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Are melee mageblades dead in pvp?

  • Ragnaroek93
    Ragnaroek93
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    Subversus wrote: »
    Aedaryl wrote: »
    Subversus wrote: »
    Aedaryl wrote: »
    Koolio wrote: »
    Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.

    They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).

    With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.

    But Sorcs become your issue since status doesn’t go through shields

    Disease status effect is Minor Defile, and it doesn't work agaisnt wood elves and argonians (and shield players).

    Also, the main hand in dual wield proc his glyph far far far more often than the second hand. You wil not have 100% uptime with the both status effect.

    Also, minor vulnerability (8% damage taken) is stronger than burning.

    You’re wrong, disease is major defile. It got changed a few patches prior to morrowind afaik.

    Really ? and what's Minor defile ?

    Edit : I'm checking some sources and all say it's minor defile :

    - http://en.uesp.net/wiki/Online:Combat#Diseased

    - https://alcasthq.com/status-effects-eso/

    In the other hand :
    ZOS_Wrobel wrote: »
    Great feedback guys. We'll be writing the Elemental Status Effects help screen to match the current in game effects. Here are the highlights from the different elements:

    • Fire: Target burns for additional damage over 4 seconds.
    • Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
    • Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
    • Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
    • Poison: Deals Poison Damage over 6 seconds.

    From August 2017.

    I don't trust Wrobel so have u an official natch potes saying is Major Defile ?

    So, need a test in game...

    I am 100% positive it’s major, they changed it up while back. I know this cause my friend Jeff used to theorycraft stamblade duel builds a lot and he especially took this into consideration.

    Cba to look around for the patch notes though, but they’re out there if you wanna look for em.

    Good thing that you can't proc disease status effects on Woodelfs and Argonians, otherwise everyone would run around with this cheesy glyph :D
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Maulkin
    Maulkin
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    Subversus wrote: »
    Aedaryl wrote: »
    Subversus wrote: »
    Aedaryl wrote: »
    Koolio wrote: »
    Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.

    They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).

    With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.

    But Sorcs become your issue since status doesn’t go through shields

    Disease status effect is Minor Defile, and it doesn't work agaisnt wood elves and argonians (and shield players).

    Also, the main hand in dual wield proc his glyph far far far more often than the second hand. You wil not have 100% uptime with the both status effect.

    Also, minor vulnerability (8% damage taken) is stronger than burning.

    You’re wrong, disease is major defile. It got changed a few patches prior to morrowind afaik.

    Really ? and what's Minor defile ?

    Edit : I'm checking some sources and all say it's minor defile :

    - http://en.uesp.net/wiki/Online:Combat#Diseased

    - https://alcasthq.com/status-effects-eso/

    In the other hand :
    ZOS_Wrobel wrote: »
    Great feedback guys. We'll be writing the Elemental Status Effects help screen to match the current in game effects. Here are the highlights from the different elements:

    • Fire: Target burns for additional damage over 4 seconds.
    • Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
    • Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
    • Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
    • Poison: Deals Poison Damage over 6 seconds.

    From August 2017.

    I don't trust Wrobel so have u an official natch potes saying is Major Defile ?

    So, need a test in game...

    I am 100% positive it’s major, they changed it up while back. I know this cause my friend Jeff used to theorycraft stamblade duel builds a lot and he especially took this into consideration.

    Cba to look around for the patch notes though, but they’re out there if you wanna look for em.

    Good thing that you can't proc disease status effects on Woodelfs and Argonians, otherwise everyone would run around with this cheesy glyph :D

    Why run around with a cheesy glyph when you can run around with cheesy poisons
    EU | PC | AD
  • Subversus
    Subversus
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    .
    Edited by Subversus on April 1, 2018 1:30PM
  • Subversus
    Subversus
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    Subversus wrote: »
    Aedaryl wrote: »
    Subversus wrote: »
    Aedaryl wrote: »
    Koolio wrote: »
    Problem with meele magblade is that light and heavy attacks are complete garbage without a staff (the mag specs who use stam weapons dont weave much anyways like magdk or magplar). Many people heavily underestimate the dmg from proper light attack weaving or from heavy attacks.

    They could give concealed weapon a passive which makes all your light/heavy attacks scale with spelldamage, otherwise I don't see any chance how dual wield should ever be viable on magnb (unless the class itself is overpowered).

    With 1 charged Disease and 1 infused fire glyph you can have almost 100% uptime on both major defile and burning. This negates a lot of Stam classes healing from vigor to almost nothing.

