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Magicka supremacy returns with summerset

  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kanar wrote: »
    Summerset is putting magicka back on top, where the game designers have always wanted it.

    2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
    Sunder/nmg: clear nerf to organized stamina.
    Psijic: magicka now gets minor force

    My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.

    Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.

    Huh, why won't 2H or DW gain for stamina lol. Anyway stam has been dominant too long, a welcome change if your predictions are accurate
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
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    Xbox One | NA | EP
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    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • josiahva
    josiahva
    ✭✭✭✭✭
    Kanar wrote: »
    Summerset is putting magicka back on top, where the game designers have always wanted it.

    2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
    Sunder/nmg: clear nerf to organized stamina.
    Psijic: magicka now gets minor force

    My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.

    Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.

    What are you talking about? No benefits to 2 hander and bow? This might actually make a bow/bow build viable with the bow-specific sets available:

    Hawks Eye:

    (2 items) Adds 1096 Max Stamina

    (3 items) Adds 1096 Max Stamina

    (4 items) Adds 129 Weapon Damage

    (5 items) Reduces the cost and increases the damage of your Bow abilities by 5%.

    Kynes Kiss:

    (2 items) Adds 1096 Max Stamina

    (3 items) Adds 129 Stamina Recovery

    (4 items) Adds 833 Weapon Critical

    (5 items) When you deal direct damage with a Bow ability, you have a 10% chance to heal for 1216 Health and restore 1216 Stamina.

    Marksman's Crest(PvP):



    (2 Items) Adds 129 Stamina Recovery

    (3 Items) Adds 129 Stamina Recovery

    (4 Items) Adds 129 Weapon Damage

    (5 Items) Reduce the cost of your Stamina abilities by 5% and increase the damage of your Bow abilities against Players by 8%.

    Wilderqueen(PvP):



    (2 items) Adds 833 Weapon Critical

    (3 items) Adds 129 Stamina Recovery

    (4 items) Adds 1096 Max Stamina

    (5 items) Your Bow abilities reduce the Movement Speed of any enemy they hit by 30% for 3 seconds.



    and other potential sets to make bow/bow viable:

    Poisonous Serpent:



    (2 items) Adds 1096 Max Stamina

    (3 items) Adds 129 Weapon Damage

    (4 items) Adds 1096 Max Stamina

    (3 items) When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you have a 50% chance to deal an additional 3400 Poison Damage.

    Morag Tong:

    (2 items) Adds 129 Weapon Damage

    (3 items) Adds 1096 Max Stamina

    (4 items) Adds 129 Weapon Damage

    (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from all Poison Damage abilities for 5 seconds.

    Then use maybe Kena or Velidreth for the monster set? Or maybe Slimecraw would be the best choice?(since most monster sets are more effective up close, I myself would go with either Kena or slimecraw to take full advantage of the ranged buff from the bow, Kena is especially appealing if using Hawk's Eye)

    (1 items) Adds 833 Weapon Critical

    (1 items) Adds 833 Spell Critical

    (2 items) Gain Minor Berserk at all times, increasing your damage done by 8%.


    Anyway, the point is that opens up all types of viable stamina builds as well.
    Edited by josiahva on April 3, 2018 5:24PM
  • Kanar
    Kanar
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    Beardimus wrote: »
    Kanar wrote: »
    Summerset is putting magicka back on top, where the game designers have always wanted it.

    2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
    Sunder/nmg: clear nerf to organized stamina.
    Psijic: magicka now gets minor force

    My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.

    Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.

    Huh, why won't 2H or DW gain for stamina lol. Anyway stam has been dominant too long, a welcome change if your predictions are accurate

    Because for 2h asylum is a great option, and for bow vMA is required. The asylum 2hander could be swapped for a set one like VO or briarheart and we will likely see a small dps increase. I can't imagine any 2pcs of a set being better than vMA bow though. For bow/bow a set bow might replace the master's bow.

