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Surge VS Siphoning strikes? O.o

Tapio75
Tapio75
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Well.. Im puzzled. Help me understand, why the siphoning strikes which only heals, lasts only 20 seconds, while surge that heals AND adds weapon damage, lasts 30?

I mean its a nice self heal tool, like surge, but i just hate it that i need to constanty swap bars to activate it in every 20 seconds which also feels like making it cost more since you need to spend resource more often than for the surge.

It feels like they would be better off being 30 seconds both.
>>PC-EU Mostly PVE. Played since BETA<<
  • Kilandros
    Kilandros
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    lol
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    It also helps with resource management and it matches up with mercious resolve.
  • Tapio75
    Tapio75
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    The base skill only heals. I dont really know what morphs there are today, i used this thing couple of years ago the last time.

    It just dont feel like a good dsign, that these "buff" kinds of things has to be constantly maintained. Its artificial workload which has no real purpose in terms of gameplay exept making you press a button more often than its really necessary.

    Not to mention, that weapon swap has always been very clunky and too often fails to return to work unless your REALLY giving it time to get changed. At least on my end that is. All off bar stuff is sort of "I hope it switches and works" kind of stuff.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    You can't really judge a whole skill based on it's base unmorphed version.
  • Tapio75
    Tapio75
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    The thing that irritates me here also, is that it feels ike if i play any other nightblade, than the stereotypical dualwielding backstabber type, the class feels extremely weak compared to that, and the stuff i need to do all the time as .

    If i dont want to go the boring meta, but instead a flavour class, its not very fun to play but looks good but lookis d.

    Its like they arew my version of magblade, is that i need to constantly jump, roll, run and press buttons i should not have to press so often

    Its like they are trying to create difficult gameplay mechanics, but instead manage to do uncpnvenient gameplay mechanics. While i face ridiculously easy opponents all the time, im still forced to do so much stuff to make the gameplay feel like im playing a mage type character instead of "On the face" tank type wearing clothes and waving a magical staff while 3 or more enemies hit me with swords and stuff and om not supposed to die on that.

    I guess whats im trying to say, is thatim forced to concentrate more on "Character maintenance" gameplay instead of "active combat" gameplay. The maintenance gameplay is what one is supposed to do every 5 or 10 minutes and active is the combat, one should be doing the most of the gameplay.
    Edited by Tapio75 on April 5, 2018 7:01PM
    >>PC-EU Mostly PVE. Played since BETA<<
  • Ankael07
    Ankael07
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    Kilandros wrote: »
    lol

    Thanks for being a mobile Lol button station
    If you want me to reply to your comment type @Ankael07 in it.
  • clocksstoppe
    clocksstoppe
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    Why sorc is not nb??
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Tapio75 wrote: »
    The thing that irritates me here also, is that it feels ike if i play any other nightblade, than the stereotypical dualwielding backstabber type, the class feels extremely weak compared to that, and the stuff i need to do all the time as .

    If i dont want to go the boring meta, but instead a flavour class, its not very fun to play but looks good but lookis d.

    Its like they arew my version of magblade, is that i need to constantly jump, roll, run and press buttons i should not have to press so often

    Its like they are trying to create difficult gameplay mechanics, but instead manage to do uncpnvenient gameplay mechanics. While i face ridiculously easy opponents all the time, im still forced to do so much stuff to make the gameplay feel like im playing a mage type character instead of "On the face" tank type wearing clothes and waving a magical staff while 3 or more enemies hit me with swords and stuff and om not supposed to die on that.

    I guess whats im trying to say, is thatim forced to concentrate more on "Character maintenance" gameplay instead of "active combat" gameplay. The maintenance gameplay is what one is supposed to do every 5 or 10 minutes and active is the combat, one should be doing the most of the gameplay.

