Apache_Kid wrote: »Nelson_Rebel wrote: »You mean magicka PARITY with stam.
Dont forget stamina has been 15k higher than mag toons in DPS parses across the board.
The only difference is the gap will be closes and Magic has relevance in pvp agaisnt OP stam classes
So sorry you dont have the 15k advantage over cloth wearing stave people anymore
Don't forget that stam has higher DPS because they have to stop their full rotations for many different mechanics while ranged mag DPS can keep up full rotations during mechanics and due to being at range have better surviviability AND have shields for even more survivabiltiy while also being at range.
Apache_Kid wrote: »Nelson_Rebel wrote: »Apache_Kid wrote: »Nelson_Rebel wrote: »You mean magicka PARITY with stam.
Dont forget stamina has been 15k higher than mag toons in DPS parses across the board.
The only difference is the gap will be closes and Magic has relevance in pvp agaisnt OP stam classes
So sorry you dont have the 15k advantage over cloth wearing stave people anymore
Don't forget that stam has higher DPS because they have to stop their full rotations for many different mechanics while ranged mag DPS can keep up full rotations during mechanics and due to being at range have better surviviability AND have shields for even more survivabiltiy while also being at range.
Well depending on what content you are talking about This is partially true. For Vet Maw the mechanics do favor magic to a certain degree for the Twins and Last boss, bar execute phase for Rakhat.
But for vSO It heavily encourages and favors Stam, for Last boss especially. Not to mention Ozara and The Troll. Matikora is tricky for both specs
vAA Is definitely heavier on the magic favor and the only boss that is favorable to stam is the Atronach
vHel Ra easily managed by both specs due to mechanics not favoring either
In the newer trials Halls of fabrication and vet asylum the Trials do not favor Either class specs, it is Mechanic heavy but not punishing to either spec unless you count vampirism for magic specs a detriment.
In all other content the mechanics vary but are easily managed by both.
The only difference up till now is that stamina toons had a clear advantage for damage capacity with the extra 5/5/2 setup. This was especially prevalent in pvp for burst damage
You didnt mention vAS which groups bring about 0 stam characters on usually, except maybe 1 stamplar. Also on the last boss of vHoF there is like 1 little spot where stam can stand on the side and actually hit the boss with all of their moves. And lets not even start on the new dungeons. Fang Lair and Scalecaller both heavily favor magicka builds as well. Seems to me like most content in the game favors magicka. Every time a boss has a mechanic in which an aoe appears underneath the boss, a stam DPS has to roll dodge and get out of it or stop and block it or what have you.
This is tons of lost DPS.
Magicka can DPS throughout that entire mechanic. That is why stam should hit higher. Being able to DPS from full-range and have shields is a big advantage and you're downplaying it entirely.
Apache_Kid wrote: »Nelson_Rebel wrote: »You mean magicka PARITY with stam.
Dont forget stamina has been 15k higher than mag toons in DPS parses across the board.
The only difference is the gap will be closes and Magic has relevance in pvp agaisnt OP stam classes
So sorry you dont have the 15k advantage over cloth wearing stave people anymore
Don't forget that stam has higher DPS because they have to stop their full rotations for many different mechanics while ranged mag DPS can keep up full rotations during mechanics and due to being at range have better surviviability AND have shields for even more survivabiltiy while also being at range.
Yeah. Poor stam boys. The argument of being "harder to play" isn't really one on the top end, and that's where the DPS differences only really matter. Nobody cares if you bring a stam or mag char into a vet dungeon, not even a DLC one (unless you are going for no death and specific mechanics are really easier on one spec). Nobody cares if you're doing 70k or 50k on Domihaus or Valkyn Skoria or Zaan or the Earthgore Amalgam. Range and shields aren't really as powerful as they were because cloak from the DW line has been buffed quite a bit. So in the end, the very substantial DPS lead stam has isn't really justified.
Still, for the vast majority of players and almost all content it's meaningless. What's not meaningless is that stam still retains superior burst and awesome mobility in PvP. That's not going to change with the changes we can see so far. Cyrodiil still s going to ba stam land.
Nelson_Rebel wrote: »Apache_Kid wrote: »Nelson_Rebel wrote: »Apache_Kid wrote: »Nelson_Rebel wrote: »You mean magicka PARITY with stam.