    Regarding the scaling of light/heavy attack damage off pools, magicka generally relies on a larger pool while stam focuses on WD. That's why I think magicka will benefit more.

    For the record, I don't believe in the mythical "balance." I think it is impossible; one thing will always be better than another by some slim margin. I'm fine with magicka being better again, just calling out this expansion as the "buff magicka" expansion.
    Edited by Kanar on April 3, 2018 5:26PM
  • Joy_Division
    Joy_Division
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    the-sky-is-falling-2-chicken-little.jpg
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Cadbury
    Cadbury
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    the-sky-is-falling-2-chicken-little.jpg

    I suspect we'll see a sudden rise of posts asking for class change tokens soon :p
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Aebaradath
    Aebaradath
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    Cadbury wrote: »
    the-sky-is-falling-2-chicken-little.jpg

    I suspect we'll see a sudden rise of posts asking for class change tokens soon :p
    Why?
  • JobooAGS
    JobooAGS
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    josiahva wrote: »
    Kanar wrote: »
    Summerset is putting magicka back on top, where the game designers have always wanted it.

    2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
    Sunder/nmg: clear nerf to organized stamina.
    Psijic: magicka now gets minor force

    My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.

    Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.

    What are you talking about? No benefits to 2 hander and bow? This might actually make a bow/bow build viable with the bow-specific sets available:

    Hawks Eye:

    (2 items) Adds 1096 Max Stamina

    (3 items) Adds 1096 Max Stamina

    (4 items) Adds 129 Weapon Damage

    (5 items) Reduces the cost and increases the damage of your Bow abilities by 5%.

    Kynes Kiss:

    (2 items) Adds 1096 Max Stamina

    (3 items) Adds 129 Stamina Recovery

    (4 items) Adds 833 Weapon Critical

    (5 items) When you deal direct damage with a Bow ability, you have a 10% chance to heal for 1216 Health and restore 1216 Stamina.

    Marksman's Crest(PvP):



    (2 Items) Adds 129 Stamina Recovery

    (3 Items) Adds 129 Stamina Recovery

    (4 Items) Adds 129 Weapon Damage

    (5 Items) Reduce the cost of your Stamina abilities by 5% and increase the damage of your Bow abilities against Players by 8%.

    Wilderqueen(PvP):



    (2 items) Adds 833 Weapon Critical

    (3 items) Adds 129 Stamina Recovery

    (4 items) Adds 1096 Max Stamina

    (5 items) Your Bow abilities reduce the Movement Speed of any enemy they hit by 30% for 3 seconds.



    and other potential sets to make bow/bow viable:

    Poisonous Serpent:



    (2 items) Adds 1096 Max Stamina

    (3 items) Adds 129 Weapon Damage

    (4 items) Adds 1096 Max Stamina

    (3 items) When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you have a 50% chance to deal an additional 3400 Poison Damage.

    Morag Tong:

    (2 items) Adds 129 Weapon Damage

    (3 items) Adds 1096 Max Stamina

    (4 items) Adds 129 Weapon Damage

    (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from all Poison Damage abilities for 5 seconds.

    Then use maybe Kena or Velidreth for the monster set? Or maybe Slimecraw would be the best choice?(since most monster sets are more effective up close, I myself would go with either Kena or slimecraw to take full advantage of the ranged buff from the bow, Kena is especially appealing if using Hawk's Eye)

    (1 items) Adds 833 Weapon Critical

    (1 items) Adds 833 Spell Critical

    (2 items) Gain Minor Berserk at all times, increasing your damage done by 8%.


    Anyway, the point is that opens up all types of viable stamina builds as well.

    To play devils advocate, wouldnt this all be negated by the fact that there isnt a single bow skill other than volley that is undodgeable? Meaning that bow builds are useless aganist dodge builds
  • Cadbury
    Cadbury
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    Cadbury wrote: »
    the-sky-is-falling-2-chicken-little.jpg

    I suspect we'll see a sudden rise of posts asking for class change tokens soon :p
    Why?

