It would really help if people labeled their threads with [PvE] or [PvP].
I agree stam sorc would need a little something
I like your idea
Addind snare immunity to bound aegis would not help as it need to be on both bars
Other buff could considered if this one is considered putting much on hurricane
Another way is a passive that grants snare immunity everytime you use a class stamina skill for x seconds or something else
I agree stam sorc would need a little something
I like your idea
Addind snare immunity to bound aegis would not help as it need to be on both bars
Other buff could considered if this one is considered putting much on hurricane
Another way is a passive that grants snare immunity everytime you use a class stamina skill for x seconds or something else
that's why i said a reworked aegis that isn't a toggle anymore
You have only mentioned PvP aspects. Snare immunity does not affect PvE much, if at all. Bleed builds are also purely PvP oriented.
I mean, sure, you can say that it's an overall class buff, but this is clearly a PvP discussion, so it would help if you labeled it as such so that you get input from your targeted audience.
Lightspeedflashb14_ESO wrote: »
You have only mentioned PvP aspects. Snare immunity does not affect PvE much, if at all. Bleed builds are also purely PvP oriented.
I mean, sure, you can say that it's an overall class buff, but this is clearly a PvP discussion, so it would help if you labeled it as such so that you get input from your targeted audience.
I see where you are going with this. Like if there was a entire subcategory dedicated to PvP and how combat and skills work in the PvP area... Oh wait, there is, https://forums.elderscrollsonline.com/en/categories/PvP-combat-skills.
I agree with you on the fact this is a PvP buff and does nothing for pve. So the op ought to have posted this in the PvP section.
Stam Sorc is in a pretty awkward place where it is doing alright because of how well it works with Bleed Builds, but the class as a whole tends to be in a not so great position.
Stam Sorc is meant to be the speedy boi class, but with all the snares that are being thrown round these days, you don't really feel it anymore. Thinking in regards to potential buffs, one thing that has stuck in my mind as what seems like a pretty decent option, is adding snare immunity to Hurricane.
Basically this means that you don't need Shuffle or Forward momentum, either freeing up a bar slot, or giving you acess to a burst heal. You'd still be subject to other forms of CC, but being able to 100% ignore snares would feel pretty damn good.
Anyways, let me know what you think, good idea, or am I just sleep deprived.
Stam Sorc is in a pretty awkward place where it is doing alright because of how well it works with Bleed Builds, but the class as a whole tends to be in a not so great position.
Stam Sorc is meant to be the speedy boi class, but with all the snares that are being thrown round these days, you don't really feel it anymore. Thinking in regards to potential buffs, one thing that has stuck in my mind as what seems like a pretty decent option, is adding snare immunity to Hurricane.
Basically this means that you don't need Shuffle or Forward momentum, either freeing up a bar slot, or giving you acess to a burst heal. You'd still be subject to other forms of CC, but being able to 100% ignore snares would feel pretty damn good.
Anyways, let me know what you think, good idea, or am I just sleep deprived.
Is it a troll post inspired by the topics about DK and Templars?
I would like to remind you that snares are common problem for all classes. And each class has access to Shuffle, Forward momentum, Purge, vampirism, item sets, etc. So let's not discuss this as a problem of any particular class.
As for the buffs. Since IC patch, there was not a single update in which stamsorcs were weak. In different patches, they were stronger and weaker, but in general they were always in a very good position. The current patch is no exception. The main reason for this is the incredible flexibility of the class. Perhaps this class just does not suit you.
I would, to the contrary, suggest discussing a potential stamsorc nerf. But since it is my main character, it's hard for me to offer anything specific on this. Perhaps you should start with passive abilities, for example, Daedric Protection, Expert Mage or Implosion. Up to you.
Lightspeedflashb14_ESO wrote: »
You have only mentioned PvP aspects. Snare immunity does not affect PvE much, if at all. Bleed builds are also purely PvP oriented.
I mean, sure, you can say that it's an overall class buff, but this is clearly a PvP discussion, so it would help if you labeled it as such so that you get input from your targeted audience.
I see where you are going with this. Like if there was a entire subcategory dedicated to PvP and how combat and skills work in the PvP area... Oh wait, there is, https://forums.elderscrollsonline.com/en/categories/PvP-combat-skills.
