Plus, add in the fact that Sorc and NB are possibly getting nerfs. I suspect SSI will make alot of players happy
The changes to sunder and nmg makes me think.... Are they going to give medium a pen passive?
Medium needs love. Especially that stealth passive. It's useless for 4/5 of medium players. Take it out, add it to nb passives somewhere.
Also, why does 5 piece medium give less crit than 5 light? I've been running medium in PvP and my crit if I don't use a set which grants crit, is like 29.5%. I get 22% in heavy.... Magica gives 32% . Medium gets 12% WD, but there's heavy sets that proc a lot higher WD, hence the massive heavy armour meta in PvP. Make heavy armour reduce WD and SD by 20% while wearing 5 heavy. It'll encourage people to make a more difficult decision.
This isn't bias either, I play all classes, both stam and mag. Just an observation.
dodgehopper_ESO wrote: »The changes to sunder and nmg makes me think.... Are they going to give medium a pen passive?
Medium needs love. Especially that stealth passive. It's useless for 4/5 of medium players. Take it out, add it to nb passives somewhere.
Also, why does 5 piece medium give less crit than 5 light? I've been running medium in PvP and my crit if I don't use a set which grants crit, is like 29.5%. I get 22% in heavy.... Magica gives 32% . Medium gets 12% WD, but there's heavy sets that proc a lot higher WD, hence the massive heavy armour meta in PvP. Make heavy armour reduce WD and SD by 20% while wearing 5 heavy. It'll encourage people to make a more difficult decision.
This isn't bias either, I play all classes, both stam and mag. Just an observation.
You mean give it to Thieves Guild maybe. Giving it to just NB would mean that other classes would be even worse at all things sneaky.
magic is more powerful than smacking someone with a sharp metal bar
There's really a quite simple solution for that, ZOS could just add back the base stat boost component those weps used to have before they were redesigned. Those boosts were equivalent to 1 set bonus, so it would seem pretty sensible now that the special 2hand weps mean losing out on 2 set slots rather than just 1.Bobby_V_Rockit wrote: »Wonder if they’ll re-balance the one piece 2H/Bow/Staves bonuses (maelstrom, asylum, masters) to account for the change
MLGProPlayer wrote: »Except magicka warden. Still utterly useless.
Hah yeah I was let down by the list of warden changes. Seemed smaller than every other class.
Elijah_Crow wrote: »2H and Bow can now have 5-5-2. That's can be a huge benefit.
In testing they were getting some parses for 2H/Bow which were close to DW/Bow. Not quite there but it was closing the gap and that is with limited time for testing.
To all the talk about AS/VMA bows/ two hander weps as a reason to not bother with this change.
Do you REALLY want to farm those over and over for each alt or go through the hassle of handing between different characters? I don't. I welcome this change.
Mister_DMC wrote: »Swapping is for casuals
Is there BIG BALANCE UPDATE. I can't wait to find out more info so I can continue to be more dissatisfied.
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Shadowmaster wrote: »Is there BIG BALANCE UPDATE. I can't wait to find out more info so I can continue to be more dissatisfied.
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All I see is changes, but no "hey we did this because X was overperforming" guidance behind them.
Any chance we could get some reasoning behind all these changes @ZOS_GinaBruno ? I tried to tag @ZOS_robgarrett but all I can see in the list is @ZOS_RobertCordero who left years ago
Summerset is putting magicka back on top, where the game designers have always wanted it.
2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
Sunder/nmg: clear nerf to organized stamina.
Psijic: magicka now gets minor force
My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.
Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.
Huh, why won't 2H or DW gain for stamina lol. Anyway stam has been dominant too long, a welcome change if your predictions are accurate
Nelson_Rebel wrote: »You mean magicka PARITY with stam.
Dont forget stamina has been 15k higher than mag toons in DPS parses across the board.
The only difference is the gap will be closes and Magic has relevance in pvp agaisnt OP stam classes
So sorry you dont have the 15k advantage over cloth wearing stave people anymore
Apache_Kid wrote: »Nelson_Rebel wrote: »You mean magicka PARITY with stam.
Dont forget stamina has been 15k higher than mag toons in DPS parses across the board.
The only difference is the gap will be closes and Magic has relevance in pvp agaisnt OP stam classes
So sorry you dont have the 15k advantage over cloth wearing stave people anymore
Don't forget that stam has higher DPS because they have to stop their full rotations for many different mechanics while ranged mag DPS can keep up full rotations during mechanics and due to being at range have better surviviability AND have shields for even more survivabiltiy while also being at range.
Nelson_Rebel wrote: »Apache_Kid wrote: »Nelson_Rebel wrote: »You mean magicka PARITY with stam.
Dont forget stamina has been 15k higher than mag toons in DPS parses across the board.
The only difference is the gap will be closes and Magic has relevance in pvp agaisnt OP stam classes
So sorry you dont have the 15k advantage over cloth wearing stave people anymore
Don't forget that stam has higher DPS because they have to stop their full rotations for many different mechanics while ranged mag DPS can keep up full rotations during mechanics and due to being at range have better surviviability AND have shields for even more survivabiltiy while also being at range.
Well depending on what content you are talking about This is partially true. For Vet Maw the mechanics do favor magic to a certain degree for the Twins and Last boss, bar execute phase for Rakhat.
But for vSO It heavily encourages and favors Stam, for Last boss especially. Not to mention Ozara and The Troll. Matikora is tricky for both specs
vAA Is definitely heavier on the magic favor and the only boss that is favorable to stam is the Atronach
vHel Ra easily managed by both specs due to mechanics not favoring either
In the newer trials Halls of fabrication and vet asylum the Trials do not favor Either class specs, it is Mechanic heavy but not punishing to either spec unless you count vampirism for magic specs a detriment.
In all other content the mechanics vary but are easily managed by both.
The only difference up till now is that stamina toons had a clear advantage for damage capacity with the extra 5/5/2 setup. This was especially prevalent in pvp for burst damage