Cleansing Ritual (and its morphs) needs buff!

joaaocaampos
joaaocaampos
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"...healing you and nearby allies every 2 seconds for 12 seconds."

"...dealing Magic Damage every 2 seconds for 12 seconds."

Every 2 seconds? WHY? Why not "every 1 seconds for 12 seconds"? What's the problem?

Templar Healer will receive more nerfs in this next Patch. Okay. Healing Ritual was useless. Now MAYBE become a little less useless.

But Cleansing Ritual (and Ritual of Retribution/Extended Ritual)?

In PvP, if the healing continues every 2 seconds, it will continue to be weak. In PvE, the heal is weak, and works only to activate the Sacred Ground passive (that is totally weak now).

"Every 1 seconds" will not make Templar become OP, the best healer in the game! It's just a little change!

COME ON!
  • Voxicity
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    A skill that most Templars have slotted needs a buff?


    oooooooooook
  • casparian
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    Whether it's attached to Ritual or not, magplars need better HOTs. One reason we have to build ourselves into tanky blockcast machines is that we have no defensive mechanism other than blockcasting. Give us some defensive ability in our toolkit other than turtling up and you'll see more of us out there in more aggressive setups, and fewer blockplars.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Checkmath
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    Cleansing ritual is fine atm. But we all expected healing ritual to be changed into something like a hot, so we dont have to be either in defence or offence in pvp.
  • Illurian
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    The primary function of ritual isn't the HoT it provides; it's the cleanse. It also gives the Templar minor mending, which is great.

    While I wouldn't say no to Templar buffs/changes (my main is a Templar healer), I have to say that Ritual's HoT component is not the problem here.
    Kiss the chaos.
  • joaaocaampos
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    Yes, Templar needs a HoT. And that's why I'm suggesting this change. 2 seconds to 1 seconds. There is no logic for "every 2 seconds".

    And YEAH, Cleansing Ritual is fine. But this change is necessary. And it's not just the healing, but the damage too (from Ritual of Retribution).
  • Drdeath20
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    Id rather use efficient purge. The 1000 healing tics every 2 seconds from the ritual is not noticable in pvp.

    Compare purge to ritual.

    Both have a synery that heals allies for a considerable amount. A tie for both skills

    Slotting purge passively gives you 10% magicka recovery boost. Which is not really noticeable but its better than nothing. Ritual gives minor mending and a non noticable snare. So again its a tie between the skills.

    It only removes 2 effects so ritual has purge beat there but purge proactively reduces the duration of 2 incomming effects by 50%. When i weigh out both skills id say its a draw here.

    Efficient purge is about on par in cost as ritual.

    Ritual could be abolished from pvp world and i would not care 1 bit.

    Now in pve ritual is another story but thats suppose to be the templars house lolz

  • joaaocaampos
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    Drdeath20 wrote: »
    Now in pve ritual is another story but thats suppose to be the templars house lolz

    Because of the passive "Sacred Ground". Low heal. Low damage (for Ritual of Retribution). And it still happens every 2 seconds.

    If Zenimax wants to lessen the damage and healing for that change to take place, that's fine.
  • joaaocaampos
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  • Tasear
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    Want to trade for blood atlar as a large hol? Cleanse for trial? It's a superior skill in game because of coverage and purge effect.
  • Minno
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    casparian wrote: »
    Whether it's attached to Ritual or not, magplars need better HOTs. One reason we have to build ourselves into tanky blockcast machines is that we have no defensive mechanism other than blockcasting. Give us some defensive ability in our toolkit other than turtling up and you'll see more of us out there in more aggressive setups, and fewer blockplars.

    That's my rational as well.

