Now in pve ritual is another story but thats suppose to be the templars house lolz
Whether it's attached to Ritual or not, magplars need better HOTs. One reason we have to build ourselves into tanky blockcast machines is that we have no defensive mechanism other than blockcasting. Give us some defensive ability in our toolkit other than turtling up and you'll see more of us out there in more aggressive setups, and fewer blockplars.
Whether it's attached to Ritual or not, magplars need better HOTs. One reason we have to build ourselves into tanky blockcast machines is that we have no defensive mechanism other than blockcasting. Give us some defensive ability in our toolkit other than turtling up and you'll see more of us out there in more aggressive setups, and fewer blockplars.
That's my rational as well.
Here's my rundown of the resto tree:
- BoL/htd burst heal that deals more healing the closer to low health you are. It's too high a cost to spam, but everyone block cancels it to compensate for not dying. ("execute" heal)
- hasty prayer - AOE but currently offers no incentive. Had heavy cast time which kills the point of the spell. New change suggests they want it to be an AOE, offer a buff for group support, and be high cost to limit spamming. (AOE execute heal)
- restoring aura - intended to group buff allies with resorces but only gives minor mag steal but has a high cost. But resorce return support is already given by shards so it's hard to see this as useful. Honestly they should make this ability have the shards-resource return with a 28 meter radius. Then give back some much needed DMG off shards.
- repentance should have no cap on players trying to use it at once. Otherwise it's highly unique in that stamplars can run all DMG and be rewarded with sustain.
- restoring focus has some nice defensive buffs. But should be stronger if we are going to stand in place; otherwise make it full 18s self buff.
- channeled focus, it's love hate for me here. I like the return but I'm not using my resorce spell that zos designed for me. But I'm also not going to give up my armor buffs. Then same self buff as restoring rune.
- ritual of Retribution shouldn't be DMG at all. Get rid of that crap and make it a self cast and no synergy. The 5 debuff should be base spell honestly; I'd run a self buff hot over extended ritual instantly if it had those changes since for solo play the resto line has the least options available for us.
- leave extended ritual as is but instead buff the heal to be 0.5 seconds or a second per tick. That should be enough to justify slotting it over the other morph since the synergy is strong but should have the ground limitation.
Whether it's attached to Ritual or not, magplars need better HOTs. One reason we have to build ourselves into tanky blockcast machines is that we have no defensive mechanism other than blockcasting. Give us some defensive ability in our toolkit other than turtling up and you'll see more of us out there in more aggressive setups, and fewer blockplars.
That's my rational as well.
Here's my rundown of the resto tree:
- BoL/htd burst heal that deals more healing the closer to low health you are. It's too high a cost to spam, but everyone block cancels it to compensate for not dying. ("execute" heal)
- hasty prayer - AOE but currently offers no incentive. Had heavy cast time which kills the point of the spell. New change suggests they want it to be an AOE, offer a buff for group support, and be high cost to limit spamming. (AOE execute heal)
- restoring aura - intended to group buff allies with resorces but only gives minor mag steal but has a high cost. But resorce return support is already given by shards so it's hard to see this as useful. Honestly they should make this ability have the shards-resource return with a 28 meter radius. Then give back some much needed DMG off shards.
- repentance should have no cap on players trying to use it at once. Otherwise it's highly unique in that stamplars can run all DMG and be rewarded with sustain.
- restoring focus has some nice defensive buffs. But should be stronger if we are going to stand in place; otherwise make it full 18s self buff.
- channeled focus, it's love hate for me here. I like the return but I'm not using my resorce spell that zos designed for me. But I'm also not going to give up my armor buffs. Then same self buff as restoring rune.
- ritual of Retribution shouldn't be DMG at all. Get rid of that crap and make it a self cast and no synergy. The 5 debuff should be base spell honestly; I'd run a self buff hot over extended ritual instantly if it had those changes since for solo play the resto line has the least options available for us.
- leave extended ritual as is but instead buff the heal to be 0.5 seconds or a second per tick. That should be enough to justify slotting it over the other morph since the synergy is strong but should have the ground limitation.
That would be overwhelming overpowered compared to all other healing classes for .5 ticks.
joaaocaampos wrote: »"...healing you and nearby allies every 2 seconds for 12 seconds."
"...dealing Magic Damage every 2 seconds for 12 seconds."