    I feel like this isn't the type of game for you. You probably would enjoy one of the single player elder scrolls games more.
  • Mettaricana
    Mettaricana
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    Give siphoning major brutality snd the mag version
  • Oakmontowls_ESO
    Oakmontowls_ESO
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    Give siphoning major brutality snd the mag version

    Nah, revert it to pre morrowind.
  • Kodrac
    Kodrac
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    Tapio75 wrote: »
    It just dont feel like a good dsign, that these "buff" kinds of things has to be constantly maintained.

    It used to be a toggle, but that meant it had to be on both bars taking up valuable space. So now there's a mag version and a stam version. It's less about healing now than it is about resource management. If casting it when you're low on stam or mag is too much effort I don't know what to say really.
  • Tapio75
    Tapio75
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    Tapio75 wrote: »
    The thing that irritates me here also, is that it feels ike if i play any other nightblade, than the stereotypical dualwielding backstabber type, the class feels extremely weak compared to that, and the stuff i need to do all the time as .

    If i dont want to go the boring meta, but instead a flavour class, its not very fun to play but looks good but lookis d.

    Its like they arew my version of magblade, is that i need to constantly jump, roll, run and press buttons i should not have to press so often

    Its like they are trying to create difficult gameplay mechanics, but instead manage to do uncpnvenient gameplay mechanics. While i face ridiculously easy opponents all the time, im still forced to do so much stuff to make the gameplay feel like im playing a mage type character instead of "On the face" tank type wearing clothes and waving a magical staff while 3 or more enemies hit me with swords and stuff and om not supposed to die on that.

    I guess whats im trying to say, is thatim forced to concentrate more on "Character maintenance" gameplay instead of "active combat" gameplay. The maintenance gameplay is what one is supposed to do every 5 or 10 minutes and active is the combat, one should be doing the most of the gameplay.

    I feel like this isn't the type of game for you. You probably would enjoy one of the single player elder scrolls games more.

    Well, the single player games mostly have the same issues as this game. Most notable on the face enemies regardless of class type.

    The game has great stories and game has great lore, but there is something wrong here, if they need to make people to needlesly create mechanisms that make people concentrate on "spamming" maintenance" skills over active combat skills.

    Especially in a game, where action bar slots are greatly limited, the need to spam buffs seems pretty bad design choice when same types of skills in games with dozens of action bar slots, make these things last like 10 minutes so that people can actually concentrate on the fun part of the game.

    At launch, the game was more on spot than its now. At least on PVE side. The enemies were the difficult part, nott the need to comcentrate on pressing buttons.. They really should revert back to that philosophy as that was the right way to design combat.

    Naturally this is not true with PVP, but PVP should always be completely separate from PVE skill effect and thats another discussion completely. Neither side can be good as long as other needs to suffer for the other.

    >>PC-EU Mostly PVE. Played since BETA<<
  • BuddyAces
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    Tapio75 wrote: »
    Tapio75 wrote: »
    The thing that irritates me here also, is that it feels ike if i play any other nightblade, than the stereotypical dualwielding backstabber type, the class feels extremely weak compared to that, and the stuff i need to do all the time as .

    If i dont want to go the boring meta, but instead a flavour class, its not very fun to play but looks good but lookis d.

    Its like they arew my version of magblade, is that i need to constantly jump, roll, run and press buttons i should not have to press so often

    Its like they are trying to create difficult gameplay mechanics, but instead manage to do uncpnvenient gameplay mechanics. While i face ridiculously easy opponents all the time, im still forced to do so much stuff to make the gameplay feel like im playing a mage type character instead of "On the face" tank type wearing clothes and waving a magical staff while 3 or more enemies hit me with swords and stuff and om not supposed to die on that.

    I guess whats im trying to say, is thatim forced to concentrate more on "Character maintenance" gameplay instead of "active combat" gameplay. The maintenance gameplay is what one is supposed to do every 5 or 10 minutes and active is the combat, one should be doing the most of the gameplay.