    Here's my rundown of the resto tree:
    - BoL/htd burst heal that deals more healing the closer to low health you are. It's too high a cost to spam, but everyone block cancels it to compensate for not dying. ("execute" heal)
    - hasty prayer - AOE but currently offers no incentive. Had heavy cast time which kills the point of the spell. New change suggests they want it to be an AOE, offer a buff for group support, and be high cost to limit spamming. (AOE execute heal)
    - restoring aura - intended to group buff allies with resorces but only gives minor mag steal but has a high cost. But resorce return support is already given by shards so it's hard to see this as useful. Honestly they should make this ability have the shards-resource return with a 28 meter radius. Then give back some much needed DMG off shards.
    - repentance should have no cap on players trying to use it at once. Otherwise it's highly unique in that stamplars can run all DMG and be rewarded with sustain.
    - restoring focus has some nice defensive buffs. But should be stronger if we are going to stand in place; otherwise make it full 18s self buff.
    - channeled focus, it's love hate for me here. I like the return but I'm not using my resorce spell that zos designed for me. But I'm also not going to give up my armor buffs. Then same self buff as restoring rune.
    - ritual of Retribution shouldn't be DMG at all. Get rid of that crap and make it a self cast and no synergy. The 5 debuff should be base spell honestly; I'd run a self buff hot over extended ritual instantly if it had those changes since for solo play the resto line has the least options available for us.
    - leave extended ritual as is but instead buff the heal to be 0.5 seconds or a second per tick. That should be enough to justify slotting it over the other morph since the synergy is strong but should have the ground limitation.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Tasear
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    Minno wrote: »
    casparian wrote: »
    Whether it's attached to Ritual or not, magplars need better HOTs. One reason we have to build ourselves into tanky blockcast machines is that we have no defensive mechanism other than blockcasting. Give us some defensive ability in our toolkit other than turtling up and you'll see more of us out there in more aggressive setups, and fewer blockplars.

    That's my rational as well.

    Here's my rundown of the resto tree:
    - BoL/htd burst heal that deals more healing the closer to low health you are. It's too high a cost to spam, but everyone block cancels it to compensate for not dying. ("execute" heal)
    - hasty prayer - AOE but currently offers no incentive. Had heavy cast time which kills the point of the spell. New change suggests they want it to be an AOE, offer a buff for group support, and be high cost to limit spamming. (AOE execute heal)
    - restoring aura - intended to group buff allies with resorces but only gives minor mag steal but has a high cost. But resorce return support is already given by shards so it's hard to see this as useful. Honestly they should make this ability have the shards-resource return with a 28 meter radius. Then give back some much needed DMG off shards.
    - repentance should have no cap on players trying to use it at once. Otherwise it's highly unique in that stamplars can run all DMG and be rewarded with sustain.
    - restoring focus has some nice defensive buffs. But should be stronger if we are going to stand in place; otherwise make it full 18s self buff.
    - channeled focus, it's love hate for me here. I like the return but I'm not using my resorce spell that zos designed for me. But I'm also not going to give up my armor buffs. Then same self buff as restoring rune.
    - ritual of Retribution shouldn't be DMG at all. Get rid of that crap and make it a self cast and no synergy. The 5 debuff should be base spell honestly; I'd run a self buff hot over extended ritual instantly if it had those changes since for solo play the resto line has the least options available for us.
    - leave extended ritual as is but instead buff the heal to be 0.5 seconds or a second per tick. That should be enough to justify slotting it over the other morph since the synergy is strong but should have the ground limitation.

    That would be overwhelming overpowered compared to all other healing classes for .5 ticks.
  • Drdeath20
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    Tasear wrote: »
    Minno wrote: »
    casparian wrote: »
    Whether it's attached to Ritual or not, magplars need better HOTs. One reason we have to build ourselves into tanky blockcast machines is that we have no defensive mechanism other than blockcasting. Give us some defensive ability in our toolkit other than turtling up and you'll see more of us out there in more aggressive setups, and fewer blockplars.

    That's my rational as well.

    Here's my rundown of the resto tree:
    - BoL/htd burst heal that deals more healing the closer to low health you are. It's too high a cost to spam, but everyone block cancels it to compensate for not dying. ("execute" heal)
    - hasty prayer - AOE but currently offers no incentive. Had heavy cast time which kills the point of the spell. New change suggests they want it to be an AOE, offer a buff for group support, and be high cost to limit spamming. (AOE execute heal)
    - restoring aura - intended to group buff allies with resorces but only gives minor mag steal but has a high cost. But resorce return support is already given by shards so it's hard to see this as useful. Honestly they should make this ability have the shards-resource return with a 28 meter radius. Then give back some much needed DMG off shards.
    - repentance should have no cap on players trying to use it at once. Otherwise it's highly unique in that stamplars can run all DMG and be rewarded with sustain.
    - restoring focus has some nice defensive buffs. But should be stronger if we are going to stand in place; otherwise make it full 18s self buff.
    - channeled focus, it's love hate for me here. I like the return but I'm not using my resorce spell that zos designed for me. But I'm also not going to give up my armor buffs. Then same self buff as restoring rune.
    - ritual of Retribution shouldn't be DMG at all. Get rid of that crap and make it a self cast and no synergy. The 5 debuff should be base spell honestly; I'd run a self buff hot over extended ritual instantly if it had those changes since for solo play the resto line has the least options available for us.
    - leave extended ritual as is but instead buff the heal to be 0.5 seconds or a second per tick. That should be enough to justify slotting it over the other morph since the synergy is strong but should have the ground limitation.

