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Housing Slot Increases WILL NOT Be Coming With Summerset

  • Pheefs
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    Tsukiino wrote: »
    Yes, with crowns
    joke or not...
    I think this is coming!
    slot increases in sets of 25 & 50, and size of the house determines how many you can use.
    { Forums are Weird........................ Nerfy nerfing nerf nerfers, buff you b'netches!....................... Popcorn popcorn! }
  • WaterBearer
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    Jayne_Doe wrote: »
    I have ZERO problem with raising the housing slots on PC only (I'm on XB). I like playing on console for various reasons that I'm sure no PC player would even get and would not hesitate to try and argue against.

    That said, with an SSD, my ESO experience on XB is not much different from my experience when I've played on PC recently. I've noticed little difference in load times, though the framerate isn't as smooth, certainly. Also, objects loading into my house on XB take practically zero time to load - I don't even notice load-in of objects when loading my character into my larger homes, such as Tel Galen and Amaya Lake Lodge.

    But, not every console owner wants to or is able to purchase an SSD, and even then, it might not be enough to help with an increase in item slots. But then, there are undoubtedly a number of PC players with rigs that currently couldn't handle that increase either, and many of them might not want or be able to spend the cash to upgrade it.

    Again, I've no problem if they would increase slots for PC players, but not for console players, as it's my choice to play on console. You should blame ZOS for thinking that it's necessary to maintain this "equality" in housing. Also, if they aren't going to increase the slots, then for the love of any and all ES deities, please STOP producing ginormous homes that can't properly be decorated. Give us more apartments and small/medium homes - do that anyway, even if you do increase the slots.

    Agreed. Though the PC-master-race-vs-console-verbal-put-down was not (and is never) necessary. Not saying you did this @Jayne_Doe . But to those that obviously can't hold their tongues over something that will literally have no sway over the devs decision to raise housing caps . . . . Yes, you and your gaming systems are superior if that's what you need to hear to get some kind of relief from this situation *rolls eyes*.
  • CromulentForumID
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    aliyavana wrote: »
    They could rework the system so that it can function with more slots on consoles, its just easier not too and why not do the easy thing instead of the better one?

    I dont think PC players should be limited to consoles technologically inferior requirements. I didnt invest in a gaming pc so i can play console quality games. Its not my fault that a console has less processing power and memory than the average smartphone and the input device has less functionality than my tv remote.

    Since i dont play with console players, i shouldnt be limited to their requirements. I run the game just fine minus the bugs, lag, memory leaks, FPS drops, crashes( which went away with the jester festival oddly enough since it came with it), etc on a pc built in 2009 and cost less than a new console and dozen new games for it.

    its like limiting me to cassette quality music when i have HD audio because someone doesnt want to leave the 80's

    Blah blah, PC, Blah, Blah. You do realize that with our "inferior" platform and all that, that we make up 2/3 the player base, which in turn makes up 2/3 of the revenue that is supplied to this game. If not for us lowly console players this game wouldn't have survived. You're welcome. I had literally thousands (hundreds of thousands) of items in Skyrim on a PS3, it loaded and did all the things just fine. It is an instanced area, my information alone. Fallout 4, I built settlements with countless resources and items, they loaded. It is clearly possible, would it require a rework of the system, perhaps, but that isn't necessarily a console issue, could be the manner in which the system was designed in the first place. Cyrodill is a lag fest on any server, irrespective of platform, FPS drop and crashes happen in Trials on all platforms. Stop blaming consoles for bad architecture.

    Clearly the quoted source states console is the limiting factor, and in all honesty console players only make up the majority of the population because for Xbox there isnt much of a choice in mmos and for ps3 too few. There may be an exodus one day when more mmos enter the console scene. Hopefully zos finds a workaround but waiting for console to catch up next generation in 5 years isn't a viable solution

    I am not sure it matters why console players outnumber PC players, just that they do.

    The other viable solution is for you to accept the current housing limits :)

    Would you accept them doing a calculation of the monthly total cost of maintaining additional separate code for PC and console, and then adding that to the subscription fee for PC players until they at least break even?

    Edit: Annual to Monthly
    Edited by CromulentForumID on April 4, 2018 8:24PM
  • notimetocare
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    Carbonised wrote: »
    If this is really a matter of PC vs. consoles, then yes, they should raise the limit for PC users since our hardware can take it.