    Because panic and knee-jerk reactions arre par for the course
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Aebaradath
    Aebaradath
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    Cadbury wrote: »
    Cadbury wrote: »
    the-sky-is-falling-2-chicken-little.jpg

    I suspect we'll see a sudden rise of posts asking for class change tokens soon :p
    Why?

    Because panic and knee-jerk reactions arre par for the course
    Eh, I don't really see a need for it.
  • XiDiabolismiX
    XiDiabolismiX
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    aliyavana wrote: »
    Mag gets survivability plus damage, and stam survivability (blade cloak) gets a damage nerf

    It's all really on a case-by-case basis. I'd like to say that I am pretty good at surviving on any of my stam characters moreso than my magic characters. That's because I know when to block and dodge roll. If you know mechanics of whatever content you're tackling it's not a factor of who has the most survivable skills.... it's who is the most survivable.
  • generalmyrick
    generalmyrick
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    i love the days when changes come out on this scale...so much salt and sugar! :-)
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Cadbury
    Cadbury
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    ✭✭✭✭✭
    Cadbury wrote: »
    Cadbury wrote: »
    the-sky-is-falling-2-chicken-little.jpg

    I suspect we'll see a sudden rise of posts asking for class change tokens soon :p
    Why?

    Because panic and knee-jerk reactions arre par for the course
    Eh, I don't really see a need for it.

    True, but that hasn't stopped people in the past ;)
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Aebaradath
    Aebaradath
    ✭✭✭✭✭
    Cadbury wrote: »
    Cadbury wrote: »
    Cadbury wrote: »
    the-sky-is-falling-2-chicken-little.jpg

    I suspect we'll see a sudden rise of posts asking for class change tokens soon :p
    Why?

    Because panic and knee-jerk reactions arre par for the course
    Eh, I don't really see a need for it.

    True, but that hasn't stopped people in the past ;)
    Guess we'll have to stock up on popcorn.
  • MLGProPlayer
    MLGProPlayer
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    Except magicka warden. Still utterly useless.
  • Kanar
    Kanar
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    Except magicka warden. Still utterly useless.

    Hah yeah I was let down by the list of warden changes. Seemed smaller than every other class.
  • NyassaV
    NyassaV
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    ✭✭
    This thread makes me facepalm so hard
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • BigBadVolk
    BigBadVolk
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    ecru wrote: »
    Today I did one quick a 6 million dummy test if force pulse is actually sustainable on magblade in longer fight. Liofa was aplying ele drain because selfbuffed test is better sustain (because ele drain is an instant so 1 more free action).
    No worm, no orbs. Just dry ele drain. However, it requires to reach the target frequently, because trap is melee and stamina cost, what saves our magicka aswell, and soul harvest melee aswell + it is cheap ult - so again free action what means magicka is saved. So I guess it's gonna be good to get Zaan next patch and just go melee. We don't really wanna use Acceleration because it's magicka cost.
    Anyway even with force pulse we will be able to sustain rotations - all we need is to improve our siphoning attacks uptime. Here is the video from a test:
    https://youtu.be/sKTSwoePK2Y
    It's fully raid setup with 20 points in spell erosion.

    This has always been the case, but when you're actually in a trial and target swapping frequently, you're going to be using a lot more magicka. There's no way around heavy attacking for magblade's in trials after this change IMO.

    that plus, why should I bring strife over force pulse if FP is better damage then funnel/shallow now they're the same cost that extra heal never really worthed it even back when we had the cost reduction cp
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Kanar
    Kanar
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    Cadbury wrote: »
    the-sky-is-falling-2-chicken-little.jpg

    I suspect we'll see a sudden rise of posts asking for class change tokens soon :p

    Is it because the devs didn't listen to a single one of @Joy_Division well stated inputs on templar class so he will want to change classes?
  • josiahva
    josiahva
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    JobooAGS wrote: »
    josiahva wrote: »
    Kanar wrote: »
    Summerset is putting magicka back on top, where the game designers have always wanted it.