    That would be overwhelming overpowered compared to all other healing classes for .5 ticks.

    Yeah as much as i loved to see micro healing tics that would be very strong buff. With that being said every 2 seconds makes is not noticable in pvp
  • Kilandros
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    "...healing you and nearby allies every 2 seconds for 12 seconds."

    "...dealing Magic Damage every 2 seconds for 12 seconds."

    Every 2 seconds? WHY? Why not "every 1 seconds for 12 seconds"? What's the problem?

    Templar Healer will receive more nerfs in this next Patch. Okay. Healing Ritual was useless. Now MAYBE become a little less useless.

    But Cleansing Ritual (and Ritual of Retribution/Extended Ritual)?

    In PvP, if the healing continues every 2 seconds, it will continue to be weak. In PvE, the heal is weak, and works only to activate the Sacred Ground passive (that is totally weak now).

    "Every 1 seconds" will not make Templar become OP, the best healer in the game! It's just a little change!

    COME ON!

    TBH Ritual does need a buff to its healing and damage. That being said, I believe the reason it ticks every 2 seconds instead of every second is to reduce the amount of calculations and thus improve performance. I remember awhile ago they started making DoTs every 2 seconds--Burning Embers, Rending Slashes, etc. are all 2 seconds. There are a few weird outliers though like Negate.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Tasear
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    Drdeath20 wrote: »
    Tasear wrote: »
    Minno wrote: »
    casparian wrote: »
    Whether it's attached to Ritual or not, magplars need better HOTs. One reason we have to build ourselves into tanky blockcast machines is that we have no defensive mechanism other than blockcasting. Give us some defensive ability in our toolkit other than turtling up and you'll see more of us out there in more aggressive setups, and fewer blockplars.

    That's my rational as well.

    Here's my rundown of the resto tree:
    - BoL/htd burst heal that deals more healing the closer to low health you are. It's too high a cost to spam, but everyone block cancels it to compensate for not dying. ("execute" heal)
    - hasty prayer - AOE but currently offers no incentive. Had heavy cast time which kills the point of the spell. New change suggests they want it to be an AOE, offer a buff for group support, and be high cost to limit spamming. (AOE execute heal)
    - restoring aura - intended to group buff allies with resorces but only gives minor mag steal but has a high cost. But resorce return support is already given by shards so it's hard to see this as useful. Honestly they should make this ability have the shards-resource return with a 28 meter radius. Then give back some much needed DMG off shards.
    - repentance should have no cap on players trying to use it at once. Otherwise it's highly unique in that stamplars can run all DMG and be rewarded with sustain.
    - restoring focus has some nice defensive buffs. But should be stronger if we are going to stand in place; otherwise make it full 18s self buff.
    - channeled focus, it's love hate for me here. I like the return but I'm not using my resorce spell that zos designed for me. But I'm also not going to give up my armor buffs. Then same self buff as restoring rune.
    - ritual of Retribution shouldn't be DMG at all. Get rid of that crap and make it a self cast and no synergy. The 5 debuff should be base spell honestly; I'd run a self buff hot over extended ritual instantly if it had those changes since for solo play the resto line has the least options available for us.
    - leave extended ritual as is but instead buff the heal to be 0.5 seconds or a second per tick. That should be enough to justify slotting it over the other morph since the synergy is strong but should have the ground limitation.

    That would be overwhelming overpowered compared to all other healing classes for .5 ticks.

    Yeah as much as i loved to see micro healing tics that would be very strong buff. With that being said every 2 seconds makes is not noticable in pvp

    Use healing ritual after cast time is decreased for more burst. Ritual you speak of is supposed to be passive healing.
  • joaaocaampos
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    In fact ... Zenimax should remove the "every 2 seconds" of the entire game!

