ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
The thing that irritates me here also, is that it feels ike if i play any other nightblade, than the stereotypical dualwielding backstabber type, the class feels extremely weak compared to that, and the stuff i need to do all the time as .
If i dont want to go the boring meta, but instead a flavour class, its not very fun to play but looks good but lookis d.
Its like they arew my version of magblade, is that i need to constantly jump, roll, run and press buttons i should not have to press so often
Its like they are trying to create difficult gameplay mechanics, but instead manage to do uncpnvenient gameplay mechanics. While i face ridiculously easy opponents all the time, im still forced to do so much stuff to make the gameplay feel like im playing a mage type character instead of "On the face" tank type wearing clothes and waving a magical staff while 3 or more enemies hit me with swords and stuff and om not supposed to die on that.
I guess whats im trying to say, is thatim forced to concentrate more on "Character maintenance" gameplay instead of "active combat" gameplay. The maintenance gameplay is what one is supposed to do every 5 or 10 minutes and active is the combat, one should be doing the most of the gameplay.
Mettaricana wrote: »Give siphoning major brutality snd the mag version
It just dont feel like a good dsign, that these "buff" kinds of things has to be constantly maintained.
Oakmontowls_ESO wrote: »The thing that irritates me here also, is that it feels ike if i play any other nightblade, than the stereotypical dualwielding backstabber type, the class feels extremely weak compared to that, and the stuff i need to do all the time as .
If i dont want to go the boring meta, but instead a flavour class, its not very fun to play but looks good but lookis d.
Its like they arew my version of magblade, is that i need to constantly jump, roll, run and press buttons i should not have to press so often
Its like they are trying to create difficult gameplay mechanics, but instead manage to do uncpnvenient gameplay mechanics. While i face ridiculously easy opponents all the time, im still forced to do so much stuff to make the gameplay feel like im playing a mage type character instead of "On the face" tank type wearing clothes and waving a magical staff while 3 or more enemies hit me with swords and stuff and om not supposed to die on that.
I guess whats im trying to say, is thatim forced to concentrate more on "Character maintenance" gameplay instead of "active combat" gameplay. The maintenance gameplay is what one is supposed to do every 5 or 10 minutes and active is the combat, one should be doing the most of the gameplay.
I feel like this isn't the type of game for you. You probably would enjoy one of the single player elder scrolls games more.
Oakmontowls_ESO wrote: »The thing that irritates me here also, is that it feels ike if i play any other nightblade, than the stereotypical dualwielding backstabber type, the class feels extremely weak compared to that, and the stuff i need to do all the time as .
If i dont want to go the boring meta, but instead a flavour class, its not very fun to play but looks good but lookis d.
Its like they arew my version of magblade, is that i need to constantly jump, roll, run and press buttons i should not have to press so often
Its like they are trying to create difficult gameplay mechanics, but instead manage to do uncpnvenient gameplay mechanics. While i face ridiculously easy opponents all the time, im still forced to do so much stuff to make the gameplay feel like im playing a mage type character instead of "On the face" tank type wearing clothes and waving a magical staff while 3 or more enemies hit me with swords and stuff and om not supposed to die on that.
I guess whats im trying to say, is thatim forced to concentrate more on "Character maintenance" gameplay instead of "active combat" gameplay. The maintenance gameplay is what one is supposed to do every 5 or 10 minutes and active is the combat, one should be doing the most of the gameplay.
I feel like this isn't the type of game for you. You probably would enjoy one of the single player elder scrolls games more.
Well, the single player games mostly have the same issues as this game. Most notable on the face enemies regardless of class type.
The game has great stories and game has great lore, but there is something wrong here, if they need to make people to needlesly create mechanisms that make people concentrate on "spamming" maintenance" skills over active combat skills.
Especially in a game, where action bar slots are greatly limited, the need to spam buffs seems pretty bad design choice when same types of skills in games with dozens of action bar slots, make these things last like 10 minutes so that people can actually concentrate on the fun part of the game.
At launch, the game was more on spot than its now. At least on PVE side. The enemies were the difficult part, nott the need to comcentrate on pressing buttons.. They really should revert back to that philosophy as that was the right way to design combat.
Naturally this is not true with PVP, but PVP should always be completely separate from PVE skill effect and thats another discussion completely. Neither side can be good as long as other needs to suffer for the other.