Summerset is putting magicka back on top, where the game designers have always wanted it.
2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
Sunder/nmg: clear nerf to organized stamina.
Psijic: magicka now gets minor force
My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.
Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.
Summerset is putting magicka back on top, where the game designers have always wanted it.
2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
Sunder/nmg: clear nerf to organized stamina.
Psijic: magicka now gets minor force
My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.
Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.
Summerset is putting magicka back on top, where the game designers have always wanted it.
2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
Sunder/nmg: clear nerf to organized stamina.
Psijic: magicka now gets minor force
My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.
Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.
Huh, why won't 2H or DW gain for stamina lol. Anyway stam has been dominant too long, a welcome change if your predictions are accurate
Joy_Division wrote: »
Why?Joy_Division wrote: »
I suspect we'll see a sudden rise of posts asking for class change tokens soon
Summerset is putting magicka back on top, where the game designers have always wanted it.
2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
Sunder/nmg: clear nerf to organized stamina.
Psijic: magicka now gets minor force
My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.
Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.
What are you talking about? No benefits to 2 hander and bow? This might actually make a bow/bow build viable with the bow-specific sets available:
Hawks Eye:
(2 items) Adds 1096 Max Stamina
(3 items) Adds 1096 Max Stamina
(4 items) Adds 129 Weapon Damage
(5 items) Reduces the cost and increases the damage of your Bow abilities by 5%.
Kynes Kiss:
(2 items) Adds 1096 Max Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 833 Weapon Critical
(5 items) When you deal direct damage with a Bow ability, you have a 10% chance to heal for 1216 Health and restore 1216 Stamina.
Marksman's Crest(PvP):
(2 Items) Adds 129 Stamina Recovery
(3 Items) Adds 129 Stamina Recovery
(4 Items) Adds 129 Weapon Damage
(5 Items) Reduce the cost of your Stamina abilities by 5% and increase the damage of your Bow abilities against Players by 8%.
Wilderqueen(PvP):
(2 items) Adds 833 Weapon Critical
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1096 Max Stamina
(5 items) Your Bow abilities reduce the Movement Speed of any enemy they hit by 30% for 3 seconds.
and other potential sets to make bow/bow viable:
Poisonous Serpent:
(2 items) Adds 1096 Max Stamina
(3 items) Adds 129 Weapon Damage
(4 items) Adds 1096 Max Stamina
(3 items) When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you have a 50% chance to deal an additional 3400 Poison Damage.
Morag Tong:
(2 items) Adds 129 Weapon Damage
(3 items) Adds 1096 Max Stamina
(4 items) Adds 129 Weapon Damage
(5 items) When you deal direct damage, you cause the enemy to take 10% more damage from all Poison Damage abilities for 5 seconds.
Then use maybe Kena or Velidreth for the monster set? Or maybe Slimecraw would be the best choice?(since most monster sets are more effective up close, I myself would go with either Kena or slimecraw to take full advantage of the ranged buff from the bow, Kena is especially appealing if using Hawk's Eye)
(1 items) Adds 833 Weapon Critical
(1 items) Adds 833 Spell Critical
(2 items) Gain Minor Berserk at all times, increasing your damage done by 8%.
Anyway, the point is that opens up all types of viable stamina builds as well.
PelinalWhitestrake wrote: »Why?Joy_Division wrote: »
I suspect we'll see a sudden rise of posts asking for class change tokens soon
Eh, I don't really see a need for it.PelinalWhitestrake wrote: »Why?Joy_Division wrote: »
I suspect we'll see a sudden rise of posts asking for class change tokens soon
Because panic and knee-jerk reactions arre par for the course
Mag gets survivability plus damage, and stam survivability (blade cloak) gets a damage nerf
PelinalWhitestrake wrote: »Eh, I don't really see a need for it.PelinalWhitestrake wrote: »Why?Joy_Division wrote: »
I suspect we'll see a sudden rise of posts asking for class change tokens soon
Because panic and knee-jerk reactions arre par for the course
Guess we'll have to stock up on popcorn.PelinalWhitestrake wrote: »Eh, I don't really see a need for it.PelinalWhitestrake wrote: »Why?Joy_Division wrote: »
I suspect we'll see a sudden rise of posts asking for class change tokens soon
Because panic and knee-jerk reactions arre par for the course
True, but that hasn't stopped people in the past
MLGProPlayer wrote: »Except magicka warden. Still utterly useless.
gethemshauna wrote: »Today I did one quick a 6 million dummy test if force pulse is actually sustainable on magblade in longer fight. Liofa was aplying ele drain because selfbuffed test is better sustain (because ele drain is an instant so 1 more free action).