    2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
    Sunder/nmg: clear nerf to organized stamina.
    Psijic: magicka now gets minor force

    My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.

    Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.

    What are you talking about? No benefits to 2 hander and bow? This might actually make a bow/bow build viable with the bow-specific sets available:

    Hawks Eye:

    (2 items) Adds 1096 Max Stamina

    (3 items) Adds 1096 Max Stamina

    (4 items) Adds 129 Weapon Damage

    (5 items) Reduces the cost and increases the damage of your Bow abilities by 5%.

    Kynes Kiss:

    (2 items) Adds 1096 Max Stamina

    (3 items) Adds 129 Stamina Recovery

    (4 items) Adds 833 Weapon Critical

    (5 items) When you deal direct damage with a Bow ability, you have a 10% chance to heal for 1216 Health and restore 1216 Stamina.

    Marksman's Crest(PvP):



    (2 Items) Adds 129 Stamina Recovery

    (3 Items) Adds 129 Stamina Recovery

    (4 Items) Adds 129 Weapon Damage

    (5 Items) Reduce the cost of your Stamina abilities by 5% and increase the damage of your Bow abilities against Players by 8%.

    Wilderqueen(PvP):



    (2 items) Adds 833 Weapon Critical

    (3 items) Adds 129 Stamina Recovery

    (4 items) Adds 1096 Max Stamina

    (5 items) Your Bow abilities reduce the Movement Speed of any enemy they hit by 30% for 3 seconds.



    and other potential sets to make bow/bow viable:

    Poisonous Serpent:



    (2 items) Adds 1096 Max Stamina

    (3 items) Adds 129 Weapon Damage

    (4 items) Adds 1096 Max Stamina

    (3 items) When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you have a 50% chance to deal an additional 3400 Poison Damage.

    Morag Tong:

    (2 items) Adds 129 Weapon Damage

    (3 items) Adds 1096 Max Stamina

    (4 items) Adds 129 Weapon Damage

    (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from all Poison Damage abilities for 5 seconds.

    Then use maybe Kena or Velidreth for the monster set? Or maybe Slimecraw would be the best choice?(since most monster sets are more effective up close, I myself would go with either Kena or slimecraw to take full advantage of the ranged buff from the bow, Kena is especially appealing if using Hawk's Eye)

    (1 items) Adds 833 Weapon Critical

    (1 items) Adds 833 Spell Critical

    (2 items) Gain Minor Berserk at all times, increasing your damage done by 8%.


    Anyway, the point is that opens up all types of viable stamina builds as well.

    To play devils advocate, wouldnt this all be negated by the fact that there isnt a single bow skill other than volley that is undodgeable? Meaning that bow builds are useless aganist dodge builds

    Well, by that logic there are a lot of builds useless against dodge builds. As far as PvP goes, you are correct, you really wouldn't want to to play with the tree-huggers, but you can always supplement bow abilities with class abilities when in PvP anyway, a couple per bar would likely be sufficient, and while they can dodge a lot, they cant dodge forever...so let them roll around the tree and range them with poison injection(cheap enough to spam) every time they come up from a roll dodge. This being said, I wouldn't want to try a bow/bow build against a magicka DK able to spam wings. Some guy with a bow used the bow ult on me when I had my wings up the other day...it was pretty funny.
  • Illurian
    Illurian
    ✭✭✭✭✭
    Well, seeing as how Summerset is an Altmer chapter, it makes sense lore-wise for magicka to be back in fashion. :lol:

    Some of the reviews said that the stamina nerfs weren't as big as they seem, and were still parsing really well, so we'll see for sure in May!
    Kiss the chaos.
  • Cadbury
    Cadbury
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    ✭✭✭✭✭
    Illurian wrote: »
    Well, seeing as how Summerset is an Altmer chapter, it makes sense lore-wise for magicka to be back in fashion. :lol:

    I like the way you think <3
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Kanar
    Kanar
    ✭✭✭✭✭
    Cadbury wrote: »
    Illurian wrote: »
    Well, seeing as how Summerset is an Altmer chapter, it makes sense lore-wise for magicka to be back in fashion. :lol:

    I like the way you think <3

    I agree it makes sense. I hope we get a stam update in the future though, like more class skill morphs.
  • Saint_Bud
    Saint_Bud
    ✭✭✭✭
    This must a late april joke. Stam dps will still outperforme magicka dps. But there will only stamnb left. They just need to switch mundus and may put a few more cp in penetration. There dps will go down, so its not an 15k + differant, maybee only an 7-10k.

    The only reall thing will be if the new trial is melee friendly on vet hm. I dont think so.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • XiDiabolismiX
    XiDiabolismiX
    ✭✭✭
    josiahva wrote: »
    JobooAGS wrote: »
    josiahva wrote: »
    Kanar wrote: »
    Summerset is putting magicka back on top, where the game designers have always wanted it.

    2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
    Sunder/nmg: clear nerf to organized stamina.
    Psijic: magicka now gets minor force

    My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.

    Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.

    What are you talking about? No benefits to 2 hander and bow? This might actually make a bow/bow build viable with the bow-specific sets available:

    Hawks Eye:

    (2 items) Adds 1096 Max Stamina

    (3 items) Adds 1096 Max Stamina

    (4 items) Adds 129 Weapon Damage

    (5 items) Reduces the cost and increases the damage of your Bow abilities by 5%.

    Kynes Kiss:

    (2 items) Adds 1096 Max Stamina

    (3 items) Adds 129 Stamina Recovery

    (4 items) Adds 833 Weapon Critical

    (5 items) When you deal direct damage with a Bow ability, you have a 10% chance to heal for 1216 Health and restore 1216 Stamina.

    Marksman's Crest(PvP):



    (2 Items) Adds 129 Stamina Recovery

    (3 Items) Adds 129 Stamina Recovery

    (4 Items) Adds 129 Weapon Damage

    (5 Items) Reduce the cost of your Stamina abilities by 5% and increase the damage of your Bow abilities against Players by 8%.

    Wilderqueen(PvP):



    (2 items) Adds 833 Weapon Critical

    (3 items) Adds 129 Stamina Recovery

    (4 items) Adds 1096 Max Stamina

    (5 items) Your Bow abilities reduce the Movement Speed of any enemy they hit by 30% for 3 seconds.



    and other potential sets to make bow/bow viable:

    Poisonous Serpent:



    (2 items) Adds 1096 Max Stamina

    (3 items) Adds 129 Weapon Damage

    (4 items) Adds 1096 Max Stamina

    (3 items) When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you have a 50% chance to deal an additional 3400 Poison Damage.

    Morag Tong:

    (2 items) Adds 129 Weapon Damage

    (3 items) Adds 1096 Max Stamina

    (4 items) Adds 129 Weapon Damage

    (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from all Poison Damage abilities for 5 seconds.

    Then use maybe Kena or Velidreth for the monster set? Or maybe Slimecraw would be the best choice?(since most monster sets are more effective up close, I myself would go with either Kena or slimecraw to take full advantage of the ranged buff from the bow, Kena is especially appealing if using Hawk's Eye)

    (1 items) Adds 833 Weapon Critical

    (1 items) Adds 833 Spell Critical

    (2 items) Gain Minor Berserk at all times, increasing your damage done by 8%.


    Anyway, the point is that opens up all types of viable stamina builds as well.

