Lightspeedflashb14_ESO wrote: »SaintSubwayy wrote: »Nmg and sunder nerfs (if they go through) will prob rek stamdps for trials completly.
Stamina lacks penetration and we had to sacrifice sets to get it, while magicka gets tons of pen for passives.
Dont change sunder and nmg or trils will become sorc / magblade only for the next meta
stamina literally has a weapon that gives you 10 or 20% penetration. it is like everyone forgot about mauls and maces. with sunder and NMG gone, mauls got a buff as far as i see.
and @Maura_Neysa
problemw ith this weapon this penetrations is comming only after every other armor reduction like just major fracture, youre penetration from cp, sets etc.....when boss have this 18k resist I see you think maces are ignoring flat 20% armor from this so it is 3.6k penetration for you ( I dont think you have even played stamina as you dont know how maces work)
but in practice its:
18.2k > major fracture -5.2k resists reduced = 13k > alkosh -3k = 10k > crusher enchant -1.6k = 8.4k and here we will take 20% armor ignore from mace wchich will be less thn 1.7k additional penetration
btw not included even cp for some additional penetration and optional 1.5k from kragh which will make even less effective mace and didnt included nmg with sunderflame as this is example for "very useful maces" penetration after nefrs to nmg with sunderflame
will you equip dual maces just to get pathetic additional maybe 1.5k - 1.7k penetration replacing by this 5-10% for crit with/or additional bleed from axes? I dont think even additional 2k penetration will be worth for this price
Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »SaintSubwayy wrote: »Nmg and sunder nerfs (if they go through) will prob rek stamdps for trials completly.
Stamina lacks penetration and we had to sacrifice sets to get it, while magicka gets tons of pen for passives.
Dont change sunder and nmg or trils will become sorc / magblade only for the next meta
stamina literally has a weapon that gives you 10 or 20% penetration. it is like everyone forgot about mauls and maces. with sunder and NMG gone, mauls got a buff as far as i see.
and @Maura_Neysa
problemw ith this weapon this penetrations is comming only after every other armor reduction like just major fracture, youre penetration from cp, sets etc.....when boss have this 18k resist I see you think maces are ignoring flat 20% armor from this so it is 3.6k penetration for you ( I dont think you have even played stamina as you dont know how maces work)
but in practice its:
18.2k > major fracture -5.2k resists reduced = 13k > alkosh -3k = 10k > crusher enchant -1.6k = 8.4k and here we will take 20% armor ignore from mace wchich will be less thn 1.7k additional penetration
btw not included even cp for some additional penetration and optional 1.5k from kragh which will make even less effective mace and didnt included nmg with sunderflame as this is example for "very useful maces" penetration after nefrs to nmg with sunderflame
will you equip dual maces just to get pathetic additional maybe 1.5k - 1.7k penetration replacing by this 5-10% for crit with/or additional bleed from axes? I dont think even additional 2k penetration will be worth for this price
No I'm say quit crying because your OP build is going to have to perform the same as the mag classes. We'll drop points in Mighty/Term/Precise/Master to get hit pen cap and will hit 35k maybe 40k just like the mag.
Adapt or die. Crying won't save anyone.
Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »SaintSubwayy wrote: »Nmg and sunder nerfs (if they go through) will prob rek stamdps for trials completly.
Stamina lacks penetration and we had to sacrifice sets to get it, while magicka gets tons of pen for passives.
Dont change sunder and nmg or trils will become sorc / magblade only for the next meta
stamina literally has a weapon that gives you 10 or 20% penetration. it is like everyone forgot about mauls and maces. with sunder and NMG gone, mauls got a buff as far as i see.