    Punishing PC users to deal with lower item limits due to console limitations isn't the way to go, it just means nobody is happy, instead of at least someone being happy.

    That said, I call BS on this. If it was purely a hardware limitation, why can I apparently fit 700 objects into, say, the Ebonheart Castle main room, but not 700 objects into Kragenhome? The strain on hardware should be exactly the same in both scenarios, the 700 obejcts don't care what room they are loaded in, yet Kragenhome has a limit of 200, not 700.

    Also, many of the larger homes consist of several cells, at least 1 outdoor cell and several indoor cells. My Tel Galen, for instance, is at least 3 cells with loading in between them. Each of those cells should be able to hold the 700 maximum items then, since when I'm in one cell, items from the other cells don't render.

    So, I'm sceptical of this explanation, it just doesn't make any sense. Plus, how can we have Cyrodiil with 50+ people balled together spamming every skill on earth and that's fine, but have 800 objects load into the same cell is apparently a recipe for disaster?

    No matter the origin of the problem, the current implementation of houses and housing slots is unsatisfactory. And it's been more than a year now since Homestead was introduced. We keep getting offered huge houses that cost a ton of cash to buy, yet when we try and decorate them we can barely make them look lived-in.

    ZOS, you need to make this a priority, or I, too, will simply stop buying houses and furnishings. Housing currently has zero in game benefits, it's purely for fun. And when you can barely fill those big mansions, it stops being fun.

    Performance is one limitation. Moreso important on the larger homes. It is very obvious, to even the simplest of minds, that size of home, and thus its item cap, is limited to cost for memory. Sure, you don't buy every home with crowns but there is the option to do so. More money, more memory.
  • MLGProPlayer
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    Not sure why they keep releasing bigger and bigger houses then...
    Edited by MLGProPlayer on April 5, 2018 3:55AM
  • Aliyavana
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    Not sure why they keep releasing bigger and bigger houses then...

    money, but if they released housing slots they can also get money
  • Eyesinthedrk
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    I’m on PS4 naserver.

    A guildie has forsaken stronghold completely maxed out. Loading into it is a nightmare. It takes a long time to do anything while it loads everything. When you can move your bumping into invisible objects constantly until everything renders.

    Same issue with another guildie who had ebonhart chateau. He used almost 700 blocks to build a giant stone dueling dome.

    My point is the technical issue is real on console. Maybe the multi core patch that’s coming with summerset will alieviate these issues and they can start working towards adding more slots.
  • Carbonised
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    I’m on PS4 naserver.

    A guildie has forsaken stronghold completely maxed out. Loading into it is a nightmare. It takes a long time to do anything while it loads everything. When you can move your bumping into invisible objects constantly until everything renders.

    Same issue with another guildie who had ebonhart chateau. He used almost 700 blocks to build a giant stone dueling dome.

    My point is the technical issue is real on console. Maybe the multi core patch that’s coming with summerset will alieviate these issues and they can start working towards adding more slots.

    Or they could add them right now for PC users, and eventually on consoles when they find out how.

    My Tel Galen garden is 700 objects, full of hundreds of lights and animated objects, and it renders in a matter of seconds. Just saying.
  • Eyesinthedrk
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    But that’s just you and the other high end rigs. What about the rest of the pc world that doesn’t rebuild their rig every 2 years? I’m just guessing but I’m doubting that the vast majority of casuals on pc are running that type of gear.
  • xbobx
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    I find it funny that people believe them. If this was the case then why have they not increased the limit in the small and medium homes to the cap of the large homes.
  • Carbonised
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    But that’s just you and the other high end rigs. What about the rest of the pc world that doesn’t rebuild their rig every 2 years? I’m just guessing but I’m doubting that the vast majority of casuals on pc are running that type of gear.

    High end? Lol, I'm playing on a 3 year old laptop with mediocre specs. It's more of a PC vs. consoles hardware issue, I'm afraid.
  • Woefulmonkey
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    You are correct that Hardware is the 'Limiting' factor here... but consoles are no the 'Limiter'.

    I don't want to start a PC vs Console war here, I just want to point out that the issue is ESO's 'Min Specs' not 'Console Specs'.

    OK, so why does ESO set 'Min Specs'?

    Because they want to deliver a 'Consistent' experience to all customers that is not dictated by having to buy a 5000$ PC rig to get the 'Full' experience from the game.

