The_Patriarch wrote: »I hope this isn't too much of a necro-post.
As a DK tank, I was thinking about trying a back-bar staff. Most builds/forum posts that incorporate a staff on a DK tank suggest a lightning staff, which I assume is to help proc concussion more often. I've never back-barred a staff before, so I have a few questions. (Please assume that I want to try a staff on nothing harder than vet DLC dungeons, not trials).
1) Do any of your DK tanks use a frost staff or is this mainly for a Warden tank (due to passives)?
2) Does the benefit of having magicka block cost (frost) outweigh the higher concussion up time (lightning)?
3) Does a frost staff also increase the crusher uptime?
Thanks in advance!
The_Patriarch wrote: »I hope this isn't too much of a necro-post.
As a DK tank, I was thinking about trying a back-bar staff. Most builds/forum posts that incorporate a staff on a DK tank suggest a lightning staff, which I assume is to help proc concussion more often. I've never back-barred a staff before, so I have a few questions. (Please assume that I want to try a staff on nothing harder than vet DLC dungeons, not trials).
1) Do any of your DK tanks use a frost staff or is this mainly for a Warden tank (due to passives)?
2) Does the benefit of having magicka block cost (frost) outweigh the higher concussion up time (lightning)?
3) Does a frost staff also increase the crusher uptime?
Thanks in advance!
The_Patriarch wrote: »I hope this isn't too much of a necro-post.
As a DK tank, I was thinking about trying a back-bar staff. Most builds/forum posts that incorporate a staff on a DK tank suggest a lightning staff, which I assume is to help proc concussion more often. I've never back-barred a staff before, so I have a few questions. (Please assume that I want to try a staff on nothing harder than vet DLC dungeons, not trials).
1) Do any of your DK tanks use a frost staff or is this mainly for a Warden tank (due to passives)?
2) Does the benefit of having magicka block cost (frost) outweigh the higher concussion up time (lightning)?
3) Does a frost staff also increase the crusher uptime?
Thanks in advance!
@The_Patriarch
Hello !
1) Frost Staff is more defensive gameplay compared to Lightning Staff . They are basically there for the same purposes . Frost gives you better mitigation and lower block cost . Lightning procs Off Balance . That's all .
2) I don't recommend getting the Tri-Focus passive . While tanks use a lot of Magicka skills , they only use 2 Stamina skills . Your Stamina is only for blocking , taunting and heroic slash . Nothing else . So you can sustain this pretty easily . Your Magicka on the other hand is spent on a lot of things . If you add blocking on top of that , you will see a significant change in terms of magicka sustain . It will be much lower than you expect it to be . So no , Lightning Staff is definitely better in any case as long as you know the fights and don't block big hits with your Lightning Staff .
3) Yes it does . The important thing is keeping the Blockade up . Blockade will proc the enchant of the weapon you are holding with each tick of damage . Here is a thread that explains it very detailed : https://forums.elderscrollsonline.com/en/discussion/398757/how-to-get-good-uptime-on-crusher-for-dummies#latest
If you have more questions , let me know
DocFrost72 wrote: »I tank random normals, vet pledges, and normal dungeons, so I have wiggle room. When it needs to be serious (vet DLC hm) I can swap to torug's and ebon.
Sorc (mag): Seducer, vampire's cloak, iceheart. I call him king bubbles.
Dk (stam): Hist bark, ebon/plague, lord warden/bloodspawn. I call her Tanks-For-Spanks.
DK (Health): Plague, green pact, two seperate monster pieces. This beast reaches 70k health, and with igneous up can survive the votory of velidreth's aoe on vet. Can also survive dranos' one shot mech on normal with 20-30k health left. Code name: SLAB.
Still finalizing my nb, warden, and templar tanks.
The_Patriarch wrote: »DocFrost72 wrote: »I tank random normals, vet pledges, and normal dungeons, so I have wiggle room. When it needs to be serious (vet DLC hm) I can swap to torug's and ebon.
Sorc (mag): Seducer, vampire's cloak, iceheart. I call him king bubbles.
Dk (stam): Hist bark, ebon/plague, lord warden/bloodspawn. I call her Tanks-For-Spanks.
DK (Health): Plague, green pact, two seperate monster pieces. This beast reaches 70k health, and with igneous up can survive the votory of velidreth's aoe on vet. Can also survive dranos' one shot mech on normal with 20-30k health left. Code name: SLAB.
Still finalizing my nb, warden, and templar tanks.
Of your DKs, which do you enjoy playing the most?
DocFrost72 wrote: »The_Patriarch wrote: »DocFrost72 wrote: »I tank random normals, vet pledges, and normal dungeons, so I have wiggle room. When it needs to be serious (vet DLC hm) I can swap to torug's and ebon.
Sorc (mag): Seducer, vampire's cloak, iceheart. I call him king bubbles.
Dk (stam): Hist bark, ebon/plague, lord warden/bloodspawn. I call her Tanks-For-Spanks.
DK (Health): Plague, green pact, two seperate monster pieces. This beast reaches 70k health, and with igneous up can survive the votory of velidreth's aoe on vet. Can also survive dranos' one shot mech on normal with 20-30k health left. Code name: SLAB.
Still finalizing my nb, warden, and templar tanks.
Of your DKs, which do you enjoy playing the most?
Not even a contest, my health dk.
Don't get me wrong, spanks is an adorable little lizard, and she is usually more than enough for content. Imagine playing skyrim on apprentice with early access to dwarven armor, or driving a pickup truck down the road. You feel bulky and secure.
SLAB is like playing skyrim on novice scaled to level one with maxed defense ratings. I can't die. I passively regen more than enemies can take, especially when I start ticking into vampire passives range. At any time I can throw up a 22k ward. Resources are simple:balance gives magicka back, and 5k is one fourteenth of my health. This build is absolutely disgusting for fights where your team has no survivability, because you can just res through the boss' one shot mechs. It's like driving a tank in the bicycle lane. Nothing, absolutely nothing can touch you.
And that always makes me smile.