I have ZERO problem with raising the housing slots on PC only (I'm on XB). I like playing on console for various reasons that I'm sure no PC player would even get and would not hesitate to try and argue against.
That said, with an SSD, my ESO experience on XB is not much different from my experience when I've played on PC recently. I've noticed little difference in load times, though the framerate isn't as smooth, certainly. Also, objects loading into my house on XB take practically zero time to load - I don't even notice load-in of objects when loading my character into my larger homes, such as Tel Galen and Amaya Lake Lodge.
But, not every console owner wants to or is able to purchase an SSD, and even then, it might not be enough to help with an increase in item slots. But then, there are undoubtedly a number of PC players with rigs that currently couldn't handle that increase either, and many of them might not want or be able to spend the cash to upgrade it.
Again, I've no problem if they would increase slots for PC players, but not for console players, as it's my choice to play on console. You should blame ZOS for thinking that it's necessary to maintain this "equality" in housing. Also, if they aren't going to increase the slots, then for the love of any and all ES deities, please STOP producing ginormous homes that can't properly be decorated. Give us more apartments and small/medium homes - do that anyway, even if you do increase the slots.
SGT_Wolfe101st wrote: »Anotherone773 wrote: »They could rework the system so that it can function with more slots on consoles, its just easier not too and why not do the easy thing instead of the better one?
I dont think PC players should be limited to consoles technologically inferior requirements. I didnt invest in a gaming pc so i can play console quality games. Its not my fault that a console has less processing power and memory than the average smartphone and the input device has less functionality than my tv remote.
Since i dont play with console players, i shouldnt be limited to their requirements. I run the game just fine minus the bugs, lag, memory leaks, FPS drops, crashes( which went away with the jester festival oddly enough since it came with it), etc on a pc built in 2009 and cost less than a new console and dozen new games for it.
its like limiting me to cassette quality music when i have HD audio because someone doesnt want to leave the 80's
Blah blah, PC, Blah, Blah. You do realize that with our "inferior" platform and all that, that we make up 2/3 the player base, which in turn makes up 2/3 of the revenue that is supplied to this game. If not for us lowly console players this game wouldn't have survived. You're welcome. I had literally thousands (hundreds of thousands) of items in Skyrim on a PS3, it loaded and did all the things just fine. It is an instanced area, my information alone. Fallout 4, I built settlements with countless resources and items, they loaded. It is clearly possible, would it require a rework of the system, perhaps, but that isn't necessarily a console issue, could be the manner in which the system was designed in the first place. Cyrodill is a lag fest on any server, irrespective of platform, FPS drop and crashes happen in Trials on all platforms. Stop blaming consoles for bad architecture.
Clearly the quoted source states console is the limiting factor, and in all honesty console players only make up the majority of the population because for Xbox there isnt much of a choice in mmos and for ps3 too few. There may be an exodus one day when more mmos enter the console scene. Hopefully zos finds a workaround but waiting for console to catch up next generation in 5 years isn't a viable solution
Carbonised wrote: »If this is really a matter of PC vs. consoles, then yes, they should raise the limit for PC users since our hardware can take it.
Punishing PC users to deal with lower item limits due to console limitations isn't the way to go, it just means nobody is happy, instead of at least someone being happy.
That said, I call BS on this. If it was purely a hardware limitation, why can I apparently fit 700 objects into, say, the Ebonheart Castle main room, but not 700 objects into Kragenhome? The strain on hardware should be exactly the same in both scenarios, the 700 obejcts don't care what room they are loaded in, yet Kragenhome has a limit of 200, not 700.
Also, many of the larger homes consist of several cells, at least 1 outdoor cell and several indoor cells. My Tel Galen, for instance, is at least 3 cells with loading in between them. Each of those cells should be able to hold the 700 maximum items then, since when I'm in one cell, items from the other cells don't render.
So, I'm sceptical of this explanation, it just doesn't make any sense. Plus, how can we have Cyrodiil with 50+ people balled together spamming every skill on earth and that's fine, but have 800 objects load into the same cell is apparently a recipe for disaster?
No matter the origin of the problem, the current implementation of houses and housing slots is unsatisfactory. And it's been more than a year now since Homestead was introduced. We keep getting offered huge houses that cost a ton of cash to buy, yet when we try and decorate them we can barely make them look lived-in.
ZOS, you need to make this a priority, or I, too, will simply stop buying houses and furnishings. Housing currently has zero in game benefits, it's purely for fun. And when you can barely fill those big mansions, it stops being fun.
MLGProPlayer wrote: »Not sure why they keep releasing bigger and bigger houses then...
Eyesinthedrk wrote: »I’m on PS4 naserver.