Dont forget stamina has been 15k higher than mag toons in DPS parses across the board.
The only difference is the gap will be closes and Magic has relevance in pvp agaisnt OP stam classes
So sorry you dont have the 15k advantage over cloth wearing stave people anymore
Don't forget that stam has higher DPS because they have to stop their full rotations for many different mechanics while ranged mag DPS can keep up full rotations during mechanics and due to being at range have better surviviability AND have shields for even more survivabiltiy while also being at range.
Well depending on what content you are talking about This is partially true. For Vet Maw the mechanics do favor magic to a certain degree for the Twins and Last boss, bar execute phase for Rakhat.
But for vSO It heavily encourages and favors Stam, for Last boss especially. Not to mention Ozara and The Troll. Matikora is tricky for both specs
vAA Is definitely heavier on the magic favor and the only boss that is favorable to stam is the Atronach
vHel Ra easily managed by both specs due to mechanics not favoring either
In the newer trials Halls of fabrication and vet asylum the Trials do not favor Either class specs, it is Mechanic heavy but not punishing to either spec unless you count vampirism for magic specs a detriment.
In all other content the mechanics vary but are easily managed by both.
The only difference up till now is that stamina toons had a clear advantage for damage capacity with the extra 5/5/2 setup. This was especially prevalent in pvp for burst damage
You didnt mention vAS which groups bring about 0 stam characters on usually, except maybe 1 stamplar. Also on the last boss of vHoF there is like 1 little spot where stam can stand on the side and actually hit the boss with all of their moves. And lets not even start on the new dungeons. Fang Lair and Scalecaller both heavily favor magicka builds as well. Seems to me like most content in the game favors magicka. Every time a boss has a mechanic in which an aoe appears underneath the boss, a stam DPS has to roll dodge and get out of it or stop and block it or what have you.
This is tons of lost DPS.
Magicka can DPS throughout that entire mechanic. That is why stam should hit higher. Being able to DPS from full-range and have shields is a big advantage and you're downplaying it entirely.
The 2h Change helps DPS with this though. You can actually pull good dps from range with the new changes allowing your backbar to maintain a 5th piece bonus for those phases where stam is generally closer. In some of the newer content.
I'm not downplaying it, its's just I have my stam DK toon and this is generally my experience in how I do the trials and up to this point the only time where the mechanics hurt my rotation is when I don't already know the mechanics are coming and at what health percentage the more complicated parts kick in.
The loss is only for a handful of seconds if I didnt lay down my dots beforehand
I dont disagree for Vet HoF though, they do need to change some of the trials mechanics to not force everyone to run like chickens everywhere.
But that also hurts mag too since if we dodge 1 to many times and hit a snage we are dead lol.
But my point is that the OP is saying this kills stamina which is a grossly overexaggerated when all it is doing is helping everyone both mag and stam. Bows are getting a substantial buff with this
Nelson_Rebel wrote: »Apache_Kid wrote: »Nelson_Rebel wrote: »Apache_Kid wrote: »Nelson_Rebel wrote: »You mean magicka PARITY with stam.
Dont forget stamina has been 15k higher than mag toons in DPS parses across the board.
The only difference is the gap will be closes and Magic has relevance in pvp agaisnt OP stam classes
So sorry you dont have the 15k advantage over cloth wearing stave people anymore
Don't forget that stam has higher DPS because they have to stop their full rotations for many different mechanics while ranged mag DPS can keep up full rotations during mechanics and due to being at range have better surviviability AND have shields for even more survivabiltiy while also being at range.
Well depending on what content you are talking about This is partially true. For Vet Maw the mechanics do favor magic to a certain degree for the Twins and Last boss, bar execute phase for Rakhat.
But for vSO It heavily encourages and favors Stam, for Last boss especially. Not to mention Ozara and The Troll. Matikora is tricky for both specs
vAA Is definitely heavier on the magic favor and the only boss that is favorable to stam is the Atronach
vHel Ra easily managed by both specs due to mechanics not favoring either
In the newer trials Halls of fabrication and vet asylum the Trials do not favor Either class specs, it is Mechanic heavy but not punishing to either spec unless you count vampirism for magic specs a detriment.
In all other content the mechanics vary but are easily managed by both.