    Even so, their at tons of Graphic settings that give those players who bought a 5000$ a premium experience compared to the guys who have 400$ bare bones rigs that can barely play the game.

    However, those 400$ rigs are expected to be able play all the same levels and experience all the same content as the guys with 5000$ PCs.....

    Now we are getting to the Root of the problem.

    What are 'Houses'?

    Are they 'Content' like a Dungeon or a Quest?


    I think most players would ay a 'House' is 'Content' and if I am paying ESO to play their game and probably paying 15$ a month if I am 'into houses' then I should get the same 'Content' as all other players....

    And that is the real problem here...

    because in order for ESO to deliver consistent content...

    ESO the HAS TO target the lowest end system that they agree to support 4 years ago....

    Now you are not just dealing with 'Low End' specs you are dealing with the 'Lowest End' specs from 4 years ago and counting.

    Over time the 'Gap' between the 'Lowest End' specs and the capabilities of the highest end PCs is only going to grow...

    So when can you expect them to increase the furniture cap is some significant way?

    When they release 'Elder Scroll Online 2' and update their specs to some new 'Lowest End' system that for the current time which will probably only be marginally better than the 'Lowest End' specs from today.


    So what can we ask for TODAY.. that is a REAL SOLUTION... that will actually carry over to the next version of the game as well?

    BETTER FUNTITURE AND CONSTRUCTION ELEMENTS THAT ALLOW YOU TO DO MORE WITH THE EXISTING SLOT COUNTS.

    An 'Empty Book Case' cost almost the same resources as a 'Bookcase Full Of Nicknaks And Books'.

    Look at the latest Cold Harbor Furniture Pack every book case come completely fully populated and WOW they take only 1 furniture slot. Try to take a crappy empty book case and populate it and see how many slots that takes.

    Similarly they need to give us Wall and Walls With Door Holes, and Flooring Sections of various types and styles.

    All of that is cheap for ESO to make and it is feasible under the current 'Slot Count' restrictions.
    Edited by Woefulmonkey on April 6, 2018 4:07PM
  • Carbonised
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    @Woefulmonkey you keep repeating this in every thread about housing cap ever. It's not a solution, it's a band aid at best.
  • Tasear
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    Wayshires! Some of your guys ideas deserve separate houses.

    Also what if somehow we could separate inside from outside in renderings.
  • Aethereal'Golden
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    I wish we could use slots reserved for dungeon monster statues.
    Edited by Aethereal'Golden on April 6, 2018 12:56PM
  • Stopnaggin
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    Xbox 1X here. Play on console for different reasons. I can tell you it wouldnt bother me if they raised the limit for pc. I can tell you the x can definitely handle more than the original 1 or the s. I do believe this could be done, for whatever reason they choose not to.
  • Woefulmonkey
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    @Carbonised

    There is no 'reasonable' solution where you will get a significate increase in furniture slots.

    Continually asking for it is just refusing to accept the reality of hardware restriction and 'Contractual Obligation' that ESO is facing and is not going to make it happen.

    It is like a child saying to their parents:

    'I want to a closer look at the moon, please pull it down from the sky and so I can see it up close and touch it.'

    Then when the parent replays:

    'I'm sorry, the moon is to big and too far away, I can't bring it to you... but I could give you a telescope so you can at least see it better from here'

    Only to have the child respond:

    'NO. YOU'RE A LIAR. I DON"T WANT AN FING TELESCOPE. JUST BRING THE MOON CLOSER TO ME!'

    When you ask for 'more slots' you are asking ESO to bring the moon to you.

    I am just saying ask for the telescope.

    No, it is not the same thing and it is not as good as getting to see the moon up close... but at least it is reasonably possible and gets you something close to what you want.
    Edited by Woefulmonkey on April 6, 2018 5:04PM
  • Corrinos
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    But that’s just you and the other high end rigs. What about the rest of the pc world that doesn’t rebuild their rig every 2 years? I’m just guessing but I’m doubting that the vast majority of casuals on pc are running that type of gear.

    I'm running a 5 year old desktop PC and my maxed out house (and others) renders in seconds.

    Consoles are the LCD, there is no getting around it.
  • Woefulmonkey
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    Hi @Corrinos

    It really dose not matter if it is console or low end PCs that are the LCD.