    To play devils advocate, wouldnt this all be negated by the fact that there isnt a single bow skill other than volley that is undodgeable? Meaning that bow builds are useless aganist dodge builds

    Well, by that logic there are a lot of builds useless against dodge builds. As far as PvP goes, you are correct, you really wouldn't want to to play with the tree-huggers, but you can always supplement bow abilities with class abilities when in PvP anyway, a couple per bar would likely be sufficient, and while they can dodge a lot, they cant dodge forever...so let them roll around the tree and range them with poison injection(cheap enough to spam) every time they come up from a roll dodge. This being said, I wouldn't want to try a bow/bow build against a magicka DK able to spam wings. Some guy with a bow used the bow ult on me when I had my wings up the other day...it was pretty funny.

    dodge.jpg
  • sneakymitchell
    sneakymitchell
    ✭✭✭✭
    NOTHING CANT STOP US STAMBOYS!!
    giphy.gif
    Edited by sneakymitchell on April 3, 2018 7:16PM
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Capt_Morgan
    Capt_Morgan
    ✭✭✭
    ecru wrote: »
    Today I did one quick a 6 million dummy test if force pulse is actually sustainable on magblade in longer fight. Liofa was aplying ele drain because selfbuffed test is better sustain (because ele drain is an instant so 1 more free action).
    No worm, no orbs. Just dry ele drain. However, it requires to reach the target frequently, because trap is melee and stamina cost, what saves our magicka aswell, and soul harvest melee aswell + it is cheap ult - so again free action what means magicka is saved. So I guess it's gonna be good to get Zaan next patch and just go melee. We don't really wanna use Acceleration because it's magicka cost.
    Anyway even with force pulse we will be able to sustain rotations - all we need is to improve our siphoning attacks uptime. Here is the video from a test:
    https://youtu.be/sKTSwoePK2Y
    It's fully raid setup with 20 points in spell erosion.

    This has always been the case, but when you're actually in a trial and target swapping frequently, you're going to be using a lot more magicka. There's no way around heavy attacking for magblade's in trials after this change IMO.

    Learn to moon dance. Asylum staff might not be sustainable but 5pc moon dancer front bat sounds pretty sweet to me. Can keep acuity to if you really wanted.
    MagBlade main since early Access. Long live the warlock.
    PC/NA
    @CAPT_Morgan
  • Aebaradath
    Aebaradath
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    NOTHING CANT STOP US STAMBOYS!!
    giphy.gif
    Uh, yeah... Magic? about that...
    giphy.gif

  • Emma_Overload
    Emma_Overload
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    Kanar wrote: »
    Summerset is putting magicka back on top, where the game designers have always wanted it.

    2h changes: no benefit for 2handers or bow, but clear benefit for staff users.
    Sunder/nmg: clear nerf to organized stamina.
    Psijic: magicka now gets minor force

    My prediction: stamina will be far behind magicka when summerset arrives. Would love to be proven wrong.

    Edit: also light/heavy attacks scaling better with max attribute: bigger buff for magicka than Stam.

    LOL, all the things people are calling buffs, especially the last one, are simply changes that redress IMBALANCES that favored Stamina builds for YEARS.

    They didn't go far enough, in my opinion. I think Stamina will still be stronger than Magicka, just not by as much.

    Edited by Emma_Overload on April 3, 2018 7:28PM
    #CAREBEARMASTERRACE
  • Silver_Strider
    Silver_Strider
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    I mean, even with the buffs to magic builds via Minor Force, I don't see much else that would change the game all that much. Stamina DPS will invest some more CP into Pen to make up for the loss of NMG/Sunderflame while the 2 most relevant Magic DPS get some minor tweaks (Magblade lost some damage/sustain with Funnel and Path nerfs and Sorc changes don't seem like much of a big deal)

    Too early to claim Magic Supremacy when nothing has realistically changed.
    Argonian forever
  • SydneyGrey
    SydneyGrey
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    Kanar wrote: »
    No, because 2h/bow uses asylum 2hander and vMA bow, so there's no benefit. I already get close to dw/bow on live with 2h/bow...
    But most players don't have asylum and vMA weapons. You may not like the changes, but most players will benefit enormously.
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