No worm, no orbs. Just dry ele drain. However, it requires to reach the target frequently, because trap is melee and stamina cost, what saves our magicka aswell, and soul harvest melee aswell + it is cheap ult - so again free action what means magicka is saved. So I guess it's gonna be good to get Zaan next patch and just go melee. We don't really wanna use Acceleration because it's magicka cost.
Anyway even with force pulse we will be able to sustain rotations - all we need is to improve our siphoning attacks uptime. Here is the video from a test:https://youtu.be/sKTSwoePK2Y
It's fully raid setup with 20 points in spell erosion.
This has always been the case, but when you're actually in a trial and target swapping frequently, you're going to be using a lot more magicka. There's no way around heavy attacking for magblade's in trials after this change IMO.
Joy_Division wrote: »
I suspect we'll see a sudden rise of posts asking for class change tokens soon
Summerset is putting magicka back on top, where the game designers have always wanted it.
2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
Sunder/nmg: clear nerf to organized stamina.
Psijic: magicka now gets minor force
My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.
Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.
What are you talking about? No benefits to 2 hander and bow? This might actually make a bow/bow build viable with the bow-specific sets available:
Hawks Eye:
(2 items) Adds 1096 Max Stamina
(3 items) Adds 1096 Max Stamina
(4 items) Adds 129 Weapon Damage
(5 items) Reduces the cost and increases the damage of your Bow abilities by 5%.
Kynes Kiss:
(2 items) Adds 1096 Max Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 833 Weapon Critical
(5 items) When you deal direct damage with a Bow ability, you have a 10% chance to heal for 1216 Health and restore 1216 Stamina.
Marksman's Crest(PvP):
(2 Items) Adds 129 Stamina Recovery
(3 Items) Adds 129 Stamina Recovery
(4 Items) Adds 129 Weapon Damage
(5 Items) Reduce the cost of your Stamina abilities by 5% and increase the damage of your Bow abilities against Players by 8%.
Wilderqueen(PvP):
(2 items) Adds 833 Weapon Critical
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1096 Max Stamina
(5 items) Your Bow abilities reduce the Movement Speed of any enemy they hit by 30% for 3 seconds.
and other potential sets to make bow/bow viable:
Poisonous Serpent:
(2 items) Adds 1096 Max Stamina
(3 items) Adds 129 Weapon Damage
(4 items) Adds 1096 Max Stamina
(3 items) When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you have a 50% chance to deal an additional 3400 Poison Damage.
Morag Tong:
(2 items) Adds 129 Weapon Damage
(3 items) Adds 1096 Max Stamina
(4 items) Adds 129 Weapon Damage
(5 items) When you deal direct damage, you cause the enemy to take 10% more damage from all Poison Damage abilities for 5 seconds.
Then use maybe Kena or Velidreth for the monster set? Or maybe Slimecraw would be the best choice?(since most monster sets are more effective up close, I myself would go with either Kena or slimecraw to take full advantage of the ranged buff from the bow, Kena is especially appealing if using Hawk's Eye)
(1 items) Adds 833 Weapon Critical
(1 items) Adds 833 Spell Critical
(2 items) Gain Minor Berserk at all times, increasing your damage done by 8%.
Anyway, the point is that opens up all types of viable stamina builds as well.
To play devils advocate, wouldnt this all be negated by the fact that there isnt a single bow skill other than volley that is undodgeable? Meaning that bow builds are useless aganist dodge builds
Summerset is putting magicka back on top, where the game designers have always wanted it.
2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
Sunder/nmg: clear nerf to organized stamina.
Psijic: magicka now gets minor force
My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.
Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.