I agree with you on the fact this is a PvP buff and does nothing for pve. So the op ought to have posted this in the PvP section.
By the same logic do you request all PVE post to have a related PVE threader [PVE]?
Stam Sorc is in a pretty awkward place where it is doing alright because of how well it works with Bleed Builds, but the class as a whole tends to be in a not so great position.
Stam Sorc is meant to be the speedy boi class, but with all the snares that are being thrown round these days, you don't really feel it anymore. Thinking in regards to potential buffs, one thing that has stuck in my mind as what seems like a pretty decent option, is adding snare immunity to Hurricane.
Basically this means that you don't need Shuffle or Forward momentum, either freeing up a bar slot, or giving you acess to a burst heal. You'd still be subject to other forms of CC, but being able to 100% ignore snares would feel pretty damn good.
Anyways, let me know what you think, good idea, or am I just sleep deprived.
Is it a troll post inspired by the topics about DK and Templars?
I would like to remind you that snares are common problem for all classes. And each class has access to Shuffle, Forward momentum, Purge, vampirism, item sets, etc. So let's not discuss this as a problem of any particular class.
As for the buffs. Since IC patch, there was not a single update in which stamsorcs were weak. In different patches, they were stronger and weaker, but in general they were always in a very good position. The current patch is no exception. The main reason for this is the incredible flexibility of the class. Perhaps this class just does not suit you.
I would, to the contrary, suggest discussing a potential stamsorc nerf. But since it is my main character, it's hard for me to offer anything specific on this. Perhaps you should start with passive abilities, for example, Daedric Protection, Expert Mage or Implosion. Up to you.
Lol for the troll
Is your next move to propose a nb buff ? :-D
Lightspeedflashb14_ESO wrote: »
You have only mentioned PvP aspects. Snare immunity does not affect PvE much, if at all. Bleed builds are also purely PvP oriented.
I mean, sure, you can say that it's an overall class buff, but this is clearly a PvP discussion, so it would help if you labeled it as such so that you get input from your targeted audience.
I see where you are going with this. Like if there was a entire subcategory dedicated to PvP and how combat and skills work in the PvP area... Oh wait, there is, https://forums.elderscrollsonline.com/en/categories/PvP-combat-skills.
I agree with you on the fact this is a PvP buff and does nothing for pve. So the op ought to have posted this in the PvP section.
By the same logic do you request all PVE post to have a related PVE threader [PVE]?
Is it a troll post inspired by the topics about DK and Templars?
I would like to remind you that snares are common problem for all classes. And each class has access to Shuffle, Forward momentum, Purge, vampirism, item sets, etc. So let's not discuss this as a problem of any particular class.
As for the buffs. Since IC patch, there was not a single update in which stamsorcs were weak. In different patches, they were stronger and weaker, but in general they were always in a very good position. The current patch is no exception. The main reason for this is the incredible flexibility of the class. Perhaps this class just does not suit you.
I would, to the contrary, suggest discussing a potential stamsorc nerf. But since it is my main character, it's hard for me to offer anything specific on this. Perhaps you should start with passive abilities, for example, Daedric Protection, Expert Mage or Implosion. Up to you.
Stam Sorc is in a pretty awkward place where it is doing alright because of how well it works with Bleed Builds, but the class as a whole tends to be in a not so great position.
Stam Sorc is meant to be the speedy boi class, but with all the snares that are being thrown round these days, you don't really feel it anymore. Thinking in regards to potential buffs, one thing that has stuck in my mind as what seems like a pretty decent option, is adding snare immunity to Hurricane.
Basically this means that you don't need Shuffle or Forward momentum, either freeing up a bar slot, or giving you acess to a burst heal. You'd still be subject to other forms of CC, but being able to 100% ignore snares would feel pretty damn good.
Anyways, let me know what you think, good idea, or am I just sleep deprived.
Is it a troll post inspired by the topics about DK and Templars?
I would like to remind you that snares are common problem for all classes. And each class has access to Shuffle, Forward momentum, Purge, vampirism, item sets, etc. So let's not discuss this as a problem of any particular class.