    I feel like this isn't the type of game for you. You probably would enjoy one of the single player elder scrolls games more.

    Well, the single player games mostly have the same issues as this game. Most notable on the face enemies regardless of class type.

    The game has great stories and game has great lore, but there is something wrong here, if they need to make people to needlesly create mechanisms that make people concentrate on "spamming" maintenance" skills over active combat skills.

    Especially in a game, where action bar slots are greatly limited, the need to spam buffs seems pretty bad design choice when same types of skills in games with dozens of action bar slots, make these things last like 10 minutes so that people can actually concentrate on the fun part of the game.

    At launch, the game was more on spot than its now. At least on PVE side. The enemies were the difficult part, nott the need to comcentrate on pressing buttons.. They really should revert back to that philosophy as that was the right way to design combat.

    Naturally this is not true with PVP, but PVP should always be completely separate from PVE skill effect and thats another discussion completely. Neither side can be good as long as other needs to suffer for the other.

    Oh good lord I thought I was the only one who felt like that. Personally it's the only thing I'd love to see changed. I'd rather fire and forget about my buffs for 5-10 mins and concentrate on beating mobs to death than using almost half my bar to buff myself every 12 seconds. Love your post, have some cool internet points and enjoy your day.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • jypcy
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    @Tapio75 I might not be catching the entirety of your point, but it sounds like you want to spend less time maintaining buffs and more time doing direct damage skills. In my mind, though, that would be far less active/fun than the current system. Unless you just want to do different attacks because they look cool, the sensible player is going to find the one that works best for the situation she’s in and repeatedly use that. So for example, perhaps surprise attack is your best attack against a single mob. So you apply your 5-10 minute buff (or buffs), jump into combat, and surprise attack the enemy until it dies, possibly adding in light attacks bc they fit in the gcd and add variety. This is just my opinion, of course, but that sounds boring.

    Now, if you’re just doing overland, I’d say don’t even worry about buffs— you shouldn’t need them for this content, and you can use all sorts of less effective skills that look cool and still beat mobs. If you’re complaining that these buffs are required for dungeons, trials, and arenas... well, yeah. If the difficulty of end game content was lowered so that a player didn’t need buffs, it’d be faceroll easy, so imo hard to really consider end game. If they made it so buffs just lasted a much longer time, then good performance more or less becomes the scenario I mentioned above— a boring buff up and then stand and spam your single most effective skill until enemies die. By lowering the skill ceiling so much, I doubt the game would retain very many interested high-end raiders. Currently, good end game performance actively requires good buff uptimes and tight rotations which have a high skill ceiling but because of that keeps high-end raiders invested in continuing to practice and improve, since they know they haven’t hit that ceiling yet. You mentioned other games that have long buff timers but afaik these other games also have cooldowns on those skills, so it’s more of a drawn out strategic combat focused on when you can afford for that skill to be on cooldown. This is opposed to the fast paced combat of eso, where skills (mostly) do not have cooldowns so you can respond to dynamic shifts in combat as they occur... lag notwithstanding :wink:

    (I also wrote this with the assumption that you have the same thoughts on dot and debuff maintenance as you do on buff maintenance. If not, then maintaining them would be more active than single skill spamming, but the lowering of any maintenance in eso’s combat system is going to lower the ceiling, making it more attainable and so more boring for the players who then run against it. At least that’s how I see it, having played since launch.)
  • Sixty5
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    Siphoning Strikes and its morphs are primarially a resource management tool.

    Once you get the ability morphed, it starts to give resources (magicka or stamina) on each attack, along with a large chunk returned at the end of the ability.

    Additionally the base cost on this skill is substantially lower than that of Surge.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Tapio75
    Tapio75
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    @jypcy
    I dont really like the "Spam one skill" type of gameplay at all either. Whenever someone does that, i just think it must be a new player who has not larned the stuff yet.