The only difference up till now is that stamina toons had a clear advantage for damage capacity with the extra 5/5/2 setup. This was especially prevalent in pvp for burst damage
You didnt mention vAS which groups bring about 0 stam characters on usually, except maybe 1 stamplar. Also on the last boss of vHoF there is like 1 little spot where stam can stand on the side and actually hit the boss with all of their moves. And lets not even start on the new dungeons. Fang Lair and Scalecaller both heavily favor magicka builds as well. Seems to me like most content in the game favors magicka. Every time a boss has a mechanic in which an aoe appears underneath the boss, a stam DPS has to roll dodge and get out of it or stop and block it or what have you.
This is tons of lost DPS.
Magicka can DPS throughout that entire mechanic. That is why stam should hit higher. Being able to DPS from full-range and have shields is a big advantage and you're downplaying it entirely.
But my point is that the OP is saying this kills stamina which is a grossly overexaggerated when all it is doing is helping everyone both mag and stam. Bows are getting a substantial buff with this
Nelson_Rebel wrote: »Apache_Kid wrote: »Nelson_Rebel wrote: »Apache_Kid wrote: »Nelson_Rebel wrote: »You mean magicka PARITY with stam.
Dont forget stamina has been 15k higher than mag toons in DPS parses across the board.
The only difference is the gap will be closes and Magic has relevance in pvp agaisnt OP stam classes
So sorry you dont have the 15k advantage over cloth wearing stave people anymore
Don't forget that stam has higher DPS because they have to stop their full rotations for many different mechanics while ranged mag DPS can keep up full rotations during mechanics and due to being at range have better surviviability AND have shields for even more survivabiltiy while also being at range.
Well depending on what content you are talking about This is partially true. For Vet Maw the mechanics do favor magic to a certain degree for the Twins and Last boss, bar execute phase for Rakhat.
But for vSO It heavily encourages and favors Stam, for Last boss especially. Not to mention Ozara and The Troll. Matikora is tricky for both specs
vAA Is definitely heavier on the magic favor and the only boss that is favorable to stam is the Atronach
vHel Ra easily managed by both specs due to mechanics not favoring either
In the newer trials Halls of fabrication and vet asylum the Trials do not favor Either class specs, it is Mechanic heavy but not punishing to either spec unless you count vampirism for magic specs a detriment.
In all other content the mechanics vary but are easily managed by both.
The only difference up till now is that stamina toons had a clear advantage for damage capacity with the extra 5/5/2 setup. This was especially prevalent in pvp for burst damage
You didnt mention vAS which groups bring about 0 stam characters on usually, except maybe 1 stamplar. Also on the last boss of vHoF there is like 1 little spot where stam can stand on the side and actually hit the boss with all of their moves. And lets not even start on the new dungeons. Fang Lair and Scalecaller both heavily favor magicka builds as well. Seems to me like most content in the game favors magicka. Every time a boss has a mechanic in which an aoe appears underneath the boss, a stam DPS has to roll dodge and get out of it or stop and block it or what have you.
This is tons of lost DPS.
Magicka can DPS throughout that entire mechanic. That is why stam should hit higher. Being able to DPS from full-range and have shields is a big advantage and you're downplaying it entirely.
But my point is that the OP is saying this kills stamina which is a grossly overexaggerated when all it is doing is helping everyone both mag and stam. Bows are getting a substantial buff with this
Wait, I said magicka supremecy returns. Not sure what killing stamina means, I agree it does sound like an exaggeration! Glad I didn't say it!
What I find a bit annoying is people rushing in and saying how good this is for 2h/bow and bow/bow when they never played those combos. Does every config benefit (dps-wise) from the changes? Yes. Do the changes give what was needed to bring these configurations up to par with dw/bow so that they are welcomed into raids? NO not really.
Here's a shocker: 2h/bow dps is good on live server! Yep! AND it has unique advantages over DW. Why isn't it in more trial groups? Cause all the online builds say DW. Someone puts out a sorc 2h build and all of a sudden we're seeing 2h sorc running around in trials!
Another one: bow/bow dps is already doing alright on live! Why isn't in trials? They die easily and they offer no unique benefit to the group, plus the stigma.
Can both configs benefit from more dps? Yes. But there are also some other hurdles to overcome esp for bow.