As for the buffs. Since IC patch, there was not a single update in which stamsorcs were weak. In different patches, they were stronger and weaker, but in general they were always in a very good position. The current patch is no exception. The main reason for this is the incredible flexibility of the class. Perhaps this class just does not suit you.
I would, to the contrary, suggest discussing a potential stamsorc nerf. But since it is my main character, it's hard for me to offer anything specific on this. Perhaps you should start with passive abilities, for example, Daedric Protection, Expert Mage or Implosion. Up to you.
Why? The Stam Sorc doesn't even truly benefit from most of the passives as is. Even those three in particular shouldn't be entirely necessary to change. Daedric Protection is the primary means of a stamsorc possessing any means of sustain outside of Dark Deal, which is largely useless in PVE. And the main way to benefit from this is taking the shoehorned Bound Armaments that's barely even worth its double-slotted state. It's Health Recovery bonus is prevalent in PVP for some builds, but that same stat is entirely useless in PVE. I almost see it balancing itself out. Expert Mage also isn't that much of a benefit for a stamsorc versus a magsorc. I believe PVP might use more skills than PVE, but I don't imagine that's a lot. I'd say in most cases, the average they'd benefit from would be 6% Weapon/Spell Damage, which is equal to the Templar's weapon damage increase, except they get it without conditions. I kind of understand the issue with Implosion at least in PVP, but ultimately, if one's health gets low enough to enter that threshold, then that's that. Not that I'm saying the player fighting against the stamsorc should 'git gud' and not get so low in the first place, but their death is highly likely from that point regardless. It's just a matter of luck not being in their favor, which I acknowledge is kind of the issue when skill should be emphasized, but RNG does play a part in all of combat.
Chilly-McFreeze wrote: »But really, there were patches I didn't even see more than a handful stam sorcs in cyro. And that includes my own.
Chilly-McFreeze wrote: »For a class that is designed around mobility not having inherent snare removal is a bit questionable. But whatever, universal gap closers counter streak anyway, so that's that with the mobility.
Chilly-McFreeze wrote: »But can you please tell me more about the flexibilty you mentioned? Do you mistake that they barely use any class skills and therefore doesn't really profit from being that class with being flexible?
Chilly-McFreeze wrote: »It was already mentioned, but how many class abilites do you actually use on your stam sorc? Hurricane, Streak, Dark Deal. Maybe Surge and Overload. All on your offensive bar? My guess is that you probably put no more than 2 of them on your front bar, that means expert mage grants you amazing 4% weapon dmg.
Daedric Protection forces you to either double slot bound armor, which is another skill of questionable worth for it's space consumption, or atronach, which is rather situational in PvP.
Implosion sure isn't fun for the one recieving it, and it's not reliable for the sorc. But if you're at 15% health (read: 3,75k health with 25k max h.) every non-dot would kill you anyway.
Chilly-McFreeze wrote: »Unholy Knowledge: great passive
Blood Magic: with what should I proc that? Rune? And 8% max health is 4% in pvp, means 1k heal with 25k max h.. Useless.
Persistance: only buffs rune and negate, so not a bummer but not great either
Exploitation: nice for my group but useless to me.
Rebate: useless
Power Stone: second great passive
Daedric Protection: as mentioned above, either double slot BA or situational atronach (and loose 3rd skill bar)
Expert Summoner: see Rebate, only way to use this is atro
Capacitator: okayish passive, what's 10% of the base mag regen?
Energyzed: third great passive
Implosion: see above, no fun for anyone involved, should change to something reliable and non-rng like
Expert Mage: see above, grants mostly 4% weapon dmg, so it's nice
So we have 3 great passives, 2-3 okay ones and Implosion, the rest is borderline useless. Better nerf the crap out of that.
Not hurricane, but Ball of Lightning.
This gives you a clear escape vs Offense choice and makes Ball a competitive option while not making the class snare immune.
Chilly-McFreeze wrote: »But can you please tell me more about the flexibilty you mentioned? Do you mistake that they barely use any class skills and therefore doesn't really profit from being that class with being flexible?