A guildie has forsaken stronghold completely maxed out. Loading into it is a nightmare. It takes a long time to do anything while it loads everything. When you can move your bumping into invisible objects constantly until everything renders.
Same issue with another guildie who had ebonhart chateau. He used almost 700 blocks to build a giant stone dueling dome.
My point is the technical issue is real on console. Maybe the multi core patch that’s coming with summerset will alieviate these issues and they can start working towards adding more slots.
Eyesinthedrk wrote: »But that’s just you and the other high end rigs. What about the rest of the pc world that doesn’t rebuild their rig every 2 years? I’m just guessing but I’m doubting that the vast majority of casuals on pc are running that type of gear.
Eyesinthedrk wrote: »But that’s just you and the other high end rigs. What about the rest of the pc world that doesn’t rebuild their rig every 2 years? I’m just guessing but I’m doubting that the vast majority of casuals on pc are running that type of gear.
Woefulmonkey wrote: »@Carbonised
There is no 'reasonable' solution where you will get a significate increase in furniture slots.
Continually asking for it is just refusing to accept the reality of hardware restriction and 'Contractual Obligation' that ESO is facing and is not going to make it happen.
It is like a child saying to their parents:
'I want to a closer look at the moon, please pull it down from the sky and so I can see it up close and touch it.'
Then when the parent replays:
'I'm sorry, the moon is to big and too far away, I can't bring it to you... but I could give you a telescope so you can at least see it better from here'
Only to have the child respond:
'NO. YOU'RE A LIAR. I DON"T WANT AN FING TELESCOPE. JUST BRING THE MOON CLOSER TO ME!'
When you ask for 'more slots' you are asking ESO to bring the moon to you.
I am just saying ask for the telescope.
No, it is not the same thing and it is not as good as getting to see the moon up close... but at least it is reasonably possible and gets you something close to what you want.
Woefulmonkey wrote: »Hi @Corrinos
It really dose not matter if it is console or low end PCs that are the LCD.
The problem is that ESO has a 'contract' with it's 'customers' that says they will 'all' get to experience the same 'content'.
They would shoot themselves in the foot if they made a game where you had to have spent 5000$ on a gaming PC to experience the 'full game', which is why they have 'Min Specs' to begin with.
Players go crazy when they think that they 'purchased' the same game as their neighbor but they only get the 80% of what their neighbor can play.
You want an example look at Destiny 2 and what happened with them when they released their first expansion and cut off access to 'End Game' content if you did not buy the expansion.
(Players lost access to content they used to have access too and their was a riot on the boards)
That was not even a 'Hardware' barrier to access it was completely a 'Saftware' barrier they purposely introduced by making end game content only occur in 'new' zones that players without the 'new expansion' could not travel to.
That lasted for about a week before Bungie had to cave to the player base rage.
Now image they did something similar that was based on a 'Hardware' barrier that could not be 'undone' easily.
That is what would happen if ESO create a 'sliding scale' for 'House' content.
Carbonised wrote: »Eyesinthedrk wrote: »I’m on PS4 naserver.
A guildie has forsaken stronghold completely maxed out. Loading into it is a nightmare. It takes a long time to do anything while it loads everything. When you can move your bumping into invisible objects constantly until everything renders.
Same issue with another guildie who had ebonhart chateau. He used almost 700 blocks to build a giant stone dueling dome.
My point is the technical issue is real on console. Maybe the multi core patch that’s coming with summerset will alieviate these issues and they can start working towards adding more slots.
Or they could add them right now for PC users, and eventually on consoles when they find out how.
My Tel Galen garden is 700 objects, full of hundreds of lights and animated objects, and it renders in a matter of seconds. Just saying.
Woefulmonkey wrote: »@aliyavana
If ESO were to raise their Min Specs, that is a completely different situation although they may have to raise it a lot to ensure you can have a 'significant' furniture cap limit increase.
However, I think that is also unlikely because it would mean some players who paid for the game and may be paying monthly fees for it, would not be able to play it anymore without buying new hardware.
I personally have never heard of any game company making a 'Patch' that forces player onto new hardware in order continue playing a game they already paid for.
I have heard of things like what Destiny 2 did where they released an expansion and that made core elements of the 'End Game Play' system require the new expansion, there by making is so people who did not buy the expansion no longer had access to parts of the 'End Game'. (Imagine if ESO said you had to buy the next expansion in order to continue to do Random Dungeons or Daily Writ challenges.. that is basically what Bungie did.)
That was met with extreme hostility by their community. I believe they even had to cancel one of their marking talks at a convention out of fear of what the community would say in a live venue.
This was asked, and, no, Housing Slots are not due an increase.
The reason was given as a Technical one, related to the consoles (and I am guessing lower end PC's). The exact reason was not revealed. I know the devs want to give more slots, they just can't.