It doesn't matter how much more dps stam melee does if there is only room for 4 melee in a trials group due to mechanics. However once stam melee loses its dps advantage, why not bring all ranged DDs?
Summerset is putting magicka back on top, where the game designers have always wanted it.
2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
Sunder/nmg: clear nerf to organized stamina.
Psijic: magicka now gets minor force
My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.
Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.
Elijah_Crow wrote: »2H and Bow can now have 5-5-2. That's can be a huge benefit.
In testing they were getting some parses for 2H/Bow which were close to DW/Bow.
No, because 2h/bow uses asylum 2hander and vMA bow, so there's no benefit. I already get close to dw/bow on live with 2h/bow...
Nelson_Rebel wrote: »Nelson_Rebel wrote: »Apache_Kid wrote: »Nelson_Rebel wrote: »Apache_Kid wrote: »Nelson_Rebel wrote: »You mean magicka PARITY with stam.
Dont forget stamina has been 15k higher than mag toons in DPS parses across the board.
The only difference is the gap will be closes and Magic has relevance in pvp agaisnt OP stam classes
So sorry you dont have the 15k advantage over cloth wearing stave people anymore
Don't forget that stam has higher DPS because they have to stop their full rotations for many different mechanics while ranged mag DPS can keep up full rotations during mechanics and due to being at range have better surviviability AND have shields for even more survivabiltiy while also being at range.
Well depending on what content you are talking about This is partially true. For Vet Maw the mechanics do favor magic to a certain degree for the Twins and Last boss, bar execute phase for Rakhat.
But for vSO It heavily encourages and favors Stam, for Last boss especially. Not to mention Ozara and The Troll. Matikora is tricky for both specs
vAA Is definitely heavier on the magic favor and the only boss that is favorable to stam is the Atronach
vHel Ra easily managed by both specs due to mechanics not favoring either
In the newer trials Halls of fabrication and vet asylum the Trials do not favor Either class specs, it is Mechanic heavy but not punishing to either spec unless you count vampirism for magic specs a detriment.
In all other content the mechanics vary but are easily managed by both.
The only difference up till now is that stamina toons had a clear advantage for damage capacity with the extra 5/5/2 setup. This was especially prevalent in pvp for burst damage
You didnt mention vAS which groups bring about 0 stam characters on usually, except maybe 1 stamplar. Also on the last boss of vHoF there is like 1 little spot where stam can stand on the side and actually hit the boss with all of their moves. And lets not even start on the new dungeons. Fang Lair and Scalecaller both heavily favor magicka builds as well. Seems to me like most content in the game favors magicka. Every time a boss has a mechanic in which an aoe appears underneath the boss, a stam DPS has to roll dodge and get out of it or stop and block it or what have you.
This is tons of lost DPS.
Magicka can DPS throughout that entire mechanic. That is why stam should hit higher. Being able to DPS from full-range and have shields is a big advantage and you're downplaying it entirely.
But my point is that the OP is saying this kills stamina which is a grossly overexaggerated when all it is doing is helping everyone both mag and stam. Bows are getting a substantial buff with this
Wait, I said magicka supremecy returns. Not sure what killing stamina means, I agree it does sound like an exaggeration! Glad I didn't say it!
What I find a bit annoying is people rushing in and saying how good this is for 2h/bow and bow/bow when they never played those combos. Does every config benefit (dps-wise) from the changes? Yes. Do the changes give what was needed to bring these configurations up to par with dw/bow so that they are welcomed into raids? NO not really.
Here's a shocker: 2h/bow dps is good on live server! Yep! AND it has unique advantages over DW. Why isn't it in more trial groups? Cause all the online builds say DW. Someone puts out a sorc 2h build and all of a sudden we're seeing 2h sorc running around in trials!
Another one: bow/bow dps is already doing alright on live! Why isn't in trials? They die easily and they offer no unique benefit to the group, plus the stigma.
Can both configs benefit from more dps? Yes. But there are also some other hurdles to overcome esp for bow.
It doesn't matter how much more dps stam melee does if there is only room for 4 melee in a trials group due to mechanics. However once stam melee loses its dps advantage, why not bring all ranged DDs?
You ignored my entire post so I guess I'll
ignore yours as well.
You realize in PvE trials that DW/BoW is the GO TO stam dps setup right?