I mean I can take any type of weapon or playstyle and get full benefit from my class abilities. I played burst, tanky, proc, dot, ww, aoe in solo, duo, smallscales, and it all perfectly synergized with my abilities. Of the variety of abilities I have not used, perhaps, only those that are highly dependent on magic and do not have utility.Chilly-McFreeze wrote: »Unholy Knowledge: great passive
Blood Magic: with what should I proc that? Rune? And 8% max health is 4% in pvp, means 1k heal with 25k max h.. Useless.
Persistance: only buffs rune and negate, so not a bummer but not great either
Exploitation: nice for my group but useless to me.
Rebate: useless
Power Stone: second great passive
Daedric Protection: as mentioned above, either double slot BA or situational atronach (and loose 3rd skill bar)
Expert Summoner: see Rebate, only way to use this is atro
Capacitator: okayish passive, what's 10% of the base mag regen?
Energyzed: third great passive
Implosion: see above, no fun for anyone involved, should change to something reliable and non-rng like
Expert Mage: see above, grants mostly 4% weapon dmg, so it's nice
So we have 3 great passives, 2-3 okay ones and Implosion, the rest is borderline useless. Better nerf the crap out of that.
And you think that this is not enough? Given the fact that almost all of them give you useful bonuses regardless of the playstyle.
You can compare, for example, with Templars, in which some of the passive abilities work only with the skills of their skilllines. And most of the active skills do not have useful properties for the stamplars.
Or with dragonknights, which each patch discuss about how useless their skills are.
Even Nightblades have a very mediocre set of passive skills. Their strength is active skills, to which they are strongly attached.
Once again.
I think that stamsorcs need a little nerf. Just a little. Just because they are too distinguished by their flexibility against the background of other classes, without losing anything. In my opinion, as a person who plays stamsorc most of the time, it's too unfair for other classes. Your right to disagree with me.
But I hope that you will agree with me that they do not need a buff.
Not hurricane, but Ball of Lightning.
This gives you a clear escape vs Offense choice and makes Ball a competitive option while not making the class snare immune.
Ragnarock41 wrote: »Not hurricane, but Ball of Lightning.
This gives you a clear escape vs Offense choice and makes Ball a competitive option while not making the class snare immune.
I like this a lot more, but it also sounds too dangerous to just throw snare immunity left and right.
Snares are exactly meant to be used on a class like sorc, and if they have too easy access to snare immunity then they will be like how nbs currently are. (a.k.a. takes no risk to play)
Chilly-McFreeze wrote: »Ragnarock41 wrote: »Not hurricane, but Ball of Lightning.
This gives you a clear escape vs Offense choice and makes Ball a competitive option while not making the class snare immune.
I like this a lot more, but it also sounds too dangerous to just throw snare immunity left and right.
Snares are exactly meant to be used on a class like sorc, and if they have too easy access to snare immunity then they will be like how nbs currently are. (a.k.a. takes no risk to play)
Problem is that e.g. mag sorcs don't have any viable option to remove snares. Besides mist form but I've never seen any mS use that. Eff Purge is too unreliable (only 2 effects). Since streak is easily countered by anyone with a gap closer they are forced into shield stacking. And nobody likes that, not the opponent and the caster neither. Besides that, mS are a bit forced into specific abilites/ weapons and it's hard to add another skill into that.
However, if a class is designed around mobility and speed, why not let them have that mobility? It's not like snares are useless against anyone else. On top of that Bolt of Lightning/ Streak have a fatigue. If you make the immunity short enough they won't keep the immunity up permanently, but it would allow them to escape with their escape skill.
However, I'd be satisfied if streak/BoL gave a short gap closer immunity.
Not hurricane, but Ball of Lightning.
This gives you a clear escape vs Offense choice and makes Ball a competitive option while not making the class snare immune.
Not hurricane, but Ball of Lightning.
This gives you a clear escape vs Offense choice and makes Ball a competitive option while not making the class snare immune.
Now that I've had some sleep, I actually think this is a much better idea.
The stacking cost prohibits spamming, to an extent and it already has that theme.
Honestly think I should do a full post explaining why the class actually needs something.
I'd really like to see a stam morph of mines some day, would help stam sorcs kite & possibly set up some interesting plays.