and @Maura_Neysa
problemw ith this weapon this penetrations is comming only after every other armor reduction like just major fracture, youre penetration from cp, sets etc.....when boss have this 18k resist I see you think maces are ignoring flat 20% armor from this so it is 3.6k penetration for you ( I dont think you have even played stamina as you dont know how maces work)
but in practice its:
18.2k > major fracture -5.2k resists reduced = 13k > alkosh -3k = 10k > crusher enchant -1.6k = 8.4k and here we will take 20% armor ignore from mace wchich will be less thn 1.7k additional penetration
btw not included even cp for some additional penetration and optional 1.5k from kragh which will make even less effective mace and didnt included nmg with sunderflame as this is example for "very useful maces" penetration after nefrs to nmg with sunderflame
will you equip dual maces just to get pathetic additional maybe 1.5k - 1.7k penetration replacing by this 5-10% for crit with/or additional bleed from axes? I dont think even additional 2k penetration will be worth for this price
No I'm say quit crying because your OP build is going to have to perform the same as the mag classes. We'll drop points in Mighty/Term/Precise/Master to get hit pen cap and will hit 35k maybe 40k just like the mag.
Adapt or die. Crying won't save anyone.
I tagged you here because you quoted @Lightspeedflashb14_ESO with maces penetration for staminas..so I aplained here to never ever try mention maces to dps as how pathetic maces work with scaling to penetration, not about entire your post before so dont take it to much and dont explain me more about overal
BANK_IT_HERE wrote: »Not to mention, I am so tired of farming the crap out of sets, transumuting them, only to have them rendered useless by ZOS. Please, please explain to me the logic behind this. And ZOS wonders why people get burned out on their game.
BANK_IT_HERE wrote: »BANK_IT_HERE wrote: »Not to mention, I am so tired of farming the crap out of sets, transumuting them, only to have them rendered useless by ZOS. Please, please explain to me the logic behind this. And ZOS wonders why people get burned out on their game.
Last patch I leveled a stam dk, because groups were running 3 of them in trials. And when I level, I level everything (including legerdemain, all crafts, etc). I then get/make, transmute and gold out Morag Tong armor/weapons, NMG armor/weaopns and Sunderflame armor/weapons. Now, this patch, no one runs stam dks, which renders my character and MT useless, and now ZOS kills NMG and Sunder.
This...is....burning...me....out. Every....single...patch...it's...something.
@ZOS_Finn @ZOS_Wrobel @ZOS_RichLambert
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@StoicSunbro
Keep Alkosh jewelry at Robust so I can hold my shield up, making it healthy doesn't benefit me at all as I get my health from my armour as many other tanks do.
Lightspeedflashb14_ESO wrote: »SaintSubwayy wrote: »Nmg and sunder nerfs (if they go through) will prob rek stamdps for trials completly.
Stamina lacks penetration and we had to sacrifice sets to get it, while magicka gets tons of pen for passives.
Dont change sunder and nmg or trils will become sorc / magblade only for the next meta
stamina literally has a weapon that gives you 10 or 20% penetration. it is like everyone forgot about mauls and maces. with sunder and NMG gone, mauls got a buff as far as i see.
Maura_Neysa wrote: »Lightspeedflashb14_ESO wrote: »SaintSubwayy wrote: »Nmg and sunder nerfs (if they go through) will prob rek stamdps for trials completly.
Stamina lacks penetration and we had to sacrifice sets to get it, while magicka gets tons of pen for passives.
Dont change sunder and nmg or trils will become sorc / magblade only for the next meta
stamina literally has a weapon that gives you 10 or 20% penetration. it is like everyone forgot about mauls and maces. with sunder and NMG gone, mauls got a buff as far as i see.
and @Maura_Neysa
problemw ith this weapon this penetrations is comming only after every other armor reduction like just major fracture, youre penetration from cp, sets etc.....when boss have this 18k resist I see you think maces are ignoring flat 20% armor from this so it is 3.6k penetration for you ( I dont think you have even played stamina as you dont know how maces work)
but in practice its:
18.2k > major fracture -5.2k resists reduced = 13k > alkosh -3k = 10k > crusher enchant -1.6k = 8.4k and here we will take 20% armor ignore from mace wchich will be less thn 1.7k additional penetration
btw not included even cp for some additional penetration and optional 1.5k from kragh which will make even less effective mace and didnt included nmg with sunderflame as this is example for "very useful maces" penetration after nefrs to nmg with sunderflame
will you equip dual maces just to get pathetic additional maybe 1.5k - 1.7k penetration replacing by this 5-10% for crit with/or additional bleed from axes? I dont think even additional 2k penetration will be worth for this price
No I'm say quit crying because your OP build is going to have to perform the same as the mag classes. We'll drop points in Mighty/Term/Precise/Master to get hit pen cap and will hit 35k maybe 40k just like the mag.
