cecibergesnrb18_ESO wrote: »What's that about the geisers? Thanks to the op, but I really wish ESO would post an official list of new features instead of having to fish info from different streamers.
@cecibergesnrb18_ESO
I did not get a chance to do one of the Geysers, but someone in the room was doing one. From what I saw, think a Dolmen, but with different art work and your not too far off. Which is nice as I kind of miss not having dolmens in the new zones we get, although I can understand why Vvardenfell did not have them (no archeological evidence in the original Morrowind game)
well there you go. if average players can't be competitive on a class, it needs to be looked at. over on reddit Ixtyr mentioned that "people just haven't learned how to play magwarden right" and that it's fine. I think that's totally the wrong mindset, tbh. yes, we could learn to play a bit better, but when an average player can pick up any other DPS class and hop into a trial and make 25k without much effort, why would they ever play (or a raid leader take) a magwarden?
The infused trait for jewelry looks interesting. Increases the effect of the enchantment by 60%
And I can’t tell, but is the change to NMG a good thing? Applying major fracture.
Nope, it was turned into a set that does what quite a few standard abilities do, including the tank's 'major' role of applying Major Fracture, whether in 4 man dungeons or 12 man trials. The changes effectively turned it into a solo set.
What I'd like to know is: are hybrids viable with these changes?
I doubt any playtesters work with this build, but I have to ask.
Sirona_Starr wrote: »Anything in the conversation about a package deal, with a lower price for collector's edition for those that PURCHASED Morrowind? Not sure why those who didn't purchase it, get it for free, comparatively speaking, and those who did purchase it, pay the same? It's $90 in my country, and I don't see why those who did buy Morrowind, get a "You were stupid to buy it, because now it's free, for those who didn't." Accordingly, I can wait until this edition is free with the next release, or I will pay now for a reduced price because I bought Morrowind............makes no sense. Fool me once shame on you.........I won't be fooled twice.
Ragnarock41 wrote: »
well there you go. if average players can't be competitive on a class, it needs to be looked at. over on reddit Ixtyr mentioned that "people just haven't learned how to play magwarden right" and that it's fine. I think that's totally the wrong mindset, tbh. yes, we could learn to play a bit better, but when an average player can pick up any other DPS class and hop into a trial and make 25k without much effort, why would they ever play (or a raid leader take) a magwarden?
catering to the average player is what kills MMORPGs.
What I'd like to know is: are hybrids viable with these changes?
I doubt any playtesters work with this build, but I have to ask.
jedtb16_ESO wrote: »Ragnarock41 wrote: »
well there you go. if average players can't be competitive on a class, it needs to be looked at. over on reddit Ixtyr mentioned that "people just haven't learned how to play magwarden right" and that it's fine. I think that's totally the wrong mindset, tbh. yes, we could learn to play a bit better, but when an average player can pick up any other DPS class and hop into a trial and make 25k without much effort, why would they ever play (or a raid leader take) a magwarden?
catering to the average player is what kills MMORPGs.
it's the 'whales' that keeps them going.
Can anyone explain the mechanics of the Cinder Storm heal for DK? Is it single target or AoE, targettable or ground casted or just a "smart" heal, etc?
Does that mean Combustion no longer increases Burning and Poisoned damage by 50%?Combustion Passive - Every time you apply burning/poison, you gain 500 magicka or stamina, this has a 5 seconds cooldown.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Also with multicore threading, was this confirmed by someone or are you just guessing because the game ran so good?
Does that mean Combustion no longer increases Burning and Poisoned damage by 50%?Combustion Passive - Every time you apply burning/poison, you gain 500 magicka or stamina, this has a 5 seconds cooldown.
ZOS_GinaBruno wrote: »zadrotscrolls wrote: »
nice
Not sure where this image came from (the red parts, that is) but just want to call out this isn't completely accurate and is not an exact representation of the playable area.
jedtb16_ESO wrote: »Ragnarock41 wrote: »
well there you go. if average players can't be competitive on a class, it needs to be looked at. over on reddit Ixtyr mentioned that "people just haven't learned how to play magwarden right" and that it's fine. I think that's totally the wrong mindset, tbh. yes, we could learn to play a bit better, but when an average player can pick up any other DPS class and hop into a trial and make 25k without much effort, why would they ever play (or a raid leader take) a magwarden?
catering to the average player is what kills MMORPGs.
it's the 'whales' that keeps them going.
FTFY
However, a big change coming is to make each class be able to DPS, Heal and Tank with viability. Sure, you will approach say DK Tanking differently than say NB tanking, but, the goal is to make each class viable for all roles.
@Nestor
at least two other bigger cities: Sunhold and Dusk - both in the southern side of the island. And my question is: do you know if these two cities are present and can be explored?
jedtb16_ESO wrote: »Ragnarock41 wrote: »
well there you go. if average players can't be competitive on a class, it needs to be looked at. over on reddit Ixtyr mentioned that "people just haven't learned how to play magwarden right" and that it's fine. I think that's totally the wrong mindset, tbh. yes, we could learn to play a bit better, but when an average player can pick up any other DPS class and hop into a trial and make 25k without much effort, why would they ever play (or a raid leader take) a magwarden?
catering to the average player is what kills MMORPGs.
it's the 'average' player that keeps them going.
Seraphayel wrote: »Does that mean Combustion no longer increases Burning and Poisoned damage by 50%?Combustion Passive - Every time you apply burning/poison, you gain 500 magicka or stamina, this has a 5 seconds cooldown.
They better not remove the "old" combustion. Was one of the few good DK passives.
@Nestor
It's interesting, but are there any other set changes planned? I mean, for example, Ashen Grip is... extremely situational.
Or are only changes to Sunderflame and NMG expected?
Do we know if there will be significant balance changes? Also with multicore threading, was this confirmed by someone or are you just guessing because the game ran so good? Also does this do anything for PS4 Pro/XB1X? I don't expect you to know the answer to these questions but I figured i'd ask
Ragnarock41 wrote: »jedtb16_ESO wrote: »Ragnarock41 wrote: »
well there you go. if average players can't be competitive on a class, it needs to be looked at. over on reddit Ixtyr mentioned that "people just haven't learned how to play magwarden right" and that it's fine. I think that's totally the wrong mindset, tbh. yes, we could learn to play a bit better, but when an average player can pick up any other DPS class and hop into a trial and make 25k without much effort, why would they ever play (or a raid leader take) a magwarden?
catering to the average player is what kills MMORPGs.
it's the 'average' player that keeps them going.
The ''average player'' does not need to make 70k dps parses. Any content in the game can be completeled with an average dps.
When to try to make the average player feel like he is the best, you will have a game that takes no skill to play. Warden needing a buff or not is a different topic. but Catering to casuals is what DOOMs mmos. Its what doomed WoW, Its what doomed so many other good games.