Ragnarock41 wrote: »I'd really like to see a stam morph of mines some day, would help stam sorcs kite & possibly set up some interesting plays.
not a perfect replacement but stamsorcs do use caltrops/rearming trap in the overload bar to buy time while kiting.
Its not perfection but stamsorc is not out of options like some people claim it is.
I would say buffing rearming trap to allow having 2-3 traps at different locations, could probably a better move.
Edit: actually considering rearming trap is the PvE morph, It would be a better idea to use lightweight trap for such a change.
Ragnarock41 wrote: »I'd really like to see a stam morph of mines some day, would help stam sorcs kite & possibly set up some interesting plays.
not a perfect replacement but stamsorcs do use caltrops/rearming trap in the overload bar to buy time while kiting.
Its not perfection but stamsorc is not out of options like some people claim it is.
I would say buffing rearming trap to allow having 2-3 traps at different locations, could probably a better move.
Edit: actually considering rearming trap is the PvE morph, It would be a better idea to use lightweight trap for such a change.
It’s not that they’re out of options but compared to most classes you’re pretty much relegated to weapon damage skills. Overload is also really unreliable in a fast paced fight.
Not hurricane, but Ball of Lightning.
This gives you a clear escape vs Offense choice and makes Ball a competitive option while not making the class snare immune.
Now that I've had some sleep, I actually think this is a much better idea.
The stacking cost prohibits spamming, to an extent and it already has that theme.
Honestly think I should do a full post explaining why the class actually needs something.
This would be a buff to both forms of sorc and create build diversity.
If you’re gonna run medium with shuffle+rally then streak is the choice still. But in heavy, ball would then let you get some mobility. We could attach immunity for the length of the absorb and it would let you get space and purge a snare but require careful use to avoid being snared again.
This is it isn’t it? Stam Sorc is going to go the way of Stam DK, and both are going to be put into the closet. You can tell which classes are alive, plenty of discussions about NBs both mag and stam, mag sorcs as always, Templars still have a lot of class skills for stamina and magicka, wardens aren’t going anywhere, plenty of discussion surrounding mag sorcs and mag DKs, but keeping a discussion going about Stam Sorcs or Stam DKs, is like talking to a wall, you can just feel that nothing is going to happen.
This is it isn’t it? Stam Sorc is going to go the way of Stam DK, and both are going to be put into the closet. You can tell which classes are alive, plenty of discussions about NBs both mag and stam, mag sorcs as always, Templars still have a lot of class skills for stamina and magicka, wardens aren’t going anywhere, plenty of discussion surrounding mag sorcs and mag DKs, but keeping a discussion going about Stam Sorcs or Stam DKs, is like talking to a wall, you can just feel that nothing is going to happen.
Don't worry, we are getting buffs.
Not needing to double slot Bound Armour and getting 15% cost reduction after blocking a hit should fix all the problems the class has.
Yeah, basically the perspective I am coming from is that heavy armour Stam Sorc just feels kinda bad nowadays. If you go heavy then you need to run forward momentum, otherwise you get kited for days, despite your speed.
But if you are running Forward Momentum, you are giving up Rally, something I used to not have any issue with, but with the state of CP PVP, I really feel myself missing the heal vs Defile, especially given that Stam Sorc has the weakest Vigor in the game (DK, Warden and Templar have passive healing buffs, and Nightblade has Cloak).
This is all the result of thinking about class identity, and that Stam Sorc's entire thing is being mobile, but you don't really feel it these days.
Yeah, basically the perspective I am coming from is that heavy armour Stam Sorc just feels kinda bad nowadays. If you go heavy then you need to run forward momentum, otherwise you get kited for days, despite your speed.
But if you are running Forward Momentum, you are giving up Rally, something I used to not have any issue with, but with the state of CP PVP, I really feel myself missing the heal vs Defile, especially given that Stam Sorc has the weakest Vigor in the game (DK, Warden and Templar have passive healing buffs, and Nightblade has Cloak).
This is all the result of thinking about class identity, and that Stam Sorc's entire thing is being mobile, but you don't really feel it these days.
I run in heavy without forward momentum/rally and without vigor, some key points :
- Major expedition + Lingering health potions
- Defensive Stance on shield bar (staff users are no threat if they try to kite you)
- Troll King : if you take heavy damage just use your speed to LoS or use Ball of Lighting to put some space
- Shacklebreaker for a big dark deal capacity
- Automaton for the damage.
This works great in Duel / Battleground / Small scale Cyrodiil, as you can beat any other setup 1v1 and you have the mobility to avoid any fight you don't want to take.
Yeah, basically the perspective I am coming from is that heavy armour Stam Sorc just feels kinda bad nowadays. If you go heavy then you need to run forward momentum, otherwise you get kited for days, despite your speed.
But if you are running Forward Momentum, you are giving up Rally, something I used to not have any issue with, but with the state of CP PVP, I really feel myself missing the heal vs Defile, especially given that Stam Sorc has the weakest Vigor in the game (DK, Warden and Templar have passive healing buffs, and Nightblade has Cloak).
This is all the result of thinking about class identity, and that Stam Sorc's entire thing is being mobile, but you don't really feel it these days.