    The sure thing is: every 1 seconds, not 2 seconds.

    I could add here the Recovery. Health, Stamina and Magicka Regeneration. EVERY 1 SECONDS!
    Kilandros wrote: »
    TBH Ritual does need a buff to its healing and damage. That being said, I believe the reason it ticks every 2 seconds instead of every second is to reduce the amount of calculations and thus improve performance. I remember awhile ago they started making DoTs every 2 seconds--Burning Embers, Rending Slashes, etc. are all 2 seconds. There are a few weird outliers though like Negate.

    Wait... Is this a performance problem? Ah, then forget it! Let's end this discussion! This is a Zenimax problem.
    Edited by joaaocaampos on April 4, 2018 8:45PM
  • Tasear
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    In fact ... Zenimax should remove the "every 2 seconds" of the entire game!

    The sure thing is: every 1 seconds, not 2 seconds.

    I could add here the Recovery. Health, Stamina and Magicka Regeneration. EVERY 1 SECONDS!
    Kilandros wrote: »
    TBH Ritual does need a buff to its healing and damage. That being said, I believe the reason it ticks every 2 seconds instead of every second is to reduce the amount of calculations and thus improve performance. I remember awhile ago they started making DoTs every 2 seconds--Burning Embers, Rending Slashes, etc. are all 2 seconds. There are a few weird outliers though like Negate.

    Wait... Is this a performance problem? Ah, then forget it! Let's end this discussion! This is a Zenimax problem.


    It used tick more often I believe but it was balanced. I know you are upset but it's one of most powerful skills in game.

    Try Skilling differently.. maybe you need more spell damage. This hold hits for 2k or more for some people.
    Edited by Tasear on April 4, 2018 8:49PM
  • Minno
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    Tasear wrote: »
    Minno wrote: »
    casparian wrote: »
    Whether it's attached to Ritual or not, magplars need better HOTs. One reason we have to build ourselves into tanky blockcast machines is that we have no defensive mechanism other than blockcasting. Give us some defensive ability in our toolkit other than turtling up and you'll see more of us out there in more aggressive setups, and fewer blockplars.

    That's my rational as well.

    Here's my rundown of the resto tree:
    - BoL/htd burst heal that deals more healing the closer to low health you are. It's too high a cost to spam, but everyone block cancels it to compensate for not dying. ("execute" heal)
    - hasty prayer - AOE but currently offers no incentive. Had heavy cast time which kills the point of the spell. New change suggests they want it to be an AOE, offer a buff for group support, and be high cost to limit spamming. (AOE execute heal)
    - restoring aura - intended to group buff allies with resorces but only gives minor mag steal but has a high cost. But resorce return support is already given by shards so it's hard to see this as useful. Honestly they should make this ability have the shards-resource return with a 28 meter radius. Then give back some much needed DMG off shards.
    - repentance should have no cap on players trying to use it at once. Otherwise it's highly unique in that stamplars can run all DMG and be rewarded with sustain.
    - restoring focus has some nice defensive buffs. But should be stronger if we are going to stand in place; otherwise make it full 18s self buff.
    - channeled focus, it's love hate for me here. I like the return but I'm not using my resorce spell that zos designed for me. But I'm also not going to give up my armor buffs. Then same self buff as restoring rune.
    - ritual of Retribution shouldn't be DMG at all. Get rid of that crap and make it a self cast and no synergy. The 5 debuff should be base spell honestly; I'd run a self buff hot over extended ritual instantly if it had those changes since for solo play the resto line has the least options available for us.
    - leave extended ritual as is but instead buff the heal to be 0.5 seconds or a second per tick. That should be enough to justify slotting it over the other morph since the synergy is strong but should have the ground limitation.

    That would be overwhelming overpowered compared to all other healing classes for .5 ticks.

    Yea that does make sense :(.

    Either way like others have said it needs a buff somehow. I still like one morph to be about a self hot that's highly mobile. Base morph should have given 5 debuff removal, or given something else to justify losing out on the debuff removal tool.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Checkmath
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    1sec ticks surely would be awesome for any content, but this would need some testing how it performs. But i agree, no other defence than blockhealing is available atm and there could either be some more hot, damage mitigation or mobility to help out templars in general.
  • joaaocaampos
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    Tasear wrote: »
    It used tick more often I believe but it was balanced. I know you are upset but it's one of most powerful skills in game.