Adapt or die. Crying won't save anyone.
Ok, so changing Alkosh is a bit of a no go since it takes the stam DD set from MoL. Unless as was mentioned by others we make Alkosh tanking set and change (read scrap and entirely replace) Lunar Bastion. This is not going to happen.
Alkosh is not a tanking set. It was never intended to be a tanking set. But it's pretty much a staple for tanking. Why? Because ZOS has no idea how to design tanking sets. Like, absolutely. None. Tanking meta is still stuck with the sets that are either not designed for tanks (NMG, SPC, Alkosh) or were base game sets (Ebon, Akaviri Dragonguard). Have you seen a tank run Lunar Bastion or Inventor's Guard? Any of the Yokeda sets? Ironblood? Imperium? Leeching? I don't even remeber the names of the tanking sets from Dragon Bones dungenons.
Every set ZOS designs for tanks is lackluster (Imeprium), designed for bad tanks (Eternal Yokeda) or only gives pure tankiness (Lunar Bastion). You don't need tanky sets to tank. Attacks are either one-shots or spaced out enoguh to heal through. Tanks want support sets. And Alkosh fits right into the giant support-sized hole in tanking gear.
So as I said, either they have no idea how to design tanking sets or deliberatly keep tanking sets without any support to reign in group damage (since DDs always cry much more louder if they get nerfed).
Lightspeedflashb14_ESO wrote: »SaintSubwayy wrote: »Nmg and sunder nerfs (if they go through) will prob rek stamdps for trials completly.
Stamina lacks penetration and we had to sacrifice sets to get it, while magicka gets tons of pen for passives.
Dont change sunder and nmg or trils will become sorc / magblade only for the next meta
stamina literally has a weapon that gives you 10 or 20% penetration. it is like everyone forgot about mauls and maces. with sunder and NMG gone, mauls got a buff as far as i see.
That is the dumbest thing I've read today. If something becomes appealing by comparison because other options got nerfed into the ground, thats not what a sensible person calls a buff.
If they wanted to encourage mace usage, then they would have bumped up its base pen while lowering the max value on group pen sets.
But this isn't balance, it's just another way to force raiders to grind out more gear post-Summerset for no good reason.
BANK_IT_HERE wrote: »Not to mention, I am so tired of farming the crap out of sets, transumuting them, only to have them rendered useless by ZOS. Please, please explain to me the logic behind this. And ZOS wonders why people get burned out on their game.
Avran_Sylt wrote: »Perhaps buff the damage that Sunderflame does on proc, and instead have it apply Minor Fracture rather than Major. That would at least be a good start from what the current game plan is.
Avran_Sylt wrote: »@MehrunesFlagon
Hence the damage proc buff. This would be the larger focus of the 5pc with the Minor Fracture being a nice bonus, especially for solo content. Large enough to warrant wearing it in the trial if you're running with a DK that applies the +10% damage buff to fire damage, but not too large to make it BiS on proc if a DK is in the Trial.
Get it to the point that it becomes BiS for Stam DPS if there is a DK in the Trial, and there are no other sources of Minor Fracture. Balancing it this way would cause it to be pretty good even in random encounters, but not too good as to be overpowered. Though it would probably need a kind of telegraph in PvP, like causing your arms to glow with fire while charging your heavy attack while the proc is up. Oh, it'd also need to have a cooldown applied to it as well, such that the damage of the proc can be buffed, so it can better fit into rotations.
So, in general: (Basing it off of Red Mountain Proc, then reducing it by a little bit since Minor Fracture, and a bit more since RM is % chance)
5-piece:
Fully charged Heavy Attacks deal an additional 9,800 Fire Damage and apply Minor Fracture for 8 seconds. This can happen every 4 seconds.
(The value would actually need to be balanced based on the general DPS boost that a player can get from sets like RM or Way of Fire)