Every 2 seconds? WHY? Why not "every 1 seconds for 12 seconds"? What's the problem?
Templar Healer will receive more nerfs in this next Patch. Okay. Healing Ritual was useless. Now MAYBE become a little less useless.
But Cleansing Ritual (and Ritual of Retribution/Extended Ritual)?
In PvP, if the healing continues every 2 seconds, it will continue to be weak. In PvE, the heal is weak, and works only to activate the Sacred Ground passive (that is totally weak now).
"Every 1 seconds" will not make Templar become OP, the best healer in the game! It's just a little change!
COME ON!
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Whether it's attached to Ritual or not, magplars need better HOTs. One reason we have to build ourselves into tanky blockcast machines is that we have no defensive mechanism other than blockcasting. Give us some defensive ability in our toolkit other than turtling up and you'll see more of us out there in more aggressive setups, and fewer blockplars.
That's my rational as well.
Here's my rundown of the resto tree:
- BoL/htd burst heal that deals more healing the closer to low health you are. It's too high a cost to spam, but everyone block cancels it to compensate for not dying. ("execute" heal)
- hasty prayer - AOE but currently offers no incentive. Had heavy cast time which kills the point of the spell. New change suggests they want it to be an AOE, offer a buff for group support, and be high cost to limit spamming. (AOE execute heal)
- restoring aura - intended to group buff allies with resorces but only gives minor mag steal but has a high cost. But resorce return support is already given by shards so it's hard to see this as useful. Honestly they should make this ability have the shards-resource return with a 28 meter radius. Then give back some much needed DMG off shards.
- repentance should have no cap on players trying to use it at once. Otherwise it's highly unique in that stamplars can run all DMG and be rewarded with sustain.
- restoring focus has some nice defensive buffs. But should be stronger if we are going to stand in place; otherwise make it full 18s self buff.
- channeled focus, it's love hate for me here. I like the return but I'm not using my resorce spell that zos designed for me. But I'm also not going to give up my armor buffs. Then same self buff as restoring rune.
- ritual of Retribution shouldn't be DMG at all. Get rid of that crap and make it a self cast and no synergy. The 5 debuff should be base spell honestly; I'd run a self buff hot over extended ritual instantly if it had those changes since for solo play the resto line has the least options available for us.
- leave extended ritual as is but instead buff the heal to be 0.5 seconds or a second per tick. That should be enough to justify slotting it over the other morph since the synergy is strong but should have the ground limitation.
That would be overwhelming overpowered compared to all other healing classes for .5 ticks.
Yeah as much as i loved to see micro healing tics that would be very strong buff. With that being said every 2 seconds makes is not noticable in pvp
TBH Ritual does need a buff to its healing and damage. That being said, I believe the reason it ticks every 2 seconds instead of every second is to reduce the amount of calculations and thus improve performance. I remember awhile ago they started making DoTs every 2 seconds--Burning Embers, Rending Slashes, etc. are all 2 seconds. There are a few weird outliers though like Negate.
joaaocaampos wrote: »In fact ... Zenimax should remove the "every 2 seconds" of the entire game!
The sure thing is: every 1 seconds, not 2 seconds.
I could add here the Recovery. Health, Stamina and Magicka Regeneration. EVERY 1 SECONDS!TBH Ritual does need a buff to its healing and damage. That being said, I believe the reason it ticks every 2 seconds instead of every second is to reduce the amount of calculations and thus improve performance. I remember awhile ago they started making DoTs every 2 seconds--Burning Embers, Rending Slashes, etc. are all 2 seconds. There are a few weird outliers though like Negate.
Wait... Is this a performance problem? Ah, then forget it! Let's end this discussion! This is a Zenimax problem.
Whether it's attached to Ritual or not, magplars need better HOTs. One reason we have to build ourselves into tanky blockcast machines is that we have no defensive mechanism other than blockcasting. Give us some defensive ability in our toolkit other than turtling up and you'll see more of us out there in more aggressive setups, and fewer blockplars.
That's my rational as well.
Here's my rundown of the resto tree:
- BoL/htd burst heal that deals more healing the closer to low health you are. It's too high a cost to spam, but everyone block cancels it to compensate for not dying. ("execute" heal)
- hasty prayer - AOE but currently offers no incentive. Had heavy cast time which kills the point of the spell. New change suggests they want it to be an AOE, offer a buff for group support, and be high cost to limit spamming. (AOE execute heal)
- restoring aura - intended to group buff allies with resorces but only gives minor mag steal but has a high cost. But resorce return support is already given by shards so it's hard to see this as useful. Honestly they should make this ability have the shards-resource return with a 28 meter radius. Then give back some much needed DMG off shards.