I run in heavy without forward momentum/rally and without vigor, some key points :
- Major expedition + Lingering health potions
- Defensive Stance on shield bar (staff users are no threat if they try to kite you)
- Troll King : if you take heavy damage just use your speed to LoS or use Ball of Lighting to put some space
- Shacklebreaker for a big dark deal capacity
- Automaton for the damage.
This works great in Duel / Battleground / Small scale Cyrodiil, as you can beat any other setup 1v1 and you have the mobility to avoid any fight you don't want to take.
Mojomonkeyman wrote: »Yeah, basically the perspective I am coming from is that heavy armour Stam Sorc just feels kinda bad nowadays. If you go heavy then you need to run forward momentum, otherwise you get kited for days, despite your speed.
But if you are running Forward Momentum, you are giving up Rally, something I used to not have any issue with, but with the state of CP PVP, I really feel myself missing the heal vs Defile, especially given that Stam Sorc has the weakest Vigor in the game (DK, Warden and Templar have passive healing buffs, and Nightblade has Cloak).
This is all the result of thinking about class identity, and that Stam Sorc's entire thing is being mobile, but you don't really feel it these days.
I run in heavy without forward momentum/rally and without vigor, some key points :
- Major expedition + Lingering health potions
- Defensive Stance on shield bar (staff users are no threat if they try to kite you)
- Troll King : if you take heavy damage just use your speed to LoS or use Ball of Lighting to put some space
- Shacklebreaker for a big dark deal capacity
- Automaton for the damage.
This works great in Duel / Battleground / Small scale Cyrodiil, as you can beat any other setup 1v1 and you have the mobility to avoid any fight you don't want to take.
I think I've seen your build one time in a very stamsorc heavy match recently (I was on magWarden, but like 5/12 stamsorcs in the match). And while your damage output was good (using automaton, too), you seemed to be 80% of the time busy with getting away and recoveriing. I remember wondering if that guy forgot to slot vigor when interrupting his dark deals with crushing. Hope I meet you again in BG, but I'm not sold on the non-vigor thingy, it seemed to cut your time spent infight significantly and forced you to pull out of group fights very early.
I'm assuming DW on your other bar?
How do you get around getting Defiled? I've found that that on my current setup I really need to make use of Vigor plus a Rally pop to get myself back up again after getting jumped by a Nightblade, or after a reverb combo.
I'm assuming DW on your other bar?
How do you get around getting Defiled? I've found that that on my current setup I really need to make use of Vigor plus a Rally pop to get myself back up again after getting jumped by a Nightblade, or after a reverb combo.
My most used bars :
Dual wield : Bloodcraze - Ball of Lightning (BG or Cyro) / Rearming trap (Duel) - Hurricane - Critical surge - Bound armor - Werwolf
1H&S : Pierce armor - Reverb - Defensive Stance (BG or Cyro) / Heroic slash (Duel) - Dark Deal - Bound armor - Dawnbreaker (BG or Duel) / Overload (Cyro)
Against defile i reply with defile myself and more pressure to put the opponent of defense, from there my health sustain covers anything the opponent is able to throw at me between two defensive actions.
Against a nightblade incap combo :
- cc break
- block the spectral bow shot
- light attack . reverb . bash
- light attack . pierce armor . bash
- nightblade had now cc break, he is at 65% health while Trollking and your other HoTs has put you back from 40% to 70% health.
- nightblade tries to reset the fight, follow him around with major expedition and hurricane up, apply pressure until death.
Mojomonkeyman wrote: »I think I've seen your build one time in a very stamsorc heavy match recently (I was on magWarden, but like 5/12 stamsorcs in the match). And while your damage output was good (using automaton, too), you seemed to be 80% of the time busy with getting away and recoveriing. I remember wondering if that guy forgot to slot vigor when interrupting his dark deals with crushing. Hope I meet you again in BG, but I'm not sold on the non-vigor thingy, it seemed to cut your time spent infight significantly and forced you to pull out of group fights very early.
The other thing about dropping Vigor is that you are also losing group utility. Half the reason I feel Stam builds are so strong is that when you heal yourself, you are also healing your buddy at the same time.
From my experience, Stam Sorc can't really pull enough damage with Sword and Board to reliably bring down tougher opponents.
Looking forward to playing bow sorc next patch; they're almost viable even Live, but after these changes...
Being able to slot Armaments on one bar only is a huge buff, and it buffing light attacks (not the *** bow heavy attacks) is another big buff (a buff worth "16 CPs in Physical Expert").
Also getting huge cost reductions just for block canceling something should help immensely as well.
Do you mean double barring Armaments, replacing Shrouded Daggers as the spammable for Imbue Weapons buff + Psijic damage passive and running with that, more or less? Could also just put Atro on backbar for sustain passive to take effect, but that actually sounds pretty awesome. I was wondering how to possibly include Imbue Weapons into a PVE stamsorc rotation, but something along those lines just might be worth checking out since I didn't consider dropping Shrouded or perhaps even Deadly Cloak since its being nerfed and hell, the new Persistence passive on top of that Psijic blocking damage shield seems like a decent bit of mitigation by itself. Can't say it's enough, but got even more to play around with.