    The problem is that ESO has a 'contract' with it's 'customers' that says they will 'all' get to experience the same 'content'.

    They would shoot themselves in the foot if they made a game where you had to have spent 5000$ on a gaming PC to experience the 'full game', which is why they have 'Min Specs' to begin with.

    Players go crazy when they think that they 'purchased' the same game as their neighbor but they only get the 80% of what their neighbor can play.

    You want an example look at Destiny 2 and what happened with them when they released their first expansion and cut off access to 'End Game' content if you did not buy the expansion.

    (Players lost access to content they used to have access too and their was a riot on the boards)

    That was not even a 'Hardware' barrier to access it was completely a 'Saftware' barrier they purposely introduced by making end game content only occur in 'new' zones that players without the 'new expansion' could not travel to.

    That lasted for about a week before Bungie had to cave to the player base rage.

    Now image they did something similar that was based on a 'Hardware' barrier that could not be 'undone' easily.

    That is what would happen if ESO create a 'sliding scale' for 'House' content.
  • Sotha_Sil
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    They are probably working on a way to include more housing features in a new chapter and won't deliver it for free until then.
    Edited by Sotha_Sil on April 6, 2018 5:48PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Katahdin
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    They have changed the "min specs" on the game in the past. Does no one remember when they stopped supporting DX9(or dx10, I forget).

    Those machines had to be upgraded or could no longer run the game if they couldnt be upgraded.
    Beta tester November 2013
  • Carbonised
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    @Carbonised

    There is no 'reasonable' solution where you will get a significate increase in furniture slots.

    Continually asking for it is just refusing to accept the reality of hardware restriction and 'Contractual Obligation' that ESO is facing and is not going to make it happen.

    It is like a child saying to their parents:

    'I want to a closer look at the moon, please pull it down from the sky and so I can see it up close and touch it.'

    Then when the parent replays:

    'I'm sorry, the moon is to big and too far away, I can't bring it to you... but I could give you a telescope so you can at least see it better from here'

    Only to have the child respond:

    'NO. YOU'RE A LIAR. I DON"T WANT AN FING TELESCOPE. JUST BRING THE MOON CLOSER TO ME!'

    When you ask for 'more slots' you are asking ESO to bring the moon to you.

    I am just saying ask for the telescope.

    No, it is not the same thing and it is not as good as getting to see the moon up close... but at least it is reasonably possible and gets you something close to what you want.

    Lovely analogy. Raising the house caps is hardly asking for the moon, christ. It's 2018, even my old laptop can run the game and render my houses with no problem. If anything, this is a console problem, plain and simple.
  • Aliyavana
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    Hi @Corrinos

    It really dose not matter if it is console or low end PCs that are the LCD.

    The problem is that ESO has a 'contract' with it's 'customers' that says they will 'all' get to experience the same 'content'.

    They would shoot themselves in the foot if they made a game where you had to have spent 5000$ on a gaming PC to experience the 'full game', which is why they have 'Min Specs' to begin with.

    Players go crazy when they think that they 'purchased' the same game as their neighbor but they only get the 80% of what their neighbor can play.

    You want an example look at Destiny 2 and what happened with them when they released their first expansion and cut off access to 'End Game' content if you did not buy the expansion.

    (Players lost access to content they used to have access too and their was a riot on the boards)

    That was not even a 'Hardware' barrier to access it was completely a 'Saftware' barrier they purposely introduced by making end game content only occur in 'new' zones that players without the 'new expansion' could not travel to.

    That lasted for about a week before Bungie had to cave to the player base rage.

    Now image they did something similar that was based on a 'Hardware' barrier that could not be 'undone' easily.

    That is what would happen if ESO create a 'sliding scale' for 'House' content.

    mmos like wow, and eso even have lifted their minimum requirements.
  • Woefulmonkey
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    @Carbonised

    How about you try this test.

    Go to your house, start placing items in a pile in the same location right in front of you until you have used up the entire item cap and all 700 items are basically sitting on top of themselves in that one place.

    Then log out and log back in.

    (If you are on PC some guy put out a tool called immaculate construction that would help perform this test)

    Now.. How long does it take to log in and have all the items load?

    Then move around while looking at the pile... what is your framerate like?

    The problem ESO has to deal with for Houses has to do with what you 'can' do even if it is not 'normal'.