    But Sorcs become your issue since status doesn’t go through shields

    Disease status effect is Minor Defile, and it doesn't work agaisnt wood elves and argonians (and shield players).

    Also, the main hand in dual wield proc his glyph far far far more often than the second hand. You wil not have 100% uptime with the both status effect.

    Also, minor vulnerability (8% damage taken) is stronger than burning.

    You’re wrong, disease is major defile. It got changed a few patches prior to morrowind afaik.

    Really ? and what's Minor defile ?

    Edit : I'm checking some sources and all say it's minor defile :

    - http://en.uesp.net/wiki/Online:Combat#Diseased

    - https://alcasthq.com/status-effects-eso/

    In the other hand :
    ZOS_Wrobel wrote: »
    Great feedback guys. We'll be writing the Elemental Status Effects help screen to match the current in game effects. Here are the highlights from the different elements:

    • Fire: Target burns for additional damage over 4 seconds.
    • Shock: Instant damage. Applies Minor Vulnerability for 4 seconds, increasing the damage taken by 8%.
    • Frost: Instant damage. Applies Minor Maim for 4 seconds, reducing target's damage by 15%.
    • Disease: Instant damage. Applies Major Defile for 4 seconds, decreasing healing taken and health recovery by 30%.
    • Poison: Deals Poison Damage over 6 seconds.

    From August 2017.

    I don't trust Wrobel so have u an official natch potes saying is Major Defile ?

    So, need a test in game...

    I am 100% positive it’s major, they changed it up while back. I know this cause my friend Jeff used to theorycraft stamblade duel builds a lot and he especially took this into consideration.

    Cba to look around for the patch notes though, but they’re out there if you wanna look for em.

    Good thing that you can't proc disease status effects on Woodelfs and Argonians, otherwise everyone would run around with this cheesy glyph :D

    Yeah I’ve stopped thinking about glyphs ever since I rerolled to argonian hahaha. Poisons are still annoying though >_>
  • Ragnarock41
    Ragnarock41
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    NyassaV wrote: »
    I don't think they are weak. Their damage is not stamblade levels high, but on 1v1s their survivability is unmatched with all the hots and cloak on top of it. I think killing one without detect pots is just almost impossible, unless you zerg him down. But then again , everything dies easy when outnumbered.

    Wrong. Melee Magblade is very weak. It only has damage. The healing is very bad compared to Destro/Resto as they can use path. Most Melee magblades don't have bar space for strife

    A while ago we fought @Blobsky on battlegrounds and he was surviving better than his stamblade friend.(obviously the stamblade had a lot more damage, but when the cloak is down stamblade actually dies much easier.)

    You can do 2h/resto staff , have good survivability but more importantly snare immunity. Is it perfect? no. Is it stronk? yeah.
    Edited by Ragnarock41 on April 2, 2018 2:58AM
  • Maulkin
    Maulkin
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    This might not be the thread for it, but I'd like to see magicka builds get tools to deal with snares without having to lean on what is otherwise a useless weapon line and skill for them. I'd like to see Dragon Scales and Cloak and Boundless Storm, among other skills, grant a few small secs of immunity. Genuinely, like 3" would be enough.

    One of the reasons stam builds are outshining magicka builds in small scale PvP atm is because by slotting Shuffle or FM they get cancer immunity. And they don't really have to sacrifice anything for it. While you certainly sacrifice a lot as a magicka build having to pick 2H.
    EU | PC | AD
  • Subversus
    Subversus
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    Maulkin wrote: »
    This might not be the thread for it, but I'd like to see magicka builds get tools to deal with snares without having to lean on what is otherwise a useless weapon line and skill for them. I'd like to see Dragon Scales and Cloak and Boundless Storm, among other skills, grant a few small secs of immunity. Genuinely, like 3" would be enough.

    One of the reasons stam builds are outshining magicka builds in small scale PvP atm is because by slotting Shuffle or FM they get cancer immunity. And they don't really have to sacrifice anything for it. While you certainly sacrifice a lot as a magicka build having to pick 2H.

    Ball of lightning would be an interesting choice for a snare/root purge. Maybe give BoL the purge and then remove the stacking cost of streak, so it can be used offensively. It would make for some really interesting choices. Imo BoL is the superior choice now due to the escape capabilities the ball gives over a mere blockable aoe stun.
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