- repentance should have no cap on players trying to use it at once. Otherwise it's highly unique in that stamplars can run all DMG and be rewarded with sustain.
- restoring focus has some nice defensive buffs. But should be stronger if we are going to stand in place; otherwise make it full 18s self buff.
- channeled focus, it's love hate for me here. I like the return but I'm not using my resorce spell that zos designed for me. But I'm also not going to give up my armor buffs. Then same self buff as restoring rune.
- ritual of Retribution shouldn't be DMG at all. Get rid of that crap and make it a self cast and no synergy. The 5 debuff should be base spell honestly; I'd run a self buff hot over extended ritual instantly if it had those changes since for solo play the resto line has the least options available for us.
- leave extended ritual as is but instead buff the heal to be 0.5 seconds or a second per tick. That should be enough to justify slotting it over the other morph since the synergy is strong but should have the ground limitation.
That would be overwhelming overpowered compared to all other healing classes for .5 ticks.
It used tick more often I believe but it was balanced. I know you are upset but it's one of most powerful skills in game.
Try Skilling differently.. maybe you need more spell damage. This hold hits for 2k or more for some people.
Seraphayel wrote: »Why do Templars need a HoT? I don't get that. We're not the HoT healing class in this game and I am fine with that.
Extended/Purifying Ritual is fine imho. They just could add another cleanse over time imho or increase the healing a bit more than the measly 10-15% the morph does.
Seraphayel wrote: »You have access to a HoT - use Resto Staff. You have access to the best burst heal in game - BoL (even after several nerfs). You have access to the best cleanse in the game - Ritual.
I don't see any problems here. Other classes must rely on Resto Staff as well when they want heals.
Templar is no HoT healing class and shouldn't become one. I say that as a Templar main.
Seraphayel wrote: »You have access to a HoT - use Resto Staff. You have access to the best burst heal in game - BoL (even after several nerfs). You have access to the best cleanse in the game - Ritual.
I don't see any problems here. Other classes must rely on Resto Staff as well when they want heals.
Templar is no HoT healing class and shouldn't become one. I say that as a Templar main.
Seraphayel wrote: »You have access to a HoT - use Resto Staff. You have access to the best burst heal in game - BoL (even after several nerfs). You have access to the best cleanse in the game - Ritual.
I don't see any problems here. Other classes must rely on Resto Staff as well when they want heals.
Templar is no HoT healing class and shouldn't become one. I say that as a Templar main.
I dont see how you still think BoL is still the best burst heal in the game. In cyrodil if your around other teamates its a maybe heal, in dungeons there is no smart heal system to pick who you are trying to heal in your decent sized cone. When it works as intended i can agree its a great heal but it gets dropped from my bar more and more bcz better non templar solutions exist
YES excatly templar needs more HoTs ! Make Breath of Life and Honor the Dead healing over time abilitiesAfter all healing ritual , puryfying light and jabs heal beeing Hots are not enough
Seraphayel wrote: »You have access to a HoT - use Resto Staff. You have access to the best burst heal in game - BoL (even after several nerfs). You have access to the best cleanse in the game - Ritual.
I don't see any problems here. Other classes must rely on Resto Staff as well when they want heals.
Templar is no HoT healing class and shouldn't become one. I say that as a Templar main.
Sounds like you don't spend much time in solo/small-scale PVP.
Magplars can't rely on resto staff for HOTs, since blockcasting HtD is our only real defensive mechanic and we thus need 1H/Shield or ice staff.
Sorc can rely on resto staff because they have shield stacking and mobility.
Warden doesn't have to rely on resto staff; if they want to, though, they have shield stacking and mobility.
DK doesn't rely on resto staff; if they want to, though, they have melee range CC to reduce pressure and two of the best HOTs in the game to keep them topped off.
Magblades typically use resto staff, but don't have to rely on it for HOTs -- they rely either on Funnel's HOT or on dipping in and out of cloak.
I would be happy for us to be given some other defensive mechanic than blockcasting so that we could successfully rely on resto staff HOTs, but as it is that doesn't work very well.