    If you are saying with some min spec machine you can do this test and still load all item in under 1 second while retaining at least 60 FSP... then you are right ESO can probably raise the cap and it is not like asking for the moon.


    However, FPS performance is affect at an exponential rate so how much they could raise that cap would still in question.

    Basically ESO has a minimum expected performance level that is supposed to be met even if you do something like pile all items in a big ball just for the hell of it.

    Now they are not 1 second load times or 60 fps, but I guarantee they would be set at least 10 second load times while maintaining 30 fps.

    And again that test has to be done on the 'Lowest End Specs'.

    This is not the 90's so saying you have a laptop from 5 years ago does not mean it is a piece of crap machine. Back then a 5 year old machine was literally expected to be 32 TIMEs slower the a current year machine.

    Over the past 20 years or so the rate of 'improvement' in CPU and GPU performance from year to year is relatively small. Due to heat constrains system focus on parallelization rather than speed and most 'Min Specs' do not require large core counts.
    Edited by Woefulmonkey on April 9, 2018 12:57AM
  • Woefulmonkey
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    @aliyavana

    If ESO were to raise their Min Specs, that is a completely different situation although they may have to raise it a lot to ensure you can have a 'significant' furniture cap limit increase.

    However, I think that is also unlikely because it would mean some players who paid for the game and may be paying monthly fees for it, would not be able to play it anymore without buying new hardware.

    I personally have never heard of any game company making a 'Patch' that forces player onto new hardware in order continue playing a game they already paid for.

    I have heard of things like what Destiny 2 did where they released an expansion and that made core elements of the 'End Game Play' system require the new expansion, there by making is so people who did not buy the expansion no longer had access to parts of the 'End Game'. (Imagine if ESO said you had to buy the next expansion in order to continue to do Random Dungeons or Daily Writ challenges.. that is basically what Bungie did.)

    That was met with extreme hostility by their community. I believe they even had to cancel one of their marking talks at a convention out of fear of what the community would say in a live venue.
  • notimetocare
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    Carbonised wrote: »
    I’m on PS4 naserver.

    A guildie has forsaken stronghold completely maxed out. Loading into it is a nightmare. It takes a long time to do anything while it loads everything. When you can move your bumping into invisible objects constantly until everything renders.

    Same issue with another guildie who had ebonhart chateau. He used almost 700 blocks to build a giant stone dueling dome.

    My point is the technical issue is real on console. Maybe the multi core patch that’s coming with summerset will alieviate these issues and they can start working towards adding more slots.

    Or they could add them right now for PC users, and eventually on consoles when they find out how.

    My Tel Galen garden is 700 objects, full of hundreds of lights and animated objects, and it renders in a matter of seconds. Just saying.

    Not that simple. Min requirements arr similar to consoles specs.
  • notimetocare
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    @aliyavana

    If ESO were to raise their Min Specs, that is a completely different situation although they may have to raise it a lot to ensure you can have a 'significant' furniture cap limit increase.

    However, I think that is also unlikely because it would mean some players who paid for the game and may be paying monthly fees for it, would not be able to play it anymore without buying new hardware.

    I personally have never heard of any game company making a 'Patch' that forces player onto new hardware in order continue playing a game they already paid for.

    I have heard of things like what Destiny 2 did where they released an expansion and that made core elements of the 'End Game Play' system require the new expansion, there by making is so people who did not buy the expansion no longer had access to parts of the 'End Game'. (Imagine if ESO said you had to buy the next expansion in order to continue to do Random Dungeons or Daily Writ challenges.. that is basically what Bungie did.)

    That was met with extreme hostility by their community. I believe they even had to cancel one of their marking talks at a convention out of fear of what the community would say in a live venue.

    Not unheard of, but spec changes are usually expansion based. WoW and Rift come to mind as two
  • PrayingSeraph
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    I remember in Gen 7 where devs always bragged about how their game "used all the power the console can give" halfway through the generation, only for far more advanced games to come out a year or two later, claiming the same thing. Point is, I highly doubt ZoS has maximized the consoles possible output.
  • Ruinhorn
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    Nestor wrote: »
    This was asked, and, no, Housing Slots are not due an increase.

    The reason was given as a Technical one, related to the consoles (and I am guessing lower end PC's). The exact reason was not revealed. I know the devs want to give more slots, they just can't.