Stam DPS is going up this patch ALONG with magicka, if you knew anything this would be GLARINGLY obvious to anyone who put 30 seconds of thought into their post. You however just said (oh no magicka can wear 5/5/2 ALONG with stamina) This also helps healers keep everyone alive INFINITELY easier meaning that close range combat is going to be favorable to healer setups with monster sets EARTHGORE being a huge factor, which means stamina will be Very much wanted since they can stand still more often without having to run with MORE powerful close range AoE heals going out now.
This patch is bringing PARITY. EVERYONE is being buffed both stam and magic, stamina is not getting nerfed here
Summerset is putting magicka back on top, where the game designers have always wanted it.
2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
Sunder/nmg: clear nerf to organized stamina.
Psijic: magicka now gets minor force
My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.
Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.
Being as stam builds are using a bow half of the time, keeping set bonus for and five is going to be an obvious boost to those builds. I wouldn't say no benefit.Elijah_Crow wrote: »2H and Bow can now have 5-5-2. That's can be a huge benefit.
In testing they were getting some parses for 2H/Bow which were close to DW/Bow.
No, because 2h/bow uses asylum 2hander and vMA bow, so there's no benefit. I already get close to dw/bow on live with 2h/bow...
You are assuming that will still be the best after the changes. Even if you go DW, you can still benefit from a set bow. There has been too little testing to say how this will end.
Nelson_Rebel wrote: »Nelson_Rebel wrote: »Apache_Kid wrote: »Nelson_Rebel wrote: »Apache_Kid wrote: »Nelson_Rebel wrote: »You mean magicka PARITY with stam.
Dont forget stamina has been 15k higher than mag toons in DPS parses across the board.
The only difference is the gap will be closes and Magic has relevance in pvp agaisnt OP stam classes
So sorry you dont have the 15k advantage over cloth wearing stave people anymore
Don't forget that stam has higher DPS because they have to stop their full rotations for many different mechanics while ranged mag DPS can keep up full rotations during mechanics and due to being at range have better surviviability AND have shields for even more survivabiltiy while also being at range.
Well depending on what content you are talking about This is partially true. For Vet Maw the mechanics do favor magic to a certain degree for the Twins and Last boss, bar execute phase for Rakhat.
But for vSO It heavily encourages and favors Stam, for Last boss especially. Not to mention Ozara and The Troll. Matikora is tricky for both specs
vAA Is definitely heavier on the magic favor and the only boss that is favorable to stam is the Atronach
vHel Ra easily managed by both specs due to mechanics not favoring either
In the newer trials Halls of fabrication and vet asylum the Trials do not favor Either class specs, it is Mechanic heavy but not punishing to either spec unless you count vampirism for magic specs a detriment.
In all other content the mechanics vary but are easily managed by both.
The only difference up till now is that stamina toons had a clear advantage for damage capacity with the extra 5/5/2 setup. This was especially prevalent in pvp for burst damage
You didnt mention vAS which groups bring about 0 stam characters on usually, except maybe 1 stamplar. Also on the last boss of vHoF there is like 1 little spot where stam can stand on the side and actually hit the boss with all of their moves. And lets not even start on the new dungeons. Fang Lair and Scalecaller both heavily favor magicka builds as well. Seems to me like most content in the game favors magicka. Every time a boss has a mechanic in which an aoe appears underneath the boss, a stam DPS has to roll dodge and get out of it or stop and block it or what have you.
This is tons of lost DPS.
Magicka can DPS throughout that entire mechanic. That is why stam should hit higher. Being able to DPS from full-range and have shields is a big advantage and you're downplaying it entirely.
But my point is that the OP is saying this kills stamina which is a grossly overexaggerated when all it is doing is helping everyone both mag and stam. Bows are getting a substantial buff with this
Wait, I said magicka supremecy returns. Not sure what killing stamina means, I agree it does sound like an exaggeration! Glad I didn't say it!
What I find a bit annoying is people rushing in and saying how good this is for 2h/bow and bow/bow when they never played those combos. Does every config benefit (dps-wise) from the changes? Yes. Do the changes give what was needed to bring these configurations up to par with dw/bow so that they are welcomed into raids? NO not really.
Here's a shocker: 2h/bow dps is good on live server! Yep! AND it has unique advantages over DW. Why isn't it in more trial groups? Cause all the online builds say DW. Someone puts out a sorc 2h build and all of a sudden we're seeing 2h sorc running around in trials!