    Try Skilling differently.. maybe you need more spell damage. This hold hits for 2k or more for some people.

    @Tasear

    I'm not worried about how much it will heal or deal damage. Like I said up there, if they want to lessen the damage and healing, that's fine. I don't care. I just wanted the effect to happen every second.

    BUT... It's a performance problem, by the way. So... Let's forget. I give up!

  • casparian
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    I'm not sure that Ritual is the right place to buff magplar HOTs, though. For one thing, I'm not sure that we need a buff to our ally healing, which a buff to Ritual would be. For another, Ritual is already super strong and I'm not sure it wouldn't be overpowered to make it purge effects and enable us to stay on the offensive for longer. As much as I selfishly want to conserve bar space (and my bars are heIIa crowded right as it is), Ritual probably shouldn't be touched (or if it does get buffed, it needs to have a cost increase).

    In my mind Radiant Aura is a better candidate for giving us better self-healing over time. Make it the magicka Vigor and we'll all be happy.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Seraphayel
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    Why do Templars need a HoT? I don't get that. We're not the HoT healing class in this game and I am fine with that.

    Extended/Purifying Ritual is fine imho. They just could add another cleanse over time imho or increase the healing a bit more than the measly 10-15% the morph does.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Joy_Division
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    Seraphayel wrote: »
    Why do Templars need a HoT? I don't get that. We're not the HoT healing class in this game and I am fine with that.

    Extended/Purifying Ritual is fine imho. They just could add another cleanse over time imho or increase the healing a bit more than the measly 10-15% the morph does.

    Because it's a class focused on healing that has no means to prevent damage and is melee focused.

    Not having a HoT or means to prevent damage means you're basically stuck block-casting Honor the Dead (let's please call the spell that now that Breath of Life will be terrible come Summerset), which, is kind of boring, predictable, limits options, etc.

    I don't know if the skill needs a buff per se as it strikes me as roughly the same sort of power as other's classes "get out of trouble" skills like Streak and Dark Shade. Although I'm not sure how PvP players take the Retribution morph. The whole point of this skill is to remove debuffs and even after using the 5 cleanse morph, I still have debuffs on me.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Seraphayel
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    You have access to a HoT - use Resto Staff. You have access to the best burst heal in game - BoL (even after several nerfs). You have access to the best cleanse in the game - Ritual.

    I don't see any problems here. Other classes must rely on Resto Staff as well when they want heals.

    Templar is no HoT healing class and shouldn't become one. I say that as a Templar main.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Drdeath20
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    Seraphayel wrote: »
    You have access to a HoT - use Resto Staff. You have access to the best burst heal in game - BoL (even after several nerfs). You have access to the best cleanse in the game - Ritual.

    I don't see any problems here. Other classes must rely on Resto Staff as well when they want heals.

    Templar is no HoT healing class and shouldn't become one. I say that as a Templar main.

    I dont see how you still think BoL is still the best burst heal in the game. In cyrodil if your around other teamates its a maybe heal, in dungeons there is no smart heal system to pick who you are trying to heal in your decent sized cone. When it works as intended i can agree its a great heal but it gets dropped from my bar more and more bcz better non templar solutions exist
  • casparian
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    Seraphayel wrote: »
    You have access to a HoT - use Resto Staff. You have access to the best burst heal in game - BoL (even after several nerfs). You have access to the best cleanse in the game - Ritual.

    I don't see any problems here. Other classes must rely on Resto Staff as well when they want heals.

    Templar is no HoT healing class and shouldn't become one. I say that as a Templar main.

    Sounds like you don't spend much time in solo/small-scale PVP.

    Magplars can't rely on resto staff for HOTs, since blockcasting HtD is our only real defensive mechanic and we thus need 1H/Shield or ice staff.

    Sorc can rely on resto staff because they have shield stacking and mobility.

    Warden doesn't have to rely on resto staff; if they want to, though, they have shield stacking and mobility.

    DK doesn't rely on resto staff; if they want to, though, they have melee range CC to reduce pressure and two of the best HOTs in the game to keep them topped off.