What are you talking about? No benefits to 2 hander and bow? This might actually make a bow/bow build viable with the bow-specific sets available:
Hawks Eye:
(2 items) Adds 1096 Max Stamina
(3 items) Adds 1096 Max Stamina
(4 items) Adds 129 Weapon Damage
(5 items) Reduces the cost and increases the damage of your Bow abilities by 5%.
Kynes Kiss:
(2 items) Adds 1096 Max Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 833 Weapon Critical
(5 items) When you deal direct damage with a Bow ability, you have a 10% chance to heal for 1216 Health and restore 1216 Stamina.
Marksman's Crest(PvP):
(2 Items) Adds 129 Stamina Recovery
(3 Items) Adds 129 Stamina Recovery
(4 Items) Adds 129 Weapon Damage
(5 Items) Reduce the cost of your Stamina abilities by 5% and increase the damage of your Bow abilities against Players by 8%.
Wilderqueen(PvP):
(2 items) Adds 833 Weapon Critical
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1096 Max Stamina
(5 items) Your Bow abilities reduce the Movement Speed of any enemy they hit by 30% for 3 seconds.
and other potential sets to make bow/bow viable:
Poisonous Serpent:
(2 items) Adds 1096 Max Stamina
(3 items) Adds 129 Weapon Damage
(4 items) Adds 1096 Max Stamina
(3 items) When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you have a 50% chance to deal an additional 3400 Poison Damage.
Morag Tong:
(2 items) Adds 129 Weapon Damage
(3 items) Adds 1096 Max Stamina
(4 items) Adds 129 Weapon Damage
(5 items) When you deal direct damage, you cause the enemy to take 10% more damage from all Poison Damage abilities for 5 seconds.
Then use maybe Kena or Velidreth for the monster set? Or maybe Slimecraw would be the best choice?(since most monster sets are more effective up close, I myself would go with either Kena or slimecraw to take full advantage of the ranged buff from the bow, Kena is especially appealing if using Hawk's Eye)
(1 items) Adds 833 Weapon Critical
(1 items) Adds 833 Spell Critical
(2 items) Gain Minor Berserk at all times, increasing your damage done by 8%.
Anyway, the point is that opens up all types of viable stamina builds as well.
To play devils advocate, wouldnt this all be negated by the fact that there isnt a single bow skill other than volley that is undodgeable? Meaning that bow builds are useless aganist dodge builds
Well, by that logic there are a lot of builds useless against dodge builds. As far as PvP goes, you are correct, you really wouldn't want to to play with the tree-huggers, but you can always supplement bow abilities with class abilities when in PvP anyway, a couple per bar would likely be sufficient, and while they can dodge a lot, they cant dodge forever...so let them roll around the tree and range them with poison injection(cheap enough to spam) every time they come up from a roll dodge. This being said, I wouldn't want to try a bow/bow build against a magicka DK able to spam wings. Some guy with a bow used the bow ult on me when I had my wings up the other day...it was pretty funny.

gethemshauna wrote: »Today I did one quick a 6 million dummy test if force pulse is actually sustainable on magblade in longer fight. Liofa was aplying ele drain because selfbuffed test is better sustain (because ele drain is an instant so 1 more free action).
No worm, no orbs. Just dry ele drain. However, it requires to reach the target frequently, because trap is melee and stamina cost, what saves our magicka aswell, and soul harvest melee aswell + it is cheap ult - so again free action what means magicka is saved. So I guess it's gonna be good to get Zaan next patch and just go melee. We don't really wanna use Acceleration because it's magicka cost.
Anyway even with force pulse we will be able to sustain rotations - all we need is to improve our siphoning attacks uptime. Here is the video from a test:https://youtu.be/sKTSwoePK2Y
It's fully raid setup with 20 points in spell erosion.
This has always been the case, but when you're actually in a trial and target swapping frequently, you're going to be using a lot more magicka. There's no way around heavy attacking for magblade's in trials after this change IMO.
Summerset is putting magicka back on top, where the game designers have always wanted it.
2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
Sunder/nmg: clear nerf to organized stamina.
Psijic: magicka now gets minor force
My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.
Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.