COD, it split the player base, and also make queuing for paid maps a lot harder.
It is in the package so that Morrowind is not what you say it is. This way both PVP and PVE players are buying it, but more than that, players who do both PVE and PVP get something for both.
Dagoth_Rac wrote: »Morrowind has already been decreased in price from $40 to $20 since release. It might even go lower once the next Chapter comes out. That seems like discount enough.
It's the same thing that was said a year ago, when Morrowind was announced. It's not the cost itself.
What if you paid the initial $80 for the game and been paying $15 monthly subscription since? Why does that $15 you pay give you access to 90% of new content added since launch but not BGs? Why do you have to pay on top of that for the BGs and why can't you buy it with any crowns you've been hoarding up? if I have $50 in Crown currency, why can I not use that.
It's mostly the feeling of being mugged a bit because you have been paying for new content all along (and you keep paying!) but then you are asked to pay over again for content that is bundled with other, seemingly unrelated, content (PvE and Quests). And the currency you have been converting your USDs to (Crowns), is suddenly considered fiat and can't be used for buying Morrowind and BGs.
I'm not up for making it free, like with any DLC. I understand the need for devs to be paid for their work, being one myself. But making it Crown purchaseable now would make complete sense. The people who paid the Morrowind price (me included) have had access to it for over a year now. So now I don't care how the other people pay for it, in the same way I don't care that they only have to pay a third of the price that I paid at Morrowind launch.
If you're a game dev yourself, you should know that block a game mode that requires a lot of players engagement behind a paywall is a dead end for that game, right?
I'm a dev, but not a game dev.
The size of the pay-wall and the way you pay matters. Like if a wall requires crypto-currency payment or payment in Zimbabwean Dollars only, then suddenly a lot of people won't bother with the hassle.
The initial wall was both high and the players could not pay it with any existing Crown currency they had, which was purchased with real money to begin with. So ZOS were in a bit of a double fault for that, because they suddenly discredited their own currency.
Add to it the fact that the population had already been split across 3 different platforms and the fact PvP was already facing the CP vs no-CP division and you realise that BGs were at high risk of lacking population.
lordrichter wrote: »Let's talk a bit about retail value, because it's conflicting. Morrowind selling point was suppose to be, well, Morrowind. The land, the characters, the lore, the nostalgia, and all of those PvE goodness: new class to level up, new gear to after, new trial to play. And then there's Battleground. It really has no business with any other thing in the package.
Why is it out of the package? Because most of other content are PvE content, which can mostly be played with 1 person alone, except only 1 aspect, that is trial. That's it. Everything can be done solo. But not PvP. If you don't have other players to play with and against, then there'll be no PvP, and restricting a game mode that requires an MMO size of players to be successful is a really bad move. It's like selling DLC maps for COD, it split the player base, and also make queuing for paid maps a lot harder.
It is in the package so that Morrowind is not what you say it is. This way both PVP and PVE players are buying it, but more than that, players who do both PVE and PVP get something for both.
So how about the part I said about BGs is a game mode that should be experienced by all players, and the fact that BGs requires a huge amount of player population and player engagement to work?
Imperial City when it came out was a really good DLC, but the paywall model really did not help it stays alive. If this goes on, BGs will be at the same fate like Imperial City. And please don't tell that "IC still have players in it", or "I still play IC", because that number is no where near enough to keep it "alive", and people usually get in IC for looting reason, not enjoyment purpose.
lordrichter wrote: »Let's talk a bit about retail value, because it's conflicting. Morrowind selling point was suppose to be, well, Morrowind. The land, the characters, the lore, the nostalgia, and all of those PvE goodness: new class to level up, new gear to after, new trial to play. And then there's Battleground. It really has no business with any other thing in the package.
Why is it out of the package? Because most of other content are PvE content, which can mostly be played with 1 person alone, except only 1 aspect, that is trial. That's it. Everything can be done solo. But not PvP. If you don't have other players to play with and against, then there'll be no PvP, and restricting a game mode that requires an MMO size of players to be successful is a really bad move. It's like selling DLC maps for COD, it split the player base, and also make queuing for paid maps a lot harder.
It is in the package so that Morrowind is not what you say it is. This way both PVP and PVE players are buying it, but more than that, players who do both PVE and PVP get something for both.
Dagoth_Rac wrote: »Morrowind has already been decreased in price from $40 to $20 since release. It might even go lower once the next Chapter comes out. That seems like discount enough.
It's the same thing that was said a year ago, when Morrowind was announced. It's not the cost itself.
What if you paid the initial $80 for the game and been paying $15 monthly subscription since? Why does that $15 you pay give you access to 90% of new content added since launch but not BGs? Why do you have to pay on top of that for the BGs and why can't you buy it with any crowns you've been hoarding up? if I have $50 in Crown currency, why can I not use that.
It's mostly the feeling of being mugged a bit because you have been paying for new content all along (and you keep paying!) but then you are asked to pay over again for content that is bundled with other, seemingly unrelated, content (PvE and Quests). And the currency you have been converting your USDs to (Crowns), is suddenly considered fiat and can't be used for buying Morrowind and BGs.
I'm not up for making it free, like with any DLC. I understand the need for devs to be paid for their work, being one myself. But making it Crown purchaseable now would make complete sense. The people who paid the Morrowind price (me included) have had access to it for over a year now. So now I don't care how the other people pay for it, in the same way I don't care that they only have to pay a third of the price that I paid at Morrowind launch.
If you're a game dev yourself, you should know that block a game mode that requires a lot of players engagement behind a paywall is a dead end for that game, right?
I'm a dev, but not a game dev.
The size of the pay-wall and the way you pay matters. Like if a wall requires crypto-currency payment or payment in Zimbabwean Dollars only, then suddenly a lot of people won't bother with the hassle.
The initial wall was both high and the players could not pay it with any existing Crown currency they had, which was purchased with real money to begin with. So ZOS were in a bit of a double fault for that, because they suddenly discredited their own currency.
Add to it the fact that the population had already been split across 3 different platforms and the fact PvP was already facing the CP vs no-CP division and you realise that BGs were at high risk of lacking population.
Wait, so you do realize that the player population is divided, you do realize that we don't have enough player engagement for BGs, and you clearly don't agree with the way ZOS charged for Morrowind, even though I don't have much problem with that. Yet you still vote nay? Why? No, really, why? You seem to agree with my point, so why the nay?
Olupajmibanan wrote: »And let's all agree, Battlegrounds need ranked brackets!! The population isn't low because of rewards, so adjusting AP in next patch won't help, the population isn't low because of BGs being locked behind a paywall, though it might help a little.
The population is low because of lacking competition. BG leaderboards are just another emperor-like grindfest, play more rank more. No player performance included.
By this logic then shouldn't all dlc features become part of the main game after some time (e.g. Maelstorm Arena, etc) I'm def not against the idea though, just a thought
JUST A QUICK UPDATE FOR THIS POST! IT FINALLY COMES TRUE! WE DID IT!
https://www.elderscrollsonline.com/en-us/news/post/26355?utm_source=SocialMedia&utm_medium=bitly