    Magblades typically use resto staff, but don't have to rely on it for HOTs -- they rely either on Funnel's HOT or on dipping in and out of cloak.

    I would be happy for us to be given some other defensive mechanic than blockcasting so that we could successfully rely on resto staff HOTs, but as it is that doesn't work very well.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Drdeath20
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    I am more than ok with templars not being associated with heals but we need something in return.

    As much as i loved spending the last 6 months waving (casting Bol) goodbye as the enemy melted me down, id like to have some way to turn the fight and passives that make using templar abilities preferrable to slot

    Burning light makes using aedric spear abilities preferrable. Ill give zos credit there
  • Seraphayel
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    Drdeath20 wrote: »
    Seraphayel wrote: »
    You have access to a HoT - use Resto Staff. You have access to the best burst heal in game - BoL (even after several nerfs). You have access to the best cleanse in the game - Ritual.

    I don't see any problems here. Other classes must rely on Resto Staff as well when they want heals.

    Templar is no HoT healing class and shouldn't become one. I say that as a Templar main.

    I dont see how you still think BoL is still the best burst heal in the game. In cyrodil if your around other teamates its a maybe heal, in dungeons there is no smart heal system to pick who you are trying to heal in your decent sized cone. When it works as intended i can agree its a great heal but it gets dropped from my bar more and more bcz better non templar solutions exist

    Because it is? Highest healing value, easy to use = best burst heal. Doesn't really matter if they nerf Rushed Ceremony, Honor the Dead will be the best burst heal then and it will always restore Magicka because you'll never use it on targets above the threshold. I know the restore doesn't stack but it's still a great healing skill. It isn't necessarily the best skill when you're in a group but in small scale and solo it's still the best. It depends on if they make Healing Ritual as OP as it sounds but HtD is still very good.
    Edited by Seraphayel on April 5, 2018 6:56AM
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  • Juhasow
    Juhasow
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    YES excatly templar needs more HoTs ! Make Breath of Life and Honor the Dead healing over time abilities :trollface: After all healing ritual , puryfying light and jabs heal beeing Hots are not enough :lol:
  • casparian
    casparian
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    Juhasow wrote: »
    YES excatly templar needs more HoTs ! Make Breath of Life and Honor the Dead healing over time abilities :trollface: After all healing ritual , puryfying light and jabs heal beeing Hots are not enough :lol:

    I would honestly be 100% okay with this. Give us a Power Lash-level HOT, actual mobility, and a defensive mechanic other than block-and-heal-and-heal-and-block, and I'll gladly drop my burst heal.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Seraphayel
    Seraphayel
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    casparian wrote: »
    Seraphayel wrote: »
    You have access to a HoT - use Resto Staff. You have access to the best burst heal in game - BoL (even after several nerfs). You have access to the best cleanse in the game - Ritual.

    I don't see any problems here. Other classes must rely on Resto Staff as well when they want heals.

    Templar is no HoT healing class and shouldn't become one. I say that as a Templar main.

    Sounds like you don't spend much time in solo/small-scale PVP.

    Magplars can't rely on resto staff for HOTs, since blockcasting HtD is our only real defensive mechanic and we thus need 1H/Shield or ice staff.

    Sorc can rely on resto staff because they have shield stacking and mobility.

    Warden doesn't have to rely on resto staff; if they want to, though, they have shield stacking and mobility.

    DK doesn't rely on resto staff; if they want to, though, they have melee range CC to reduce pressure and two of the best HOTs in the game to keep them topped off.

    Magblades typically use resto staff, but don't have to rely on it for HOTs -- they rely either on Funnel's HOT or on dipping in and out of cloak.

    I would be happy for us to be given some other defensive mechanic than blockcasting so that we could successfully rely on resto staff HOTs, but as it is that doesn't work very well.

    HoTs aren't very strong in PvP. They become strong when you stack them and you keep them going passively. That's none of my business as a Templar. If you want a shield you can use Harness Magicka and HtD still outshines every HoT you can get as a Templar due to Magicka refund. I spend a lot of time in PvP, not the high end and Cyrodiil as my Templar is a fairly new character but I am still not going for HoTs if I want to self heal.

    I agree we could profit by another defensive mechanic but that's definitely not HoT healing.
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    - Khajiit Arcanist -
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