Another one: bow/bow dps is already doing alright on live! Why isn't in trials? They die easily and they offer no unique benefit to the group, plus the stigma.
Can both configs benefit from more dps? Yes. But there are also some other hurdles to overcome esp for bow.
It doesn't matter how much more dps stam melee does if there is only room for 4 melee in a trials group due to mechanics. However once stam melee loses its dps advantage, why not bring all ranged DDs?
You ignored my entire post so I guess I'll
ignore yours as well.
You realize in PvE trials that DW/BoW is the GO TO stam dps setup right?
Stam DPS is going up this patch ALONG with magicka, if you knew anything this would be GLARINGLY obvious to anyone who put 30 seconds of thought into their post. You however just said (oh no magicka can wear 5/5/2 ALONG with stamina) This also helps healers keep everyone alive INFINITELY easier meaning that close range combat is going to be favorable to healer setups with monster sets EARTHGORE being a huge factor, which means stamina will be Very much wanted since they can stand still more often without having to run with MORE powerful close range AoE heals going out now.
This patch is bringing PARITY. EVERYONE is being buffed both stam and magic, stamina is not getting nerfed here
You're all over the place. Build up something coherent before posting.
Summerset is putting magicka back on top, where the game designers have always wanted it.
2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
Sunder/nmg: clear nerf to organized stamina.
Psijic: magicka now gets minor force
My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.
Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.
Geroken777 wrote: »Stamina keeps getting slapped in the face, counting the upcoming spell crafting as well. Stamina chars need love, ZOS.
rosendoichinoveb17_ESO wrote: »Summerset is putting magicka back on top, where the game designers have always wanted it.
2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
Sunder/nmg: clear nerf to organized stamina.
Psijic: magicka now gets minor force
My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.
Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.
2 handers and bows have also two slots now right. But you wont swap out the maelstorm bow because is too OP
sunder/nmg deserved a nerf as they were overperforming in an organized group. Do you see such group magicka penetration alternatives? And if you say that magicka have spell pen passive in light armor, then why doent it have spell damage passive or stacking spell crit for each piece like medium armor does?
Stamina deserved a nerf. I have seen over 70k DPS from stamina charateres in trial groups.
I dont run in the best trial groups but in general stamina characters were doing about 25% more damage in trials compared to magicka toons (except for a few magicka mains that are just not people to me).
Geroken777 wrote: »Stamina keeps getting slapped in the face, counting the upcoming spell crafting as well. Stamina chars need love, ZOS.
SaintSubwayy wrote: »Elijah_Crow wrote: »2H and Bow can now have 5-5-2. That's can be a huge benefit.
In testing they were getting some parses for 2H/Bow which were close to DW/Bow. Not quite there but it was closing the gap and that is with limited time for testing.
Well not really since the vma, vas 2h and vma bow outperform 4th pcs and 5th pcs setbonis.
It can helps ppl who do t have those weapons, bjt if you have them you still use them, simply cause they are better
Bobby_V_Rockit wrote: »I guess for stamina classes it wont make too much difference, a nerf for everyone using a trial 2h weapon (5-5-1 or 5-3-2-1) and a buff for anyone using dropped or crafted sets (5-4-2). Noone uses 2H/bow setups in PvE anyway (without ridicule and group kicks).
Ragnaroek93 wrote: »Needs to be tested on PTS before we can make a judgement. I'm worried too that magicka might become too strong but in general I think the changes are good. If magicka turns out to be too strong (they already have the upper hand in duels in my opinion) it would be the best to boost the defense stamina has (make one Vigor morph a selfheal only but buff it) instead of nerfing magicka.
Edit: Threads like these are funny because you can see arguing a couple of fools who know nothing about the patch yet
Elijah_Crow wrote: »2H and Bow can now have 5-5-2. That's can be a huge benefit.
In testing they were getting some parses for 2H/Bow which were close to DW/Bow.
No, because 2h/bow uses asylum 2hander and vMA bow, so there's no benefit. I already get close to dw/bow on live with 2h/bow...
Not all people who use 2H weapons, use vMA or Asylum weapons....this does benefit 2H users actually.
Stamina keeps getting slapped in the face, counting the upcoming spell crafting as well