    The reason is a lack of confidence and communication between players and developers.
    What I see since beta is that yes, ZOS gather a lot of data, read forum threads and yes, they "hear and understand" what players are telling and asking.

    And do we want here? Developers don't what to reveal the real reason and tell everyone "Listen, guys, look here and here. You see? We simply can't do this due to specific problems. Yes, we want this too, but we can't." ZOS is not a military secret factory where they cant discuss their job.

    I will give you an example. Last year I spent in GW2, not in ESO. What I can say is that ANet community managers do their job much and much better.
    First of all, you can always find answers from ANet on forum. I mean, not just "we're closing this thread...." and "keep polite", but constructive answers. For example, in last Season ANet made s very short version of "Fear Not This Night" song, but a new one. A lot of people were asking "hey, do you have a full version?", "I WANT THIS BADLY ***" and etc. What do you think? People got a solid response "no, we didn't record the full version, but I told developers about your wish". Simply. Such things always create trusting relationships between developers and players.
    But ZOS never regretted about it.

    So, talking about houses.
    As an owner of Hunding's Palatial I can say that even with limit of 600 items it's far from enough to decorate the house. I spent 300 of items (without a great amount of spoons and cups) and filled 1 floor only. So, 600 items should be pretty enough to decorate interior only without dishes since 100m statue and a tiny fork takes 1 slot equally.

    But there's outside territory too with beach and pool (sounds good, huh?). And it's huge.
    Decorating this whole territory is physycally impossible. Otherwise your house will look empty and boring. Should I show what we can see on HP's loading screen?

    What is this technical reason? Consoles can't render, for example, twice objects more? Lack of memory? Perfomance problems? If the exact reason wasn't revealed, what people should think? In a lack of information people wait some updates, like they want any news from mass media if something is happened. This is how ZOS work of their trust from players?

    The fact ZOS doesn't call the exact reason just shows that the real reason is different.
    "Something is happening, but I want tell you want"
    "Hey! I found something interesting! No, I won't tell you"

    I can understand when this happens for people safety, but damn, we're talking about virtual houses in MMO.

    If there's a problem with consoles, so why should PC players suffer from it? Should we blame consoles for Cyrodiil lags, for lags in trials and game disconnections/crashes? Sounds silly, don't you think? If consoles physically can't render (or whatever) twice more items (just for example), they won't be able to do that for years.

    Personally I don't see neither constructive answers from ZOS (what they like most of all and always remind us about it or just close threads), nor real reasons of why PC players don't get limit increase. Maybe, ZO$ just waiting until everyone will forget about it to introduce "Crown Store limit increase"? Hey guys, we solve the problem both with consoles and PCs! It works now! Just go and buy it! Tbh, don't believe in this absurd too...
  • Woefulmonkey
    Woefulmonkey
    ✭✭✭
    @notimetocare

    New Versions of a game including 'Expansions' are not the same as a Patch to an existing product.

    When you change to a new version including an 'Expansion' you are selling a 'New' product with a 'New' service agreement. However, when a company does something like it means managing 2 different service agreements which have different service levels. Which in turn means managing 2 sets of 'Min Specs' for 2 different versions of the produce. This is usually only done for a short time while the phase out an older version.

    Technically ESO could raise is 'Min Specs' by changings is Service Agreements for an existing product that has on ongoing month to month agreement with its customer base. However, I have never heard of a company doing something like that since it would be opening themselves to a lawsuit if it impacted a large number of players.

    Again I have never heard of a company doing something like that since it could lead to significantly alienating their customer base.

    But lets play what if.

    What if ESO were to up their min specs significantly enough to allow for say double your current housing limit....

    Well we know consoles can't handle that so every console player would no longer be able to play ESO...

    Since we also know that consoles are not the 'Min Spec' level, then there would be a significant number of PC player would have to buy new hardware to continue playing the game...

    So literally millions of existing ESO customers would 'Kicked' out because they did not have adequate specs for the new Patch.

    Now for players who have been on the game for years you may be able to say "Hey They Got Their Money's Worth Out Of It".

    But what about players who bought just a month or two before the patch came out?

    Again look at what Destiny 2 did. That was not a hardware issue but they removed partial content from users with a 'Expansion' in January... so players who got the game for Christmas did not have access to the same end game content as original players of the game.

    And again looks at how the community reacted to that change...

    that is nothing like what would happen if ESO forced a "min spec' increase with a 'Patch'.
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