    What i do like to do, is to maintain the general buffs like Siphoning strike (Its more like a weapon enchant though) over long period of times, preferrably every 5 minutes or so, and concentrate on combat situation. I also mentioned earlier, that enemies should be harder than they are now, more dynamic and changing, meaning that i need dispells and interrupts, silences, dot´s. DOT and HOT stuff is what needs to be maintained during combat for example, not weapon enchants or buffs. Furthermore, i would like to have situational counter spells and counter attacks meaning, that when i see that boss or general enemy is castiing a certain type of spell or attack, like doing a massive firerain like some daedra do and to counter that, i should use a fire resistance spell to counter the effect.. Or if an enemy is trying to land a heavy melee swing, i need to have the right counter attack for it, thats more effective than simple block.. Still needing a block+counter combo perphaps.

    Effective crown control toolset, that really allows mage class to be like mageclass instead of being something that feeöls like "On my face" tank type as thats what it feels like when number of enemies is pounding my staff and cloth robe wielding mage, not very logical and immersive or intuitive. Just bad design that feels wrong.

    Only class i can mimic this sort of playstyle at least on offensive side is sorcerer, as they have the pets or roots to keep normal enemies at bay. If i try to build magblade to be similar, i just cant get it feel right, because cant effectively kite as slows are not that effective, enemies keep up with me while i kite and if i use light attacks instead of heavy like some suggest for better kiting, it again feels like doing something that unskilled player would do, meaning that im forced to spam stuff since the toolset dont allow me to counter basic openworld enemies in more elegant way.

    Im always having difficulties of making my point on these things, my head is not so good at keeping thoughts while i write..

    But in any case, what i consider as "Active combat tools" are DoT's, HoT's, Counterspells and counterattacks, resistance spells that last few seconds, not general resistances but damage type or attack based resistance spells.. Dispells meaning, that i can dispells enemies offensive #Curse# type debuffs. And all in between there, weawing that all together while also adding one direct damage spell in the midst whenever anything else is not needed.

    The things that are supposed to be situational right now like general wards, dont really feel like the active countercombat im looking for.
    >>PC-EU Mostly PVE. Played since BETA<<
  • jypcy
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    I don’t think eso combat offers or will offer some of the things you’re looking for, like tactical blocking. Countering enemies might not be quite at the level you’re looking for even here, but vet trials I’ve found often require a lot more overall tactical gameplay— silencing, interrupting, or otherwise debuffing enemies that are going to cast high-threat abilities and proper positioning to prevent them from casting their debuffs on your group. Some vet dungeons even have focusing high priority enemies before they’re able to empower themselves or others. If it’s not content you’ve explored yet, you might want to check it out to see how you like it (although if your end goal is immersion, I think by principle an mmo isn’t going to be stellar at providing that, what with 10mil+ “world savers”).

    Also, re: buff uptimes, there are sets that as a bonus provide a buff permanently to your character as long as you have 5 pcs of it actively equipped, such as rattlecage and treasure hunter. Because you can get these buffs from abilities/potions, they’re not the best, but might make the game more enjoyable for your playstyle :smile: magblades also have pretty easy access to major expedition, which can be very effective for kiting mobs, and hitting a mob with flame touch knocks them back to give you some breathing room if any get too close.
  • ccfeeling
    ccfeeling
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    Different class, different play style...
  • Oakmontowls_ESO
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    Instead of the single player games I suggested earlier, maybe you should play DnD instead. The mechanics you are describing are far too complicated for a game with 10 ability slots. The attacks would also have to be slow and very obviously telegraphed in order to give the player time to react. Part of your problem is you are playing solo. You talk about wanting to kill everything from range but don't like when enemies walk towards you to attack you. This could be solved with getting someone else to tank for you.
    Also with some of the endgame content you do have mechanics where you have to react to things that the boss is doing beyond just holding block. However you also need to be doing dps and keeping all your Dots and buffs up.
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